Mercurial > sdl-ios-xcode
comparison WhatsNew @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 12a21d82a060 |
children | 864e2d2a9a55 |
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654:e92bcf2573cb | 655:9c42ee1b7d77 |
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3 | 3 |
4 Version 1.0: | 4 Version 1.0: |
5 | 5 |
6 1.2.6: | 6 1.2.6: |
7 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() | 7 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() |
8 | |
9 Added SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES for FSAA support | |
8 | 10 |
9 1.2.5: | 11 1.2.5: |
10 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) | 12 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) |
11 | 13 |
12 Added SDL_GL_STEREO for stereoscopic OpenGL contexts | 14 Added SDL_GL_STEREO for stereoscopic OpenGL contexts |