Mercurial > sdl-ios-xcode
comparison src/video/glrenderer/SDL_glfuncs.h @ 2336:932bd1cb2b03 gsoc2008_iphone
(none)
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 11 Jul 2008 00:23:01 +0000 |
parents | src/video/SDL_glfuncs.h@8055185ae4ed |
children |
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2335:69dd5af09ff1 | 2336:932bd1cb2b03 |
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1 /* list of OpenGL functions sorted alphabetically | |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) | |
7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) | |
8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, | |
9 (GLsizei, const GLuint *, GLboolean *)) | |
10 SDL_PROC_UNUSED(void, glArrayElement, (GLint)) | |
11 SDL_PROC(void, glBegin, (GLenum)) | |
12 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) | |
13 SDL_PROC_UNUSED(void, glBitmap, | |
14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, | |
15 const GLubyte *)) | |
16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) | |
17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) | |
18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) | |
19 SDL_PROC(void, glClear, (GLbitfield)) | |
20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) | |
21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | |
22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) | |
23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) | |
24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) | |
25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) | |
26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) | |
27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) | |
28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) | |
29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) | |
30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) | |
31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) | |
32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) | |
33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) | |
34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) | |
35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) | |
36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) | |
37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) | |
38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) | |
39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) | |
40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) | |
41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) | |
42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) | |
43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) | |
44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) | |
45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) | |
46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) | |
47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) | |
48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) | |
49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) | |
50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) | |
51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) | |
52 SDL_PROC_UNUSED(void, glColor4ub, | |
53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | |
54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) | |
55 SDL_PROC_UNUSED(void, glColor4ui, | |
56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) | |
57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) | |
58 SDL_PROC_UNUSED(void, glColor4us, | |
59 (GLushort red, GLushort green, GLushort blue, GLushort alpha)) | |
60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) | |
61 SDL_PROC_UNUSED(void, glColorMask, | |
62 (GLboolean red, GLboolean green, GLboolean blue, | |
63 GLboolean alpha)) | |
64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) | |
65 SDL_PROC_UNUSED(void, glColorPointer, | |
66 (GLint size, GLenum type, GLsizei stride, | |
67 const GLvoid * pointer)) | |
68 SDL_PROC_UNUSED(void, glCopyPixels, | |
69 (GLint x, GLint y, GLsizei width, GLsizei height, | |
70 GLenum type)) | |
71 SDL_PROC_UNUSED(void, glCopyTexImage1D, | |
72 (GLenum target, GLint level, GLenum internalFormat, GLint x, | |
73 GLint y, GLsizei width, GLint border)) | |
74 SDL_PROC_UNUSED(void, glCopyTexImage2D, | |
75 (GLenum target, GLint level, GLenum internalFormat, GLint x, | |
76 GLint y, GLsizei width, GLsizei height, GLint border)) | |
77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D, | |
78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, | |
79 GLsizei width)) | |
80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, | |
81 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
82 GLint x, GLint y, GLsizei width, GLsizei height)) | |
83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) | |
84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) | |
85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) | |
86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) | |
87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) | |
88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) | |
89 SDL_PROC(void, glDisable, (GLenum cap)) | |
90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) | |
91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) | |
92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) | |
93 SDL_PROC_UNUSED(void, glDrawElements, | |
94 (GLenum mode, GLsizei count, GLenum type, | |
95 const GLvoid * indices)) | |
96 SDL_PROC_UNUSED(void, glDrawPixels, | |
97 (GLsizei width, GLsizei height, GLenum format, GLenum type, | |
98 const GLvoid * pixels)) | |
99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) | |
100 SDL_PROC_UNUSED(void, glEdgeFlagPointer, | |
101 (GLsizei stride, const GLvoid * pointer)) | |
102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) | |
103 SDL_PROC(void, glEnable, (GLenum cap)) | |
104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) | |
105 SDL_PROC(void, glEnd, (void)) | |
106 SDL_PROC_UNUSED(void, glEndList, (void)) | |
107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) | |
108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) | |
109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) | |
110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) | |
111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) | |
112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) | |
113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) | |
114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) | |
115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) | |
116 SDL_PROC_UNUSED(void, glEvalMesh2, | |
117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | |
118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) | |
119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) | |
120 SDL_PROC_UNUSED(void, glFeedbackBuffer, | |
121 (GLsizei size, GLenum type, GLfloat * buffer)) | |
122 SDL_PROC_UNUSED(void, glFinish, (void)) | |
123 SDL_PROC_UNUSED(void, glFlush, (void)) | |
124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) | |
125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) | |
126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) | |
127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) | |
128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) | |
129 SDL_PROC_UNUSED(void, glFrustum, | |
130 (GLdouble left, GLdouble right, GLdouble bottom, | |
131 GLdouble top, GLdouble zNear, GLdouble zFar)) | |
132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) | |
133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) | |
134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) | |
135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) | |
136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) | |
137 SDL_PROC(GLenum, glGetError, (void)) | |
138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) | |
139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) | |
140 SDL_PROC_UNUSED(void, glGetLightfv, | |
141 (GLenum light, GLenum pname, GLfloat * params)) | |
142 SDL_PROC_UNUSED(void, glGetLightiv, | |
143 (GLenum light, GLenum pname, GLint * params)) | |
144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) | |
145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) | |
146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) | |
147 SDL_PROC_UNUSED(void, glGetMaterialfv, | |
148 (GLenum face, GLenum pname, GLfloat * params)) | |
149 SDL_PROC_UNUSED(void, glGetMaterialiv, | |
150 (GLenum face, GLenum pname, GLint * params)) | |
151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) | |
152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) | |
153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) | |
154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) | |
155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) | |
156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) | |
157 SDL_PROC_UNUSED(void, glGetTexEnvfv, | |
158 (GLenum target, GLenum pname, GLfloat * params)) | |
159 SDL_PROC_UNUSED(void, glGetTexEnviv, | |
160 (GLenum target, GLenum pname, GLint * params)) | |
161 SDL_PROC_UNUSED(void, glGetTexGendv, | |
162 (GLenum coord, GLenum pname, GLdouble * params)) | |
163 SDL_PROC_UNUSED(void, glGetTexGenfv, | |
164 (GLenum coord, GLenum pname, GLfloat * params)) | |
165 SDL_PROC_UNUSED(void, glGetTexGeniv, | |
166 (GLenum coord, GLenum pname, GLint * params)) | |
167 SDL_PROC_UNUSED(void, glGetTexImage, | |
168 (GLenum target, GLint level, GLenum format, GLenum type, | |
169 GLvoid * pixels)) | |
170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, | |
171 (GLenum target, GLint level, GLenum pname, GLfloat * params)) | |
172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, | |
173 (GLenum target, GLint level, GLenum pname, GLint * params)) | |
174 SDL_PROC_UNUSED(void, glGetTexParameterfv, | |
175 (GLenum target, GLenum pname, GLfloat * params)) | |
176 SDL_PROC_UNUSED(void, glGetTexParameteriv, | |
177 (GLenum target, GLenum pname, GLint * params)) | |
178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) | |
179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) | |
180 SDL_PROC_UNUSED(void, glIndexPointer, | |
181 (GLenum type, GLsizei stride, const GLvoid * pointer)) | |
182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) | |
183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) | |
184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) | |
185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) | |
186 SDL_PROC_UNUSED(void, glIndexi, (GLint c)) | |
187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) | |
188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) | |
189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) | |
190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) | |
191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) | |
192 SDL_PROC_UNUSED(void, glInitNames, (void)) | |
193 SDL_PROC_UNUSED(void, glInterleavedArrays, | |
194 (GLenum format, GLsizei stride, const GLvoid * pointer)) | |
195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) | |
196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) | |
197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) | |
198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) | |
199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) | |
200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) | |
201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) | |
202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) | |
203 SDL_PROC_UNUSED(void, glLightfv, | |
204 (GLenum light, GLenum pname, const GLfloat * params)) | |
205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) | |
206 SDL_PROC_UNUSED(void, glLightiv, | |
207 (GLenum light, GLenum pname, const GLint * params)) | |
208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) | |
209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) | |
210 SDL_PROC_UNUSED(void, glListBase, (GLuint base)) | |
211 SDL_PROC(void, glLoadIdentity, (void)) | |
212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) | |
213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) | |
214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) | |
215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) | |
216 SDL_PROC_UNUSED(void, glMap1d, | |
217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, | |
218 GLint order, const GLdouble * points)) | |
219 SDL_PROC_UNUSED(void, glMap1f, | |
220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, | |
221 GLint order, const GLfloat * points)) | |
222 SDL_PROC_UNUSED(void, glMap2d, | |
223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, | |
224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, | |
225 GLint vorder, const GLdouble * points)) | |
226 SDL_PROC_UNUSED(void, glMap2f, | |
227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, | |
228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, | |
229 GLint vorder, const GLfloat * points)) | |
230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) | |
231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) | |
232 SDL_PROC_UNUSED(void, glMapGrid2d, | |
233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, | |
234 GLdouble v2)) | |
235 SDL_PROC_UNUSED(void, glMapGrid2f, | |
236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, | |
237 GLfloat v2)) | |
238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) | |
239 SDL_PROC_UNUSED(void, glMaterialfv, | |
240 (GLenum face, GLenum pname, const GLfloat * params)) | |
241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) | |
242 SDL_PROC_UNUSED(void, glMaterialiv, | |
243 (GLenum face, GLenum pname, const GLint * params)) | |
244 SDL_PROC(void, glMatrixMode, (GLenum mode)) | |
245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) | |
246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) | |
247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) | |
248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) | |
249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) | |
250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) | |
251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) | |
252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) | |
253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) | |
254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) | |
255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) | |
256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) | |
257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) | |
258 SDL_PROC_UNUSED(void, glNormalPointer, | |
259 (GLenum type, GLsizei stride, const GLvoid * pointer)) | |
260 SDL_PROC(void, glOrtho, | |
261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, | |
262 GLdouble zNear, GLdouble zFar)) | |
263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) | |
264 SDL_PROC_UNUSED(void, glPixelMapfv, | |
265 (GLenum map, GLsizei mapsize, const GLfloat * values)) | |
266 SDL_PROC_UNUSED(void, glPixelMapuiv, | |
267 (GLenum map, GLsizei mapsize, const GLuint * values)) | |
268 SDL_PROC_UNUSED(void, glPixelMapusv, | |
269 (GLenum map, GLsizei mapsize, const GLushort * values)) | |
270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) | |
271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) | |
272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) | |
273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) | |
274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) | |
275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) | |
276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) | |
277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) | |
278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) | |
279 SDL_PROC_UNUSED(void, glPopAttrib, (void)) | |
280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) | |
281 SDL_PROC_UNUSED(void, glPopMatrix, (void)) | |
282 SDL_PROC_UNUSED(void, glPopName, (void)) | |
283 SDL_PROC_UNUSED(void, glPrioritizeTextures, | |
284 (GLsizei n, const GLuint * textures, | |
285 const GLclampf * priorities)) | |
286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) | |
287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) | |
288 SDL_PROC_UNUSED(void, glPushMatrix, (void)) | |
289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) | |
290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) | |
291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) | |
292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) | |
293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) | |
294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y)) | |
295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) | |
296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) | |
297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) | |
298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) | |
299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) | |
300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) | |
301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) | |
302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) | |
303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) | |
304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) | |
305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) | |
306 SDL_PROC_UNUSED(void, glRasterPos4d, | |
307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | |
308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) | |
309 SDL_PROC_UNUSED(void, glRasterPos4f, | |
310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | |
311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) | |
312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) | |
313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) | |
314 SDL_PROC_UNUSED(void, glRasterPos4s, | |
315 (GLshort x, GLshort y, GLshort z, GLshort w)) | |
316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) | |
317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) | |
318 SDL_PROC_UNUSED(void, glReadPixels, | |
319 (GLint x, GLint y, GLsizei width, GLsizei height, | |
320 GLenum format, GLenum type, GLvoid * pixels)) | |
321 SDL_PROC_UNUSED(void, glRectd, | |
322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | |
323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) | |
324 SDL_PROC_UNUSED(void, glRectf, | |
325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | |
326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) | |
327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) | |
328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) | |
329 SDL_PROC_UNUSED(void, glRects, | |
330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) | |
331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) | |
332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) | |
333 SDL_PROC_UNUSED(void, glRotated, | |
334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) | |
335 SDL_PROC_UNUSED(void, glRotatef, | |
336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | |
337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) | |
338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) | |
339 SDL_PROC_UNUSED(void, glScissor, | |
340 (GLint x, GLint y, GLsizei width, GLsizei height)) | |
341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) | |
342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) | |
343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) | |
344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) | |
345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) | |
346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) | |
347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) | |
348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) | |
349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) | |
350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) | |
351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) | |
352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) | |
353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) | |
354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) | |
355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) | |
356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) | |
357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) | |
358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) | |
359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) | |
360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) | |
361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) | |
362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) | |
363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) | |
364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) | |
365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) | |
366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) | |
367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) | |
368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) | |
369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) | |
370 SDL_PROC_UNUSED(void, glTexCoord4d, | |
371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) | |
372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) | |
373 SDL_PROC_UNUSED(void, glTexCoord4f, | |
374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | |
375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) | |
376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) | |
377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) | |
378 SDL_PROC_UNUSED(void, glTexCoord4s, | |
379 (GLshort s, GLshort t, GLshort r, GLshort q)) | |
380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) | |
381 SDL_PROC_UNUSED(void, glTexCoordPointer, | |
382 (GLint size, GLenum type, GLsizei stride, | |
383 const GLvoid * pointer)) | |
384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) | |
385 SDL_PROC_UNUSED(void, glTexEnvfv, | |
386 (GLenum target, GLenum pname, const GLfloat * params)) | |
387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) | |
388 SDL_PROC_UNUSED(void, glTexEnviv, | |
389 (GLenum target, GLenum pname, const GLint * params)) | |
390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) | |
391 SDL_PROC_UNUSED(void, glTexGendv, | |
392 (GLenum coord, GLenum pname, const GLdouble * params)) | |
393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) | |
394 SDL_PROC_UNUSED(void, glTexGenfv, | |
395 (GLenum coord, GLenum pname, const GLfloat * params)) | |
396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) | |
397 SDL_PROC_UNUSED(void, glTexGeniv, | |
398 (GLenum coord, GLenum pname, const GLint * params)) | |
399 SDL_PROC_UNUSED(void, glTexImage1D, | |
400 (GLenum target, GLint level, GLint internalformat, | |
401 GLsizei width, GLint border, GLenum format, GLenum type, | |
402 const GLvoid * pixels)) | |
403 SDL_PROC(void, glTexImage2D, | |
404 (GLenum target, GLint level, GLint internalformat, GLsizei width, | |
405 GLsizei height, GLint border, GLenum format, GLenum type, | |
406 const GLvoid * pixels)) | |
407 SDL_PROC_UNUSED(void, glTexParameterf, | |
408 (GLenum target, GLenum pname, GLfloat param)) | |
409 SDL_PROC_UNUSED(void, glTexParameterfv, | |
410 (GLenum target, GLenum pname, const GLfloat * params)) | |
411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) | |
412 SDL_PROC_UNUSED(void, glTexParameteriv, | |
413 (GLenum target, GLenum pname, const GLint * params)) | |
414 SDL_PROC_UNUSED(void, glTexSubImage1D, | |
415 (GLenum target, GLint level, GLint xoffset, GLsizei width, | |
416 GLenum format, GLenum type, const GLvoid * pixels)) | |
417 SDL_PROC(void, glTexSubImage2D, | |
418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
419 GLsizei width, GLsizei height, GLenum format, GLenum type, | |
420 const GLvoid * pixels)) | |
421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) | |
422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | |
423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) | |
424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) | |
425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) | |
426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) | |
427 SDL_PROC(void, glVertex2i, (GLint x, GLint y)) | |
428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) | |
429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) | |
430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) | |
431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) | |
432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) | |
433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) | |
434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) | |
435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) | |
436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) | |
437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) | |
438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) | |
439 SDL_PROC_UNUSED(void, glVertex4d, | |
440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | |
441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) | |
442 SDL_PROC_UNUSED(void, glVertex4f, | |
443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | |
444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) | |
445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) | |
446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) | |
447 SDL_PROC_UNUSED(void, glVertex4s, | |
448 (GLshort x, GLshort y, GLshort z, GLshort w)) | |
449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) | |
450 SDL_PROC_UNUSED(void, glVertexPointer, | |
451 (GLint size, GLenum type, GLsizei stride, | |
452 const GLvoid * pointer)) | |
453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
454 | |
455 /* vi: set ts=4 sw=4 expandtab: */ |