comparison include/SDL_compat.h @ 2222:926294b2bb4e

Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 20:54:31 +0000
parents 760c1bd2d625
children e61ad15a205f
comparison
equal deleted inserted replaced
2221:1d75c38e1e5c 2222:926294b2bb4e
34 /* *INDENT-OFF* */ 34 /* *INDENT-OFF* */
35 extern "C" { 35 extern "C" {
36 /* *INDENT-ON* */ 36 /* *INDENT-ON* */
37 #endif 37 #endif
38 38
39 #define SDL_SWSURFACE 0x00000000 39 #define SDL_SWSURFACE 0x00000000 /* Not used */
40 #define SDL_ANYFORMAT 0x00100000 40 #define SDL_ANYFORMAT 0x00100000
41 #define SDL_HWPALETTE 0x00200000 41 #define SDL_HWPALETTE 0x00200000
42 #define SDL_DOUBLEBUF 0x00400000 42 #define SDL_DOUBLEBUF 0x00400000
43 #define SDL_FULLSCREEN 0x00800000 43 #define SDL_FULLSCREEN 0x00800000
44 #define SDL_RESIZABLE 0x01000000 44 #define SDL_RESIZABLE 0x01000000
45 #define SDL_NOFRAME 0x02000000 45 #define SDL_NOFRAME 0x02000000
46 #define SDL_OPENGL 0x04000000 46 #define SDL_OPENGL 0x04000000
47 #define SDL_HWSURFACE 0x08000001 /* Not used */
47 #define SDL_ASYNCBLIT 0x08000000 /* Not used */ 48 #define SDL_ASYNCBLIT 0x08000000 /* Not used */
48 #define SDL_HWACCEL 0x08000000 /* Not used */ 49 #define SDL_HWACCEL 0x08000000 /* Not used */
49 50
50 #define SDL_APPMOUSEFOCUS 0x01 51 #define SDL_APPMOUSEFOCUS 0x01
51 #define SDL_APPINPUTFOCUS 0x02 52 #define SDL_APPINPUTFOCUS 0x02