Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzVideo.h @ 1648:9f59d4c5aaea
Mac OS X fat build works! :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Apr 2006 19:17:14 +0000 |
parents | ef4a796e7f24 |
children | 782fd950bd46 c121d94672cb 81f66f258d77 |
comparison
equal
deleted
inserted
replaced
1647:2af911d41a08 | 1648:9f59d4c5aaea |
---|---|
52 #include "SDL_opengl.h" | 52 #include "SDL_opengl.h" |
53 | 53 |
54 #include <Cocoa/Cocoa.h> | 54 #include <Cocoa/Cocoa.h> |
55 #include <Carbon/Carbon.h> | 55 #include <Carbon/Carbon.h> |
56 #include <QuickTime/QuickTime.h> | 56 #include <QuickTime/QuickTime.h> |
57 #include <IOKit/IOKitLib.h> /* For powersave handling */ | 57 #include <OpenGL/CGLTypes.h> /* For CGLContextObj */ |
58 #include <IOKit/IOKitLib.h> /* For powersave handling */ | |
58 #include <pthread.h> | 59 #include <pthread.h> |
59 | 60 |
60 #include "SDL_thread.h" | 61 #include "SDL_thread.h" |
61 #include "SDL_video.h" | 62 #include "SDL_video.h" |
62 #include "SDL_error.h" | 63 #include "SDL_error.h" |