Mercurial > sdl-ios-xcode
comparison README.MacOSX @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | 78da406ad139 |
children |
comparison
equal
deleted
inserted
replaced
5177:b9cf75615028 | 5178:9b2e99ebd099 |
---|