comparison include/SDL_scancode.h @ 2787:93764fe8601a

It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Nov 2008 05:29:14 +0000
parents fbe8ff44c519
children 99210400e8b9
comparison
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2786:6bacfecbf27e 2787:93764fe8601a