Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 762f0663c36a |
children | e4a469d6ddab |
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2883:11626a53e7bc | 2884:9dde605c7540 |
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694 /* According to the docs, value is ignored for alpha surfaces */ | 694 /* According to the docs, value is ignored for alpha surfaces */ |
695 if (surface->format->Amask) { | 695 if (surface->format->Amask) { |
696 value = 0xFF; | 696 value = 0xFF; |
697 } | 697 } |
698 SDL_SetSurfaceAlphaMod(surface, value); | 698 SDL_SetSurfaceAlphaMod(surface, value); |
699 SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_BLEND); | 699 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); |
700 } else { | 700 } else { |
701 SDL_SetSurfaceAlphaMod(surface, 0xFF); | 701 SDL_SetSurfaceAlphaMod(surface, 0xFF); |
702 SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_NONE); | 702 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); |
703 } | 703 } |
704 SDL_SetSurfaceRLE(surface, (flag & SDL_RLEACCEL)); | 704 SDL_SetSurfaceRLE(surface, (flag & SDL_RLEACCEL)); |
705 | 705 |
706 return 0; | 706 return 0; |
707 } | 707 } |