Mercurial > sdl-ios-xcode
comparison BUGS @ 5272:93ea62a5ba8f
Only expose the OpenGL flag to SDL 1.2 if it was requested.
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 08:17:37 -0800 |
parents | b8bee470f737 |
children |
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5271:e107518710f6 | 5272:93ea62a5ba8f |
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