Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 2328:91e601d9df8b
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
author | Bob Pendleton <bob@pendleton.com> |
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date | Fri, 14 Mar 2008 18:17:49 +0000 |
parents | c25d45b7add3 |
children | 3eb72191bb7e e1da92da346c 44e49d3fa6cf |
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2327:7b53a8401195 | 2328:91e601d9df8b |
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27 #include "SDL_syswm.h" | 27 #include "SDL_syswm.h" |
28 | 28 |
29 #include "video/SDL_sysvideo.h" | 29 #include "video/SDL_sysvideo.h" |
30 #include "video/SDL_pixels_c.h" | 30 #include "video/SDL_pixels_c.h" |
31 | 31 |
32 | 32 static SDL_WindowID SDL_VideoWindow = 0; |
33 static SDL_WindowID SDL_VideoWindow; | |
34 static SDL_RendererInfo SDL_VideoRendererInfo; | 33 static SDL_RendererInfo SDL_VideoRendererInfo; |
35 static SDL_TextureID SDL_VideoTexture; | 34 static SDL_TextureID SDL_VideoTexture = 0; |
36 static SDL_Surface *SDL_VideoSurface; | 35 static SDL_Surface *SDL_VideoSurface = NULL; |
37 static SDL_Surface *SDL_ShadowSurface; | 36 static SDL_Surface *SDL_ShadowSurface = NULL; |
38 static SDL_Surface *SDL_PublicSurface; | 37 static SDL_Surface *SDL_PublicSurface = NULL; |
39 static SDL_GLContext *SDL_VideoContext; | 38 static SDL_GLContext *SDL_VideoContext = NULL; |
40 static char *wm_title; | 39 static char *wm_title = NULL; |
41 | 40 |
42 char * | 41 char * |
43 SDL_AudioDriverName(char *namebuf, int maxlen) | 42 SDL_AudioDriverName(char *namebuf, int maxlen) |
44 { | 43 { |
45 const char *name = SDL_GetCurrentAudioDriver(); | 44 const char *name = SDL_GetCurrentAudioDriver(); |
389 SDL_VideoPaletteChanged, NULL); | 388 SDL_VideoPaletteChanged, NULL); |
390 SDL_FreeSurface(SDL_VideoSurface); | 389 SDL_FreeSurface(SDL_VideoSurface); |
391 SDL_VideoSurface = NULL; | 390 SDL_VideoSurface = NULL; |
392 } | 391 } |
393 if (SDL_VideoContext) { | 392 if (SDL_VideoContext) { |
394 SDL_GL_MakeCurrent(0, NULL); | 393 /* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */ |
395 SDL_GL_DeleteContext(SDL_VideoContext); | 394 SDL_GL_DeleteContext(SDL_VideoContext); |
396 SDL_VideoContext = NULL; | 395 SDL_VideoContext = NULL; |
397 } | 396 } |
398 if (SDL_VideoWindow) { | 397 if (SDL_VideoWindow) { |
399 SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); | 398 SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); |