Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32events.c @ 4484:9322f7db8603
Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
Fixed a bug where only mouse wheel up was sent on Mac OS X
Fixed a bug where mouse window focus was getting hosed by the fullscreen mouse code on Mac OS X
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jul 2010 22:48:13 -0700 |
parents | a5878b271b74 |
children | eff4e88cc1e8 0c39b36dd104 |
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4483:539f3eca8798 | 4484:9322f7db8603 |
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175 } | 175 } |
176 returnCode = 0; | 176 returnCode = 0; |
177 break; | 177 break; |
178 | 178 |
179 case WM_MOUSEMOVE: | 179 case WM_MOUSEMOVE: |
180 SDL_SetMouseFocus(data->window); | 180 SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam)); |
181 SDL_SendMouseMotion(0, LOWORD(lParam), HIWORD(lParam)); | |
182 break; | 181 break; |
183 | 182 |
184 case WM_LBUTTONDOWN: | 183 case WM_LBUTTONDOWN: |
185 SDL_SetMouseFocus(data->window); | 184 SDL_SendMouseButton(data->window, SDL_PRESSED, SDL_BUTTON_LEFT); |
186 SDL_SendMouseButton(SDL_PRESSED, SDL_BUTTON_LEFT); | |
187 break; | 185 break; |
188 | 186 |
189 case WM_LBUTTONUP: | 187 case WM_LBUTTONUP: |
190 SDL_SetMouseFocus(data->window); | 188 SDL_SendMouseButton(data->window, SDL_RELEASED, SDL_BUTTON_LEFT); |
191 SDL_SendMouseButton(SDL_RELEASED, SDL_BUTTON_LEFT); | |
192 break; | 189 break; |
193 | 190 |
194 case WM_MOUSELEAVE: | 191 case WM_MOUSELEAVE: |
195 if (SDL_GetMouseFocus() == data->window) { | 192 if (SDL_GetMouseFocus() == data->window) { |
196 SDL_SetMouseFocus(NULL); | 193 SDL_SetMouseFocus(NULL); |