comparison src/video/glrenderer/SDL_glfuncs.h @ 2336:932bd1cb2b03 gsoc2008_iphone

(none)
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 11 Jul 2008 00:23:01 +0000
parents src/video/SDL_glfuncs.h@8055185ae4ed
children
comparison
equal deleted inserted replaced
2335:69dd5af09ff1 2336:932bd1cb2b03
1 /* list of OpenGL functions sorted alphabetically
2 If you need to use a GL function from the SDL video subsystem,
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4 */
5 #define SDL_PROC_UNUSED(ret,func,params)
6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
9 (GLsizei, const GLuint *, GLboolean *))
10 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
11 SDL_PROC(void, glBegin, (GLenum))
12 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
13 SDL_PROC_UNUSED(void, glBitmap,
14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
15 const GLubyte *))
16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
17 SDL_PROC_UNUSED(void, glCallList, (GLuint))
18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
19 SDL_PROC(void, glClear, (GLbitfield))
20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
24 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
52 SDL_PROC_UNUSED(void, glColor4ub,
53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
55 SDL_PROC_UNUSED(void, glColor4ui,
56 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
58 SDL_PROC_UNUSED(void, glColor4us,
59 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
61 SDL_PROC_UNUSED(void, glColorMask,
62 (GLboolean red, GLboolean green, GLboolean blue,
63 GLboolean alpha))
64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
65 SDL_PROC_UNUSED(void, glColorPointer,
66 (GLint size, GLenum type, GLsizei stride,
67 const GLvoid * pointer))
68 SDL_PROC_UNUSED(void, glCopyPixels,
69 (GLint x, GLint y, GLsizei width, GLsizei height,
70 GLenum type))
71 SDL_PROC_UNUSED(void, glCopyTexImage1D,
72 (GLenum target, GLint level, GLenum internalFormat, GLint x,
73 GLint y, GLsizei width, GLint border))
74 SDL_PROC_UNUSED(void, glCopyTexImage2D,
75 (GLenum target, GLint level, GLenum internalFormat, GLint x,
76 GLint y, GLsizei width, GLsizei height, GLint border))
77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
79 GLsizei width))
80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
81 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
82 GLint x, GLint y, GLsizei width, GLsizei height))
83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
89 SDL_PROC(void, glDisable, (GLenum cap))
90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
93 SDL_PROC_UNUSED(void, glDrawElements,
94 (GLenum mode, GLsizei count, GLenum type,
95 const GLvoid * indices))
96 SDL_PROC_UNUSED(void, glDrawPixels,
97 (GLsizei width, GLsizei height, GLenum format, GLenum type,
98 const GLvoid * pixels))
99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
100 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
101 (GLsizei stride, const GLvoid * pointer))
102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
103 SDL_PROC(void, glEnable, (GLenum cap))
104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
105 SDL_PROC(void, glEnd, (void))
106 SDL_PROC_UNUSED(void, glEndList, (void))
107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
116 SDL_PROC_UNUSED(void, glEvalMesh2,
117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
120 SDL_PROC_UNUSED(void, glFeedbackBuffer,
121 (GLsizei size, GLenum type, GLfloat * buffer))
122 SDL_PROC_UNUSED(void, glFinish, (void))
123 SDL_PROC_UNUSED(void, glFlush, (void))
124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
129 SDL_PROC_UNUSED(void, glFrustum,
130 (GLdouble left, GLdouble right, GLdouble bottom,
131 GLdouble top, GLdouble zNear, GLdouble zFar))
132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
137 SDL_PROC(GLenum, glGetError, (void))
138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
140 SDL_PROC_UNUSED(void, glGetLightfv,
141 (GLenum light, GLenum pname, GLfloat * params))
142 SDL_PROC_UNUSED(void, glGetLightiv,
143 (GLenum light, GLenum pname, GLint * params))
144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
147 SDL_PROC_UNUSED(void, glGetMaterialfv,
148 (GLenum face, GLenum pname, GLfloat * params))
149 SDL_PROC_UNUSED(void, glGetMaterialiv,
150 (GLenum face, GLenum pname, GLint * params))
151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
157 SDL_PROC_UNUSED(void, glGetTexEnvfv,
158 (GLenum target, GLenum pname, GLfloat * params))
159 SDL_PROC_UNUSED(void, glGetTexEnviv,
160 (GLenum target, GLenum pname, GLint * params))
161 SDL_PROC_UNUSED(void, glGetTexGendv,
162 (GLenum coord, GLenum pname, GLdouble * params))
163 SDL_PROC_UNUSED(void, glGetTexGenfv,
164 (GLenum coord, GLenum pname, GLfloat * params))
165 SDL_PROC_UNUSED(void, glGetTexGeniv,
166 (GLenum coord, GLenum pname, GLint * params))
167 SDL_PROC_UNUSED(void, glGetTexImage,
168 (GLenum target, GLint level, GLenum format, GLenum type,
169 GLvoid * pixels))
170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
171 (GLenum target, GLint level, GLenum pname, GLfloat * params))
172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
173 (GLenum target, GLint level, GLenum pname, GLint * params))
174 SDL_PROC_UNUSED(void, glGetTexParameterfv,
175 (GLenum target, GLenum pname, GLfloat * params))
176 SDL_PROC_UNUSED(void, glGetTexParameteriv,
177 (GLenum target, GLenum pname, GLint * params))
178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
180 SDL_PROC_UNUSED(void, glIndexPointer,
181 (GLenum type, GLsizei stride, const GLvoid * pointer))
182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
186 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
192 SDL_PROC_UNUSED(void, glInitNames, (void))
193 SDL_PROC_UNUSED(void, glInterleavedArrays,
194 (GLenum format, GLsizei stride, const GLvoid * pointer))
195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
203 SDL_PROC_UNUSED(void, glLightfv,
204 (GLenum light, GLenum pname, const GLfloat * params))
205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
206 SDL_PROC_UNUSED(void, glLightiv,
207 (GLenum light, GLenum pname, const GLint * params))
208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
210 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
211 SDL_PROC(void, glLoadIdentity, (void))
212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
216 SDL_PROC_UNUSED(void, glMap1d,
217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
218 GLint order, const GLdouble * points))
219 SDL_PROC_UNUSED(void, glMap1f,
220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
221 GLint order, const GLfloat * points))
222 SDL_PROC_UNUSED(void, glMap2d,
223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
225 GLint vorder, const GLdouble * points))
226 SDL_PROC_UNUSED(void, glMap2f,
227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
229 GLint vorder, const GLfloat * points))
230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
232 SDL_PROC_UNUSED(void, glMapGrid2d,
233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
234 GLdouble v2))
235 SDL_PROC_UNUSED(void, glMapGrid2f,
236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
237 GLfloat v2))
238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
239 SDL_PROC_UNUSED(void, glMaterialfv,
240 (GLenum face, GLenum pname, const GLfloat * params))
241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
242 SDL_PROC_UNUSED(void, glMaterialiv,
243 (GLenum face, GLenum pname, const GLint * params))
244 SDL_PROC(void, glMatrixMode, (GLenum mode))
245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
258 SDL_PROC_UNUSED(void, glNormalPointer,
259 (GLenum type, GLsizei stride, const GLvoid * pointer))
260 SDL_PROC(void, glOrtho,
261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
262 GLdouble zNear, GLdouble zFar))
263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
264 SDL_PROC_UNUSED(void, glPixelMapfv,
265 (GLenum map, GLsizei mapsize, const GLfloat * values))
266 SDL_PROC_UNUSED(void, glPixelMapuiv,
267 (GLenum map, GLsizei mapsize, const GLuint * values))
268 SDL_PROC_UNUSED(void, glPixelMapusv,
269 (GLenum map, GLsizei mapsize, const GLushort * values))
270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
279 SDL_PROC_UNUSED(void, glPopAttrib, (void))
280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
281 SDL_PROC_UNUSED(void, glPopMatrix, (void))
282 SDL_PROC_UNUSED(void, glPopName, (void))
283 SDL_PROC_UNUSED(void, glPrioritizeTextures,
284 (GLsizei n, const GLuint * textures,
285 const GLclampf * priorities))
286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
288 SDL_PROC_UNUSED(void, glPushMatrix, (void))
289 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
306 SDL_PROC_UNUSED(void, glRasterPos4d,
307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
309 SDL_PROC_UNUSED(void, glRasterPos4f,
310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
314 SDL_PROC_UNUSED(void, glRasterPos4s,
315 (GLshort x, GLshort y, GLshort z, GLshort w))
316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
318 SDL_PROC_UNUSED(void, glReadPixels,
319 (GLint x, GLint y, GLsizei width, GLsizei height,
320 GLenum format, GLenum type, GLvoid * pixels))
321 SDL_PROC_UNUSED(void, glRectd,
322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
324 SDL_PROC_UNUSED(void, glRectf,
325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
329 SDL_PROC_UNUSED(void, glRects,
330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
333 SDL_PROC_UNUSED(void, glRotated,
334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
335 SDL_PROC_UNUSED(void, glRotatef,
336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
339 SDL_PROC_UNUSED(void, glScissor,
340 (GLint x, GLint y, GLsizei width, GLsizei height))
341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
370 SDL_PROC_UNUSED(void, glTexCoord4d,
371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
373 SDL_PROC_UNUSED(void, glTexCoord4f,
374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
378 SDL_PROC_UNUSED(void, glTexCoord4s,
379 (GLshort s, GLshort t, GLshort r, GLshort q))
380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
381 SDL_PROC_UNUSED(void, glTexCoordPointer,
382 (GLint size, GLenum type, GLsizei stride,
383 const GLvoid * pointer))
384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
385 SDL_PROC_UNUSED(void, glTexEnvfv,
386 (GLenum target, GLenum pname, const GLfloat * params))
387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
388 SDL_PROC_UNUSED(void, glTexEnviv,
389 (GLenum target, GLenum pname, const GLint * params))
390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
391 SDL_PROC_UNUSED(void, glTexGendv,
392 (GLenum coord, GLenum pname, const GLdouble * params))
393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
394 SDL_PROC_UNUSED(void, glTexGenfv,
395 (GLenum coord, GLenum pname, const GLfloat * params))
396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
397 SDL_PROC_UNUSED(void, glTexGeniv,
398 (GLenum coord, GLenum pname, const GLint * params))
399 SDL_PROC_UNUSED(void, glTexImage1D,
400 (GLenum target, GLint level, GLint internalformat,
401 GLsizei width, GLint border, GLenum format, GLenum type,
402 const GLvoid * pixels))
403 SDL_PROC(void, glTexImage2D,
404 (GLenum target, GLint level, GLint internalformat, GLsizei width,
405 GLsizei height, GLint border, GLenum format, GLenum type,
406 const GLvoid * pixels))
407 SDL_PROC_UNUSED(void, glTexParameterf,
408 (GLenum target, GLenum pname, GLfloat param))
409 SDL_PROC_UNUSED(void, glTexParameterfv,
410 (GLenum target, GLenum pname, const GLfloat * params))
411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
412 SDL_PROC_UNUSED(void, glTexParameteriv,
413 (GLenum target, GLenum pname, const GLint * params))
414 SDL_PROC_UNUSED(void, glTexSubImage1D,
415 (GLenum target, GLint level, GLint xoffset, GLsizei width,
416 GLenum format, GLenum type, const GLvoid * pixels))
417 SDL_PROC(void, glTexSubImage2D,
418 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
419 GLsizei width, GLsizei height, GLenum format, GLenum type,
420 const GLvoid * pixels))
421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
427 SDL_PROC(void, glVertex2i, (GLint x, GLint y))
428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
439 SDL_PROC_UNUSED(void, glVertex4d,
440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
442 SDL_PROC_UNUSED(void, glVertex4f,
443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
447 SDL_PROC_UNUSED(void, glVertex4s,
448 (GLshort x, GLshort y, GLshort z, GLshort w))
449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
450 SDL_PROC_UNUSED(void, glVertexPointer,
451 (GLint size, GLenum type, GLsizei stride,
452 const GLvoid * pointer))
453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
454
455 /* vi: set ts=4 sw=4 expandtab: */