Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 3435:9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Nov 2009 07:13:07 +0000 |
parents | 36cf454ba065 |
children | 4b594623401b |
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3434:147d6ef5be03 | 3435:9f62f47d989b |
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95 int y2); | 95 int y2); |
96 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect); | 96 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect); |
97 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, | 97 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
98 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | 98 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
99 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, | 99 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
100 void * pixels, int pitch); | 100 Uint32 format, void * pixels, int pitch); |
101 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, | 101 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
102 const void * pixels, int pitch); | 102 Uint32 format, const void * pixels, int pitch); |
103 void (*RenderPresent) (SDL_Renderer * renderer); | 103 void (*RenderPresent) (SDL_Renderer * renderer); |
104 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | 104 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
105 | 105 |
106 void (*DestroyRenderer) (SDL_Renderer * renderer); | 106 void (*DestroyRenderer) (SDL_Renderer * renderer); |
107 | 107 |