Mercurial > sdl-ios-xcode
comparison test/testsprite2.c @ 1712:931d111e737a SDL-1.3
Started framework for Windows video driver
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 26 Jun 2006 13:56:56 +0000 |
parents | 57ce47f033a5 |
children | 6c63fc2bd986 |
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1711:865ba39fc96d | 1712:931d111e737a |
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1 /* Simple program: Move N sprites around on the screen as fast as possible */ | 1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
2 | 2 |
3 #include <stdio.h> | |
4 #include <stdlib.h> | 3 #include <stdlib.h> |
5 #include <string.h> | |
6 #include <ctype.h> | |
7 #include <math.h> | |
8 #include <time.h> | 4 #include <time.h> |
9 | 5 |
10 #include "SDL.h" | 6 #include "SDL.h" |
11 | 7 |
12 #define NUM_WINDOWS 2 | 8 #define NUM_WINDOWS 2 |
120 } | 116 } |
121 | 117 |
122 int | 118 int |
123 main(int argc, char *argv[]) | 119 main(int argc, char *argv[]) |
124 { | 120 { |
125 const SDL_DisplayMode *current_mode; | |
126 int window_w, window_h; | 121 int window_w, window_h; |
127 int i, done; | 122 int i, done; |
128 SDL_Event event; | 123 SDL_Event event; |
129 Uint32 then, now, frames; | 124 Uint32 then, now, frames; |
130 | 125 |