Mercurial > sdl-ios-xcode
comparison README.PS3 @ 3257:94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 04:51:29 +0000 |
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3256:83c87f2b2aab | 3257:94fb40a4a9a7 |
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1 | |
2 SDL on Sony Playstation3 | |
3 ------------------------ | |
4 | |
5 Installation: | |
6 First, you have to install the Cell SDK | |
7 - Download the Cell SDK installer RPM and ISO images to | |
8 a temporary directory such as /tmp/cellsdk. | |
9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk | |
10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm | |
11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install | |
12 | |
13 You'll than need to install the SPU-libs | |
14 - Run make ps3-libs && make ps3libs-install | |
15 | |
16 Finally, install SDL | |
17 - Go to SDL-1.2/ and build SDL like any other GNU style package. | |
18 e.g. | |
19 - Build the configure-script with ./autogen.sh | |
20 - Configure SDL for your needs: ./configure --enable-video-ps3 ... | |
21 - Build and install it: make && make install | |
22 | |
23 | |
24 Todo: | |
25 - Mouse & Keyboard support | |
26 - On SPU-side the current scaler and converter restrictions are: | |
27 - resolution has to be a multiple of 8 (will work on that) | |
28 - scaler/converter only supports the YV12 and IYUV format | |
29 - the scaler works only bilinear (lanzos would be nice) | |
30 - Optimize the SPU-program handling on the PPE side | |
31 - Integrate spumedia in SDL | |
32 | |
33 Have fun! | |
34 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com> | |
35 |