Mercurial > sdl-ios-xcode
comparison README.QNX @ 2723:911db724ea24
Couriersud fixed bug #603
Using the following sequence
SDL_Init(..:)
SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
SDL_DestroyWindow
SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
SDL will crash in X11_GL_GetVisual. This is due to the fact that
during SDL_DestroyWindow X11_GL_Shutdown was called because the last window
has been closed.
On the next call to SDL_CreateWindow the library is still loaded and only the
memory is reinitialized. Function pointers such as gl_data->glXChooseVisual
will not be reinitialized.
Consequently, SDL will crash due to a NULL pointer access.
The attached patch corrects the behaviour.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 26 Aug 2008 02:47:26 +0000 |
parents | 05c551e5bc64 |
children | 0bc41e0361d3 |
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2722:91f1706b27be | 2723:911db724ea24 |
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