Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1727:90a3e0fccb88 SDL-1.3
Started on the OpenGL API revamp.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 07 Jul 2006 10:29:16 +0000 |
parents | 98a3207ddde8 |
children | 0ef52d56e8bb |
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1726:18223b2ec68c | 1727:90a3e0fccb88 |
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311 SDL_GL_ACCUM_BLUE_SIZE, | 311 SDL_GL_ACCUM_BLUE_SIZE, |
312 SDL_GL_ACCUM_ALPHA_SIZE, | 312 SDL_GL_ACCUM_ALPHA_SIZE, |
313 SDL_GL_STEREO, | 313 SDL_GL_STEREO, |
314 SDL_GL_MULTISAMPLEBUFFERS, | 314 SDL_GL_MULTISAMPLEBUFFERS, |
315 SDL_GL_MULTISAMPLESAMPLES, | 315 SDL_GL_MULTISAMPLESAMPLES, |
316 SDL_GL_ACCELERATED_VISUAL, | 316 SDL_GL_ACCELERATED_VISUAL |
317 SDL_GL_SWAP_CONTROL | |
318 } SDL_GLattr; | 317 } SDL_GLattr; |
319 | 318 |
320 | 319 |
321 /* Function prototypes */ | 320 /* Function prototypes */ |
322 | 321 |
1375 | 1374 |
1376 /** | 1375 /** |
1377 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) | 1376 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) |
1378 * | 1377 * |
1379 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. | 1378 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. |
1379 * | |
1380 * \note This function uses a static buffer, and is not thread-safe. | 1380 * \note This function uses a static buffer, and is not thread-safe. |
1381 */ | 1381 */ |
1382 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, | 1382 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
1383 SDL_Rect * srcrect, | 1383 SDL_Rect * srcrect, |
1384 SDL_Surface * dst, | 1384 SDL_Surface * dst, |
1386 | 1386 |
1387 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | 1387 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
1388 /* OpenGL support functions. */ | 1388 /* OpenGL support functions. */ |
1389 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | 1389 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
1390 | 1390 |
1391 /* | 1391 /** |
1392 * Dynamically load an OpenGL library, or the default one if path is NULL | 1392 * \fn int SDL_GL_LoadLibrary(const char *path) |
1393 * | 1393 * |
1394 * If you do this, you need to retrieve all of the GL functions used in | 1394 * \brief Dynamically load an OpenGL library. |
1395 * your program from the dynamic library using SDL_GL_GetProcAddress(). | 1395 * |
1396 * \param path The platform dependent OpenGL library name, or NULL to open the default OpenGL library | |
1397 * | |
1398 * \return 0 on success, or -1 if the library couldn't be loaded | |
1399 * | |
1400 * \note If you do this, you need to retrieve all of the GL functions used in | |
1401 * your program from the dynamic library using SDL_GL_GetProcAddress(). | |
1402 * | |
1403 * \sa SDL_GL_GetProcAddress() | |
1396 */ | 1404 */ |
1397 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); | 1405 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
1398 | 1406 |
1399 /* | 1407 /** |
1400 * Get the address of a GL function | 1408 * \fn void *SDL_GL_GetProcAddress(const char *proc) |
1409 * | |
1410 * \brief Get the address of an OpenGL function. | |
1401 */ | 1411 */ |
1402 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); | 1412 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
1403 | 1413 |
1404 /* | 1414 /** |
1405 * Set an attribute of the OpenGL subsystem before window creation. | 1415 * \fn int SDL_GL_SetAttribute(SDL_GLattr attr, int value) |
1416 * | |
1417 * \brief Set an OpenGL window attribute before window creation. | |
1406 */ | 1418 */ |
1407 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); | 1419 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
1408 | 1420 |
1409 /* | 1421 /** |
1410 * Get an attribute of the OpenGL subsystem from the windowing | 1422 * \fn int SDL_GL_GetWindowAttribute(SDL_WindowID windowID, SDL_GLattr attr, int *value) |
1411 * interface, such as glX. This is of course different from getting | 1423 * |
1412 * the values from SDL's internal OpenGL subsystem, which only | 1424 * \brief Get the actual value for an OpenGL window attribute. |
1413 * stores the values you request before initialization. | 1425 */ |
1414 * | 1426 extern DECLSPEC int SDLCALL SDL_GL_GetWindowAttribute(SDL_WindowID windowID, |
1415 * Developers should track the values they pass into SDL_GL_SetAttribute | 1427 SDL_GLattr attr, |
1416 * themselves if they want to retrieve these values. | 1428 int *value); |
1417 */ | 1429 |
1418 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); | 1430 /** |
1419 | 1431 * \fn SDL_GLContext SDL_GL_CreateContext(SDL_WindowID windowID) |
1420 /* | 1432 * |
1433 * \brief Create an OpenGL context for use with an OpenGL window, and make it current. | |
1434 * | |
1435 * \sa SDL_GL_DeleteContext() | |
1436 */ | |
1437 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_WindowID | |
1438 windowID); | |
1439 | |
1440 /** | |
1441 * \fn int SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context) | |
1442 * | |
1443 * \brief Set up an OpenGL context for rendering into an OpenGL window. | |
1444 * | |
1445 * \note The context must have been created with a compatible window. | |
1446 */ | |
1447 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_WindowID windowID, | |
1448 SDL_GLContext context); | |
1449 | |
1450 /** | |
1451 * \fn int SDL_GL_SetSwapInterval(int interval) | |
1452 * | |
1453 * \brief Set the swap interval for the current OpenGL context. | |
1454 * | |
1455 * \sa SDL_GL_GetSwapInterval() | |
1456 */ | |
1457 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); | |
1458 | |
1459 /** | |
1460 * \fn int SDL_GL_GetSwapInterval(void) | |
1461 * | |
1462 * \brief Get the swap interval for the current OpenGL context. | |
1463 * | |
1464 * \sa SDL_GL_SetSwapInterval() | |
1465 */ | |
1466 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); | |
1467 | |
1468 /** | |
1469 * \fn void SDL_GL_SwapBuffers(void) | |
1470 * | |
1421 * Swap the OpenGL buffers, if double-buffering is supported. | 1471 * Swap the OpenGL buffers, if double-buffering is supported. |
1422 */ | 1472 */ |
1423 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); | 1473 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
1474 | |
1475 /** | |
1476 * \fn void SDL_GL_DeleteContext(SDL_GLContext context) | |
1477 * | |
1478 * \brief Delete an OpenGL context. | |
1479 * | |
1480 * \sa SDL_GL_CreateContext() | |
1481 */ | |
1482 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); | |
1424 | 1483 |
1425 /* | 1484 /* |
1426 * Calculate the intersection of two rectangles | 1485 * Calculate the intersection of two rectangles |
1427 */ | 1486 */ |
1428 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, | 1487 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |