comparison WhatsNew @ 655:9c42ee1b7d77

Date: Thu, 24 Apr 2003 15:13:47 -0400 From: Shawn Kirst Subject: SDL-1.2.5 patch to add ARB_multisample support Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample support. I only have the X11 and Win32 video patched. The Win32 patch also adds support for WGL_ARB_pixel_format, as it was required for getting a multisample capable pixel format. No additional GL header files are required to compile on either platform (though you need an up-to-date glx.h for X11). Requesting a multisample pixel format is made possible using SDL_GL_SetAttribute with the two new SDL_GLattr's I've added (SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my projects for quite a while now, so I am happy to contribute back to the project. Now you can have and control FSAA in your SDL/GL apps at the application level!
author Sam Lantinga <slouken@libsdl.org>
date Tue, 22 Jul 2003 15:10:06 +0000
parents 12a21d82a060
children 864e2d2a9a55
comparison
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654:e92bcf2573cb 655:9c42ee1b7d77
3 3
4 Version 1.0: 4 Version 1.0:
5 5
6 1.2.6: 6 1.2.6:
7 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() 7 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
8
9 Added SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES for FSAA support
8 10
9 1.2.5: 11 1.2.5:
10 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 12 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
11 13
12 Added SDL_GL_STEREO for stereoscopic OpenGL contexts 14 Added SDL_GL_STEREO for stereoscopic OpenGL contexts