Mercurial > sdl-ios-xcode
comparison src/video/dummy/SDL_nullvideo.c @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 (2011-02-04) |
parents | 4d39eeaad00b |
children | b530ef003506 |
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5177:b9cf75615028 | 5178:9b2e99ebd099 |
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