comparison SDL.spec.in @ 5178:9b2e99ebd099

Added the Windows framebuffer implementation. This actually ends up being faster than Direct3D with a dynamic texture. (???)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 04 Feb 2011 12:29:58 -0800
parents edaf3e364a05
children
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5177:b9cf75615028 5178:9b2e99ebd099