Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 2245:989fb86ad1ec
Optimization suggested by Ryan:
Don't set the same OpenGL context multiple times
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Aug 2007 03:52:31 +0000 |
parents | c9aa6bcb26f3 |
children | 4baee598306d |
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2244:5234868559fa | 2245:989fb86ad1ec |
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124 int w, h; | 124 int w, h; |
125 Uint32 flags; | 125 Uint32 flags; |
126 | 126 |
127 int display; | 127 int display; |
128 SDL_Renderer *renderer; | 128 SDL_Renderer *renderer; |
129 SDL_GLContext context; | |
129 | 130 |
130 void *userdata; | 131 void *userdata; |
131 void *driverdata; | 132 void *driverdata; |
132 }; | 133 }; |
133 #define FULLSCREEN_VISIBLE(W) \ | 134 #define FULLSCREEN_VISIBLE(W) \ |