Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.c @ 4504:9faebccfefb3
Amazingly the Windows code is almost identical to the Mac OS X code. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 08 Jul 2010 23:07:34 -0700 |
parents | eff4e88cc1e8 |
children | e1664f94f026 436183eb30c8 |
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4503:524dfefd554c | 4504:9faebccfefb3 |
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26 #include "SDL_mouse.h" | 26 #include "SDL_mouse.h" |
27 #include "../SDL_sysvideo.h" | 27 #include "../SDL_sysvideo.h" |
28 #include "../SDL_pixels_c.h" | 28 #include "../SDL_pixels_c.h" |
29 | 29 |
30 #include "SDL_win32video.h" | 30 #include "SDL_win32video.h" |
31 #include "SDL_win32clipboard.h" | |
32 #include "SDL_d3drender.h" | 31 #include "SDL_d3drender.h" |
33 #include "SDL_gdirender.h" | 32 #include "SDL_gdirender.h" |
34 | 33 |
35 /* Initialization/Query functions */ | 34 /* Initialization/Query functions */ |
36 static int WIN_VideoInit(_THIS); | 35 static int WIN_VideoInit(_THIS); |