Mercurial > sdl-ios-xcode
comparison src/libm/math_private.h @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | c2539ff054c8 |
children |
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5177:b9cf75615028 | 5178:9b2e99ebd099 |
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