Mercurial > sdl-ios-xcode
comparison src/video/dummy/SDL_nullrender.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | 32e8bbba1e94 |
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2883:11626a53e7bc | 2884:9dde605c7540 |
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29 | 29 |
30 /* SDL surface based renderer implementation */ | 30 /* SDL surface based renderer implementation */ |
31 | 31 |
32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, | 32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
33 Uint32 flags); | 33 Uint32 flags); |
34 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, | 34 static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer); |
35 Uint8 b, Uint8 a, const SDL_Rect * rect); | 35 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, |
36 const SDL_Rect * rect); | |
36 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, | 37 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
37 SDL_Texture * texture, | 38 SDL_Texture * texture, |
38 const SDL_Rect * srcrect, | 39 const SDL_Rect * srcrect, |
39 const SDL_Rect * dstrect); | 40 const SDL_Rect * dstrect); |
40 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); | 41 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
86 SDL_OutOfMemory(); | 87 SDL_OutOfMemory(); |
87 return NULL; | 88 return NULL; |
88 } | 89 } |
89 SDL_zerop(data); | 90 SDL_zerop(data); |
90 | 91 |
92 renderer->SetDrawColor = SDL_DUMMY_SetDrawColor; | |
91 renderer->RenderFill = SDL_DUMMY_RenderFill; | 93 renderer->RenderFill = SDL_DUMMY_RenderFill; |
92 renderer->RenderCopy = SDL_DUMMY_RenderCopy; | 94 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
93 renderer->RenderPresent = SDL_DUMMY_RenderPresent; | 95 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
94 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; | 96 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
95 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; | 97 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
122 | 124 |
123 return renderer; | 125 return renderer; |
124 } | 126 } |
125 | 127 |
126 static int | 128 static int |
127 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, | 129 SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer) |
128 Uint8 a, const SDL_Rect * rect) | 130 { |
131 return 0; | |
132 } | |
133 | |
134 static int | |
135 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) | |
129 { | 136 { |
130 SDL_DUMMY_RenderData *data = | 137 SDL_DUMMY_RenderData *data = |
131 (SDL_DUMMY_RenderData *) renderer->driverdata; | 138 (SDL_DUMMY_RenderData *) renderer->driverdata; |
132 SDL_Surface *target = data->screens[data->current_screen]; | 139 SDL_Surface *target = data->screens[data->current_screen]; |
133 Uint32 color; | 140 Uint32 color; |
134 SDL_Rect real_rect = *rect; | 141 SDL_Rect real_rect = *rect; |
135 | 142 |
136 color = SDL_MapRGBA(target->format, r, g, b, a); | 143 color = SDL_MapRGBA(target->format, |
144 renderer->r, renderer->g, renderer->b, renderer->a); | |
137 | 145 |
138 return SDL_FillRect(target, &real_rect, color); | 146 return SDL_FillRect(target, &real_rect, color); |
139 } | 147 } |
140 | 148 |
141 static int | 149 static int |