comparison src/video/SDL_sysvideo.h @ 655:9c42ee1b7d77

Date: Thu, 24 Apr 2003 15:13:47 -0400 From: Shawn Kirst Subject: SDL-1.2.5 patch to add ARB_multisample support Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample support. I only have the X11 and Win32 video patched. The Win32 patch also adds support for WGL_ARB_pixel_format, as it was required for getting a multisample capable pixel format. No additional GL header files are required to compile on either platform (though you need an up-to-date glx.h for X11). Requesting a multisample pixel format is made possible using SDL_GL_SetAttribute with the two new SDL_GLattr's I've added (SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my projects for quite a while now, so I am happy to contribute back to the project. Now you can have and control FSAA in your SDL/GL apps at the application level!
author Sam Lantinga <slouken@libsdl.org>
date Tue, 22 Jul 2003 15:10:06 +0000
parents 550bccdf04bd
children 864e2d2a9a55
comparison
equal deleted inserted replaced
654:e92bcf2573cb 655:9c42ee1b7d77
302 int accum_red_size; 302 int accum_red_size;
303 int accum_green_size; 303 int accum_green_size;
304 int accum_blue_size; 304 int accum_blue_size;
305 int accum_alpha_size; 305 int accum_alpha_size;
306 int stereo; 306 int stereo;
307 int sample_buffers;
308 int samples;
307 int driver_loaded; 309 int driver_loaded;
308 char driver_path[256]; 310 char driver_path[256];
309 void* dll_handle; 311 void* dll_handle;
310 } gl_config; 312 } gl_config;
311 313