Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 2961:9f16a1761fa5
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:50:25 +0000 |
parents | 5f89d3751ce7 |
children | e4a469d6ddab |
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2960:91708bc14aab | 2961:9f16a1761fa5 |
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594 * \fn void SDL_SetWindowIcon(SDL_Surface *icon) | 594 * \fn void SDL_SetWindowIcon(SDL_Surface *icon) |
595 * | 595 * |
596 * \brief Set the icon of the window. | 596 * \brief Set the icon of the window. |
597 * | 597 * |
598 * \param icon The icon for the window | 598 * \param icon The icon for the window |
599 * | |
600 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data? | |
601 */ | 599 */ |
602 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon); | 600 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon); |
603 | 601 |
604 /** | 602 /** |
605 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) | 603 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) |