Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzVideo.m @ 1219:9a7a016d5a71
Quartz driver: Correctly handle SDL_DOUBLEBUF|SDL_FULLSCREEN when the
resolution is too small and thus emulated by SDL.
Fixes http://www.devolution.com/pipermail/sdl/2005-December/071765.html ...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 12:37:40 +0000 |
parents | 057d313e36a2 |
children | ca2f0da7b708 |
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1218:057d313e36a2 | 1219:9a7a016d5a71 |
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973 | 973 |
974 SDL_SemWait (sem1); | 974 SDL_SemWait (sem1); |
975 if (quit_thread) | 975 if (quit_thread) |
976 return 0; | 976 return 0; |
977 | 977 |
978 dst = CGDisplayBaseAddress (display_id); | 978 /* |
979 src = current_buffer; | 979 * We have to add SDL_VideoSurface->offset here, since we might be a |
980 * smaller surface in the center of the framebuffer (you asked for | |
981 * a fullscreen resolution smaller than the hardware could supply | |
982 * so SDL is centering it in a bigger resolution)... | |
983 */ | |
984 dst = CGDisplayBaseAddress (display_id) + SDL_VideoSurface->offset; | |
985 src = current_buffer + SDL_VideoSurface->offset; | |
980 len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel; | 986 len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel; |
981 h = SDL_VideoSurface->h; | 987 h = SDL_VideoSurface->h; |
982 skip = SDL_VideoSurface->pitch; | 988 skip = SDL_VideoSurface->pitch; |
983 | 989 |
984 /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ | 990 /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ |