comparison test/nds-test-progs/sprite/source/common.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 204be4fc2726
children
comparison
equal deleted inserted replaced
2883:11626a53e7bc 2884:9dde605c7540
320 320
321 static void 321 static void
322 PrintBlendMode(Uint32 flag) 322 PrintBlendMode(Uint32 flag)
323 { 323 {
324 switch (flag) { 324 switch (flag) {
325 case SDL_TEXTUREBLENDMODE_NONE: 325 case SDL_BLENDMODE_NONE:
326 fprintf(stderr, "None"); 326 fprintf(stderr, "None");
327 break; 327 break;
328 case SDL_TEXTUREBLENDMODE_MASK: 328 case SDL_BLENDMODE_MASK:
329 fprintf(stderr, "Mask"); 329 fprintf(stderr, "Mask");
330 break; 330 break;
331 case SDL_TEXTUREBLENDMODE_BLEND: 331 case SDL_BLENDMODE_BLEND:
332 fprintf(stderr, "Blend"); 332 fprintf(stderr, "Blend");
333 break; 333 break;
334 case SDL_TEXTUREBLENDMODE_ADD: 334 case SDL_BLENDMODE_ADD:
335 fprintf(stderr, "Add"); 335 fprintf(stderr, "Add");
336 break; 336 break;
337 case SDL_TEXTUREBLENDMODE_MOD: 337 case SDL_BLENDMODE_MOD:
338 fprintf(stderr, "Mod"); 338 fprintf(stderr, "Mod");
339 break; 339 break;
340 default: 340 default:
341 fprintf(stderr, "0x%8.8x", flag); 341 fprintf(stderr, "0x%8.8x", flag);
342 break; 342 break;