Mercurial > sdl-ios-xcode
comparison XCodeiPhoneOS/Demos/src/keyboard.c @ 2412:a01958cd513d gsoc2008_iphone
keyboard.c contains the source code for the bitmap font keyboard example.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 02 Aug 2008 00:54:30 +0000 |
parents | |
children | 74d25e48d54d |
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2411:ec93e20ff04e | 2412:a01958cd513d |
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1 /* | |
2 * keyboard.c | |
3 * written by Holmes Futrell | |
4 * use however you want | |
5 */ | |
6 | |
7 #import "SDL.h" | |
8 #import "common.h" | |
9 | |
10 #define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ | |
11 #define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ | |
12 | |
13 static SDL_TextureID textureID; /* texture where we'll hold our font */ | |
14 | |
15 /* iPhone SDL addition keyboard related function definitions */ | |
16 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID); | |
17 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID); | |
18 extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID); | |
19 extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID); | |
20 | |
21 /* function declarations */ | |
22 void cleanup(void); | |
23 void drawBlank(int x, int y); | |
24 | |
25 static int numChars = 0; /* number of characters we've typed so far */ | |
26 static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ | |
27 static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ | |
28 | |
29 /* this structure maps a scancode to an index in our bitmap font. | |
30 it also contains data about under which modifiers the mapping is valid | |
31 (for example, we don't want shift + 1 to produce the character '1', | |
32 but rather the character '!') | |
33 */ | |
34 typedef struct { | |
35 SDL_scancode scancode; /* scancode of the key we want to map */ | |
36 int allow_no_mod; /* is the map valid if the key has no modifiers? */ | |
37 SDLMod mod; /* what modifiers are allowed for the mapping */ | |
38 int index; /* what index in the font does the scancode map to */ | |
39 } fontMapping; | |
40 | |
41 #define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */ | |
42 | |
43 /* Below is the table that defines the mapping between scancodes and modifiers to indices in the | |
44 bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map | |
45 the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), | |
46 The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the | |
47 mapping is also valid if the user is holding shift. | |
48 */ | |
49 fontMapping map[TABLE_SIZE] = { | |
50 | |
51 { SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }, /* A */ | |
52 { SDL_SCANCODE_B, 1, KMOD_SHIFT, 34 }, /* B */ | |
53 { SDL_SCANCODE_C, 1, KMOD_SHIFT, 35 }, /* C */ | |
54 { SDL_SCANCODE_D, 1, KMOD_SHIFT, 36 }, /* D */ | |
55 { SDL_SCANCODE_E, 1, KMOD_SHIFT, 37 }, /* E */ | |
56 { SDL_SCANCODE_F, 1, KMOD_SHIFT, 38 }, /* F */ | |
57 { SDL_SCANCODE_G, 1, KMOD_SHIFT, 39 }, /* G */ | |
58 { SDL_SCANCODE_H, 1, KMOD_SHIFT, 40 }, /* H */ | |
59 { SDL_SCANCODE_I, 1, KMOD_SHIFT, 41 }, /* I */ | |
60 { SDL_SCANCODE_J, 1, KMOD_SHIFT, 42 }, /* J */ | |
61 { SDL_SCANCODE_K, 1, KMOD_SHIFT, 43 }, /* K */ | |
62 { SDL_SCANCODE_L, 1, KMOD_SHIFT, 44 }, /* L */ | |
63 { SDL_SCANCODE_M, 1, KMOD_SHIFT, 45 }, /* M */ | |
64 { SDL_SCANCODE_N, 1, KMOD_SHIFT, 46 }, /* N */ | |
65 { SDL_SCANCODE_O, 1, KMOD_SHIFT, 47 }, /* O */ | |
66 { SDL_SCANCODE_P, 1, KMOD_SHIFT, 48 }, /* P */ | |
67 { SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49 }, /* Q */ | |
68 { SDL_SCANCODE_R, 1, KMOD_SHIFT, 50 }, /* R */ | |
69 { SDL_SCANCODE_S, 1, KMOD_SHIFT, 51 }, /* S */ | |
70 { SDL_SCANCODE_T, 1, KMOD_SHIFT, 52 }, /* T */ | |
71 { SDL_SCANCODE_U, 1, KMOD_SHIFT, 53 }, /* U */ | |
72 { SDL_SCANCODE_V, 1, KMOD_SHIFT, 54 }, /* V */ | |
73 { SDL_SCANCODE_W, 1, KMOD_SHIFT, 55 }, /* W */ | |
74 { SDL_SCANCODE_X, 1, KMOD_SHIFT, 56 }, /* X */ | |
75 { SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57 }, /* Y */ | |
76 { SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58 }, /* Z */ | |
77 { SDL_SCANCODE_0, 1, 0, 16 }, /* 0 */ | |
78 { SDL_SCANCODE_1, 1, 0, 17 }, /* 1 */ | |
79 { SDL_SCANCODE_2, 1, 0, 18 }, /* 2 */ | |
80 { SDL_SCANCODE_3, 1, 0, 19 }, /* 3 */ | |
81 { SDL_SCANCODE_4, 1, 0, 20 }, /* 4 */ | |
82 { SDL_SCANCODE_5, 1, 0, 21 }, /* 5 */ | |
83 { SDL_SCANCODE_6, 1, 0, 22 }, /* 6 */ | |
84 { SDL_SCANCODE_7, 1, 0, 23 }, /* 7 */ | |
85 { SDL_SCANCODE_8, 1, 0, 24 }, /* 8 */ | |
86 { SDL_SCANCODE_9, 1, 0, 25 }, /* 9 */ | |
87 { SDL_SCANCODE_SPACE, 1, 0, 0 }, /*' '*/ | |
88 { SDL_SCANCODE_1, 0, KMOD_SHIFT, 1 }, /* ! */ | |
89 { SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ | |
90 { SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ | |
91 { SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */ | |
92 { SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ | |
93 { SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */ | |
94 { SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */ | |
95 { SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */ | |
96 { SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */ | |
97 { SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ | |
98 { SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */ | |
99 { SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ | |
100 | |
101 }; | |
102 | |
103 /* | |
104 This function maps an SDL_keysym to an index in the bitmap font. | |
105 It does so by scanning through the font mapping table one entry | |
106 at a time. | |
107 | |
108 If a match is found (scancode and allowed modifiers), the proper | |
109 index is returned. | |
110 | |
111 If there is no entry for the key, -1 is returned | |
112 */ | |
113 int keyToIndex(SDL_keysym key) { | |
114 int i, index = -1; | |
115 for (i=0; i<TABLE_SIZE; i++) { | |
116 fontMapping compare = map[i]; | |
117 if (key.scancode == compare.scancode) { | |
118 /* if this entry is valid with no key mod and we have no keymod, or if | |
119 the key's modifiers are allowed modifiers for that mapping */ | |
120 if ((compare.allow_no_mod && key.mod == 0) || ( key.mod & compare.mod ) ) { | |
121 index = compare.index; | |
122 break; | |
123 } | |
124 } | |
125 } | |
126 return index; | |
127 } | |
128 /* | |
129 This function returns and x,y position for a given character number. | |
130 It is used for positioning each character of text | |
131 */ | |
132 void getPositionForCharNumber(int n, int *x, int *y) { | |
133 int x_padding = 16; /* padding space on left and right side of screen */ | |
134 int y_padding = 32; /* padding space at top of screen */ | |
135 /* figure out the number of characters that can fit horizontally across the screen */ | |
136 int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN; | |
137 int line_separation = 5; /* pixels between each line */ | |
138 *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; | |
139 *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding; | |
140 } | |
141 void drawIndex(int index) { | |
142 int x, y; | |
143 getPositionForCharNumber(numChars, &x, &y); | |
144 SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; | |
145 SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | |
146 drawBlank(x, y); | |
147 SDL_RenderCopy(textureID, &srcRect, &dstRect); | |
148 } | |
149 /* draws the cursor icon at the current end position of the text */ | |
150 void drawCursor(void) { | |
151 drawIndex(29); /* cursor is at index 29 in the bitmap font */ | |
152 } | |
153 /* paints over a glyph sized region with the background color | |
154 in effect it erases the area | |
155 */ | |
156 void drawBlank(int x, int y) { | |
157 SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | |
158 SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, &rect); | |
159 } | |
160 /* moves backwards one character, erasing the last one put down */ | |
161 void backspace(void) { | |
162 int x, y; | |
163 if (numChars > 0) { | |
164 getPositionForCharNumber(numChars, &x, &y); | |
165 drawBlank(x, y); | |
166 numChars--; | |
167 getPositionForCharNumber(numChars, &x, &y); | |
168 drawBlank(x, y); | |
169 drawCursor(); | |
170 } | |
171 } | |
172 /* this function loads our font into an SDL_Texture and returns the SDL_TextureID */ | |
173 SDL_TextureID loadFont(void) { | |
174 | |
175 SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); | |
176 | |
177 if (!surface) { | |
178 printf("Error loading bitmap: %s\n", SDL_GetError()); | |
179 return 0; | |
180 } | |
181 else { | |
182 /* set the transparent color for the bitmap font (hot pink) */ | |
183 SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252 )); | |
184 /* now we convert the surface to our desired pixel format */ | |
185 int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */ | |
186 Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */ | |
187 int bpp; /* bits per pixel for desired format */ | |
188 SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); | |
189 SDL_Surface *converted = SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, Bmask, Amask); | |
190 SDL_BlitSurface(surface, NULL, converted, NULL); | |
191 /* create our texture */ | |
192 textureID = SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, converted); | |
193 if (textureID == 0) { | |
194 printf("texture creation failed: %s\n", SDL_GetError()); | |
195 } | |
196 else { | |
197 /* set blend mode for our texture */ | |
198 SDL_SetTextureBlendMode(textureID, SDL_TEXTUREBLENDMODE_BLEND); | |
199 } | |
200 SDL_FreeSurface(surface); | |
201 SDL_FreeSurface(converted); | |
202 return textureID; | |
203 } | |
204 } | |
205 | |
206 int main(int argc, char *argv[]) { | |
207 | |
208 int index; /* index of last key we pushed in the bitmap font */ | |
209 SDL_Event event; /* last event received */ | |
210 SDLMod mod; /* key modifiers of last key we pushed */ | |
211 SDL_scancode scancode; /* scancode of last key we pushed */ | |
212 | |
213 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
214 printf("Error initializing SDL: %s", SDL_GetError()); | |
215 } | |
216 /* create window */ | |
217 SDL_WindowID windowID = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0); | |
218 /* create renderer */ | |
219 SDL_CreateRenderer(windowID, 0, 0); | |
220 | |
221 /* load up our font */ | |
222 loadFont(); | |
223 | |
224 /* draw the background, we'll just paint over it */ | |
225 SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL); | |
226 SDL_RenderPresent(); | |
227 | |
228 int done = 0; | |
229 /* loop till we get SDL_Quit */ | |
230 while (SDL_WaitEvent(&event)) { | |
231 switch (event.type) { | |
232 case SDL_QUIT: | |
233 done = 1; | |
234 break; | |
235 case SDL_KEYDOWN: | |
236 index = keyToIndex(event.key.keysym); | |
237 scancode = event.key.keysym.scancode; | |
238 mod = event.key.keysym.mod; | |
239 if (scancode == SDL_SCANCODE_DELETE) { | |
240 /* if user hit delete, delete the last character */ | |
241 backspace(); | |
242 lastCharWasColon = 0; | |
243 } | |
244 else if (lastCharWasColon && scancode == SDL_SCANCODE_0 && (mod & KMOD_SHIFT)) { | |
245 /* if our last key was a colon and this one is a close paren, the make a hoppy face */ | |
246 backspace(); | |
247 drawIndex(32); /* index for happy face */ | |
248 numChars++; | |
249 drawCursor(); | |
250 lastCharWasColon = 0; | |
251 } | |
252 else if (index != -1) { | |
253 /* if we aren't doing a happy face, then just draw the normal character */ | |
254 drawIndex(index); | |
255 numChars++; | |
256 drawCursor(); | |
257 lastCharWasColon = (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON\ | |
258 && (event.key.keysym.mod & KMOD_SHIFT)); | |
259 } | |
260 /* check if the key was a colon */ | |
261 /* draw our updates to the screen */ | |
262 SDL_RenderPresent(); | |
263 break; | |
264 case SDL_MOUSEBUTTONUP: | |
265 /* mouse up toggles keyboard */ | |
266 SDL_iPhoneKeyboardToggle(windowID); | |
267 break; | |
268 } | |
269 } | |
270 cleanup(); | |
271 return 0; | |
272 } | |
273 | |
274 /* clean up after ourselves like a good kiddy */ | |
275 void cleanup(void) { | |
276 SDL_DestroyTexture(textureID); | |
277 SDL_Quit(); | |
278 } | |
279 |