Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 6961e1c84e76 |
children | 864e2d2a9a55 |
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654:e92bcf2573cb | 655:9c42ee1b7d77 |
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215 SDL_GL_STENCIL_SIZE, | 215 SDL_GL_STENCIL_SIZE, |
216 SDL_GL_ACCUM_RED_SIZE, | 216 SDL_GL_ACCUM_RED_SIZE, |
217 SDL_GL_ACCUM_GREEN_SIZE, | 217 SDL_GL_ACCUM_GREEN_SIZE, |
218 SDL_GL_ACCUM_BLUE_SIZE, | 218 SDL_GL_ACCUM_BLUE_SIZE, |
219 SDL_GL_ACCUM_ALPHA_SIZE, | 219 SDL_GL_ACCUM_ALPHA_SIZE, |
220 SDL_GL_STEREO | 220 SDL_GL_STEREO, |
221 SDL_GL_SAMPLE_BUFFERS, | |
222 SDL_GL_SAMPLES | |
221 } SDL_GLattr; | 223 } SDL_GLattr; |
222 | 224 |
223 /* flags for SDL_SetPalette() */ | 225 /* flags for SDL_SetPalette() */ |
224 #define SDL_LOGPAL 0x01 | 226 #define SDL_LOGPAL 0x01 |
225 #define SDL_PHYSPAL 0x02 | 227 #define SDL_PHYSPAL 0x02 |