comparison src/events/SDL_mouse.c @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 102b7880543a
children 08747e24a50f
comparison
equal deleted inserted replaced
3190:c68d2ca5970f 3191:91b335df6fc8
367 event.proximity.which = (Uint8) index; 367 event.proximity.which = (Uint8) index;
368 event.proximity.x = x; 368 event.proximity.x = x;
369 event.proximity.y = y; 369 event.proximity.y = y;
370 event.proximity.cursor = mouse->current_end; 370 event.proximity.cursor = mouse->current_end;
371 event.proximity.type = type; 371 event.proximity.type = type;
372 /* FIXME: is this right? */
373 event.proximity.windowID = mouse->focus;
372 posted = (SDL_PushEvent(&event) > 0); 374 posted = (SDL_PushEvent(&event) > 0);
373 if (type == SDL_PROXIMITYIN) { 375 if (type == SDL_PROXIMITYIN) {
374 mouse->proximity = SDL_TRUE; 376 mouse->proximity = SDL_TRUE;
375 } else { 377 } else {
376 mouse->proximity = SDL_FALSE; 378 mouse->proximity = SDL_FALSE;