Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3spe_c.h @ 3257:94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 04:51:29 +0000 |
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children | f7b03b6838cb |
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3256:83c87f2b2aab | 3257:94fb40a4a9a7 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2009 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 /* This SPE API basically provides 3 ways to run and control a program | |
24 * on the SPE: | |
25 * - Start and stop the program (keepalive=0). | |
26 * SPE_Start() will implicitly boot up the program, create a thread and run | |
27 * the context. | |
28 * SPE_Stop() will join the (terminated) thread (may block) and return. | |
29 * - Boot the program and run it (keepalive=0). | |
30 * SPE_Boot() will create a context and load the program and finally start | |
31 * the context with SPE_Start(). | |
32 * SPE_Stop() will savely end the program. | |
33 * - Boot, Run and send messages to the program (keepalive=1). | |
34 * Start the program by using one of the methods described above. When | |
35 * received the READY-message the program is in its infinite loop waiting | |
36 * for new messages. | |
37 * Every time you run the program, send SPU_START and the address of the | |
38 * according struct using SPE_SendMsg(). | |
39 * SPE_WaitForMsg() will than wait for SPU_FIN and is blocking. | |
40 * SPE_Shutdown() sends SPU_EXIT and finally stops the program. | |
41 * | |
42 * Therefor the SPE program | |
43 * - either runs once and returns | |
44 * - or runs in an infinite loop and is controlled by messages. | |
45 */ | |
46 | |
47 #include "SDL_config.h" | |
48 | |
49 #include "spulibs/spu_common.h" | |
50 | |
51 #include <libspe2.h> | |
52 | |
53 #ifndef _SDL_ps3spe_h | |
54 #define _SDL_ps3spe_h | |
55 | |
56 /* SPU handling data */ | |
57 typedef struct spu_data { | |
58 /* Context to be executed */ | |
59 spe_context_ptr_t ctx; | |
60 spe_program_handle_t program; | |
61 /* Thread running the context */ | |
62 pthread_t thread; | |
63 /* For debugging */ | |
64 char * program_name; | |
65 /* SPE_Start() or SPE_Boot() called */ | |
66 unsigned int booted; | |
67 /* Runs the program in an infinite loop? */ | |
68 unsigned int keepalive; | |
69 unsigned int entry; | |
70 /* Exit code of the program */ | |
71 int error_code; | |
72 /* Arguments passed to the program */ | |
73 void * argp; | |
74 } spu_data_t; | |
75 | |
76 /* SPU specific API functions */ | |
77 int SPE_Start(spu_data_t * spe_data); | |
78 int SPE_Stop(spu_data_t * spe_data); | |
79 int SPE_Boot(spu_data_t * spe_data); | |
80 int SPE_Shutdown(spu_data_t * spe_data); | |
81 int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg); | |
82 int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg); | |
83 void SPE_RunContext(void *thread_argp); | |
84 | |
85 #endif /* _SDL_ps3spe_h */ | |
86 | |
87 /* vi: set ts=4 sw=4 expandtab: */ |