comparison src/video/SDL_blit_auto.c @ 2263:900c35d8e8fd

More work in progress, still doesn't compile...
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Aug 2007 06:40:12 +0000
parents bee005ace1bf
children c785543d1843
comparison
equal deleted inserted replaced
2262:bee005ace1bf 2263:900c35d8e8fd
26 26
27 #include "SDL_video.h" 27 #include "SDL_video.h"
28 #include "SDL_blit.h" 28 #include "SDL_blit.h"
29 #include "SDL_blit_auto.h" 29 #include "SDL_blit_auto.h"
30 30
31 static SDL_BlitFuncEntry _SDL_GeneratedBlitFuncTable[] = { 31 static void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info)
32 {
33 const int flags = info->flags;
34 int srcy, srcx;
35 int posy, posx;
36 int incy, incx;
37
38 srcy = 0;
39 posy = 0;
40 incy = (info->src_h << 16) / info->dst_h;
41 incx = (info->src_w << 16) / info->dst_w;
42
43 while (info->dst_h--) {
44 Uint32 *src;
45 Uint32 *dst = (Uint32 *)info->dst;
46 int n = info->dst_w;
47 srcx = -1;
48 posx = 0x10000L;
49 while (posy >= 0x10000L) {
50 ++srcy;
51 posy -= 0x10000L;
52 }
53 while (n--) {
54 if (posx >= 0x10000L) {
55 while (posx >= 0x10000L) {
56 ++srcx;
57 posx -= 0x10000L;
58 }
59 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
60 }
61 *dst = *src;
62 posx += incx;
63 ++dst;
64 }
65 posy += incy;
66 info->dst += info->dst_pitch;
67 }
68 }
69
70 static void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info)
71 {
72 const int flags = info->flags;
73 Uint32 srcpixel;
74 Uint32 srcR, srcG, srcB, srcA;
75 Uint32 dstpixel;
76 Uint32 dstR, dstG, dstB, dstA;
77
78 while (info->dst_h--) {
79 Uint32 *src = (Uint32 *)info->src;
80 Uint32 *dst = (Uint32 *)info->dst;
81 int n = info->dst_w;
82 while (n--) {
83 srcpixel = *src;
84 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
85 dstpixel = *dst;
86 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
87 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
88 /* This goes away if we ever use premultiplied alpha */
89 if (srcA < 255) {
90 srcR = (srcR * srcA) / 255;
91 srcG = (srcG * srcA) / 255;
92 srcB = (srcB * srcA) / 255;
93 }
94 }
95 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
96 case SDL_COPY_MASK:
97 if (srcA) {
98 dstR = srcR;
99 dstG = srcG;
100 dstB = srcB;
101 }
102 break;
103 case SDL_COPY_BLEND:
104 dstR = srcR + ((255 - srcA) * dstR) / 255;
105 dstG = srcG + ((255 - srcA) * dstG) / 255;
106 dstB = srcB + ((255 - srcA) * dstB) / 255;
107 break;
108 case SDL_COPY_ADD:
109 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
110 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
111 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
112 break;
113 case SDL_COPY_MOD:
114 dstR = (srcR * dstR) / 255;
115 dstG = (srcG * dstG) / 255;
116 dstB = (srcB * dstB) / 255;
117 break;
118 }
119 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
120 *dst = dstpixel;
121 ++src;
122 ++dst;
123 }
124 info->src += info->src_pitch;
125 info->dst += info->dst_pitch;
126 }
127 }
128
129 static void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info)
130 {
131 const int flags = info->flags;
132 Uint32 srcpixel;
133 Uint32 srcR, srcG, srcB, srcA;
134 Uint32 dstpixel;
135 Uint32 dstR, dstG, dstB, dstA;
136 int srcy, srcx;
137 int posy, posx;
138 int incy, incx;
139
140 srcy = 0;
141 posy = 0;
142 incy = (info->src_h << 16) / info->dst_h;
143 incx = (info->src_w << 16) / info->dst_w;
144
145 while (info->dst_h--) {
146 Uint32 *src;
147 Uint32 *dst = (Uint32 *)info->dst;
148 int n = info->dst_w;
149 srcx = -1;
150 posx = 0x10000L;
151 while (posy >= 0x10000L) {
152 ++srcy;
153 posy -= 0x10000L;
154 }
155 while (n--) {
156 if (posx >= 0x10000L) {
157 while (posx >= 0x10000L) {
158 ++srcx;
159 posx -= 0x10000L;
160 }
161 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
162 }
163 srcpixel = *src;
164 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
165 dstpixel = *dst;
166 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
167 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
168 /* This goes away if we ever use premultiplied alpha */
169 if (srcA < 255) {
170 srcR = (srcR * srcA) / 255;
171 srcG = (srcG * srcA) / 255;
172 srcB = (srcB * srcA) / 255;
173 }
174 }
175 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
176 case SDL_COPY_MASK:
177 if (srcA) {
178 dstR = srcR;
179 dstG = srcG;
180 dstB = srcB;
181 }
182 break;
183 case SDL_COPY_BLEND:
184 dstR = srcR + ((255 - srcA) * dstR) / 255;
185 dstG = srcG + ((255 - srcA) * dstG) / 255;
186 dstB = srcB + ((255 - srcA) * dstB) / 255;
187 break;
188 case SDL_COPY_ADD:
189 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
190 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
191 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
192 break;
193 case SDL_COPY_MOD:
194 dstR = (srcR * dstR) / 255;
195 dstG = (srcG * dstG) / 255;
196 dstB = (srcB * dstB) / 255;
197 break;
198 }
199 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
200 *dst = dstpixel;
201 posx += incx;
202 ++dst;
203 }
204 posy += incy;
205 info->dst += info->dst_pitch;
206 }
207 }
208
209 static void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info)
210 {
211 const int flags = info->flags;
212 const Uint32 modulateR = info->r;
213 const Uint32 modulateG = info->g;
214 const Uint32 modulateB = info->b;
215 const Uint32 modulateA = info->a;
216 Uint32 pixel;
217 Uint32 R, G, B, A;
218
219 while (info->dst_h--) {
220 Uint32 *src = (Uint32 *)info->src;
221 Uint32 *dst = (Uint32 *)info->dst;
222 int n = info->dst_w;
223 while (n--) {
224 pixel = *src;
225 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
226 if (flags & SDL_COPY_MODULATE_COLOR) {
227 R = (R * modulateR) / 255;
228 G = (G * modulateG) / 255;
229 B = (B * modulateB) / 255;
230 }
231 if (flags & SDL_COPY_MODULATE_ALPHA) {
232 A = (A * modulateA) / 255;
233 }
234 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
235 *dst = pixel;
236 ++src;
237 ++dst;
238 }
239 info->src += info->src_pitch;
240 info->dst += info->dst_pitch;
241 }
242 }
243
244 static void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
245 {
246 const int flags = info->flags;
247 const Uint32 modulateR = info->r;
248 const Uint32 modulateG = info->g;
249 const Uint32 modulateB = info->b;
250 const Uint32 modulateA = info->a;
251 Uint32 pixel;
252 Uint32 R, G, B, A;
253 int srcy, srcx;
254 int posy, posx;
255 int incy, incx;
256
257 srcy = 0;
258 posy = 0;
259 incy = (info->src_h << 16) / info->dst_h;
260 incx = (info->src_w << 16) / info->dst_w;
261
262 while (info->dst_h--) {
263 Uint32 *src;
264 Uint32 *dst = (Uint32 *)info->dst;
265 int n = info->dst_w;
266 srcx = -1;
267 posx = 0x10000L;
268 while (posy >= 0x10000L) {
269 ++srcy;
270 posy -= 0x10000L;
271 }
272 while (n--) {
273 if (posx >= 0x10000L) {
274 while (posx >= 0x10000L) {
275 ++srcx;
276 posx -= 0x10000L;
277 }
278 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
279 }
280 pixel = *src;
281 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
282 if (flags & SDL_COPY_MODULATE_COLOR) {
283 R = (R * modulateR) / 255;
284 G = (G * modulateG) / 255;
285 B = (B * modulateB) / 255;
286 }
287 if (flags & SDL_COPY_MODULATE_ALPHA) {
288 A = (A * modulateA) / 255;
289 }
290 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
291 *dst = pixel;
292 posx += incx;
293 ++dst;
294 }
295 posy += incy;
296 info->dst += info->dst_pitch;
297 }
298 }
299
300 static void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
301 {
302 const int flags = info->flags;
303 const Uint32 modulateR = info->r;
304 const Uint32 modulateG = info->g;
305 const Uint32 modulateB = info->b;
306 const Uint32 modulateA = info->a;
307 Uint32 srcpixel;
308 Uint32 srcR, srcG, srcB, srcA;
309 Uint32 dstpixel;
310 Uint32 dstR, dstG, dstB, dstA;
311
312 while (info->dst_h--) {
313 Uint32 *src = (Uint32 *)info->src;
314 Uint32 *dst = (Uint32 *)info->dst;
315 int n = info->dst_w;
316 while (n--) {
317 srcpixel = *src;
318 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
319 dstpixel = *dst;
320 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
321 if (flags & SDL_COPY_MODULATE_COLOR) {
322 srcR = (srcR * modulateR) / 255;
323 srcG = (srcG * modulateG) / 255;
324 srcB = (srcB * modulateB) / 255;
325 }
326 if (flags & SDL_COPY_MODULATE_ALPHA) {
327 srcA = (srcA * modulateA) / 255;
328 }
329 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
330 /* This goes away if we ever use premultiplied alpha */
331 if (srcA < 255) {
332 srcR = (srcR * srcA) / 255;
333 srcG = (srcG * srcA) / 255;
334 srcB = (srcB * srcA) / 255;
335 }
336 }
337 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
338 case SDL_COPY_MASK:
339 if (srcA) {
340 dstR = srcR;
341 dstG = srcG;
342 dstB = srcB;
343 }
344 break;
345 case SDL_COPY_BLEND:
346 dstR = srcR + ((255 - srcA) * dstR) / 255;
347 dstG = srcG + ((255 - srcA) * dstG) / 255;
348 dstB = srcB + ((255 - srcA) * dstB) / 255;
349 break;
350 case SDL_COPY_ADD:
351 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
352 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
353 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
354 break;
355 case SDL_COPY_MOD:
356 dstR = (srcR * dstR) / 255;
357 dstG = (srcG * dstG) / 255;
358 dstB = (srcB * dstB) / 255;
359 break;
360 }
361 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
362 *dst = dstpixel;
363 ++src;
364 ++dst;
365 }
366 info->src += info->src_pitch;
367 info->dst += info->dst_pitch;
368 }
369 }
370
371 static void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
372 {
373 const int flags = info->flags;
374 const Uint32 modulateR = info->r;
375 const Uint32 modulateG = info->g;
376 const Uint32 modulateB = info->b;
377 const Uint32 modulateA = info->a;
378 Uint32 srcpixel;
379 Uint32 srcR, srcG, srcB, srcA;
380 Uint32 dstpixel;
381 Uint32 dstR, dstG, dstB, dstA;
382 int srcy, srcx;
383 int posy, posx;
384 int incy, incx;
385
386 srcy = 0;
387 posy = 0;
388 incy = (info->src_h << 16) / info->dst_h;
389 incx = (info->src_w << 16) / info->dst_w;
390
391 while (info->dst_h--) {
392 Uint32 *src;
393 Uint32 *dst = (Uint32 *)info->dst;
394 int n = info->dst_w;
395 srcx = -1;
396 posx = 0x10000L;
397 while (posy >= 0x10000L) {
398 ++srcy;
399 posy -= 0x10000L;
400 }
401 while (n--) {
402 if (posx >= 0x10000L) {
403 while (posx >= 0x10000L) {
404 ++srcx;
405 posx -= 0x10000L;
406 }
407 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
408 }
409 srcpixel = *src;
410 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
411 dstpixel = *dst;
412 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
413 if (flags & SDL_COPY_MODULATE_COLOR) {
414 srcR = (srcR * modulateR) / 255;
415 srcG = (srcG * modulateG) / 255;
416 srcB = (srcB * modulateB) / 255;
417 }
418 if (flags & SDL_COPY_MODULATE_ALPHA) {
419 srcA = (srcA * modulateA) / 255;
420 }
421 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
422 /* This goes away if we ever use premultiplied alpha */
423 if (srcA < 255) {
424 srcR = (srcR * srcA) / 255;
425 srcG = (srcG * srcA) / 255;
426 srcB = (srcB * srcA) / 255;
427 }
428 }
429 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
430 case SDL_COPY_MASK:
431 if (srcA) {
432 dstR = srcR;
433 dstG = srcG;
434 dstB = srcB;
435 }
436 break;
437 case SDL_COPY_BLEND:
438 dstR = srcR + ((255 - srcA) * dstR) / 255;
439 dstG = srcG + ((255 - srcA) * dstG) / 255;
440 dstB = srcB + ((255 - srcA) * dstB) / 255;
441 break;
442 case SDL_COPY_ADD:
443 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
444 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
445 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
446 break;
447 case SDL_COPY_MOD:
448 dstR = (srcR * dstR) / 255;
449 dstG = (srcG * dstG) / 255;
450 dstB = (srcB * dstB) / 255;
451 break;
452 }
453 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
454 *dst = dstpixel;
455 posx += incx;
456 ++dst;
457 }
458 posy += incy;
459 info->dst += info->dst_pitch;
460 }
461 }
462
463 static void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info)
464 {
465 const int flags = info->flags;
466 Uint32 pixel;
467 Uint32 R, G, B, A;
468 int srcy, srcx;
469 int posy, posx;
470 int incy, incx;
471
472 srcy = 0;
473 posy = 0;
474 incy = (info->src_h << 16) / info->dst_h;
475 incx = (info->src_w << 16) / info->dst_w;
476
477 while (info->dst_h--) {
478 Uint32 *src;
479 Uint32 *dst = (Uint32 *)info->dst;
480 int n = info->dst_w;
481 srcx = -1;
482 posx = 0x10000L;
483 while (posy >= 0x10000L) {
484 ++srcy;
485 posy -= 0x10000L;
486 }
487 while (n--) {
488 if (posx >= 0x10000L) {
489 while (posx >= 0x10000L) {
490 ++srcx;
491 posx -= 0x10000L;
492 }
493 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
494 }
495 pixel = *src;
496 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
497 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
498 *dst = pixel;
499 posx += incx;
500 ++dst;
501 }
502 posy += incy;
503 info->dst += info->dst_pitch;
504 }
505 }
506
507 static void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info)
508 {
509 const int flags = info->flags;
510 Uint32 srcpixel;
511 Uint32 srcR, srcG, srcB, srcA;
512 Uint32 dstpixel;
513 Uint32 dstR, dstG, dstB, dstA;
514
515 while (info->dst_h--) {
516 Uint32 *src = (Uint32 *)info->src;
517 Uint32 *dst = (Uint32 *)info->dst;
518 int n = info->dst_w;
519 while (n--) {
520 srcpixel = *src;
521 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
522 dstpixel = *dst;
523 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
524 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
525 /* This goes away if we ever use premultiplied alpha */
526 if (srcA < 255) {
527 srcR = (srcR * srcA) / 255;
528 srcG = (srcG * srcA) / 255;
529 srcB = (srcB * srcA) / 255;
530 }
531 }
532 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
533 case SDL_COPY_MASK:
534 if (srcA) {
535 dstR = srcR;
536 dstG = srcG;
537 dstB = srcB;
538 }
539 break;
540 case SDL_COPY_BLEND:
541 dstR = srcR + ((255 - srcA) * dstR) / 255;
542 dstG = srcG + ((255 - srcA) * dstG) / 255;
543 dstB = srcB + ((255 - srcA) * dstB) / 255;
544 break;
545 case SDL_COPY_ADD:
546 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
547 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
548 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
549 break;
550 case SDL_COPY_MOD:
551 dstR = (srcR * dstR) / 255;
552 dstG = (srcG * dstG) / 255;
553 dstB = (srcB * dstB) / 255;
554 break;
555 }
556 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
557 *dst = dstpixel;
558 ++src;
559 ++dst;
560 }
561 info->src += info->src_pitch;
562 info->dst += info->dst_pitch;
563 }
564 }
565
566 static void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info)
567 {
568 const int flags = info->flags;
569 Uint32 srcpixel;
570 Uint32 srcR, srcG, srcB, srcA;
571 Uint32 dstpixel;
572 Uint32 dstR, dstG, dstB, dstA;
573 int srcy, srcx;
574 int posy, posx;
575 int incy, incx;
576
577 srcy = 0;
578 posy = 0;
579 incy = (info->src_h << 16) / info->dst_h;
580 incx = (info->src_w << 16) / info->dst_w;
581
582 while (info->dst_h--) {
583 Uint32 *src;
584 Uint32 *dst = (Uint32 *)info->dst;
585 int n = info->dst_w;
586 srcx = -1;
587 posx = 0x10000L;
588 while (posy >= 0x10000L) {
589 ++srcy;
590 posy -= 0x10000L;
591 }
592 while (n--) {
593 if (posx >= 0x10000L) {
594 while (posx >= 0x10000L) {
595 ++srcx;
596 posx -= 0x10000L;
597 }
598 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
599 }
600 srcpixel = *src;
601 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
602 dstpixel = *dst;
603 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
604 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
605 /* This goes away if we ever use premultiplied alpha */
606 if (srcA < 255) {
607 srcR = (srcR * srcA) / 255;
608 srcG = (srcG * srcA) / 255;
609 srcB = (srcB * srcA) / 255;
610 }
611 }
612 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
613 case SDL_COPY_MASK:
614 if (srcA) {
615 dstR = srcR;
616 dstG = srcG;
617 dstB = srcB;
618 }
619 break;
620 case SDL_COPY_BLEND:
621 dstR = srcR + ((255 - srcA) * dstR) / 255;
622 dstG = srcG + ((255 - srcA) * dstG) / 255;
623 dstB = srcB + ((255 - srcA) * dstB) / 255;
624 break;
625 case SDL_COPY_ADD:
626 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
627 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
628 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
629 break;
630 case SDL_COPY_MOD:
631 dstR = (srcR * dstR) / 255;
632 dstG = (srcG * dstG) / 255;
633 dstB = (srcB * dstB) / 255;
634 break;
635 }
636 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
637 *dst = dstpixel;
638 posx += incx;
639 ++dst;
640 }
641 posy += incy;
642 info->dst += info->dst_pitch;
643 }
644 }
645
646 static void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info)
647 {
648 const int flags = info->flags;
649 const Uint32 modulateR = info->r;
650 const Uint32 modulateG = info->g;
651 const Uint32 modulateB = info->b;
652 const Uint32 modulateA = info->a;
653 Uint32 pixel;
654 Uint32 R, G, B, A;
655
656 while (info->dst_h--) {
657 Uint32 *src = (Uint32 *)info->src;
658 Uint32 *dst = (Uint32 *)info->dst;
659 int n = info->dst_w;
660 while (n--) {
661 pixel = *src;
662 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
663 if (flags & SDL_COPY_MODULATE_COLOR) {
664 R = (R * modulateR) / 255;
665 G = (G * modulateG) / 255;
666 B = (B * modulateB) / 255;
667 }
668 if (flags & SDL_COPY_MODULATE_ALPHA) {
669 A = (A * modulateA) / 255;
670 }
671 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
672 *dst = pixel;
673 ++src;
674 ++dst;
675 }
676 info->src += info->src_pitch;
677 info->dst += info->dst_pitch;
678 }
679 }
680
681 static void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
682 {
683 const int flags = info->flags;
684 const Uint32 modulateR = info->r;
685 const Uint32 modulateG = info->g;
686 const Uint32 modulateB = info->b;
687 const Uint32 modulateA = info->a;
688 Uint32 pixel;
689 Uint32 R, G, B, A;
690 int srcy, srcx;
691 int posy, posx;
692 int incy, incx;
693
694 srcy = 0;
695 posy = 0;
696 incy = (info->src_h << 16) / info->dst_h;
697 incx = (info->src_w << 16) / info->dst_w;
698
699 while (info->dst_h--) {
700 Uint32 *src;
701 Uint32 *dst = (Uint32 *)info->dst;
702 int n = info->dst_w;
703 srcx = -1;
704 posx = 0x10000L;
705 while (posy >= 0x10000L) {
706 ++srcy;
707 posy -= 0x10000L;
708 }
709 while (n--) {
710 if (posx >= 0x10000L) {
711 while (posx >= 0x10000L) {
712 ++srcx;
713 posx -= 0x10000L;
714 }
715 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
716 }
717 pixel = *src;
718 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
719 if (flags & SDL_COPY_MODULATE_COLOR) {
720 R = (R * modulateR) / 255;
721 G = (G * modulateG) / 255;
722 B = (B * modulateB) / 255;
723 }
724 if (flags & SDL_COPY_MODULATE_ALPHA) {
725 A = (A * modulateA) / 255;
726 }
727 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
728 *dst = pixel;
729 posx += incx;
730 ++dst;
731 }
732 posy += incy;
733 info->dst += info->dst_pitch;
734 }
735 }
736
737 static void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
738 {
739 const int flags = info->flags;
740 const Uint32 modulateR = info->r;
741 const Uint32 modulateG = info->g;
742 const Uint32 modulateB = info->b;
743 const Uint32 modulateA = info->a;
744 Uint32 srcpixel;
745 Uint32 srcR, srcG, srcB, srcA;
746 Uint32 dstpixel;
747 Uint32 dstR, dstG, dstB, dstA;
748
749 while (info->dst_h--) {
750 Uint32 *src = (Uint32 *)info->src;
751 Uint32 *dst = (Uint32 *)info->dst;
752 int n = info->dst_w;
753 while (n--) {
754 srcpixel = *src;
755 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
756 dstpixel = *dst;
757 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
758 if (flags & SDL_COPY_MODULATE_COLOR) {
759 srcR = (srcR * modulateR) / 255;
760 srcG = (srcG * modulateG) / 255;
761 srcB = (srcB * modulateB) / 255;
762 }
763 if (flags & SDL_COPY_MODULATE_ALPHA) {
764 srcA = (srcA * modulateA) / 255;
765 }
766 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
767 /* This goes away if we ever use premultiplied alpha */
768 if (srcA < 255) {
769 srcR = (srcR * srcA) / 255;
770 srcG = (srcG * srcA) / 255;
771 srcB = (srcB * srcA) / 255;
772 }
773 }
774 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
775 case SDL_COPY_MASK:
776 if (srcA) {
777 dstR = srcR;
778 dstG = srcG;
779 dstB = srcB;
780 }
781 break;
782 case SDL_COPY_BLEND:
783 dstR = srcR + ((255 - srcA) * dstR) / 255;
784 dstG = srcG + ((255 - srcA) * dstG) / 255;
785 dstB = srcB + ((255 - srcA) * dstB) / 255;
786 break;
787 case SDL_COPY_ADD:
788 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
789 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
790 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
791 break;
792 case SDL_COPY_MOD:
793 dstR = (srcR * dstR) / 255;
794 dstG = (srcG * dstG) / 255;
795 dstB = (srcB * dstB) / 255;
796 break;
797 }
798 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
799 *dst = dstpixel;
800 ++src;
801 ++dst;
802 }
803 info->src += info->src_pitch;
804 info->dst += info->dst_pitch;
805 }
806 }
807
808 static void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
809 {
810 const int flags = info->flags;
811 const Uint32 modulateR = info->r;
812 const Uint32 modulateG = info->g;
813 const Uint32 modulateB = info->b;
814 const Uint32 modulateA = info->a;
815 Uint32 srcpixel;
816 Uint32 srcR, srcG, srcB, srcA;
817 Uint32 dstpixel;
818 Uint32 dstR, dstG, dstB, dstA;
819 int srcy, srcx;
820 int posy, posx;
821 int incy, incx;
822
823 srcy = 0;
824 posy = 0;
825 incy = (info->src_h << 16) / info->dst_h;
826 incx = (info->src_w << 16) / info->dst_w;
827
828 while (info->dst_h--) {
829 Uint32 *src;
830 Uint32 *dst = (Uint32 *)info->dst;
831 int n = info->dst_w;
832 srcx = -1;
833 posx = 0x10000L;
834 while (posy >= 0x10000L) {
835 ++srcy;
836 posy -= 0x10000L;
837 }
838 while (n--) {
839 if (posx >= 0x10000L) {
840 while (posx >= 0x10000L) {
841 ++srcx;
842 posx -= 0x10000L;
843 }
844 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
845 }
846 srcpixel = *src;
847 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
848 dstpixel = *dst;
849 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
850 if (flags & SDL_COPY_MODULATE_COLOR) {
851 srcR = (srcR * modulateR) / 255;
852 srcG = (srcG * modulateG) / 255;
853 srcB = (srcB * modulateB) / 255;
854 }
855 if (flags & SDL_COPY_MODULATE_ALPHA) {
856 srcA = (srcA * modulateA) / 255;
857 }
858 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
859 /* This goes away if we ever use premultiplied alpha */
860 if (srcA < 255) {
861 srcR = (srcR * srcA) / 255;
862 srcG = (srcG * srcA) / 255;
863 srcB = (srcB * srcA) / 255;
864 }
865 }
866 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
867 case SDL_COPY_MASK:
868 if (srcA) {
869 dstR = srcR;
870 dstG = srcG;
871 dstB = srcB;
872 }
873 break;
874 case SDL_COPY_BLEND:
875 dstR = srcR + ((255 - srcA) * dstR) / 255;
876 dstG = srcG + ((255 - srcA) * dstG) / 255;
877 dstB = srcB + ((255 - srcA) * dstB) / 255;
878 break;
879 case SDL_COPY_ADD:
880 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
881 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
882 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
883 break;
884 case SDL_COPY_MOD:
885 dstR = (srcR * dstR) / 255;
886 dstG = (srcG * dstG) / 255;
887 dstB = (srcB * dstB) / 255;
888 break;
889 }
890 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
891 *dst = dstpixel;
892 posx += incx;
893 ++dst;
894 }
895 posy += incy;
896 info->dst += info->dst_pitch;
897 }
898 }
899
900 static void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info)
901 {
902 const int flags = info->flags;
903 Uint32 pixel;
904 Uint32 R, G, B, A;
905 int srcy, srcx;
906 int posy, posx;
907 int incy, incx;
908
909 srcy = 0;
910 posy = 0;
911 incy = (info->src_h << 16) / info->dst_h;
912 incx = (info->src_w << 16) / info->dst_w;
913
914 while (info->dst_h--) {
915 Uint32 *src;
916 Uint32 *dst = (Uint32 *)info->dst;
917 int n = info->dst_w;
918 srcx = -1;
919 posx = 0x10000L;
920 while (posy >= 0x10000L) {
921 ++srcy;
922 posy -= 0x10000L;
923 }
924 while (n--) {
925 if (posx >= 0x10000L) {
926 while (posx >= 0x10000L) {
927 ++srcx;
928 posx -= 0x10000L;
929 }
930 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
931 }
932 pixel = *src;
933 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
934 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
935 *dst = pixel;
936 posx += incx;
937 ++dst;
938 }
939 posy += incy;
940 info->dst += info->dst_pitch;
941 }
942 }
943
944 static void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info)
945 {
946 const int flags = info->flags;
947 Uint32 srcpixel;
948 Uint32 srcR, srcG, srcB, srcA;
949 Uint32 dstpixel;
950 Uint32 dstR, dstG, dstB, dstA;
951
952 while (info->dst_h--) {
953 Uint32 *src = (Uint32 *)info->src;
954 Uint32 *dst = (Uint32 *)info->dst;
955 int n = info->dst_w;
956 while (n--) {
957 srcpixel = *src;
958 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
959 dstpixel = *dst;
960 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
961 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
962 /* This goes away if we ever use premultiplied alpha */
963 if (srcA < 255) {
964 srcR = (srcR * srcA) / 255;
965 srcG = (srcG * srcA) / 255;
966 srcB = (srcB * srcA) / 255;
967 }
968 }
969 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
970 case SDL_COPY_MASK:
971 if (srcA) {
972 dstR = srcR;
973 dstG = srcG;
974 dstB = srcB;
975 }
976 break;
977 case SDL_COPY_BLEND:
978 dstR = srcR + ((255 - srcA) * dstR) / 255;
979 dstG = srcG + ((255 - srcA) * dstG) / 255;
980 dstB = srcB + ((255 - srcA) * dstB) / 255;
981 break;
982 case SDL_COPY_ADD:
983 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
984 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
985 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
986 break;
987 case SDL_COPY_MOD:
988 dstR = (srcR * dstR) / 255;
989 dstG = (srcG * dstG) / 255;
990 dstB = (srcB * dstB) / 255;
991 break;
992 }
993 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
994 *dst = dstpixel;
995 ++src;
996 ++dst;
997 }
998 info->src += info->src_pitch;
999 info->dst += info->dst_pitch;
1000 }
1001 }
1002
1003 static void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info)
1004 {
1005 const int flags = info->flags;
1006 Uint32 srcpixel;
1007 Uint32 srcR, srcG, srcB, srcA;
1008 Uint32 dstpixel;
1009 Uint32 dstR, dstG, dstB, dstA;
1010 int srcy, srcx;
1011 int posy, posx;
1012 int incy, incx;
1013
1014 srcy = 0;
1015 posy = 0;
1016 incy = (info->src_h << 16) / info->dst_h;
1017 incx = (info->src_w << 16) / info->dst_w;
1018
1019 while (info->dst_h--) {
1020 Uint32 *src;
1021 Uint32 *dst = (Uint32 *)info->dst;
1022 int n = info->dst_w;
1023 srcx = -1;
1024 posx = 0x10000L;
1025 while (posy >= 0x10000L) {
1026 ++srcy;
1027 posy -= 0x10000L;
1028 }
1029 while (n--) {
1030 if (posx >= 0x10000L) {
1031 while (posx >= 0x10000L) {
1032 ++srcx;
1033 posx -= 0x10000L;
1034 }
1035 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1036 }
1037 srcpixel = *src;
1038 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1039 dstpixel = *dst;
1040 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1041 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1042 /* This goes away if we ever use premultiplied alpha */
1043 if (srcA < 255) {
1044 srcR = (srcR * srcA) / 255;
1045 srcG = (srcG * srcA) / 255;
1046 srcB = (srcB * srcA) / 255;
1047 }
1048 }
1049 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1050 case SDL_COPY_MASK:
1051 if (srcA) {
1052 dstR = srcR;
1053 dstG = srcG;
1054 dstB = srcB;
1055 }
1056 break;
1057 case SDL_COPY_BLEND:
1058 dstR = srcR + ((255 - srcA) * dstR) / 255;
1059 dstG = srcG + ((255 - srcA) * dstG) / 255;
1060 dstB = srcB + ((255 - srcA) * dstB) / 255;
1061 break;
1062 case SDL_COPY_ADD:
1063 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1064 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1065 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1066 break;
1067 case SDL_COPY_MOD:
1068 dstR = (srcR * dstR) / 255;
1069 dstG = (srcG * dstG) / 255;
1070 dstB = (srcB * dstB) / 255;
1071 break;
1072 }
1073 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1074 *dst = dstpixel;
1075 posx += incx;
1076 ++dst;
1077 }
1078 posy += incy;
1079 info->dst += info->dst_pitch;
1080 }
1081 }
1082
1083 static void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info)
1084 {
1085 const int flags = info->flags;
1086 const Uint32 modulateR = info->r;
1087 const Uint32 modulateG = info->g;
1088 const Uint32 modulateB = info->b;
1089 const Uint32 modulateA = info->a;
1090 Uint32 pixel;
1091 Uint32 R, G, B, A;
1092
1093 while (info->dst_h--) {
1094 Uint32 *src = (Uint32 *)info->src;
1095 Uint32 *dst = (Uint32 *)info->dst;
1096 int n = info->dst_w;
1097 while (n--) {
1098 pixel = *src;
1099 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1100 if (flags & SDL_COPY_MODULATE_COLOR) {
1101 R = (R * modulateR) / 255;
1102 G = (G * modulateG) / 255;
1103 B = (B * modulateB) / 255;
1104 }
1105 if (flags & SDL_COPY_MODULATE_ALPHA) {
1106 A = (A * modulateA) / 255;
1107 }
1108 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1109 *dst = pixel;
1110 ++src;
1111 ++dst;
1112 }
1113 info->src += info->src_pitch;
1114 info->dst += info->dst_pitch;
1115 }
1116 }
1117
1118 static void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
1119 {
1120 const int flags = info->flags;
1121 const Uint32 modulateR = info->r;
1122 const Uint32 modulateG = info->g;
1123 const Uint32 modulateB = info->b;
1124 const Uint32 modulateA = info->a;
1125 Uint32 pixel;
1126 Uint32 R, G, B, A;
1127 int srcy, srcx;
1128 int posy, posx;
1129 int incy, incx;
1130
1131 srcy = 0;
1132 posy = 0;
1133 incy = (info->src_h << 16) / info->dst_h;
1134 incx = (info->src_w << 16) / info->dst_w;
1135
1136 while (info->dst_h--) {
1137 Uint32 *src;
1138 Uint32 *dst = (Uint32 *)info->dst;
1139 int n = info->dst_w;
1140 srcx = -1;
1141 posx = 0x10000L;
1142 while (posy >= 0x10000L) {
1143 ++srcy;
1144 posy -= 0x10000L;
1145 }
1146 while (n--) {
1147 if (posx >= 0x10000L) {
1148 while (posx >= 0x10000L) {
1149 ++srcx;
1150 posx -= 0x10000L;
1151 }
1152 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1153 }
1154 pixel = *src;
1155 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1156 if (flags & SDL_COPY_MODULATE_COLOR) {
1157 R = (R * modulateR) / 255;
1158 G = (G * modulateG) / 255;
1159 B = (B * modulateB) / 255;
1160 }
1161 if (flags & SDL_COPY_MODULATE_ALPHA) {
1162 A = (A * modulateA) / 255;
1163 }
1164 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1165 *dst = pixel;
1166 posx += incx;
1167 ++dst;
1168 }
1169 posy += incy;
1170 info->dst += info->dst_pitch;
1171 }
1172 }
1173
1174 static void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
1175 {
1176 const int flags = info->flags;
1177 const Uint32 modulateR = info->r;
1178 const Uint32 modulateG = info->g;
1179 const Uint32 modulateB = info->b;
1180 const Uint32 modulateA = info->a;
1181 Uint32 srcpixel;
1182 Uint32 srcR, srcG, srcB, srcA;
1183 Uint32 dstpixel;
1184 Uint32 dstR, dstG, dstB, dstA;
1185
1186 while (info->dst_h--) {
1187 Uint32 *src = (Uint32 *)info->src;
1188 Uint32 *dst = (Uint32 *)info->dst;
1189 int n = info->dst_w;
1190 while (n--) {
1191 srcpixel = *src;
1192 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1193 dstpixel = *dst;
1194 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1195 if (flags & SDL_COPY_MODULATE_COLOR) {
1196 srcR = (srcR * modulateR) / 255;
1197 srcG = (srcG * modulateG) / 255;
1198 srcB = (srcB * modulateB) / 255;
1199 }
1200 if (flags & SDL_COPY_MODULATE_ALPHA) {
1201 srcA = (srcA * modulateA) / 255;
1202 }
1203 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1204 /* This goes away if we ever use premultiplied alpha */
1205 if (srcA < 255) {
1206 srcR = (srcR * srcA) / 255;
1207 srcG = (srcG * srcA) / 255;
1208 srcB = (srcB * srcA) / 255;
1209 }
1210 }
1211 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1212 case SDL_COPY_MASK:
1213 if (srcA) {
1214 dstR = srcR;
1215 dstG = srcG;
1216 dstB = srcB;
1217 }
1218 break;
1219 case SDL_COPY_BLEND:
1220 dstR = srcR + ((255 - srcA) * dstR) / 255;
1221 dstG = srcG + ((255 - srcA) * dstG) / 255;
1222 dstB = srcB + ((255 - srcA) * dstB) / 255;
1223 break;
1224 case SDL_COPY_ADD:
1225 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1226 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1227 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1228 break;
1229 case SDL_COPY_MOD:
1230 dstR = (srcR * dstR) / 255;
1231 dstG = (srcG * dstG) / 255;
1232 dstB = (srcB * dstB) / 255;
1233 break;
1234 }
1235 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1236 *dst = dstpixel;
1237 ++src;
1238 ++dst;
1239 }
1240 info->src += info->src_pitch;
1241 info->dst += info->dst_pitch;
1242 }
1243 }
1244
1245 static void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
1246 {
1247 const int flags = info->flags;
1248 const Uint32 modulateR = info->r;
1249 const Uint32 modulateG = info->g;
1250 const Uint32 modulateB = info->b;
1251 const Uint32 modulateA = info->a;
1252 Uint32 srcpixel;
1253 Uint32 srcR, srcG, srcB, srcA;
1254 Uint32 dstpixel;
1255 Uint32 dstR, dstG, dstB, dstA;
1256 int srcy, srcx;
1257 int posy, posx;
1258 int incy, incx;
1259
1260 srcy = 0;
1261 posy = 0;
1262 incy = (info->src_h << 16) / info->dst_h;
1263 incx = (info->src_w << 16) / info->dst_w;
1264
1265 while (info->dst_h--) {
1266 Uint32 *src;
1267 Uint32 *dst = (Uint32 *)info->dst;
1268 int n = info->dst_w;
1269 srcx = -1;
1270 posx = 0x10000L;
1271 while (posy >= 0x10000L) {
1272 ++srcy;
1273 posy -= 0x10000L;
1274 }
1275 while (n--) {
1276 if (posx >= 0x10000L) {
1277 while (posx >= 0x10000L) {
1278 ++srcx;
1279 posx -= 0x10000L;
1280 }
1281 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1282 }
1283 srcpixel = *src;
1284 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1285 dstpixel = *dst;
1286 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1287 if (flags & SDL_COPY_MODULATE_COLOR) {
1288 srcR = (srcR * modulateR) / 255;
1289 srcG = (srcG * modulateG) / 255;
1290 srcB = (srcB * modulateB) / 255;
1291 }
1292 if (flags & SDL_COPY_MODULATE_ALPHA) {
1293 srcA = (srcA * modulateA) / 255;
1294 }
1295 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1296 /* This goes away if we ever use premultiplied alpha */
1297 if (srcA < 255) {
1298 srcR = (srcR * srcA) / 255;
1299 srcG = (srcG * srcA) / 255;
1300 srcB = (srcB * srcA) / 255;
1301 }
1302 }
1303 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1304 case SDL_COPY_MASK:
1305 if (srcA) {
1306 dstR = srcR;
1307 dstG = srcG;
1308 dstB = srcB;
1309 }
1310 break;
1311 case SDL_COPY_BLEND:
1312 dstR = srcR + ((255 - srcA) * dstR) / 255;
1313 dstG = srcG + ((255 - srcA) * dstG) / 255;
1314 dstB = srcB + ((255 - srcA) * dstB) / 255;
1315 break;
1316 case SDL_COPY_ADD:
1317 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1318 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1319 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1320 break;
1321 case SDL_COPY_MOD:
1322 dstR = (srcR * dstR) / 255;
1323 dstG = (srcG * dstG) / 255;
1324 dstB = (srcB * dstB) / 255;
1325 break;
1326 }
1327 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1328 *dst = dstpixel;
1329 posx += incx;
1330 ++dst;
1331 }
1332 posy += incy;
1333 info->dst += info->dst_pitch;
1334 }
1335 }
1336
1337 static void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info)
1338 {
1339 const int flags = info->flags;
1340 int srcy, srcx;
1341 int posy, posx;
1342 int incy, incx;
1343
1344 srcy = 0;
1345 posy = 0;
1346 incy = (info->src_h << 16) / info->dst_h;
1347 incx = (info->src_w << 16) / info->dst_w;
1348
1349 while (info->dst_h--) {
1350 Uint32 *src;
1351 Uint32 *dst = (Uint32 *)info->dst;
1352 int n = info->dst_w;
1353 srcx = -1;
1354 posx = 0x10000L;
1355 while (posy >= 0x10000L) {
1356 ++srcy;
1357 posy -= 0x10000L;
1358 }
1359 while (n--) {
1360 if (posx >= 0x10000L) {
1361 while (posx >= 0x10000L) {
1362 ++srcx;
1363 posx -= 0x10000L;
1364 }
1365 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1366 }
1367 *dst = *src;
1368 posx += incx;
1369 ++dst;
1370 }
1371 posy += incy;
1372 info->dst += info->dst_pitch;
1373 }
1374 }
1375
1376 static void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info)
1377 {
1378 const int flags = info->flags;
1379 Uint32 srcpixel;
1380 Uint32 srcR, srcG, srcB, srcA;
1381 Uint32 dstpixel;
1382 Uint32 dstR, dstG, dstB, dstA;
1383
1384 while (info->dst_h--) {
1385 Uint32 *src = (Uint32 *)info->src;
1386 Uint32 *dst = (Uint32 *)info->dst;
1387 int n = info->dst_w;
1388 while (n--) {
1389 srcpixel = *src;
1390 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1391 dstpixel = *dst;
1392 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1393 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1394 /* This goes away if we ever use premultiplied alpha */
1395 if (srcA < 255) {
1396 srcR = (srcR * srcA) / 255;
1397 srcG = (srcG * srcA) / 255;
1398 srcB = (srcB * srcA) / 255;
1399 }
1400 }
1401 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1402 case SDL_COPY_MASK:
1403 if (srcA) {
1404 dstR = srcR;
1405 dstG = srcG;
1406 dstB = srcB;
1407 }
1408 break;
1409 case SDL_COPY_BLEND:
1410 dstR = srcR + ((255 - srcA) * dstR) / 255;
1411 dstG = srcG + ((255 - srcA) * dstG) / 255;
1412 dstB = srcB + ((255 - srcA) * dstB) / 255;
1413 break;
1414 case SDL_COPY_ADD:
1415 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1416 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1417 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1418 break;
1419 case SDL_COPY_MOD:
1420 dstR = (srcR * dstR) / 255;
1421 dstG = (srcG * dstG) / 255;
1422 dstB = (srcB * dstB) / 255;
1423 break;
1424 }
1425 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1426 *dst = dstpixel;
1427 ++src;
1428 ++dst;
1429 }
1430 info->src += info->src_pitch;
1431 info->dst += info->dst_pitch;
1432 }
1433 }
1434
1435 static void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info)
1436 {
1437 const int flags = info->flags;
1438 Uint32 srcpixel;
1439 Uint32 srcR, srcG, srcB, srcA;
1440 Uint32 dstpixel;
1441 Uint32 dstR, dstG, dstB, dstA;
1442 int srcy, srcx;
1443 int posy, posx;
1444 int incy, incx;
1445
1446 srcy = 0;
1447 posy = 0;
1448 incy = (info->src_h << 16) / info->dst_h;
1449 incx = (info->src_w << 16) / info->dst_w;
1450
1451 while (info->dst_h--) {
1452 Uint32 *src;
1453 Uint32 *dst = (Uint32 *)info->dst;
1454 int n = info->dst_w;
1455 srcx = -1;
1456 posx = 0x10000L;
1457 while (posy >= 0x10000L) {
1458 ++srcy;
1459 posy -= 0x10000L;
1460 }
1461 while (n--) {
1462 if (posx >= 0x10000L) {
1463 while (posx >= 0x10000L) {
1464 ++srcx;
1465 posx -= 0x10000L;
1466 }
1467 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1468 }
1469 srcpixel = *src;
1470 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1471 dstpixel = *dst;
1472 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1473 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1474 /* This goes away if we ever use premultiplied alpha */
1475 if (srcA < 255) {
1476 srcR = (srcR * srcA) / 255;
1477 srcG = (srcG * srcA) / 255;
1478 srcB = (srcB * srcA) / 255;
1479 }
1480 }
1481 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1482 case SDL_COPY_MASK:
1483 if (srcA) {
1484 dstR = srcR;
1485 dstG = srcG;
1486 dstB = srcB;
1487 }
1488 break;
1489 case SDL_COPY_BLEND:
1490 dstR = srcR + ((255 - srcA) * dstR) / 255;
1491 dstG = srcG + ((255 - srcA) * dstG) / 255;
1492 dstB = srcB + ((255 - srcA) * dstB) / 255;
1493 break;
1494 case SDL_COPY_ADD:
1495 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1496 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1497 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1498 break;
1499 case SDL_COPY_MOD:
1500 dstR = (srcR * dstR) / 255;
1501 dstG = (srcG * dstG) / 255;
1502 dstB = (srcB * dstB) / 255;
1503 break;
1504 }
1505 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1506 *dst = dstpixel;
1507 posx += incx;
1508 ++dst;
1509 }
1510 posy += incy;
1511 info->dst += info->dst_pitch;
1512 }
1513 }
1514
1515 static void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info)
1516 {
1517 const int flags = info->flags;
1518 const Uint32 modulateR = info->r;
1519 const Uint32 modulateG = info->g;
1520 const Uint32 modulateB = info->b;
1521 const Uint32 modulateA = info->a;
1522 Uint32 pixel;
1523 Uint32 R, G, B, A;
1524
1525 while (info->dst_h--) {
1526 Uint32 *src = (Uint32 *)info->src;
1527 Uint32 *dst = (Uint32 *)info->dst;
1528 int n = info->dst_w;
1529 while (n--) {
1530 pixel = *src;
1531 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1532 if (flags & SDL_COPY_MODULATE_COLOR) {
1533 R = (R * modulateR) / 255;
1534 G = (G * modulateG) / 255;
1535 B = (B * modulateB) / 255;
1536 }
1537 if (flags & SDL_COPY_MODULATE_ALPHA) {
1538 A = (A * modulateA) / 255;
1539 }
1540 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
1541 *dst = pixel;
1542 ++src;
1543 ++dst;
1544 }
1545 info->src += info->src_pitch;
1546 info->dst += info->dst_pitch;
1547 }
1548 }
1549
1550 static void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
1551 {
1552 const int flags = info->flags;
1553 const Uint32 modulateR = info->r;
1554 const Uint32 modulateG = info->g;
1555 const Uint32 modulateB = info->b;
1556 const Uint32 modulateA = info->a;
1557 Uint32 pixel;
1558 Uint32 R, G, B, A;
1559 int srcy, srcx;
1560 int posy, posx;
1561 int incy, incx;
1562
1563 srcy = 0;
1564 posy = 0;
1565 incy = (info->src_h << 16) / info->dst_h;
1566 incx = (info->src_w << 16) / info->dst_w;
1567
1568 while (info->dst_h--) {
1569 Uint32 *src;
1570 Uint32 *dst = (Uint32 *)info->dst;
1571 int n = info->dst_w;
1572 srcx = -1;
1573 posx = 0x10000L;
1574 while (posy >= 0x10000L) {
1575 ++srcy;
1576 posy -= 0x10000L;
1577 }
1578 while (n--) {
1579 if (posx >= 0x10000L) {
1580 while (posx >= 0x10000L) {
1581 ++srcx;
1582 posx -= 0x10000L;
1583 }
1584 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1585 }
1586 pixel = *src;
1587 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1588 if (flags & SDL_COPY_MODULATE_COLOR) {
1589 R = (R * modulateR) / 255;
1590 G = (G * modulateG) / 255;
1591 B = (B * modulateB) / 255;
1592 }
1593 if (flags & SDL_COPY_MODULATE_ALPHA) {
1594 A = (A * modulateA) / 255;
1595 }
1596 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
1597 *dst = pixel;
1598 posx += incx;
1599 ++dst;
1600 }
1601 posy += incy;
1602 info->dst += info->dst_pitch;
1603 }
1604 }
1605
1606 static void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
1607 {
1608 const int flags = info->flags;
1609 const Uint32 modulateR = info->r;
1610 const Uint32 modulateG = info->g;
1611 const Uint32 modulateB = info->b;
1612 const Uint32 modulateA = info->a;
1613 Uint32 srcpixel;
1614 Uint32 srcR, srcG, srcB, srcA;
1615 Uint32 dstpixel;
1616 Uint32 dstR, dstG, dstB, dstA;
1617
1618 while (info->dst_h--) {
1619 Uint32 *src = (Uint32 *)info->src;
1620 Uint32 *dst = (Uint32 *)info->dst;
1621 int n = info->dst_w;
1622 while (n--) {
1623 srcpixel = *src;
1624 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1625 dstpixel = *dst;
1626 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1627 if (flags & SDL_COPY_MODULATE_COLOR) {
1628 srcR = (srcR * modulateR) / 255;
1629 srcG = (srcG * modulateG) / 255;
1630 srcB = (srcB * modulateB) / 255;
1631 }
1632 if (flags & SDL_COPY_MODULATE_ALPHA) {
1633 srcA = (srcA * modulateA) / 255;
1634 }
1635 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1636 /* This goes away if we ever use premultiplied alpha */
1637 if (srcA < 255) {
1638 srcR = (srcR * srcA) / 255;
1639 srcG = (srcG * srcA) / 255;
1640 srcB = (srcB * srcA) / 255;
1641 }
1642 }
1643 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1644 case SDL_COPY_MASK:
1645 if (srcA) {
1646 dstR = srcR;
1647 dstG = srcG;
1648 dstB = srcB;
1649 }
1650 break;
1651 case SDL_COPY_BLEND:
1652 dstR = srcR + ((255 - srcA) * dstR) / 255;
1653 dstG = srcG + ((255 - srcA) * dstG) / 255;
1654 dstB = srcB + ((255 - srcA) * dstB) / 255;
1655 break;
1656 case SDL_COPY_ADD:
1657 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1658 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1659 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1660 break;
1661 case SDL_COPY_MOD:
1662 dstR = (srcR * dstR) / 255;
1663 dstG = (srcG * dstG) / 255;
1664 dstB = (srcB * dstB) / 255;
1665 break;
1666 }
1667 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1668 *dst = dstpixel;
1669 ++src;
1670 ++dst;
1671 }
1672 info->src += info->src_pitch;
1673 info->dst += info->dst_pitch;
1674 }
1675 }
1676
1677 static void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
1678 {
1679 const int flags = info->flags;
1680 const Uint32 modulateR = info->r;
1681 const Uint32 modulateG = info->g;
1682 const Uint32 modulateB = info->b;
1683 const Uint32 modulateA = info->a;
1684 Uint32 srcpixel;
1685 Uint32 srcR, srcG, srcB, srcA;
1686 Uint32 dstpixel;
1687 Uint32 dstR, dstG, dstB, dstA;
1688 int srcy, srcx;
1689 int posy, posx;
1690 int incy, incx;
1691
1692 srcy = 0;
1693 posy = 0;
1694 incy = (info->src_h << 16) / info->dst_h;
1695 incx = (info->src_w << 16) / info->dst_w;
1696
1697 while (info->dst_h--) {
1698 Uint32 *src;
1699 Uint32 *dst = (Uint32 *)info->dst;
1700 int n = info->dst_w;
1701 srcx = -1;
1702 posx = 0x10000L;
1703 while (posy >= 0x10000L) {
1704 ++srcy;
1705 posy -= 0x10000L;
1706 }
1707 while (n--) {
1708 if (posx >= 0x10000L) {
1709 while (posx >= 0x10000L) {
1710 ++srcx;
1711 posx -= 0x10000L;
1712 }
1713 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1714 }
1715 srcpixel = *src;
1716 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1717 dstpixel = *dst;
1718 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1719 if (flags & SDL_COPY_MODULATE_COLOR) {
1720 srcR = (srcR * modulateR) / 255;
1721 srcG = (srcG * modulateG) / 255;
1722 srcB = (srcB * modulateB) / 255;
1723 }
1724 if (flags & SDL_COPY_MODULATE_ALPHA) {
1725 srcA = (srcA * modulateA) / 255;
1726 }
1727 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1728 /* This goes away if we ever use premultiplied alpha */
1729 if (srcA < 255) {
1730 srcR = (srcR * srcA) / 255;
1731 srcG = (srcG * srcA) / 255;
1732 srcB = (srcB * srcA) / 255;
1733 }
1734 }
1735 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1736 case SDL_COPY_MASK:
1737 if (srcA) {
1738 dstR = srcR;
1739 dstG = srcG;
1740 dstB = srcB;
1741 }
1742 break;
1743 case SDL_COPY_BLEND:
1744 dstR = srcR + ((255 - srcA) * dstR) / 255;
1745 dstG = srcG + ((255 - srcA) * dstG) / 255;
1746 dstB = srcB + ((255 - srcA) * dstB) / 255;
1747 break;
1748 case SDL_COPY_ADD:
1749 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1750 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1751 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1752 break;
1753 case SDL_COPY_MOD:
1754 dstR = (srcR * dstR) / 255;
1755 dstG = (srcG * dstG) / 255;
1756 dstB = (srcB * dstB) / 255;
1757 break;
1758 }
1759 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1760 *dst = dstpixel;
1761 posx += incx;
1762 ++dst;
1763 }
1764 posy += incy;
1765 info->dst += info->dst_pitch;
1766 }
1767 }
1768
1769 static void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info)
1770 {
1771 const int flags = info->flags;
1772 Uint32 pixel;
1773 Uint32 R, G, B, A;
1774 int srcy, srcx;
1775 int posy, posx;
1776 int incy, incx;
1777
1778 srcy = 0;
1779 posy = 0;
1780 incy = (info->src_h << 16) / info->dst_h;
1781 incx = (info->src_w << 16) / info->dst_w;
1782
1783 while (info->dst_h--) {
1784 Uint32 *src;
1785 Uint32 *dst = (Uint32 *)info->dst;
1786 int n = info->dst_w;
1787 srcx = -1;
1788 posx = 0x10000L;
1789 while (posy >= 0x10000L) {
1790 ++srcy;
1791 posy -= 0x10000L;
1792 }
1793 while (n--) {
1794 if (posx >= 0x10000L) {
1795 while (posx >= 0x10000L) {
1796 ++srcx;
1797 posx -= 0x10000L;
1798 }
1799 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1800 }
1801 pixel = *src;
1802 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
1803 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1804 *dst = pixel;
1805 posx += incx;
1806 ++dst;
1807 }
1808 posy += incy;
1809 info->dst += info->dst_pitch;
1810 }
1811 }
1812
1813 static void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info)
1814 {
1815 const int flags = info->flags;
1816 Uint32 srcpixel;
1817 Uint32 srcR, srcG, srcB, srcA;
1818 Uint32 dstpixel;
1819 Uint32 dstR, dstG, dstB, dstA;
1820
1821 while (info->dst_h--) {
1822 Uint32 *src = (Uint32 *)info->src;
1823 Uint32 *dst = (Uint32 *)info->dst;
1824 int n = info->dst_w;
1825 while (n--) {
1826 srcpixel = *src;
1827 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
1828 dstpixel = *dst;
1829 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1830 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1831 /* This goes away if we ever use premultiplied alpha */
1832 if (srcA < 255) {
1833 srcR = (srcR * srcA) / 255;
1834 srcG = (srcG * srcA) / 255;
1835 srcB = (srcB * srcA) / 255;
1836 }
1837 }
1838 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1839 case SDL_COPY_MASK:
1840 if (srcA) {
1841 dstR = srcR;
1842 dstG = srcG;
1843 dstB = srcB;
1844 }
1845 break;
1846 case SDL_COPY_BLEND:
1847 dstR = srcR + ((255 - srcA) * dstR) / 255;
1848 dstG = srcG + ((255 - srcA) * dstG) / 255;
1849 dstB = srcB + ((255 - srcA) * dstB) / 255;
1850 break;
1851 case SDL_COPY_ADD:
1852 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1853 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1854 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1855 break;
1856 case SDL_COPY_MOD:
1857 dstR = (srcR * dstR) / 255;
1858 dstG = (srcG * dstG) / 255;
1859 dstB = (srcB * dstB) / 255;
1860 break;
1861 }
1862 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1863 *dst = dstpixel;
1864 ++src;
1865 ++dst;
1866 }
1867 info->src += info->src_pitch;
1868 info->dst += info->dst_pitch;
1869 }
1870 }
1871
1872 static void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
1873 {
1874 const int flags = info->flags;
1875 Uint32 srcpixel;
1876 Uint32 srcR, srcG, srcB, srcA;
1877 Uint32 dstpixel;
1878 Uint32 dstR, dstG, dstB, dstA;
1879 int srcy, srcx;
1880 int posy, posx;
1881 int incy, incx;
1882
1883 srcy = 0;
1884 posy = 0;
1885 incy = (info->src_h << 16) / info->dst_h;
1886 incx = (info->src_w << 16) / info->dst_w;
1887
1888 while (info->dst_h--) {
1889 Uint32 *src;
1890 Uint32 *dst = (Uint32 *)info->dst;
1891 int n = info->dst_w;
1892 srcx = -1;
1893 posx = 0x10000L;
1894 while (posy >= 0x10000L) {
1895 ++srcy;
1896 posy -= 0x10000L;
1897 }
1898 while (n--) {
1899 if (posx >= 0x10000L) {
1900 while (posx >= 0x10000L) {
1901 ++srcx;
1902 posx -= 0x10000L;
1903 }
1904 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1905 }
1906 srcpixel = *src;
1907 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
1908 dstpixel = *dst;
1909 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1910 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1911 /* This goes away if we ever use premultiplied alpha */
1912 if (srcA < 255) {
1913 srcR = (srcR * srcA) / 255;
1914 srcG = (srcG * srcA) / 255;
1915 srcB = (srcB * srcA) / 255;
1916 }
1917 }
1918 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1919 case SDL_COPY_MASK:
1920 if (srcA) {
1921 dstR = srcR;
1922 dstG = srcG;
1923 dstB = srcB;
1924 }
1925 break;
1926 case SDL_COPY_BLEND:
1927 dstR = srcR + ((255 - srcA) * dstR) / 255;
1928 dstG = srcG + ((255 - srcA) * dstG) / 255;
1929 dstB = srcB + ((255 - srcA) * dstB) / 255;
1930 break;
1931 case SDL_COPY_ADD:
1932 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1933 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1934 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1935 break;
1936 case SDL_COPY_MOD:
1937 dstR = (srcR * dstR) / 255;
1938 dstG = (srcG * dstG) / 255;
1939 dstB = (srcB * dstB) / 255;
1940 break;
1941 }
1942 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1943 *dst = dstpixel;
1944 posx += incx;
1945 ++dst;
1946 }
1947 posy += incy;
1948 info->dst += info->dst_pitch;
1949 }
1950 }
1951
1952 static void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info)
1953 {
1954 const int flags = info->flags;
1955 const Uint32 modulateR = info->r;
1956 const Uint32 modulateG = info->g;
1957 const Uint32 modulateB = info->b;
1958 const Uint32 modulateA = info->a;
1959 Uint32 pixel;
1960 Uint32 R, G, B, A;
1961
1962 while (info->dst_h--) {
1963 Uint32 *src = (Uint32 *)info->src;
1964 Uint32 *dst = (Uint32 *)info->dst;
1965 int n = info->dst_w;
1966 while (n--) {
1967 pixel = *src;
1968 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
1969 if (flags & SDL_COPY_MODULATE_COLOR) {
1970 R = (R * modulateR) / 255;
1971 G = (G * modulateG) / 255;
1972 B = (B * modulateB) / 255;
1973 }
1974 if (flags & SDL_COPY_MODULATE_ALPHA) {
1975 A = (A * modulateA) / 255;
1976 }
1977 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1978 *dst = pixel;
1979 ++src;
1980 ++dst;
1981 }
1982 info->src += info->src_pitch;
1983 info->dst += info->dst_pitch;
1984 }
1985 }
1986
1987 static void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
1988 {
1989 const int flags = info->flags;
1990 const Uint32 modulateR = info->r;
1991 const Uint32 modulateG = info->g;
1992 const Uint32 modulateB = info->b;
1993 const Uint32 modulateA = info->a;
1994 Uint32 pixel;
1995 Uint32 R, G, B, A;
1996 int srcy, srcx;
1997 int posy, posx;
1998 int incy, incx;
1999
2000 srcy = 0;
2001 posy = 0;
2002 incy = (info->src_h << 16) / info->dst_h;
2003 incx = (info->src_w << 16) / info->dst_w;
2004
2005 while (info->dst_h--) {
2006 Uint32 *src;
2007 Uint32 *dst = (Uint32 *)info->dst;
2008 int n = info->dst_w;
2009 srcx = -1;
2010 posx = 0x10000L;
2011 while (posy >= 0x10000L) {
2012 ++srcy;
2013 posy -= 0x10000L;
2014 }
2015 while (n--) {
2016 if (posx >= 0x10000L) {
2017 while (posx >= 0x10000L) {
2018 ++srcx;
2019 posx -= 0x10000L;
2020 }
2021 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2022 }
2023 pixel = *src;
2024 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2025 if (flags & SDL_COPY_MODULATE_COLOR) {
2026 R = (R * modulateR) / 255;
2027 G = (G * modulateG) / 255;
2028 B = (B * modulateB) / 255;
2029 }
2030 if (flags & SDL_COPY_MODULATE_ALPHA) {
2031 A = (A * modulateA) / 255;
2032 }
2033 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2034 *dst = pixel;
2035 posx += incx;
2036 ++dst;
2037 }
2038 posy += incy;
2039 info->dst += info->dst_pitch;
2040 }
2041 }
2042
2043 static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
2044 {
2045 const int flags = info->flags;
2046 const Uint32 modulateR = info->r;
2047 const Uint32 modulateG = info->g;
2048 const Uint32 modulateB = info->b;
2049 const Uint32 modulateA = info->a;
2050 Uint32 srcpixel;
2051 Uint32 srcR, srcG, srcB, srcA;
2052 Uint32 dstpixel;
2053 Uint32 dstR, dstG, dstB, dstA;
2054
2055 while (info->dst_h--) {
2056 Uint32 *src = (Uint32 *)info->src;
2057 Uint32 *dst = (Uint32 *)info->dst;
2058 int n = info->dst_w;
2059 while (n--) {
2060 srcpixel = *src;
2061 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2062 dstpixel = *dst;
2063 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2064 if (flags & SDL_COPY_MODULATE_COLOR) {
2065 srcR = (srcR * modulateR) / 255;
2066 srcG = (srcG * modulateG) / 255;
2067 srcB = (srcB * modulateB) / 255;
2068 }
2069 if (flags & SDL_COPY_MODULATE_ALPHA) {
2070 srcA = (srcA * modulateA) / 255;
2071 }
2072 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2073 /* This goes away if we ever use premultiplied alpha */
2074 if (srcA < 255) {
2075 srcR = (srcR * srcA) / 255;
2076 srcG = (srcG * srcA) / 255;
2077 srcB = (srcB * srcA) / 255;
2078 }
2079 }
2080 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2081 case SDL_COPY_MASK:
2082 if (srcA) {
2083 dstR = srcR;
2084 dstG = srcG;
2085 dstB = srcB;
2086 }
2087 break;
2088 case SDL_COPY_BLEND:
2089 dstR = srcR + ((255 - srcA) * dstR) / 255;
2090 dstG = srcG + ((255 - srcA) * dstG) / 255;
2091 dstB = srcB + ((255 - srcA) * dstB) / 255;
2092 break;
2093 case SDL_COPY_ADD:
2094 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2095 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2096 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2097 break;
2098 case SDL_COPY_MOD:
2099 dstR = (srcR * dstR) / 255;
2100 dstG = (srcG * dstG) / 255;
2101 dstB = (srcB * dstB) / 255;
2102 break;
2103 }
2104 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2105 *dst = dstpixel;
2106 ++src;
2107 ++dst;
2108 }
2109 info->src += info->src_pitch;
2110 info->dst += info->dst_pitch;
2111 }
2112 }
2113
2114 static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
2115 {
2116 const int flags = info->flags;
2117 const Uint32 modulateR = info->r;
2118 const Uint32 modulateG = info->g;
2119 const Uint32 modulateB = info->b;
2120 const Uint32 modulateA = info->a;
2121 Uint32 srcpixel;
2122 Uint32 srcR, srcG, srcB, srcA;
2123 Uint32 dstpixel;
2124 Uint32 dstR, dstG, dstB, dstA;
2125 int srcy, srcx;
2126 int posy, posx;
2127 int incy, incx;
2128
2129 srcy = 0;
2130 posy = 0;
2131 incy = (info->src_h << 16) / info->dst_h;
2132 incx = (info->src_w << 16) / info->dst_w;
2133
2134 while (info->dst_h--) {
2135 Uint32 *src;
2136 Uint32 *dst = (Uint32 *)info->dst;
2137 int n = info->dst_w;
2138 srcx = -1;
2139 posx = 0x10000L;
2140 while (posy >= 0x10000L) {
2141 ++srcy;
2142 posy -= 0x10000L;
2143 }
2144 while (n--) {
2145 if (posx >= 0x10000L) {
2146 while (posx >= 0x10000L) {
2147 ++srcx;
2148 posx -= 0x10000L;
2149 }
2150 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2151 }
2152 srcpixel = *src;
2153 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2154 dstpixel = *dst;
2155 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2156 if (flags & SDL_COPY_MODULATE_COLOR) {
2157 srcR = (srcR * modulateR) / 255;
2158 srcG = (srcG * modulateG) / 255;
2159 srcB = (srcB * modulateB) / 255;
2160 }
2161 if (flags & SDL_COPY_MODULATE_ALPHA) {
2162 srcA = (srcA * modulateA) / 255;
2163 }
2164 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2165 /* This goes away if we ever use premultiplied alpha */
2166 if (srcA < 255) {
2167 srcR = (srcR * srcA) / 255;
2168 srcG = (srcG * srcA) / 255;
2169 srcB = (srcB * srcA) / 255;
2170 }
2171 }
2172 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2173 case SDL_COPY_MASK:
2174 if (srcA) {
2175 dstR = srcR;
2176 dstG = srcG;
2177 dstB = srcB;
2178 }
2179 break;
2180 case SDL_COPY_BLEND:
2181 dstR = srcR + ((255 - srcA) * dstR) / 255;
2182 dstG = srcG + ((255 - srcA) * dstG) / 255;
2183 dstB = srcB + ((255 - srcA) * dstB) / 255;
2184 break;
2185 case SDL_COPY_ADD:
2186 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2187 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2188 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2189 break;
2190 case SDL_COPY_MOD:
2191 dstR = (srcR * dstR) / 255;
2192 dstG = (srcG * dstG) / 255;
2193 dstB = (srcB * dstB) / 255;
2194 break;
2195 }
2196 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2197 *dst = dstpixel;
2198 posx += incx;
2199 ++dst;
2200 }
2201 posy += incy;
2202 info->dst += info->dst_pitch;
2203 }
2204 }
2205
2206 static void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info)
2207 {
2208 const int flags = info->flags;
2209 Uint32 pixel;
2210 Uint32 R, G, B, A;
2211 int srcy, srcx;
2212 int posy, posx;
2213 int incy, incx;
2214
2215 srcy = 0;
2216 posy = 0;
2217 incy = (info->src_h << 16) / info->dst_h;
2218 incx = (info->src_w << 16) / info->dst_w;
2219
2220 while (info->dst_h--) {
2221 Uint32 *src;
2222 Uint32 *dst = (Uint32 *)info->dst;
2223 int n = info->dst_w;
2224 srcx = -1;
2225 posx = 0x10000L;
2226 while (posy >= 0x10000L) {
2227 ++srcy;
2228 posy -= 0x10000L;
2229 }
2230 while (n--) {
2231 if (posx >= 0x10000L) {
2232 while (posx >= 0x10000L) {
2233 ++srcx;
2234 posx -= 0x10000L;
2235 }
2236 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2237 }
2238 pixel = *src;
2239 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2240 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
2241 *dst = pixel;
2242 posx += incx;
2243 ++dst;
2244 }
2245 posy += incy;
2246 info->dst += info->dst_pitch;
2247 }
2248 }
2249
2250 static void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info)
2251 {
2252 const int flags = info->flags;
2253 Uint32 srcpixel;
2254 Uint32 srcR, srcG, srcB, srcA;
2255 Uint32 dstpixel;
2256 Uint32 dstR, dstG, dstB, dstA;
2257
2258 while (info->dst_h--) {
2259 Uint32 *src = (Uint32 *)info->src;
2260 Uint32 *dst = (Uint32 *)info->dst;
2261 int n = info->dst_w;
2262 while (n--) {
2263 srcpixel = *src;
2264 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2265 dstpixel = *dst;
2266 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2267 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2268 /* This goes away if we ever use premultiplied alpha */
2269 if (srcA < 255) {
2270 srcR = (srcR * srcA) / 255;
2271 srcG = (srcG * srcA) / 255;
2272 srcB = (srcB * srcA) / 255;
2273 }
2274 }
2275 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2276 case SDL_COPY_MASK:
2277 if (srcA) {
2278 dstR = srcR;
2279 dstG = srcG;
2280 dstB = srcB;
2281 }
2282 break;
2283 case SDL_COPY_BLEND:
2284 dstR = srcR + ((255 - srcA) * dstR) / 255;
2285 dstG = srcG + ((255 - srcA) * dstG) / 255;
2286 dstB = srcB + ((255 - srcA) * dstB) / 255;
2287 break;
2288 case SDL_COPY_ADD:
2289 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2290 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2291 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2292 break;
2293 case SDL_COPY_MOD:
2294 dstR = (srcR * dstR) / 255;
2295 dstG = (srcG * dstG) / 255;
2296 dstB = (srcB * dstB) / 255;
2297 break;
2298 }
2299 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2300 *dst = dstpixel;
2301 ++src;
2302 ++dst;
2303 }
2304 info->src += info->src_pitch;
2305 info->dst += info->dst_pitch;
2306 }
2307 }
2308
2309 static void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
2310 {
2311 const int flags = info->flags;
2312 Uint32 srcpixel;
2313 Uint32 srcR, srcG, srcB, srcA;
2314 Uint32 dstpixel;
2315 Uint32 dstR, dstG, dstB, dstA;
2316 int srcy, srcx;
2317 int posy, posx;
2318 int incy, incx;
2319
2320 srcy = 0;
2321 posy = 0;
2322 incy = (info->src_h << 16) / info->dst_h;
2323 incx = (info->src_w << 16) / info->dst_w;
2324
2325 while (info->dst_h--) {
2326 Uint32 *src;
2327 Uint32 *dst = (Uint32 *)info->dst;
2328 int n = info->dst_w;
2329 srcx = -1;
2330 posx = 0x10000L;
2331 while (posy >= 0x10000L) {
2332 ++srcy;
2333 posy -= 0x10000L;
2334 }
2335 while (n--) {
2336 if (posx >= 0x10000L) {
2337 while (posx >= 0x10000L) {
2338 ++srcx;
2339 posx -= 0x10000L;
2340 }
2341 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2342 }
2343 srcpixel = *src;
2344 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2345 dstpixel = *dst;
2346 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2347 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2348 /* This goes away if we ever use premultiplied alpha */
2349 if (srcA < 255) {
2350 srcR = (srcR * srcA) / 255;
2351 srcG = (srcG * srcA) / 255;
2352 srcB = (srcB * srcA) / 255;
2353 }
2354 }
2355 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2356 case SDL_COPY_MASK:
2357 if (srcA) {
2358 dstR = srcR;
2359 dstG = srcG;
2360 dstB = srcB;
2361 }
2362 break;
2363 case SDL_COPY_BLEND:
2364 dstR = srcR + ((255 - srcA) * dstR) / 255;
2365 dstG = srcG + ((255 - srcA) * dstG) / 255;
2366 dstB = srcB + ((255 - srcA) * dstB) / 255;
2367 break;
2368 case SDL_COPY_ADD:
2369 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2370 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2371 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2372 break;
2373 case SDL_COPY_MOD:
2374 dstR = (srcR * dstR) / 255;
2375 dstG = (srcG * dstG) / 255;
2376 dstB = (srcB * dstB) / 255;
2377 break;
2378 }
2379 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2380 *dst = dstpixel;
2381 posx += incx;
2382 ++dst;
2383 }
2384 posy += incy;
2385 info->dst += info->dst_pitch;
2386 }
2387 }
2388
2389 static void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info)
2390 {
2391 const int flags = info->flags;
2392 const Uint32 modulateR = info->r;
2393 const Uint32 modulateG = info->g;
2394 const Uint32 modulateB = info->b;
2395 const Uint32 modulateA = info->a;
2396 Uint32 pixel;
2397 Uint32 R, G, B, A;
2398
2399 while (info->dst_h--) {
2400 Uint32 *src = (Uint32 *)info->src;
2401 Uint32 *dst = (Uint32 *)info->dst;
2402 int n = info->dst_w;
2403 while (n--) {
2404 pixel = *src;
2405 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2406 if (flags & SDL_COPY_MODULATE_COLOR) {
2407 R = (R * modulateR) / 255;
2408 G = (G * modulateG) / 255;
2409 B = (B * modulateB) / 255;
2410 }
2411 if (flags & SDL_COPY_MODULATE_ALPHA) {
2412 A = (A * modulateA) / 255;
2413 }
2414 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
2415 *dst = pixel;
2416 ++src;
2417 ++dst;
2418 }
2419 info->src += info->src_pitch;
2420 info->dst += info->dst_pitch;
2421 }
2422 }
2423
2424 static void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
2425 {
2426 const int flags = info->flags;
2427 const Uint32 modulateR = info->r;
2428 const Uint32 modulateG = info->g;
2429 const Uint32 modulateB = info->b;
2430 const Uint32 modulateA = info->a;
2431 Uint32 pixel;
2432 Uint32 R, G, B, A;
2433 int srcy, srcx;
2434 int posy, posx;
2435 int incy, incx;
2436
2437 srcy = 0;
2438 posy = 0;
2439 incy = (info->src_h << 16) / info->dst_h;
2440 incx = (info->src_w << 16) / info->dst_w;
2441
2442 while (info->dst_h--) {
2443 Uint32 *src;
2444 Uint32 *dst = (Uint32 *)info->dst;
2445 int n = info->dst_w;
2446 srcx = -1;
2447 posx = 0x10000L;
2448 while (posy >= 0x10000L) {
2449 ++srcy;
2450 posy -= 0x10000L;
2451 }
2452 while (n--) {
2453 if (posx >= 0x10000L) {
2454 while (posx >= 0x10000L) {
2455 ++srcx;
2456 posx -= 0x10000L;
2457 }
2458 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2459 }
2460 pixel = *src;
2461 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2462 if (flags & SDL_COPY_MODULATE_COLOR) {
2463 R = (R * modulateR) / 255;
2464 G = (G * modulateG) / 255;
2465 B = (B * modulateB) / 255;
2466 }
2467 if (flags & SDL_COPY_MODULATE_ALPHA) {
2468 A = (A * modulateA) / 255;
2469 }
2470 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
2471 *dst = pixel;
2472 posx += incx;
2473 ++dst;
2474 }
2475 posy += incy;
2476 info->dst += info->dst_pitch;
2477 }
2478 }
2479
2480 static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
2481 {
2482 const int flags = info->flags;
2483 const Uint32 modulateR = info->r;
2484 const Uint32 modulateG = info->g;
2485 const Uint32 modulateB = info->b;
2486 const Uint32 modulateA = info->a;
2487 Uint32 srcpixel;
2488 Uint32 srcR, srcG, srcB, srcA;
2489 Uint32 dstpixel;
2490 Uint32 dstR, dstG, dstB, dstA;
2491
2492 while (info->dst_h--) {
2493 Uint32 *src = (Uint32 *)info->src;
2494 Uint32 *dst = (Uint32 *)info->dst;
2495 int n = info->dst_w;
2496 while (n--) {
2497 srcpixel = *src;
2498 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2499 dstpixel = *dst;
2500 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2501 if (flags & SDL_COPY_MODULATE_COLOR) {
2502 srcR = (srcR * modulateR) / 255;
2503 srcG = (srcG * modulateG) / 255;
2504 srcB = (srcB * modulateB) / 255;
2505 }
2506 if (flags & SDL_COPY_MODULATE_ALPHA) {
2507 srcA = (srcA * modulateA) / 255;
2508 }
2509 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2510 /* This goes away if we ever use premultiplied alpha */
2511 if (srcA < 255) {
2512 srcR = (srcR * srcA) / 255;
2513 srcG = (srcG * srcA) / 255;
2514 srcB = (srcB * srcA) / 255;
2515 }
2516 }
2517 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2518 case SDL_COPY_MASK:
2519 if (srcA) {
2520 dstR = srcR;
2521 dstG = srcG;
2522 dstB = srcB;
2523 }
2524 break;
2525 case SDL_COPY_BLEND:
2526 dstR = srcR + ((255 - srcA) * dstR) / 255;
2527 dstG = srcG + ((255 - srcA) * dstG) / 255;
2528 dstB = srcB + ((255 - srcA) * dstB) / 255;
2529 break;
2530 case SDL_COPY_ADD:
2531 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2532 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2533 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2534 break;
2535 case SDL_COPY_MOD:
2536 dstR = (srcR * dstR) / 255;
2537 dstG = (srcG * dstG) / 255;
2538 dstB = (srcB * dstB) / 255;
2539 break;
2540 }
2541 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2542 *dst = dstpixel;
2543 ++src;
2544 ++dst;
2545 }
2546 info->src += info->src_pitch;
2547 info->dst += info->dst_pitch;
2548 }
2549 }
2550
2551 static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
2552 {
2553 const int flags = info->flags;
2554 const Uint32 modulateR = info->r;
2555 const Uint32 modulateG = info->g;
2556 const Uint32 modulateB = info->b;
2557 const Uint32 modulateA = info->a;
2558 Uint32 srcpixel;
2559 Uint32 srcR, srcG, srcB, srcA;
2560 Uint32 dstpixel;
2561 Uint32 dstR, dstG, dstB, dstA;
2562 int srcy, srcx;
2563 int posy, posx;
2564 int incy, incx;
2565
2566 srcy = 0;
2567 posy = 0;
2568 incy = (info->src_h << 16) / info->dst_h;
2569 incx = (info->src_w << 16) / info->dst_w;
2570
2571 while (info->dst_h--) {
2572 Uint32 *src;
2573 Uint32 *dst = (Uint32 *)info->dst;
2574 int n = info->dst_w;
2575 srcx = -1;
2576 posx = 0x10000L;
2577 while (posy >= 0x10000L) {
2578 ++srcy;
2579 posy -= 0x10000L;
2580 }
2581 while (n--) {
2582 if (posx >= 0x10000L) {
2583 while (posx >= 0x10000L) {
2584 ++srcx;
2585 posx -= 0x10000L;
2586 }
2587 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2588 }
2589 srcpixel = *src;
2590 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2591 dstpixel = *dst;
2592 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2593 if (flags & SDL_COPY_MODULATE_COLOR) {
2594 srcR = (srcR * modulateR) / 255;
2595 srcG = (srcG * modulateG) / 255;
2596 srcB = (srcB * modulateB) / 255;
2597 }
2598 if (flags & SDL_COPY_MODULATE_ALPHA) {
2599 srcA = (srcA * modulateA) / 255;
2600 }
2601 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2602 /* This goes away if we ever use premultiplied alpha */
2603 if (srcA < 255) {
2604 srcR = (srcR * srcA) / 255;
2605 srcG = (srcG * srcA) / 255;
2606 srcB = (srcB * srcA) / 255;
2607 }
2608 }
2609 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2610 case SDL_COPY_MASK:
2611 if (srcA) {
2612 dstR = srcR;
2613 dstG = srcG;
2614 dstB = srcB;
2615 }
2616 break;
2617 case SDL_COPY_BLEND:
2618 dstR = srcR + ((255 - srcA) * dstR) / 255;
2619 dstG = srcG + ((255 - srcA) * dstG) / 255;
2620 dstB = srcB + ((255 - srcA) * dstB) / 255;
2621 break;
2622 case SDL_COPY_ADD:
2623 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2624 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2625 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2626 break;
2627 case SDL_COPY_MOD:
2628 dstR = (srcR * dstR) / 255;
2629 dstG = (srcG * dstG) / 255;
2630 dstB = (srcB * dstB) / 255;
2631 break;
2632 }
2633 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2634 *dst = dstpixel;
2635 posx += incx;
2636 ++dst;
2637 }
2638 posy += incy;
2639 info->dst += info->dst_pitch;
2640 }
2641 }
2642
2643 static void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info)
2644 {
2645 const int flags = info->flags;
2646 Uint32 pixel;
2647 Uint32 R, G, B, A;
2648 int srcy, srcx;
2649 int posy, posx;
2650 int incy, incx;
2651
2652 srcy = 0;
2653 posy = 0;
2654 incy = (info->src_h << 16) / info->dst_h;
2655 incx = (info->src_w << 16) / info->dst_w;
2656
2657 while (info->dst_h--) {
2658 Uint32 *src;
2659 Uint32 *dst = (Uint32 *)info->dst;
2660 int n = info->dst_w;
2661 srcx = -1;
2662 posx = 0x10000L;
2663 while (posy >= 0x10000L) {
2664 ++srcy;
2665 posy -= 0x10000L;
2666 }
2667 while (n--) {
2668 if (posx >= 0x10000L) {
2669 while (posx >= 0x10000L) {
2670 ++srcx;
2671 posx -= 0x10000L;
2672 }
2673 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2674 }
2675 pixel = *src;
2676 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
2677 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2678 *dst = pixel;
2679 posx += incx;
2680 ++dst;
2681 }
2682 posy += incy;
2683 info->dst += info->dst_pitch;
2684 }
2685 }
2686
2687 static void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info)
2688 {
2689 const int flags = info->flags;
2690 Uint32 srcpixel;
2691 Uint32 srcR, srcG, srcB, srcA;
2692 Uint32 dstpixel;
2693 Uint32 dstR, dstG, dstB, dstA;
2694
2695 while (info->dst_h--) {
2696 Uint32 *src = (Uint32 *)info->src;
2697 Uint32 *dst = (Uint32 *)info->dst;
2698 int n = info->dst_w;
2699 while (n--) {
2700 srcpixel = *src;
2701 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
2702 dstpixel = *dst;
2703 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2704 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2705 /* This goes away if we ever use premultiplied alpha */
2706 if (srcA < 255) {
2707 srcR = (srcR * srcA) / 255;
2708 srcG = (srcG * srcA) / 255;
2709 srcB = (srcB * srcA) / 255;
2710 }
2711 }
2712 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2713 case SDL_COPY_MASK:
2714 if (srcA) {
2715 dstR = srcR;
2716 dstG = srcG;
2717 dstB = srcB;
2718 }
2719 break;
2720 case SDL_COPY_BLEND:
2721 dstR = srcR + ((255 - srcA) * dstR) / 255;
2722 dstG = srcG + ((255 - srcA) * dstG) / 255;
2723 dstB = srcB + ((255 - srcA) * dstB) / 255;
2724 break;
2725 case SDL_COPY_ADD:
2726 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2727 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2728 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2729 break;
2730 case SDL_COPY_MOD:
2731 dstR = (srcR * dstR) / 255;
2732 dstG = (srcG * dstG) / 255;
2733 dstB = (srcB * dstB) / 255;
2734 break;
2735 }
2736 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2737 *dst = dstpixel;
2738 ++src;
2739 ++dst;
2740 }
2741 info->src += info->src_pitch;
2742 info->dst += info->dst_pitch;
2743 }
2744 }
2745
2746 static void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
2747 {
2748 const int flags = info->flags;
2749 Uint32 srcpixel;
2750 Uint32 srcR, srcG, srcB, srcA;
2751 Uint32 dstpixel;
2752 Uint32 dstR, dstG, dstB, dstA;
2753 int srcy, srcx;
2754 int posy, posx;
2755 int incy, incx;
2756
2757 srcy = 0;
2758 posy = 0;
2759 incy = (info->src_h << 16) / info->dst_h;
2760 incx = (info->src_w << 16) / info->dst_w;
2761
2762 while (info->dst_h--) {
2763 Uint32 *src;
2764 Uint32 *dst = (Uint32 *)info->dst;
2765 int n = info->dst_w;
2766 srcx = -1;
2767 posx = 0x10000L;
2768 while (posy >= 0x10000L) {
2769 ++srcy;
2770 posy -= 0x10000L;
2771 }
2772 while (n--) {
2773 if (posx >= 0x10000L) {
2774 while (posx >= 0x10000L) {
2775 ++srcx;
2776 posx -= 0x10000L;
2777 }
2778 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2779 }
2780 srcpixel = *src;
2781 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
2782 dstpixel = *dst;
2783 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2784 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2785 /* This goes away if we ever use premultiplied alpha */
2786 if (srcA < 255) {
2787 srcR = (srcR * srcA) / 255;
2788 srcG = (srcG * srcA) / 255;
2789 srcB = (srcB * srcA) / 255;
2790 }
2791 }
2792 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2793 case SDL_COPY_MASK:
2794 if (srcA) {
2795 dstR = srcR;
2796 dstG = srcG;
2797 dstB = srcB;
2798 }
2799 break;
2800 case SDL_COPY_BLEND:
2801 dstR = srcR + ((255 - srcA) * dstR) / 255;
2802 dstG = srcG + ((255 - srcA) * dstG) / 255;
2803 dstB = srcB + ((255 - srcA) * dstB) / 255;
2804 break;
2805 case SDL_COPY_ADD:
2806 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2807 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2808 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2809 break;
2810 case SDL_COPY_MOD:
2811 dstR = (srcR * dstR) / 255;
2812 dstG = (srcG * dstG) / 255;
2813 dstB = (srcB * dstB) / 255;
2814 break;
2815 }
2816 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2817 *dst = dstpixel;
2818 posx += incx;
2819 ++dst;
2820 }
2821 posy += incy;
2822 info->dst += info->dst_pitch;
2823 }
2824 }
2825
2826 static void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info)
2827 {
2828 const int flags = info->flags;
2829 const Uint32 modulateR = info->r;
2830 const Uint32 modulateG = info->g;
2831 const Uint32 modulateB = info->b;
2832 const Uint32 modulateA = info->a;
2833 Uint32 pixel;
2834 Uint32 R, G, B, A;
2835
2836 while (info->dst_h--) {
2837 Uint32 *src = (Uint32 *)info->src;
2838 Uint32 *dst = (Uint32 *)info->dst;
2839 int n = info->dst_w;
2840 while (n--) {
2841 pixel = *src;
2842 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
2843 if (flags & SDL_COPY_MODULATE_COLOR) {
2844 R = (R * modulateR) / 255;
2845 G = (G * modulateG) / 255;
2846 B = (B * modulateB) / 255;
2847 }
2848 if (flags & SDL_COPY_MODULATE_ALPHA) {
2849 A = (A * modulateA) / 255;
2850 }
2851 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2852 *dst = pixel;
2853 ++src;
2854 ++dst;
2855 }
2856 info->src += info->src_pitch;
2857 info->dst += info->dst_pitch;
2858 }
2859 }
2860
2861 static void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
2862 {
2863 const int flags = info->flags;
2864 const Uint32 modulateR = info->r;
2865 const Uint32 modulateG = info->g;
2866 const Uint32 modulateB = info->b;
2867 const Uint32 modulateA = info->a;
2868 Uint32 pixel;
2869 Uint32 R, G, B, A;
2870 int srcy, srcx;
2871 int posy, posx;
2872 int incy, incx;
2873
2874 srcy = 0;
2875 posy = 0;
2876 incy = (info->src_h << 16) / info->dst_h;
2877 incx = (info->src_w << 16) / info->dst_w;
2878
2879 while (info->dst_h--) {
2880 Uint32 *src;
2881 Uint32 *dst = (Uint32 *)info->dst;
2882 int n = info->dst_w;
2883 srcx = -1;
2884 posx = 0x10000L;
2885 while (posy >= 0x10000L) {
2886 ++srcy;
2887 posy -= 0x10000L;
2888 }
2889 while (n--) {
2890 if (posx >= 0x10000L) {
2891 while (posx >= 0x10000L) {
2892 ++srcx;
2893 posx -= 0x10000L;
2894 }
2895 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2896 }
2897 pixel = *src;
2898 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
2899 if (flags & SDL_COPY_MODULATE_COLOR) {
2900 R = (R * modulateR) / 255;
2901 G = (G * modulateG) / 255;
2902 B = (B * modulateB) / 255;
2903 }
2904 if (flags & SDL_COPY_MODULATE_ALPHA) {
2905 A = (A * modulateA) / 255;
2906 }
2907 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2908 *dst = pixel;
2909 posx += incx;
2910 ++dst;
2911 }
2912 posy += incy;
2913 info->dst += info->dst_pitch;
2914 }
2915 }
2916
2917 static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
2918 {
2919 const int flags = info->flags;
2920 const Uint32 modulateR = info->r;
2921 const Uint32 modulateG = info->g;
2922 const Uint32 modulateB = info->b;
2923 const Uint32 modulateA = info->a;
2924 Uint32 srcpixel;
2925 Uint32 srcR, srcG, srcB, srcA;
2926 Uint32 dstpixel;
2927 Uint32 dstR, dstG, dstB, dstA;
2928
2929 while (info->dst_h--) {
2930 Uint32 *src = (Uint32 *)info->src;
2931 Uint32 *dst = (Uint32 *)info->dst;
2932 int n = info->dst_w;
2933 while (n--) {
2934 srcpixel = *src;
2935 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
2936 dstpixel = *dst;
2937 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2938 if (flags & SDL_COPY_MODULATE_COLOR) {
2939 srcR = (srcR * modulateR) / 255;
2940 srcG = (srcG * modulateG) / 255;
2941 srcB = (srcB * modulateB) / 255;
2942 }
2943 if (flags & SDL_COPY_MODULATE_ALPHA) {
2944 srcA = (srcA * modulateA) / 255;
2945 }
2946 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2947 /* This goes away if we ever use premultiplied alpha */
2948 if (srcA < 255) {
2949 srcR = (srcR * srcA) / 255;
2950 srcG = (srcG * srcA) / 255;
2951 srcB = (srcB * srcA) / 255;
2952 }
2953 }
2954 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2955 case SDL_COPY_MASK:
2956 if (srcA) {
2957 dstR = srcR;
2958 dstG = srcG;
2959 dstB = srcB;
2960 }
2961 break;
2962 case SDL_COPY_BLEND:
2963 dstR = srcR + ((255 - srcA) * dstR) / 255;
2964 dstG = srcG + ((255 - srcA) * dstG) / 255;
2965 dstB = srcB + ((255 - srcA) * dstB) / 255;
2966 break;
2967 case SDL_COPY_ADD:
2968 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2969 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2970 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2971 break;
2972 case SDL_COPY_MOD:
2973 dstR = (srcR * dstR) / 255;
2974 dstG = (srcG * dstG) / 255;
2975 dstB = (srcB * dstB) / 255;
2976 break;
2977 }
2978 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2979 *dst = dstpixel;
2980 ++src;
2981 ++dst;
2982 }
2983 info->src += info->src_pitch;
2984 info->dst += info->dst_pitch;
2985 }
2986 }
2987
2988 static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
2989 {
2990 const int flags = info->flags;
2991 const Uint32 modulateR = info->r;
2992 const Uint32 modulateG = info->g;
2993 const Uint32 modulateB = info->b;
2994 const Uint32 modulateA = info->a;
2995 Uint32 srcpixel;
2996 Uint32 srcR, srcG, srcB, srcA;
2997 Uint32 dstpixel;
2998 Uint32 dstR, dstG, dstB, dstA;
2999 int srcy, srcx;
3000 int posy, posx;
3001 int incy, incx;
3002
3003 srcy = 0;
3004 posy = 0;
3005 incy = (info->src_h << 16) / info->dst_h;
3006 incx = (info->src_w << 16) / info->dst_w;
3007
3008 while (info->dst_h--) {
3009 Uint32 *src;
3010 Uint32 *dst = (Uint32 *)info->dst;
3011 int n = info->dst_w;
3012 srcx = -1;
3013 posx = 0x10000L;
3014 while (posy >= 0x10000L) {
3015 ++srcy;
3016 posy -= 0x10000L;
3017 }
3018 while (n--) {
3019 if (posx >= 0x10000L) {
3020 while (posx >= 0x10000L) {
3021 ++srcx;
3022 posx -= 0x10000L;
3023 }
3024 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3025 }
3026 srcpixel = *src;
3027 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3028 dstpixel = *dst;
3029 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3030 if (flags & SDL_COPY_MODULATE_COLOR) {
3031 srcR = (srcR * modulateR) / 255;
3032 srcG = (srcG * modulateG) / 255;
3033 srcB = (srcB * modulateB) / 255;
3034 }
3035 if (flags & SDL_COPY_MODULATE_ALPHA) {
3036 srcA = (srcA * modulateA) / 255;
3037 }
3038 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3039 /* This goes away if we ever use premultiplied alpha */
3040 if (srcA < 255) {
3041 srcR = (srcR * srcA) / 255;
3042 srcG = (srcG * srcA) / 255;
3043 srcB = (srcB * srcA) / 255;
3044 }
3045 }
3046 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3047 case SDL_COPY_MASK:
3048 if (srcA) {
3049 dstR = srcR;
3050 dstG = srcG;
3051 dstB = srcB;
3052 }
3053 break;
3054 case SDL_COPY_BLEND:
3055 dstR = srcR + ((255 - srcA) * dstR) / 255;
3056 dstG = srcG + ((255 - srcA) * dstG) / 255;
3057 dstB = srcB + ((255 - srcA) * dstB) / 255;
3058 break;
3059 case SDL_COPY_ADD:
3060 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3061 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3062 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3063 break;
3064 case SDL_COPY_MOD:
3065 dstR = (srcR * dstR) / 255;
3066 dstG = (srcG * dstG) / 255;
3067 dstB = (srcB * dstB) / 255;
3068 break;
3069 }
3070 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3071 *dst = dstpixel;
3072 posx += incx;
3073 ++dst;
3074 }
3075 posy += incy;
3076 info->dst += info->dst_pitch;
3077 }
3078 }
3079
3080 static void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info)
3081 {
3082 const int flags = info->flags;
3083 Uint32 pixel;
3084 Uint32 R, G, B, A;
3085 int srcy, srcx;
3086 int posy, posx;
3087 int incy, incx;
3088
3089 srcy = 0;
3090 posy = 0;
3091 incy = (info->src_h << 16) / info->dst_h;
3092 incx = (info->src_w << 16) / info->dst_w;
3093
3094 while (info->dst_h--) {
3095 Uint32 *src;
3096 Uint32 *dst = (Uint32 *)info->dst;
3097 int n = info->dst_w;
3098 srcx = -1;
3099 posx = 0x10000L;
3100 while (posy >= 0x10000L) {
3101 ++srcy;
3102 posy -= 0x10000L;
3103 }
3104 while (n--) {
3105 if (posx >= 0x10000L) {
3106 while (posx >= 0x10000L) {
3107 ++srcx;
3108 posx -= 0x10000L;
3109 }
3110 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3111 }
3112 pixel = *src;
3113 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
3114 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3115 *dst = pixel;
3116 posx += incx;
3117 ++dst;
3118 }
3119 posy += incy;
3120 info->dst += info->dst_pitch;
3121 }
3122 }
3123
3124 static void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info)
3125 {
3126 const int flags = info->flags;
3127 Uint32 srcpixel;
3128 Uint32 srcR, srcG, srcB, srcA;
3129 Uint32 dstpixel;
3130 Uint32 dstR, dstG, dstB, dstA;
3131
3132 while (info->dst_h--) {
3133 Uint32 *src = (Uint32 *)info->src;
3134 Uint32 *dst = (Uint32 *)info->dst;
3135 int n = info->dst_w;
3136 while (n--) {
3137 srcpixel = *src;
3138 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3139 dstpixel = *dst;
3140 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3141 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3142 /* This goes away if we ever use premultiplied alpha */
3143 if (srcA < 255) {
3144 srcR = (srcR * srcA) / 255;
3145 srcG = (srcG * srcA) / 255;
3146 srcB = (srcB * srcA) / 255;
3147 }
3148 }
3149 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3150 case SDL_COPY_MASK:
3151 if (srcA) {
3152 dstR = srcR;
3153 dstG = srcG;
3154 dstB = srcB;
3155 }
3156 break;
3157 case SDL_COPY_BLEND:
3158 dstR = srcR + ((255 - srcA) * dstR) / 255;
3159 dstG = srcG + ((255 - srcA) * dstG) / 255;
3160 dstB = srcB + ((255 - srcA) * dstB) / 255;
3161 break;
3162 case SDL_COPY_ADD:
3163 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3164 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3165 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3166 break;
3167 case SDL_COPY_MOD:
3168 dstR = (srcR * dstR) / 255;
3169 dstG = (srcG * dstG) / 255;
3170 dstB = (srcB * dstB) / 255;
3171 break;
3172 }
3173 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3174 *dst = dstpixel;
3175 ++src;
3176 ++dst;
3177 }
3178 info->src += info->src_pitch;
3179 info->dst += info->dst_pitch;
3180 }
3181 }
3182
3183 static void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
3184 {
3185 const int flags = info->flags;
3186 Uint32 srcpixel;
3187 Uint32 srcR, srcG, srcB, srcA;
3188 Uint32 dstpixel;
3189 Uint32 dstR, dstG, dstB, dstA;
3190 int srcy, srcx;
3191 int posy, posx;
3192 int incy, incx;
3193
3194 srcy = 0;
3195 posy = 0;
3196 incy = (info->src_h << 16) / info->dst_h;
3197 incx = (info->src_w << 16) / info->dst_w;
3198
3199 while (info->dst_h--) {
3200 Uint32 *src;
3201 Uint32 *dst = (Uint32 *)info->dst;
3202 int n = info->dst_w;
3203 srcx = -1;
3204 posx = 0x10000L;
3205 while (posy >= 0x10000L) {
3206 ++srcy;
3207 posy -= 0x10000L;
3208 }
3209 while (n--) {
3210 if (posx >= 0x10000L) {
3211 while (posx >= 0x10000L) {
3212 ++srcx;
3213 posx -= 0x10000L;
3214 }
3215 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3216 }
3217 srcpixel = *src;
3218 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3219 dstpixel = *dst;
3220 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3221 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3222 /* This goes away if we ever use premultiplied alpha */
3223 if (srcA < 255) {
3224 srcR = (srcR * srcA) / 255;
3225 srcG = (srcG * srcA) / 255;
3226 srcB = (srcB * srcA) / 255;
3227 }
3228 }
3229 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3230 case SDL_COPY_MASK:
3231 if (srcA) {
3232 dstR = srcR;
3233 dstG = srcG;
3234 dstB = srcB;
3235 }
3236 break;
3237 case SDL_COPY_BLEND:
3238 dstR = srcR + ((255 - srcA) * dstR) / 255;
3239 dstG = srcG + ((255 - srcA) * dstG) / 255;
3240 dstB = srcB + ((255 - srcA) * dstB) / 255;
3241 break;
3242 case SDL_COPY_ADD:
3243 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3244 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3245 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3246 break;
3247 case SDL_COPY_MOD:
3248 dstR = (srcR * dstR) / 255;
3249 dstG = (srcG * dstG) / 255;
3250 dstB = (srcB * dstB) / 255;
3251 break;
3252 }
3253 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3254 *dst = dstpixel;
3255 posx += incx;
3256 ++dst;
3257 }
3258 posy += incy;
3259 info->dst += info->dst_pitch;
3260 }
3261 }
3262
3263 static void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info)
3264 {
3265 const int flags = info->flags;
3266 const Uint32 modulateR = info->r;
3267 const Uint32 modulateG = info->g;
3268 const Uint32 modulateB = info->b;
3269 const Uint32 modulateA = info->a;
3270 Uint32 pixel;
3271 Uint32 R, G, B, A;
3272
3273 while (info->dst_h--) {
3274 Uint32 *src = (Uint32 *)info->src;
3275 Uint32 *dst = (Uint32 *)info->dst;
3276 int n = info->dst_w;
3277 while (n--) {
3278 pixel = *src;
3279 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
3280 if (flags & SDL_COPY_MODULATE_COLOR) {
3281 R = (R * modulateR) / 255;
3282 G = (G * modulateG) / 255;
3283 B = (B * modulateB) / 255;
3284 }
3285 if (flags & SDL_COPY_MODULATE_ALPHA) {
3286 A = (A * modulateA) / 255;
3287 }
3288 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3289 *dst = pixel;
3290 ++src;
3291 ++dst;
3292 }
3293 info->src += info->src_pitch;
3294 info->dst += info->dst_pitch;
3295 }
3296 }
3297
3298 static void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
3299 {
3300 const int flags = info->flags;
3301 const Uint32 modulateR = info->r;
3302 const Uint32 modulateG = info->g;
3303 const Uint32 modulateB = info->b;
3304 const Uint32 modulateA = info->a;
3305 Uint32 pixel;
3306 Uint32 R, G, B, A;
3307 int srcy, srcx;
3308 int posy, posx;
3309 int incy, incx;
3310
3311 srcy = 0;
3312 posy = 0;
3313 incy = (info->src_h << 16) / info->dst_h;
3314 incx = (info->src_w << 16) / info->dst_w;
3315
3316 while (info->dst_h--) {
3317 Uint32 *src;
3318 Uint32 *dst = (Uint32 *)info->dst;
3319 int n = info->dst_w;
3320 srcx = -1;
3321 posx = 0x10000L;
3322 while (posy >= 0x10000L) {
3323 ++srcy;
3324 posy -= 0x10000L;
3325 }
3326 while (n--) {
3327 if (posx >= 0x10000L) {
3328 while (posx >= 0x10000L) {
3329 ++srcx;
3330 posx -= 0x10000L;
3331 }
3332 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3333 }
3334 pixel = *src;
3335 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
3336 if (flags & SDL_COPY_MODULATE_COLOR) {
3337 R = (R * modulateR) / 255;
3338 G = (G * modulateG) / 255;
3339 B = (B * modulateB) / 255;
3340 }
3341 if (flags & SDL_COPY_MODULATE_ALPHA) {
3342 A = (A * modulateA) / 255;
3343 }
3344 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3345 *dst = pixel;
3346 posx += incx;
3347 ++dst;
3348 }
3349 posy += incy;
3350 info->dst += info->dst_pitch;
3351 }
3352 }
3353
3354 static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
3355 {
3356 const int flags = info->flags;
3357 const Uint32 modulateR = info->r;
3358 const Uint32 modulateG = info->g;
3359 const Uint32 modulateB = info->b;
3360 const Uint32 modulateA = info->a;
3361 Uint32 srcpixel;
3362 Uint32 srcR, srcG, srcB, srcA;
3363 Uint32 dstpixel;
3364 Uint32 dstR, dstG, dstB, dstA;
3365
3366 while (info->dst_h--) {
3367 Uint32 *src = (Uint32 *)info->src;
3368 Uint32 *dst = (Uint32 *)info->dst;
3369 int n = info->dst_w;
3370 while (n--) {
3371 srcpixel = *src;
3372 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3373 dstpixel = *dst;
3374 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3375 if (flags & SDL_COPY_MODULATE_COLOR) {
3376 srcR = (srcR * modulateR) / 255;
3377 srcG = (srcG * modulateG) / 255;
3378 srcB = (srcB * modulateB) / 255;
3379 }
3380 if (flags & SDL_COPY_MODULATE_ALPHA) {
3381 srcA = (srcA * modulateA) / 255;
3382 }
3383 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3384 /* This goes away if we ever use premultiplied alpha */
3385 if (srcA < 255) {
3386 srcR = (srcR * srcA) / 255;
3387 srcG = (srcG * srcA) / 255;
3388 srcB = (srcB * srcA) / 255;
3389 }
3390 }
3391 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3392 case SDL_COPY_MASK:
3393 if (srcA) {
3394 dstR = srcR;
3395 dstG = srcG;
3396 dstB = srcB;
3397 }
3398 break;
3399 case SDL_COPY_BLEND:
3400 dstR = srcR + ((255 - srcA) * dstR) / 255;
3401 dstG = srcG + ((255 - srcA) * dstG) / 255;
3402 dstB = srcB + ((255 - srcA) * dstB) / 255;
3403 break;
3404 case SDL_COPY_ADD:
3405 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3406 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3407 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3408 break;
3409 case SDL_COPY_MOD:
3410 dstR = (srcR * dstR) / 255;
3411 dstG = (srcG * dstG) / 255;
3412 dstB = (srcB * dstB) / 255;
3413 break;
3414 }
3415 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3416 *dst = dstpixel;
3417 ++src;
3418 ++dst;
3419 }
3420 info->src += info->src_pitch;
3421 info->dst += info->dst_pitch;
3422 }
3423 }
3424
3425 static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
3426 {
3427 const int flags = info->flags;
3428 const Uint32 modulateR = info->r;
3429 const Uint32 modulateG = info->g;
3430 const Uint32 modulateB = info->b;
3431 const Uint32 modulateA = info->a;
3432 Uint32 srcpixel;
3433 Uint32 srcR, srcG, srcB, srcA;
3434 Uint32 dstpixel;
3435 Uint32 dstR, dstG, dstB, dstA;
3436 int srcy, srcx;
3437 int posy, posx;
3438 int incy, incx;
3439
3440 srcy = 0;
3441 posy = 0;
3442 incy = (info->src_h << 16) / info->dst_h;
3443 incx = (info->src_w << 16) / info->dst_w;
3444
3445 while (info->dst_h--) {
3446 Uint32 *src;
3447 Uint32 *dst = (Uint32 *)info->dst;
3448 int n = info->dst_w;
3449 srcx = -1;
3450 posx = 0x10000L;
3451 while (posy >= 0x10000L) {
3452 ++srcy;
3453 posy -= 0x10000L;
3454 }
3455 while (n--) {
3456 if (posx >= 0x10000L) {
3457 while (posx >= 0x10000L) {
3458 ++srcx;
3459 posx -= 0x10000L;
3460 }
3461 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3462 }
3463 srcpixel = *src;
3464 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3465 dstpixel = *dst;
3466 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3467 if (flags & SDL_COPY_MODULATE_COLOR) {
3468 srcR = (srcR * modulateR) / 255;
3469 srcG = (srcG * modulateG) / 255;
3470 srcB = (srcB * modulateB) / 255;
3471 }
3472 if (flags & SDL_COPY_MODULATE_ALPHA) {
3473 srcA = (srcA * modulateA) / 255;
3474 }
3475 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3476 /* This goes away if we ever use premultiplied alpha */
3477 if (srcA < 255) {
3478 srcR = (srcR * srcA) / 255;
3479 srcG = (srcG * srcA) / 255;
3480 srcB = (srcB * srcA) / 255;
3481 }
3482 }
3483 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3484 case SDL_COPY_MASK:
3485 if (srcA) {
3486 dstR = srcR;
3487 dstG = srcG;
3488 dstB = srcB;
3489 }
3490 break;
3491 case SDL_COPY_BLEND:
3492 dstR = srcR + ((255 - srcA) * dstR) / 255;
3493 dstG = srcG + ((255 - srcA) * dstG) / 255;
3494 dstB = srcB + ((255 - srcA) * dstB) / 255;
3495 break;
3496 case SDL_COPY_ADD:
3497 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3498 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3499 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3500 break;
3501 case SDL_COPY_MOD:
3502 dstR = (srcR * dstR) / 255;
3503 dstG = (srcG * dstG) / 255;
3504 dstB = (srcB * dstB) / 255;
3505 break;
3506 }
3507 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3508 *dst = dstpixel;
3509 posx += incx;
3510 ++dst;
3511 }
3512 posy += incy;
3513 info->dst += info->dst_pitch;
3514 }
3515 }
3516
3517 static void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info)
3518 {
3519 const int flags = info->flags;
3520 Uint32 pixel;
3521 Uint32 R, G, B, A;
3522 int srcy, srcx;
3523 int posy, posx;
3524 int incy, incx;
3525
3526 srcy = 0;
3527 posy = 0;
3528 incy = (info->src_h << 16) / info->dst_h;
3529 incx = (info->src_w << 16) / info->dst_w;
3530
3531 while (info->dst_h--) {
3532 Uint32 *src;
3533 Uint32 *dst = (Uint32 *)info->dst;
3534 int n = info->dst_w;
3535 srcx = -1;
3536 posx = 0x10000L;
3537 while (posy >= 0x10000L) {
3538 ++srcy;
3539 posy -= 0x10000L;
3540 }
3541 while (n--) {
3542 if (posx >= 0x10000L) {
3543 while (posx >= 0x10000L) {
3544 ++srcx;
3545 posx -= 0x10000L;
3546 }
3547 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3548 }
3549 pixel = *src;
3550 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3551 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
3552 *dst = pixel;
3553 posx += incx;
3554 ++dst;
3555 }
3556 posy += incy;
3557 info->dst += info->dst_pitch;
3558 }
3559 }
3560
3561 static void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info)
3562 {
3563 const int flags = info->flags;
3564 Uint32 srcpixel;
3565 Uint32 srcR, srcG, srcB, srcA;
3566 Uint32 dstpixel;
3567 Uint32 dstR, dstG, dstB, dstA;
3568
3569 while (info->dst_h--) {
3570 Uint32 *src = (Uint32 *)info->src;
3571 Uint32 *dst = (Uint32 *)info->dst;
3572 int n = info->dst_w;
3573 while (n--) {
3574 srcpixel = *src;
3575 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3576 dstpixel = *dst;
3577 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3578 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3579 /* This goes away if we ever use premultiplied alpha */
3580 if (srcA < 255) {
3581 srcR = (srcR * srcA) / 255;
3582 srcG = (srcG * srcA) / 255;
3583 srcB = (srcB * srcA) / 255;
3584 }
3585 }
3586 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3587 case SDL_COPY_MASK:
3588 if (srcA) {
3589 dstR = srcR;
3590 dstG = srcG;
3591 dstB = srcB;
3592 }
3593 break;
3594 case SDL_COPY_BLEND:
3595 dstR = srcR + ((255 - srcA) * dstR) / 255;
3596 dstG = srcG + ((255 - srcA) * dstG) / 255;
3597 dstB = srcB + ((255 - srcA) * dstB) / 255;
3598 break;
3599 case SDL_COPY_ADD:
3600 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3601 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3602 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3603 break;
3604 case SDL_COPY_MOD:
3605 dstR = (srcR * dstR) / 255;
3606 dstG = (srcG * dstG) / 255;
3607 dstB = (srcB * dstB) / 255;
3608 break;
3609 }
3610 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3611 *dst = dstpixel;
3612 ++src;
3613 ++dst;
3614 }
3615 info->src += info->src_pitch;
3616 info->dst += info->dst_pitch;
3617 }
3618 }
3619
3620 static void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
3621 {
3622 const int flags = info->flags;
3623 Uint32 srcpixel;
3624 Uint32 srcR, srcG, srcB, srcA;
3625 Uint32 dstpixel;
3626 Uint32 dstR, dstG, dstB, dstA;
3627 int srcy, srcx;
3628 int posy, posx;
3629 int incy, incx;
3630
3631 srcy = 0;
3632 posy = 0;
3633 incy = (info->src_h << 16) / info->dst_h;
3634 incx = (info->src_w << 16) / info->dst_w;
3635
3636 while (info->dst_h--) {
3637 Uint32 *src;
3638 Uint32 *dst = (Uint32 *)info->dst;
3639 int n = info->dst_w;
3640 srcx = -1;
3641 posx = 0x10000L;
3642 while (posy >= 0x10000L) {
3643 ++srcy;
3644 posy -= 0x10000L;
3645 }
3646 while (n--) {
3647 if (posx >= 0x10000L) {
3648 while (posx >= 0x10000L) {
3649 ++srcx;
3650 posx -= 0x10000L;
3651 }
3652 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3653 }
3654 srcpixel = *src;
3655 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3656 dstpixel = *dst;
3657 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3658 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3659 /* This goes away if we ever use premultiplied alpha */
3660 if (srcA < 255) {
3661 srcR = (srcR * srcA) / 255;
3662 srcG = (srcG * srcA) / 255;
3663 srcB = (srcB * srcA) / 255;
3664 }
3665 }
3666 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3667 case SDL_COPY_MASK:
3668 if (srcA) {
3669 dstR = srcR;
3670 dstG = srcG;
3671 dstB = srcB;
3672 }
3673 break;
3674 case SDL_COPY_BLEND:
3675 dstR = srcR + ((255 - srcA) * dstR) / 255;
3676 dstG = srcG + ((255 - srcA) * dstG) / 255;
3677 dstB = srcB + ((255 - srcA) * dstB) / 255;
3678 break;
3679 case SDL_COPY_ADD:
3680 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3681 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3682 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3683 break;
3684 case SDL_COPY_MOD:
3685 dstR = (srcR * dstR) / 255;
3686 dstG = (srcG * dstG) / 255;
3687 dstB = (srcB * dstB) / 255;
3688 break;
3689 }
3690 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3691 *dst = dstpixel;
3692 posx += incx;
3693 ++dst;
3694 }
3695 posy += incy;
3696 info->dst += info->dst_pitch;
3697 }
3698 }
3699
3700 static void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info)
3701 {
3702 const int flags = info->flags;
3703 const Uint32 modulateR = info->r;
3704 const Uint32 modulateG = info->g;
3705 const Uint32 modulateB = info->b;
3706 const Uint32 modulateA = info->a;
3707 Uint32 pixel;
3708 Uint32 R, G, B, A;
3709
3710 while (info->dst_h--) {
3711 Uint32 *src = (Uint32 *)info->src;
3712 Uint32 *dst = (Uint32 *)info->dst;
3713 int n = info->dst_w;
3714 while (n--) {
3715 pixel = *src;
3716 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3717 if (flags & SDL_COPY_MODULATE_COLOR) {
3718 R = (R * modulateR) / 255;
3719 G = (G * modulateG) / 255;
3720 B = (B * modulateB) / 255;
3721 }
3722 if (flags & SDL_COPY_MODULATE_ALPHA) {
3723 A = (A * modulateA) / 255;
3724 }
3725 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
3726 *dst = pixel;
3727 ++src;
3728 ++dst;
3729 }
3730 info->src += info->src_pitch;
3731 info->dst += info->dst_pitch;
3732 }
3733 }
3734
3735 static void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
3736 {
3737 const int flags = info->flags;
3738 const Uint32 modulateR = info->r;
3739 const Uint32 modulateG = info->g;
3740 const Uint32 modulateB = info->b;
3741 const Uint32 modulateA = info->a;
3742 Uint32 pixel;
3743 Uint32 R, G, B, A;
3744 int srcy, srcx;
3745 int posy, posx;
3746 int incy, incx;
3747
3748 srcy = 0;
3749 posy = 0;
3750 incy = (info->src_h << 16) / info->dst_h;
3751 incx = (info->src_w << 16) / info->dst_w;
3752
3753 while (info->dst_h--) {
3754 Uint32 *src;
3755 Uint32 *dst = (Uint32 *)info->dst;
3756 int n = info->dst_w;
3757 srcx = -1;
3758 posx = 0x10000L;
3759 while (posy >= 0x10000L) {
3760 ++srcy;
3761 posy -= 0x10000L;
3762 }
3763 while (n--) {
3764 if (posx >= 0x10000L) {
3765 while (posx >= 0x10000L) {
3766 ++srcx;
3767 posx -= 0x10000L;
3768 }
3769 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3770 }
3771 pixel = *src;
3772 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3773 if (flags & SDL_COPY_MODULATE_COLOR) {
3774 R = (R * modulateR) / 255;
3775 G = (G * modulateG) / 255;
3776 B = (B * modulateB) / 255;
3777 }
3778 if (flags & SDL_COPY_MODULATE_ALPHA) {
3779 A = (A * modulateA) / 255;
3780 }
3781 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
3782 *dst = pixel;
3783 posx += incx;
3784 ++dst;
3785 }
3786 posy += incy;
3787 info->dst += info->dst_pitch;
3788 }
3789 }
3790
3791 static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
3792 {
3793 const int flags = info->flags;
3794 const Uint32 modulateR = info->r;
3795 const Uint32 modulateG = info->g;
3796 const Uint32 modulateB = info->b;
3797 const Uint32 modulateA = info->a;
3798 Uint32 srcpixel;
3799 Uint32 srcR, srcG, srcB, srcA;
3800 Uint32 dstpixel;
3801 Uint32 dstR, dstG, dstB, dstA;
3802
3803 while (info->dst_h--) {
3804 Uint32 *src = (Uint32 *)info->src;
3805 Uint32 *dst = (Uint32 *)info->dst;
3806 int n = info->dst_w;
3807 while (n--) {
3808 srcpixel = *src;
3809 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3810 dstpixel = *dst;
3811 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3812 if (flags & SDL_COPY_MODULATE_COLOR) {
3813 srcR = (srcR * modulateR) / 255;
3814 srcG = (srcG * modulateG) / 255;
3815 srcB = (srcB * modulateB) / 255;
3816 }
3817 if (flags & SDL_COPY_MODULATE_ALPHA) {
3818 srcA = (srcA * modulateA) / 255;
3819 }
3820 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3821 /* This goes away if we ever use premultiplied alpha */
3822 if (srcA < 255) {
3823 srcR = (srcR * srcA) / 255;
3824 srcG = (srcG * srcA) / 255;
3825 srcB = (srcB * srcA) / 255;
3826 }
3827 }
3828 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3829 case SDL_COPY_MASK:
3830 if (srcA) {
3831 dstR = srcR;
3832 dstG = srcG;
3833 dstB = srcB;
3834 }
3835 break;
3836 case SDL_COPY_BLEND:
3837 dstR = srcR + ((255 - srcA) * dstR) / 255;
3838 dstG = srcG + ((255 - srcA) * dstG) / 255;
3839 dstB = srcB + ((255 - srcA) * dstB) / 255;
3840 break;
3841 case SDL_COPY_ADD:
3842 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3843 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3844 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3845 break;
3846 case SDL_COPY_MOD:
3847 dstR = (srcR * dstR) / 255;
3848 dstG = (srcG * dstG) / 255;
3849 dstB = (srcB * dstB) / 255;
3850 break;
3851 }
3852 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3853 *dst = dstpixel;
3854 ++src;
3855 ++dst;
3856 }
3857 info->src += info->src_pitch;
3858 info->dst += info->dst_pitch;
3859 }
3860 }
3861
3862 static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
3863 {
3864 const int flags = info->flags;
3865 const Uint32 modulateR = info->r;
3866 const Uint32 modulateG = info->g;
3867 const Uint32 modulateB = info->b;
3868 const Uint32 modulateA = info->a;
3869 Uint32 srcpixel;
3870 Uint32 srcR, srcG, srcB, srcA;
3871 Uint32 dstpixel;
3872 Uint32 dstR, dstG, dstB, dstA;
3873 int srcy, srcx;
3874 int posy, posx;
3875 int incy, incx;
3876
3877 srcy = 0;
3878 posy = 0;
3879 incy = (info->src_h << 16) / info->dst_h;
3880 incx = (info->src_w << 16) / info->dst_w;
3881
3882 while (info->dst_h--) {
3883 Uint32 *src;
3884 Uint32 *dst = (Uint32 *)info->dst;
3885 int n = info->dst_w;
3886 srcx = -1;
3887 posx = 0x10000L;
3888 while (posy >= 0x10000L) {
3889 ++srcy;
3890 posy -= 0x10000L;
3891 }
3892 while (n--) {
3893 if (posx >= 0x10000L) {
3894 while (posx >= 0x10000L) {
3895 ++srcx;
3896 posx -= 0x10000L;
3897 }
3898 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3899 }
3900 srcpixel = *src;
3901 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3902 dstpixel = *dst;
3903 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3904 if (flags & SDL_COPY_MODULATE_COLOR) {
3905 srcR = (srcR * modulateR) / 255;
3906 srcG = (srcG * modulateG) / 255;
3907 srcB = (srcB * modulateB) / 255;
3908 }
3909 if (flags & SDL_COPY_MODULATE_ALPHA) {
3910 srcA = (srcA * modulateA) / 255;
3911 }
3912 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3913 /* This goes away if we ever use premultiplied alpha */
3914 if (srcA < 255) {
3915 srcR = (srcR * srcA) / 255;
3916 srcG = (srcG * srcA) / 255;
3917 srcB = (srcB * srcA) / 255;
3918 }
3919 }
3920 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3921 case SDL_COPY_MASK:
3922 if (srcA) {
3923 dstR = srcR;
3924 dstG = srcG;
3925 dstB = srcB;
3926 }
3927 break;
3928 case SDL_COPY_BLEND:
3929 dstR = srcR + ((255 - srcA) * dstR) / 255;
3930 dstG = srcG + ((255 - srcA) * dstG) / 255;
3931 dstB = srcB + ((255 - srcA) * dstB) / 255;
3932 break;
3933 case SDL_COPY_ADD:
3934 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3935 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3936 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3937 break;
3938 case SDL_COPY_MOD:
3939 dstR = (srcR * dstR) / 255;
3940 dstG = (srcG * dstG) / 255;
3941 dstB = (srcB * dstB) / 255;
3942 break;
3943 }
3944 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3945 *dst = dstpixel;
3946 posx += incx;
3947 ++dst;
3948 }
3949 posy += incy;
3950 info->dst += info->dst_pitch;
3951 }
3952 }
3953
3954 static void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info)
3955 {
3956 const int flags = info->flags;
3957 Uint32 pixel;
3958 Uint32 R, G, B, A;
3959 int srcy, srcx;
3960 int posy, posx;
3961 int incy, incx;
3962
3963 srcy = 0;
3964 posy = 0;
3965 incy = (info->src_h << 16) / info->dst_h;
3966 incx = (info->src_w << 16) / info->dst_w;
3967
3968 while (info->dst_h--) {
3969 Uint32 *src;
3970 Uint32 *dst = (Uint32 *)info->dst;
3971 int n = info->dst_w;
3972 srcx = -1;
3973 posx = 0x10000L;
3974 while (posy >= 0x10000L) {
3975 ++srcy;
3976 posy -= 0x10000L;
3977 }
3978 while (n--) {
3979 if (posx >= 0x10000L) {
3980 while (posx >= 0x10000L) {
3981 ++srcx;
3982 posx -= 0x10000L;
3983 }
3984 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3985 }
3986 pixel = *src;
3987 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3988 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3989 *dst = pixel;
3990 posx += incx;
3991 ++dst;
3992 }
3993 posy += incy;
3994 info->dst += info->dst_pitch;
3995 }
3996 }
3997
3998 static void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info)
3999 {
4000 const int flags = info->flags;
4001 Uint32 srcpixel;
4002 Uint32 srcR, srcG, srcB, srcA;
4003 Uint32 dstpixel;
4004 Uint32 dstR, dstG, dstB, dstA;
4005
4006 while (info->dst_h--) {
4007 Uint32 *src = (Uint32 *)info->src;
4008 Uint32 *dst = (Uint32 *)info->dst;
4009 int n = info->dst_w;
4010 while (n--) {
4011 srcpixel = *src;
4012 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4013 dstpixel = *dst;
4014 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4015 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4016 /* This goes away if we ever use premultiplied alpha */
4017 if (srcA < 255) {
4018 srcR = (srcR * srcA) / 255;
4019 srcG = (srcG * srcA) / 255;
4020 srcB = (srcB * srcA) / 255;
4021 }
4022 }
4023 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4024 case SDL_COPY_MASK:
4025 if (srcA) {
4026 dstR = srcR;
4027 dstG = srcG;
4028 dstB = srcB;
4029 }
4030 break;
4031 case SDL_COPY_BLEND:
4032 dstR = srcR + ((255 - srcA) * dstR) / 255;
4033 dstG = srcG + ((255 - srcA) * dstG) / 255;
4034 dstB = srcB + ((255 - srcA) * dstB) / 255;
4035 break;
4036 case SDL_COPY_ADD:
4037 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4038 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4039 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4040 break;
4041 case SDL_COPY_MOD:
4042 dstR = (srcR * dstR) / 255;
4043 dstG = (srcG * dstG) / 255;
4044 dstB = (srcB * dstB) / 255;
4045 break;
4046 }
4047 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4048 *dst = dstpixel;
4049 ++src;
4050 ++dst;
4051 }
4052 info->src += info->src_pitch;
4053 info->dst += info->dst_pitch;
4054 }
4055 }
4056
4057 static void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
4058 {
4059 const int flags = info->flags;
4060 Uint32 srcpixel;
4061 Uint32 srcR, srcG, srcB, srcA;
4062 Uint32 dstpixel;
4063 Uint32 dstR, dstG, dstB, dstA;
4064 int srcy, srcx;
4065 int posy, posx;
4066 int incy, incx;
4067
4068 srcy = 0;
4069 posy = 0;
4070 incy = (info->src_h << 16) / info->dst_h;
4071 incx = (info->src_w << 16) / info->dst_w;
4072
4073 while (info->dst_h--) {
4074 Uint32 *src;
4075 Uint32 *dst = (Uint32 *)info->dst;
4076 int n = info->dst_w;
4077 srcx = -1;
4078 posx = 0x10000L;
4079 while (posy >= 0x10000L) {
4080 ++srcy;
4081 posy -= 0x10000L;
4082 }
4083 while (n--) {
4084 if (posx >= 0x10000L) {
4085 while (posx >= 0x10000L) {
4086 ++srcx;
4087 posx -= 0x10000L;
4088 }
4089 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4090 }
4091 srcpixel = *src;
4092 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4093 dstpixel = *dst;
4094 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4095 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4096 /* This goes away if we ever use premultiplied alpha */
4097 if (srcA < 255) {
4098 srcR = (srcR * srcA) / 255;
4099 srcG = (srcG * srcA) / 255;
4100 srcB = (srcB * srcA) / 255;
4101 }
4102 }
4103 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4104 case SDL_COPY_MASK:
4105 if (srcA) {
4106 dstR = srcR;
4107 dstG = srcG;
4108 dstB = srcB;
4109 }
4110 break;
4111 case SDL_COPY_BLEND:
4112 dstR = srcR + ((255 - srcA) * dstR) / 255;
4113 dstG = srcG + ((255 - srcA) * dstG) / 255;
4114 dstB = srcB + ((255 - srcA) * dstB) / 255;
4115 break;
4116 case SDL_COPY_ADD:
4117 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4118 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4119 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4120 break;
4121 case SDL_COPY_MOD:
4122 dstR = (srcR * dstR) / 255;
4123 dstG = (srcG * dstG) / 255;
4124 dstB = (srcB * dstB) / 255;
4125 break;
4126 }
4127 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4128 *dst = dstpixel;
4129 posx += incx;
4130 ++dst;
4131 }
4132 posy += incy;
4133 info->dst += info->dst_pitch;
4134 }
4135 }
4136
4137 static void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info)
4138 {
4139 const int flags = info->flags;
4140 const Uint32 modulateR = info->r;
4141 const Uint32 modulateG = info->g;
4142 const Uint32 modulateB = info->b;
4143 const Uint32 modulateA = info->a;
4144 Uint32 pixel;
4145 Uint32 R, G, B, A;
4146
4147 while (info->dst_h--) {
4148 Uint32 *src = (Uint32 *)info->src;
4149 Uint32 *dst = (Uint32 *)info->dst;
4150 int n = info->dst_w;
4151 while (n--) {
4152 pixel = *src;
4153 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
4154 if (flags & SDL_COPY_MODULATE_COLOR) {
4155 R = (R * modulateR) / 255;
4156 G = (G * modulateG) / 255;
4157 B = (B * modulateB) / 255;
4158 }
4159 if (flags & SDL_COPY_MODULATE_ALPHA) {
4160 A = (A * modulateA) / 255;
4161 }
4162 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4163 *dst = pixel;
4164 ++src;
4165 ++dst;
4166 }
4167 info->src += info->src_pitch;
4168 info->dst += info->dst_pitch;
4169 }
4170 }
4171
4172 static void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
4173 {
4174 const int flags = info->flags;
4175 const Uint32 modulateR = info->r;
4176 const Uint32 modulateG = info->g;
4177 const Uint32 modulateB = info->b;
4178 const Uint32 modulateA = info->a;
4179 Uint32 pixel;
4180 Uint32 R, G, B, A;
4181 int srcy, srcx;
4182 int posy, posx;
4183 int incy, incx;
4184
4185 srcy = 0;
4186 posy = 0;
4187 incy = (info->src_h << 16) / info->dst_h;
4188 incx = (info->src_w << 16) / info->dst_w;
4189
4190 while (info->dst_h--) {
4191 Uint32 *src;
4192 Uint32 *dst = (Uint32 *)info->dst;
4193 int n = info->dst_w;
4194 srcx = -1;
4195 posx = 0x10000L;
4196 while (posy >= 0x10000L) {
4197 ++srcy;
4198 posy -= 0x10000L;
4199 }
4200 while (n--) {
4201 if (posx >= 0x10000L) {
4202 while (posx >= 0x10000L) {
4203 ++srcx;
4204 posx -= 0x10000L;
4205 }
4206 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4207 }
4208 pixel = *src;
4209 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
4210 if (flags & SDL_COPY_MODULATE_COLOR) {
4211 R = (R * modulateR) / 255;
4212 G = (G * modulateG) / 255;
4213 B = (B * modulateB) / 255;
4214 }
4215 if (flags & SDL_COPY_MODULATE_ALPHA) {
4216 A = (A * modulateA) / 255;
4217 }
4218 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4219 *dst = pixel;
4220 posx += incx;
4221 ++dst;
4222 }
4223 posy += incy;
4224 info->dst += info->dst_pitch;
4225 }
4226 }
4227
4228 static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
4229 {
4230 const int flags = info->flags;
4231 const Uint32 modulateR = info->r;
4232 const Uint32 modulateG = info->g;
4233 const Uint32 modulateB = info->b;
4234 const Uint32 modulateA = info->a;
4235 Uint32 srcpixel;
4236 Uint32 srcR, srcG, srcB, srcA;
4237 Uint32 dstpixel;
4238 Uint32 dstR, dstG, dstB, dstA;
4239
4240 while (info->dst_h--) {
4241 Uint32 *src = (Uint32 *)info->src;
4242 Uint32 *dst = (Uint32 *)info->dst;
4243 int n = info->dst_w;
4244 while (n--) {
4245 srcpixel = *src;
4246 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4247 dstpixel = *dst;
4248 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4249 if (flags & SDL_COPY_MODULATE_COLOR) {
4250 srcR = (srcR * modulateR) / 255;
4251 srcG = (srcG * modulateG) / 255;
4252 srcB = (srcB * modulateB) / 255;
4253 }
4254 if (flags & SDL_COPY_MODULATE_ALPHA) {
4255 srcA = (srcA * modulateA) / 255;
4256 }
4257 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4258 /* This goes away if we ever use premultiplied alpha */
4259 if (srcA < 255) {
4260 srcR = (srcR * srcA) / 255;
4261 srcG = (srcG * srcA) / 255;
4262 srcB = (srcB * srcA) / 255;
4263 }
4264 }
4265 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4266 case SDL_COPY_MASK:
4267 if (srcA) {
4268 dstR = srcR;
4269 dstG = srcG;
4270 dstB = srcB;
4271 }
4272 break;
4273 case SDL_COPY_BLEND:
4274 dstR = srcR + ((255 - srcA) * dstR) / 255;
4275 dstG = srcG + ((255 - srcA) * dstG) / 255;
4276 dstB = srcB + ((255 - srcA) * dstB) / 255;
4277 break;
4278 case SDL_COPY_ADD:
4279 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4280 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4281 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4282 break;
4283 case SDL_COPY_MOD:
4284 dstR = (srcR * dstR) / 255;
4285 dstG = (srcG * dstG) / 255;
4286 dstB = (srcB * dstB) / 255;
4287 break;
4288 }
4289 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4290 *dst = dstpixel;
4291 ++src;
4292 ++dst;
4293 }
4294 info->src += info->src_pitch;
4295 info->dst += info->dst_pitch;
4296 }
4297 }
4298
4299 static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
4300 {
4301 const int flags = info->flags;
4302 const Uint32 modulateR = info->r;
4303 const Uint32 modulateG = info->g;
4304 const Uint32 modulateB = info->b;
4305 const Uint32 modulateA = info->a;
4306 Uint32 srcpixel;
4307 Uint32 srcR, srcG, srcB, srcA;
4308 Uint32 dstpixel;
4309 Uint32 dstR, dstG, dstB, dstA;
4310 int srcy, srcx;
4311 int posy, posx;
4312 int incy, incx;
4313
4314 srcy = 0;
4315 posy = 0;
4316 incy = (info->src_h << 16) / info->dst_h;
4317 incx = (info->src_w << 16) / info->dst_w;
4318
4319 while (info->dst_h--) {
4320 Uint32 *src;
4321 Uint32 *dst = (Uint32 *)info->dst;
4322 int n = info->dst_w;
4323 srcx = -1;
4324 posx = 0x10000L;
4325 while (posy >= 0x10000L) {
4326 ++srcy;
4327 posy -= 0x10000L;
4328 }
4329 while (n--) {
4330 if (posx >= 0x10000L) {
4331 while (posx >= 0x10000L) {
4332 ++srcx;
4333 posx -= 0x10000L;
4334 }
4335 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4336 }
4337 srcpixel = *src;
4338 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4339 dstpixel = *dst;
4340 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4341 if (flags & SDL_COPY_MODULATE_COLOR) {
4342 srcR = (srcR * modulateR) / 255;
4343 srcG = (srcG * modulateG) / 255;
4344 srcB = (srcB * modulateB) / 255;
4345 }
4346 if (flags & SDL_COPY_MODULATE_ALPHA) {
4347 srcA = (srcA * modulateA) / 255;
4348 }
4349 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4350 /* This goes away if we ever use premultiplied alpha */
4351 if (srcA < 255) {
4352 srcR = (srcR * srcA) / 255;
4353 srcG = (srcG * srcA) / 255;
4354 srcB = (srcB * srcA) / 255;
4355 }
4356 }
4357 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4358 case SDL_COPY_MASK:
4359 if (srcA) {
4360 dstR = srcR;
4361 dstG = srcG;
4362 dstB = srcB;
4363 }
4364 break;
4365 case SDL_COPY_BLEND:
4366 dstR = srcR + ((255 - srcA) * dstR) / 255;
4367 dstG = srcG + ((255 - srcA) * dstG) / 255;
4368 dstB = srcB + ((255 - srcA) * dstB) / 255;
4369 break;
4370 case SDL_COPY_ADD:
4371 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4372 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4373 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4374 break;
4375 case SDL_COPY_MOD:
4376 dstR = (srcR * dstR) / 255;
4377 dstG = (srcG * dstG) / 255;
4378 dstB = (srcB * dstB) / 255;
4379 break;
4380 }
4381 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4382 *dst = dstpixel;
4383 posx += incx;
4384 ++dst;
4385 }
4386 posy += incy;
4387 info->dst += info->dst_pitch;
4388 }
4389 }
4390
4391 static void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info)
4392 {
4393 const int flags = info->flags;
4394 Uint32 pixel;
4395 Uint32 R, G, B, A;
4396 int srcy, srcx;
4397 int posy, posx;
4398 int incy, incx;
4399
4400 srcy = 0;
4401 posy = 0;
4402 incy = (info->src_h << 16) / info->dst_h;
4403 incx = (info->src_w << 16) / info->dst_w;
4404
4405 while (info->dst_h--) {
4406 Uint32 *src;
4407 Uint32 *dst = (Uint32 *)info->dst;
4408 int n = info->dst_w;
4409 srcx = -1;
4410 posx = 0x10000L;
4411 while (posy >= 0x10000L) {
4412 ++srcy;
4413 posy -= 0x10000L;
4414 }
4415 while (n--) {
4416 if (posx >= 0x10000L) {
4417 while (posx >= 0x10000L) {
4418 ++srcx;
4419 posx -= 0x10000L;
4420 }
4421 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4422 }
4423 pixel = *src;
4424 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4425 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
4426 *dst = pixel;
4427 posx += incx;
4428 ++dst;
4429 }
4430 posy += incy;
4431 info->dst += info->dst_pitch;
4432 }
4433 }
4434
4435 static void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info)
4436 {
4437 const int flags = info->flags;
4438 Uint32 srcpixel;
4439 Uint32 srcR, srcG, srcB, srcA;
4440 Uint32 dstpixel;
4441 Uint32 dstR, dstG, dstB, dstA;
4442
4443 while (info->dst_h--) {
4444 Uint32 *src = (Uint32 *)info->src;
4445 Uint32 *dst = (Uint32 *)info->dst;
4446 int n = info->dst_w;
4447 while (n--) {
4448 srcpixel = *src;
4449 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4450 dstpixel = *dst;
4451 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4452 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4453 /* This goes away if we ever use premultiplied alpha */
4454 if (srcA < 255) {
4455 srcR = (srcR * srcA) / 255;
4456 srcG = (srcG * srcA) / 255;
4457 srcB = (srcB * srcA) / 255;
4458 }
4459 }
4460 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4461 case SDL_COPY_MASK:
4462 if (srcA) {
4463 dstR = srcR;
4464 dstG = srcG;
4465 dstB = srcB;
4466 }
4467 break;
4468 case SDL_COPY_BLEND:
4469 dstR = srcR + ((255 - srcA) * dstR) / 255;
4470 dstG = srcG + ((255 - srcA) * dstG) / 255;
4471 dstB = srcB + ((255 - srcA) * dstB) / 255;
4472 break;
4473 case SDL_COPY_ADD:
4474 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4475 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4476 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4477 break;
4478 case SDL_COPY_MOD:
4479 dstR = (srcR * dstR) / 255;
4480 dstG = (srcG * dstG) / 255;
4481 dstB = (srcB * dstB) / 255;
4482 break;
4483 }
4484 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4485 *dst = dstpixel;
4486 ++src;
4487 ++dst;
4488 }
4489 info->src += info->src_pitch;
4490 info->dst += info->dst_pitch;
4491 }
4492 }
4493
4494 static void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
4495 {
4496 const int flags = info->flags;
4497 Uint32 srcpixel;
4498 Uint32 srcR, srcG, srcB, srcA;
4499 Uint32 dstpixel;
4500 Uint32 dstR, dstG, dstB, dstA;
4501 int srcy, srcx;
4502 int posy, posx;
4503 int incy, incx;
4504
4505 srcy = 0;
4506 posy = 0;
4507 incy = (info->src_h << 16) / info->dst_h;
4508 incx = (info->src_w << 16) / info->dst_w;
4509
4510 while (info->dst_h--) {
4511 Uint32 *src;
4512 Uint32 *dst = (Uint32 *)info->dst;
4513 int n = info->dst_w;
4514 srcx = -1;
4515 posx = 0x10000L;
4516 while (posy >= 0x10000L) {
4517 ++srcy;
4518 posy -= 0x10000L;
4519 }
4520 while (n--) {
4521 if (posx >= 0x10000L) {
4522 while (posx >= 0x10000L) {
4523 ++srcx;
4524 posx -= 0x10000L;
4525 }
4526 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4527 }
4528 srcpixel = *src;
4529 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4530 dstpixel = *dst;
4531 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4532 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4533 /* This goes away if we ever use premultiplied alpha */
4534 if (srcA < 255) {
4535 srcR = (srcR * srcA) / 255;
4536 srcG = (srcG * srcA) / 255;
4537 srcB = (srcB * srcA) / 255;
4538 }
4539 }
4540 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4541 case SDL_COPY_MASK:
4542 if (srcA) {
4543 dstR = srcR;
4544 dstG = srcG;
4545 dstB = srcB;
4546 }
4547 break;
4548 case SDL_COPY_BLEND:
4549 dstR = srcR + ((255 - srcA) * dstR) / 255;
4550 dstG = srcG + ((255 - srcA) * dstG) / 255;
4551 dstB = srcB + ((255 - srcA) * dstB) / 255;
4552 break;
4553 case SDL_COPY_ADD:
4554 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4555 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4556 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4557 break;
4558 case SDL_COPY_MOD:
4559 dstR = (srcR * dstR) / 255;
4560 dstG = (srcG * dstG) / 255;
4561 dstB = (srcB * dstB) / 255;
4562 break;
4563 }
4564 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4565 *dst = dstpixel;
4566 posx += incx;
4567 ++dst;
4568 }
4569 posy += incy;
4570 info->dst += info->dst_pitch;
4571 }
4572 }
4573
4574 static void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info)
4575 {
4576 const int flags = info->flags;
4577 const Uint32 modulateR = info->r;
4578 const Uint32 modulateG = info->g;
4579 const Uint32 modulateB = info->b;
4580 const Uint32 modulateA = info->a;
4581 Uint32 pixel;
4582 Uint32 R, G, B, A;
4583
4584 while (info->dst_h--) {
4585 Uint32 *src = (Uint32 *)info->src;
4586 Uint32 *dst = (Uint32 *)info->dst;
4587 int n = info->dst_w;
4588 while (n--) {
4589 pixel = *src;
4590 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4591 if (flags & SDL_COPY_MODULATE_COLOR) {
4592 R = (R * modulateR) / 255;
4593 G = (G * modulateG) / 255;
4594 B = (B * modulateB) / 255;
4595 }
4596 if (flags & SDL_COPY_MODULATE_ALPHA) {
4597 A = (A * modulateA) / 255;
4598 }
4599 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
4600 *dst = pixel;
4601 ++src;
4602 ++dst;
4603 }
4604 info->src += info->src_pitch;
4605 info->dst += info->dst_pitch;
4606 }
4607 }
4608
4609 static void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
4610 {
4611 const int flags = info->flags;
4612 const Uint32 modulateR = info->r;
4613 const Uint32 modulateG = info->g;
4614 const Uint32 modulateB = info->b;
4615 const Uint32 modulateA = info->a;
4616 Uint32 pixel;
4617 Uint32 R, G, B, A;
4618 int srcy, srcx;
4619 int posy, posx;
4620 int incy, incx;
4621
4622 srcy = 0;
4623 posy = 0;
4624 incy = (info->src_h << 16) / info->dst_h;
4625 incx = (info->src_w << 16) / info->dst_w;
4626
4627 while (info->dst_h--) {
4628 Uint32 *src;
4629 Uint32 *dst = (Uint32 *)info->dst;
4630 int n = info->dst_w;
4631 srcx = -1;
4632 posx = 0x10000L;
4633 while (posy >= 0x10000L) {
4634 ++srcy;
4635 posy -= 0x10000L;
4636 }
4637 while (n--) {
4638 if (posx >= 0x10000L) {
4639 while (posx >= 0x10000L) {
4640 ++srcx;
4641 posx -= 0x10000L;
4642 }
4643 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4644 }
4645 pixel = *src;
4646 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4647 if (flags & SDL_COPY_MODULATE_COLOR) {
4648 R = (R * modulateR) / 255;
4649 G = (G * modulateG) / 255;
4650 B = (B * modulateB) / 255;
4651 }
4652 if (flags & SDL_COPY_MODULATE_ALPHA) {
4653 A = (A * modulateA) / 255;
4654 }
4655 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
4656 *dst = pixel;
4657 posx += incx;
4658 ++dst;
4659 }
4660 posy += incy;
4661 info->dst += info->dst_pitch;
4662 }
4663 }
4664
4665 static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
4666 {
4667 const int flags = info->flags;
4668 const Uint32 modulateR = info->r;
4669 const Uint32 modulateG = info->g;
4670 const Uint32 modulateB = info->b;
4671 const Uint32 modulateA = info->a;
4672 Uint32 srcpixel;
4673 Uint32 srcR, srcG, srcB, srcA;
4674 Uint32 dstpixel;
4675 Uint32 dstR, dstG, dstB, dstA;
4676
4677 while (info->dst_h--) {
4678 Uint32 *src = (Uint32 *)info->src;
4679 Uint32 *dst = (Uint32 *)info->dst;
4680 int n = info->dst_w;
4681 while (n--) {
4682 srcpixel = *src;
4683 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4684 dstpixel = *dst;
4685 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4686 if (flags & SDL_COPY_MODULATE_COLOR) {
4687 srcR = (srcR * modulateR) / 255;
4688 srcG = (srcG * modulateG) / 255;
4689 srcB = (srcB * modulateB) / 255;
4690 }
4691 if (flags & SDL_COPY_MODULATE_ALPHA) {
4692 srcA = (srcA * modulateA) / 255;
4693 }
4694 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4695 /* This goes away if we ever use premultiplied alpha */
4696 if (srcA < 255) {
4697 srcR = (srcR * srcA) / 255;
4698 srcG = (srcG * srcA) / 255;
4699 srcB = (srcB * srcA) / 255;
4700 }
4701 }
4702 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4703 case SDL_COPY_MASK:
4704 if (srcA) {
4705 dstR = srcR;
4706 dstG = srcG;
4707 dstB = srcB;
4708 }
4709 break;
4710 case SDL_COPY_BLEND:
4711 dstR = srcR + ((255 - srcA) * dstR) / 255;
4712 dstG = srcG + ((255 - srcA) * dstG) / 255;
4713 dstB = srcB + ((255 - srcA) * dstB) / 255;
4714 break;
4715 case SDL_COPY_ADD:
4716 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4717 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4718 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4719 break;
4720 case SDL_COPY_MOD:
4721 dstR = (srcR * dstR) / 255;
4722 dstG = (srcG * dstG) / 255;
4723 dstB = (srcB * dstB) / 255;
4724 break;
4725 }
4726 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4727 *dst = dstpixel;
4728 ++src;
4729 ++dst;
4730 }
4731 info->src += info->src_pitch;
4732 info->dst += info->dst_pitch;
4733 }
4734 }
4735
4736 static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
4737 {
4738 const int flags = info->flags;
4739 const Uint32 modulateR = info->r;
4740 const Uint32 modulateG = info->g;
4741 const Uint32 modulateB = info->b;
4742 const Uint32 modulateA = info->a;
4743 Uint32 srcpixel;
4744 Uint32 srcR, srcG, srcB, srcA;
4745 Uint32 dstpixel;
4746 Uint32 dstR, dstG, dstB, dstA;
4747 int srcy, srcx;
4748 int posy, posx;
4749 int incy, incx;
4750
4751 srcy = 0;
4752 posy = 0;
4753 incy = (info->src_h << 16) / info->dst_h;
4754 incx = (info->src_w << 16) / info->dst_w;
4755
4756 while (info->dst_h--) {
4757 Uint32 *src;
4758 Uint32 *dst = (Uint32 *)info->dst;
4759 int n = info->dst_w;
4760 srcx = -1;
4761 posx = 0x10000L;
4762 while (posy >= 0x10000L) {
4763 ++srcy;
4764 posy -= 0x10000L;
4765 }
4766 while (n--) {
4767 if (posx >= 0x10000L) {
4768 while (posx >= 0x10000L) {
4769 ++srcx;
4770 posx -= 0x10000L;
4771 }
4772 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4773 }
4774 srcpixel = *src;
4775 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4776 dstpixel = *dst;
4777 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4778 if (flags & SDL_COPY_MODULATE_COLOR) {
4779 srcR = (srcR * modulateR) / 255;
4780 srcG = (srcG * modulateG) / 255;
4781 srcB = (srcB * modulateB) / 255;
4782 }
4783 if (flags & SDL_COPY_MODULATE_ALPHA) {
4784 srcA = (srcA * modulateA) / 255;
4785 }
4786 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4787 /* This goes away if we ever use premultiplied alpha */
4788 if (srcA < 255) {
4789 srcR = (srcR * srcA) / 255;
4790 srcG = (srcG * srcA) / 255;
4791 srcB = (srcB * srcA) / 255;
4792 }
4793 }
4794 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4795 case SDL_COPY_MASK:
4796 if (srcA) {
4797 dstR = srcR;
4798 dstG = srcG;
4799 dstB = srcB;
4800 }
4801 break;
4802 case SDL_COPY_BLEND:
4803 dstR = srcR + ((255 - srcA) * dstR) / 255;
4804 dstG = srcG + ((255 - srcA) * dstG) / 255;
4805 dstB = srcB + ((255 - srcA) * dstB) / 255;
4806 break;
4807 case SDL_COPY_ADD:
4808 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4809 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4810 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4811 break;
4812 case SDL_COPY_MOD:
4813 dstR = (srcR * dstR) / 255;
4814 dstG = (srcG * dstG) / 255;
4815 dstB = (srcB * dstB) / 255;
4816 break;
4817 }
4818 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4819 *dst = dstpixel;
4820 posx += incx;
4821 ++dst;
4822 }
4823 posy += incy;
4824 info->dst += info->dst_pitch;
4825 }
4826 }
4827
4828 static void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info)
4829 {
4830 const int flags = info->flags;
4831 Uint32 pixel;
4832 Uint32 R, G, B, A;
4833 int srcy, srcx;
4834 int posy, posx;
4835 int incy, incx;
4836
4837 srcy = 0;
4838 posy = 0;
4839 incy = (info->src_h << 16) / info->dst_h;
4840 incx = (info->src_w << 16) / info->dst_w;
4841
4842 while (info->dst_h--) {
4843 Uint32 *src;
4844 Uint32 *dst = (Uint32 *)info->dst;
4845 int n = info->dst_w;
4846 srcx = -1;
4847 posx = 0x10000L;
4848 while (posy >= 0x10000L) {
4849 ++srcy;
4850 posy -= 0x10000L;
4851 }
4852 while (n--) {
4853 if (posx >= 0x10000L) {
4854 while (posx >= 0x10000L) {
4855 ++srcx;
4856 posx -= 0x10000L;
4857 }
4858 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4859 }
4860 pixel = *src;
4861 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4862 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4863 *dst = pixel;
4864 posx += incx;
4865 ++dst;
4866 }
4867 posy += incy;
4868 info->dst += info->dst_pitch;
4869 }
4870 }
4871
4872 static void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info)
4873 {
4874 const int flags = info->flags;
4875 Uint32 srcpixel;
4876 Uint32 srcR, srcG, srcB, srcA;
4877 Uint32 dstpixel;
4878 Uint32 dstR, dstG, dstB, dstA;
4879
4880 while (info->dst_h--) {
4881 Uint32 *src = (Uint32 *)info->src;
4882 Uint32 *dst = (Uint32 *)info->dst;
4883 int n = info->dst_w;
4884 while (n--) {
4885 srcpixel = *src;
4886 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4887 dstpixel = *dst;
4888 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4889 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4890 /* This goes away if we ever use premultiplied alpha */
4891 if (srcA < 255) {
4892 srcR = (srcR * srcA) / 255;
4893 srcG = (srcG * srcA) / 255;
4894 srcB = (srcB * srcA) / 255;
4895 }
4896 }
4897 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4898 case SDL_COPY_MASK:
4899 if (srcA) {
4900 dstR = srcR;
4901 dstG = srcG;
4902 dstB = srcB;
4903 }
4904 break;
4905 case SDL_COPY_BLEND:
4906 dstR = srcR + ((255 - srcA) * dstR) / 255;
4907 dstG = srcG + ((255 - srcA) * dstG) / 255;
4908 dstB = srcB + ((255 - srcA) * dstB) / 255;
4909 break;
4910 case SDL_COPY_ADD:
4911 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4912 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4913 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4914 break;
4915 case SDL_COPY_MOD:
4916 dstR = (srcR * dstR) / 255;
4917 dstG = (srcG * dstG) / 255;
4918 dstB = (srcB * dstB) / 255;
4919 break;
4920 }
4921 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4922 *dst = dstpixel;
4923 ++src;
4924 ++dst;
4925 }
4926 info->src += info->src_pitch;
4927 info->dst += info->dst_pitch;
4928 }
4929 }
4930
4931 static void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
4932 {
4933 const int flags = info->flags;
4934 Uint32 srcpixel;
4935 Uint32 srcR, srcG, srcB, srcA;
4936 Uint32 dstpixel;
4937 Uint32 dstR, dstG, dstB, dstA;
4938 int srcy, srcx;
4939 int posy, posx;
4940 int incy, incx;
4941
4942 srcy = 0;
4943 posy = 0;
4944 incy = (info->src_h << 16) / info->dst_h;
4945 incx = (info->src_w << 16) / info->dst_w;
4946
4947 while (info->dst_h--) {
4948 Uint32 *src;
4949 Uint32 *dst = (Uint32 *)info->dst;
4950 int n = info->dst_w;
4951 srcx = -1;
4952 posx = 0x10000L;
4953 while (posy >= 0x10000L) {
4954 ++srcy;
4955 posy -= 0x10000L;
4956 }
4957 while (n--) {
4958 if (posx >= 0x10000L) {
4959 while (posx >= 0x10000L) {
4960 ++srcx;
4961 posx -= 0x10000L;
4962 }
4963 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4964 }
4965 srcpixel = *src;
4966 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4967 dstpixel = *dst;
4968 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4969 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4970 /* This goes away if we ever use premultiplied alpha */
4971 if (srcA < 255) {
4972 srcR = (srcR * srcA) / 255;
4973 srcG = (srcG * srcA) / 255;
4974 srcB = (srcB * srcA) / 255;
4975 }
4976 }
4977 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4978 case SDL_COPY_MASK:
4979 if (srcA) {
4980 dstR = srcR;
4981 dstG = srcG;
4982 dstB = srcB;
4983 }
4984 break;
4985 case SDL_COPY_BLEND:
4986 dstR = srcR + ((255 - srcA) * dstR) / 255;
4987 dstG = srcG + ((255 - srcA) * dstG) / 255;
4988 dstB = srcB + ((255 - srcA) * dstB) / 255;
4989 break;
4990 case SDL_COPY_ADD:
4991 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4992 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4993 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4994 break;
4995 case SDL_COPY_MOD:
4996 dstR = (srcR * dstR) / 255;
4997 dstG = (srcG * dstG) / 255;
4998 dstB = (srcB * dstB) / 255;
4999 break;
5000 }
5001 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5002 *dst = dstpixel;
5003 posx += incx;
5004 ++dst;
5005 }
5006 posy += incy;
5007 info->dst += info->dst_pitch;
5008 }
5009 }
5010
5011 static void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info)
5012 {
5013 const int flags = info->flags;
5014 const Uint32 modulateR = info->r;
5015 const Uint32 modulateG = info->g;
5016 const Uint32 modulateB = info->b;
5017 const Uint32 modulateA = info->a;
5018 Uint32 pixel;
5019 Uint32 R, G, B, A;
5020
5021 while (info->dst_h--) {
5022 Uint32 *src = (Uint32 *)info->src;
5023 Uint32 *dst = (Uint32 *)info->dst;
5024 int n = info->dst_w;
5025 while (n--) {
5026 pixel = *src;
5027 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
5028 if (flags & SDL_COPY_MODULATE_COLOR) {
5029 R = (R * modulateR) / 255;
5030 G = (G * modulateG) / 255;
5031 B = (B * modulateB) / 255;
5032 }
5033 if (flags & SDL_COPY_MODULATE_ALPHA) {
5034 A = (A * modulateA) / 255;
5035 }
5036 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
5037 *dst = pixel;
5038 ++src;
5039 ++dst;
5040 }
5041 info->src += info->src_pitch;
5042 info->dst += info->dst_pitch;
5043 }
5044 }
5045
5046 static void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
5047 {
5048 const int flags = info->flags;
5049 const Uint32 modulateR = info->r;
5050 const Uint32 modulateG = info->g;
5051 const Uint32 modulateB = info->b;
5052 const Uint32 modulateA = info->a;
5053 Uint32 pixel;
5054 Uint32 R, G, B, A;
5055 int srcy, srcx;
5056 int posy, posx;
5057 int incy, incx;
5058
5059 srcy = 0;
5060 posy = 0;
5061 incy = (info->src_h << 16) / info->dst_h;
5062 incx = (info->src_w << 16) / info->dst_w;
5063
5064 while (info->dst_h--) {
5065 Uint32 *src;
5066 Uint32 *dst = (Uint32 *)info->dst;
5067 int n = info->dst_w;
5068 srcx = -1;
5069 posx = 0x10000L;
5070 while (posy >= 0x10000L) {
5071 ++srcy;
5072 posy -= 0x10000L;
5073 }
5074 while (n--) {
5075 if (posx >= 0x10000L) {
5076 while (posx >= 0x10000L) {
5077 ++srcx;
5078 posx -= 0x10000L;
5079 }
5080 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
5081 }
5082 pixel = *src;
5083 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
5084 if (flags & SDL_COPY_MODULATE_COLOR) {
5085 R = (R * modulateR) / 255;
5086 G = (G * modulateG) / 255;
5087 B = (B * modulateB) / 255;
5088 }
5089 if (flags & SDL_COPY_MODULATE_ALPHA) {
5090 A = (A * modulateA) / 255;
5091 }
5092 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
5093 *dst = pixel;
5094 posx += incx;
5095 ++dst;
5096 }
5097 posy += incy;
5098 info->dst += info->dst_pitch;
5099 }
5100 }
5101
5102 static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
5103 {
5104 const int flags = info->flags;
5105 const Uint32 modulateR = info->r;
5106 const Uint32 modulateG = info->g;
5107 const Uint32 modulateB = info->b;
5108 const Uint32 modulateA = info->a;
5109 Uint32 srcpixel;
5110 Uint32 srcR, srcG, srcB, srcA;
5111 Uint32 dstpixel;
5112 Uint32 dstR, dstG, dstB, dstA;
5113
5114 while (info->dst_h--) {
5115 Uint32 *src = (Uint32 *)info->src;
5116 Uint32 *dst = (Uint32 *)info->dst;
5117 int n = info->dst_w;
5118 while (n--) {
5119 srcpixel = *src;
5120 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
5121 dstpixel = *dst;
5122 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
5123 if (flags & SDL_COPY_MODULATE_COLOR) {
5124 srcR = (srcR * modulateR) / 255;
5125 srcG = (srcG * modulateG) / 255;
5126 srcB = (srcB * modulateB) / 255;
5127 }
5128 if (flags & SDL_COPY_MODULATE_ALPHA) {
5129 srcA = (srcA * modulateA) / 255;
5130 }
5131 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
5132 /* This goes away if we ever use premultiplied alpha */
5133 if (srcA < 255) {
5134 srcR = (srcR * srcA) / 255;
5135 srcG = (srcG * srcA) / 255;
5136 srcB = (srcB * srcA) / 255;
5137 }
5138 }
5139 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
5140 case SDL_COPY_MASK:
5141 if (srcA) {
5142 dstR = srcR;
5143 dstG = srcG;
5144 dstB = srcB;
5145 }
5146 break;
5147 case SDL_COPY_BLEND:
5148 dstR = srcR + ((255 - srcA) * dstR) / 255;
5149 dstG = srcG + ((255 - srcA) * dstG) / 255;
5150 dstB = srcB + ((255 - srcA) * dstB) / 255;
5151 break;
5152 case SDL_COPY_ADD:
5153 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
5154 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
5155 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
5156 break;
5157 case SDL_COPY_MOD:
5158 dstR = (srcR * dstR) / 255;
5159 dstG = (srcG * dstG) / 255;
5160 dstB = (srcB * dstB) / 255;
5161 break;
5162 }
5163 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5164 *dst = dstpixel;
5165 ++src;
5166 ++dst;
5167 }
5168 info->src += info->src_pitch;
5169 info->dst += info->dst_pitch;
5170 }
5171 }
5172
5173 static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
5174 {
5175 const int flags = info->flags;
5176 const Uint32 modulateR = info->r;
5177 const Uint32 modulateG = info->g;
5178 const Uint32 modulateB = info->b;
5179 const Uint32 modulateA = info->a;
5180 Uint32 srcpixel;
5181 Uint32 srcR, srcG, srcB, srcA;
5182 Uint32 dstpixel;
5183 Uint32 dstR, dstG, dstB, dstA;
5184 int srcy, srcx;
5185 int posy, posx;
5186 int incy, incx;
5187
5188 srcy = 0;
5189 posy = 0;
5190 incy = (info->src_h << 16) / info->dst_h;
5191 incx = (info->src_w << 16) / info->dst_w;
5192
5193 while (info->dst_h--) {
5194 Uint32 *src;
5195 Uint32 *dst = (Uint32 *)info->dst;
5196 int n = info->dst_w;
5197 srcx = -1;
5198 posx = 0x10000L;
5199 while (posy >= 0x10000L) {
5200 ++srcy;
5201 posy -= 0x10000L;
5202 }
5203 while (n--) {
5204 if (posx >= 0x10000L) {
5205 while (posx >= 0x10000L) {
5206 ++srcx;
5207 posx -= 0x10000L;
5208 }
5209 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
5210 }
5211 srcpixel = *src;
5212 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
5213 dstpixel = *dst;
5214 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
5215 if (flags & SDL_COPY_MODULATE_COLOR) {
5216 srcR = (srcR * modulateR) / 255;
5217 srcG = (srcG * modulateG) / 255;
5218 srcB = (srcB * modulateB) / 255;
5219 }
5220 if (flags & SDL_COPY_MODULATE_ALPHA) {
5221 srcA = (srcA * modulateA) / 255;
5222 }
5223 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
5224 /* This goes away if we ever use premultiplied alpha */
5225 if (srcA < 255) {
5226 srcR = (srcR * srcA) / 255;
5227 srcG = (srcG * srcA) / 255;
5228 srcB = (srcB * srcA) / 255;
5229 }
5230 }
5231 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
5232 case SDL_COPY_MASK:
5233 if (srcA) {
5234 dstR = srcR;
5235 dstG = srcG;
5236 dstB = srcB;
5237 }
5238 break;
5239 case SDL_COPY_BLEND:
5240 dstR = srcR + ((255 - srcA) * dstR) / 255;
5241 dstG = srcG + ((255 - srcA) * dstG) / 255;
5242 dstB = srcB + ((255 - srcA) * dstB) / 255;
5243 break;
5244 case SDL_COPY_ADD:
5245 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
5246 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
5247 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
5248 break;
5249 case SDL_COPY_MOD:
5250 dstR = (srcR * dstR) / 255;
5251 dstG = (srcG * dstG) / 255;
5252 dstB = (srcB * dstB) / 255;
5253 break;
5254 }
5255 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5256 *dst = dstpixel;
5257 posx += incx;
5258 ++dst;
5259 }
5260 posy += incy;
5261 info->dst += info->dst_pitch;
5262 }
5263 }
5264
5265 static SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = {
32 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale }, 5266 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale },
33 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend }, 5267 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend },
34 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale }, 5268 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale },
35 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate }, 5269 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate },
36 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale }, 5270 { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale },
114 { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend }, 5348 { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend },
115 { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale }, 5349 { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale },
116 { 0, 0, 0, 0, NULL } 5350 { 0, 0, 0, 0, NULL }
117 }; 5351 };
118 5352
119 SDL_BlitFuncEntry *SDL_GeneratedBlitFuncTable = _SDL_GeneratedBlitFuncTable;
120
121 void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info)
122 {
123 const int flags = info->flags;
124 int srcy, srcx;
125 int posy, posx;
126 int incy, incx;
127
128 srcy = 0;
129 posy = 0;
130 incy = (info->src_h << 16) / info->dst_h;
131 incx = (info->src_w << 16) / info->dst_w;
132
133 while (info->dst_h--) {
134 Uint32 *src;
135 Uint32 *dst = (Uint32 *)info->dst;
136 int n = info->dst_w;
137 srcx = -1;
138 posx = 0x10000L;
139 while (posy >= 0x10000L) {
140 ++srcy;
141 posy -= 0x10000L;
142 }
143 while (n--) {
144 if (posx >= 0x10000L) {
145 while (posx >= 0x10000L) {
146 ++srcx;
147 posx -= 0x10000L;
148 }
149 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
150 }
151 *dst = *src;
152 posx += incx;
153 ++dst;
154 }
155 posy += incy;
156 info->dst += info->dst_pitch;
157 }
158 }
159
160 void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info)
161 {
162 const int flags = info->flags;
163 Uint32 srcpixel;
164 Uint32 srcR, srcG, srcB, srcA;
165 Uint32 dstpixel;
166 Uint32 dstR, dstG, dstB, dstA;
167
168 while (info->dst_h--) {
169 Uint32 *src = (Uint32 *)info->src;
170 Uint32 *dst = (Uint32 *)info->dst;
171 int n = info->dst_w;
172 while (n--) {
173 srcpixel = *src;
174 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
175 dstpixel = *dst;
176 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
177 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
178 /* This goes away if we ever use premultiplied alpha */
179 if (srcA < 255) {
180 srcR = (srcR * srcA) / 255;
181 srcG = (srcG * srcA) / 255;
182 srcB = (srcB * srcA) / 255;
183 }
184 }
185 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
186 case SDL_COPY_MASK:
187 if (srcA) {
188 dstR = srcR;
189 dstG = srcG;
190 dstB = srcB;
191 }
192 break;
193 case SDL_COPY_BLEND:
194 dstR = srcR + ((255 - srcA) * dstR) / 255;
195 dstG = srcG + ((255 - srcA) * dstG) / 255;
196 dstB = srcB + ((255 - srcA) * dstB) / 255;
197 break;
198 case SDL_COPY_ADD:
199 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
200 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
201 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
202 break;
203 case SDL_COPY_MOD:
204 dstR = (srcR * dstR) / 255;
205 dstG = (srcG * dstG) / 255;
206 dstB = (srcB * dstB) / 255;
207 break;
208 }
209 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
210 *dst = dstpixel;
211 ++src;
212 ++dst;
213 }
214 info->src += info->src_pitch;
215 info->dst += info->dst_pitch;
216 }
217 }
218
219 void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info)
220 {
221 const int flags = info->flags;
222 Uint32 srcpixel;
223 Uint32 srcR, srcG, srcB, srcA;
224 Uint32 dstpixel;
225 Uint32 dstR, dstG, dstB, dstA;
226 int srcy, srcx;
227 int posy, posx;
228 int incy, incx;
229
230 srcy = 0;
231 posy = 0;
232 incy = (info->src_h << 16) / info->dst_h;
233 incx = (info->src_w << 16) / info->dst_w;
234
235 while (info->dst_h--) {
236 Uint32 *src;
237 Uint32 *dst = (Uint32 *)info->dst;
238 int n = info->dst_w;
239 srcx = -1;
240 posx = 0x10000L;
241 while (posy >= 0x10000L) {
242 ++srcy;
243 posy -= 0x10000L;
244 }
245 while (n--) {
246 if (posx >= 0x10000L) {
247 while (posx >= 0x10000L) {
248 ++srcx;
249 posx -= 0x10000L;
250 }
251 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
252 }
253 srcpixel = *src;
254 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
255 dstpixel = *dst;
256 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
257 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
258 /* This goes away if we ever use premultiplied alpha */
259 if (srcA < 255) {
260 srcR = (srcR * srcA) / 255;
261 srcG = (srcG * srcA) / 255;
262 srcB = (srcB * srcA) / 255;
263 }
264 }
265 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
266 case SDL_COPY_MASK:
267 if (srcA) {
268 dstR = srcR;
269 dstG = srcG;
270 dstB = srcB;
271 }
272 break;
273 case SDL_COPY_BLEND:
274 dstR = srcR + ((255 - srcA) * dstR) / 255;
275 dstG = srcG + ((255 - srcA) * dstG) / 255;
276 dstB = srcB + ((255 - srcA) * dstB) / 255;
277 break;
278 case SDL_COPY_ADD:
279 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
280 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
281 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
282 break;
283 case SDL_COPY_MOD:
284 dstR = (srcR * dstR) / 255;
285 dstG = (srcG * dstG) / 255;
286 dstB = (srcB * dstB) / 255;
287 break;
288 }
289 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
290 *dst = dstpixel;
291 posx += incx;
292 ++dst;
293 }
294 posy += incy;
295 info->dst += info->dst_pitch;
296 }
297 }
298
299 void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info)
300 {
301 const int flags = info->flags;
302 const Uint32 modulateR = info->r;
303 const Uint32 modulateG = info->g;
304 const Uint32 modulateB = info->b;
305 const Uint32 modulateA = info->a;
306 Uint32 pixel;
307 Uint32 R, G, B, A;
308
309 while (info->dst_h--) {
310 Uint32 *src = (Uint32 *)info->src;
311 Uint32 *dst = (Uint32 *)info->dst;
312 int n = info->dst_w;
313 while (n--) {
314 pixel = *src;
315 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
316 if (flags & SDL_COPY_MODULATE_COLOR) {
317 R = (R * modulateR) / 255;
318 G = (G * modulateG) / 255;
319 B = (B * modulateB) / 255;
320 }
321 if (flags & SDL_COPY_MODULATE_ALPHA) {
322 A = (A * modulateA) / 255;
323 }
324 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
325 *dst = pixel;
326 ++src;
327 ++dst;
328 }
329 info->src += info->src_pitch;
330 info->dst += info->dst_pitch;
331 }
332 }
333
334 void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
335 {
336 const int flags = info->flags;
337 const Uint32 modulateR = info->r;
338 const Uint32 modulateG = info->g;
339 const Uint32 modulateB = info->b;
340 const Uint32 modulateA = info->a;
341 Uint32 pixel;
342 Uint32 R, G, B, A;
343 int srcy, srcx;
344 int posy, posx;
345 int incy, incx;
346
347 srcy = 0;
348 posy = 0;
349 incy = (info->src_h << 16) / info->dst_h;
350 incx = (info->src_w << 16) / info->dst_w;
351
352 while (info->dst_h--) {
353 Uint32 *src;
354 Uint32 *dst = (Uint32 *)info->dst;
355 int n = info->dst_w;
356 srcx = -1;
357 posx = 0x10000L;
358 while (posy >= 0x10000L) {
359 ++srcy;
360 posy -= 0x10000L;
361 }
362 while (n--) {
363 if (posx >= 0x10000L) {
364 while (posx >= 0x10000L) {
365 ++srcx;
366 posx -= 0x10000L;
367 }
368 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
369 }
370 pixel = *src;
371 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
372 if (flags & SDL_COPY_MODULATE_COLOR) {
373 R = (R * modulateR) / 255;
374 G = (G * modulateG) / 255;
375 B = (B * modulateB) / 255;
376 }
377 if (flags & SDL_COPY_MODULATE_ALPHA) {
378 A = (A * modulateA) / 255;
379 }
380 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
381 *dst = pixel;
382 posx += incx;
383 ++dst;
384 }
385 posy += incy;
386 info->dst += info->dst_pitch;
387 }
388 }
389
390 void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
391 {
392 const int flags = info->flags;
393 const Uint32 modulateR = info->r;
394 const Uint32 modulateG = info->g;
395 const Uint32 modulateB = info->b;
396 const Uint32 modulateA = info->a;
397 Uint32 srcpixel;
398 Uint32 srcR, srcG, srcB, srcA;
399 Uint32 dstpixel;
400 Uint32 dstR, dstG, dstB, dstA;
401
402 while (info->dst_h--) {
403 Uint32 *src = (Uint32 *)info->src;
404 Uint32 *dst = (Uint32 *)info->dst;
405 int n = info->dst_w;
406 while (n--) {
407 srcpixel = *src;
408 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
409 dstpixel = *dst;
410 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
411 if (flags & SDL_COPY_MODULATE_COLOR) {
412 srcR = (srcR * modulateR) / 255;
413 srcG = (srcG * modulateG) / 255;
414 srcB = (srcB * modulateB) / 255;
415 }
416 if (flags & SDL_COPY_MODULATE_ALPHA) {
417 srcA = (srcA * modulateA) / 255;
418 }
419 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
420 /* This goes away if we ever use premultiplied alpha */
421 if (srcA < 255) {
422 srcR = (srcR * srcA) / 255;
423 srcG = (srcG * srcA) / 255;
424 srcB = (srcB * srcA) / 255;
425 }
426 }
427 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
428 case SDL_COPY_MASK:
429 if (srcA) {
430 dstR = srcR;
431 dstG = srcG;
432 dstB = srcB;
433 }
434 break;
435 case SDL_COPY_BLEND:
436 dstR = srcR + ((255 - srcA) * dstR) / 255;
437 dstG = srcG + ((255 - srcA) * dstG) / 255;
438 dstB = srcB + ((255 - srcA) * dstB) / 255;
439 break;
440 case SDL_COPY_ADD:
441 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
442 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
443 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
444 break;
445 case SDL_COPY_MOD:
446 dstR = (srcR * dstR) / 255;
447 dstG = (srcG * dstG) / 255;
448 dstB = (srcB * dstB) / 255;
449 break;
450 }
451 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
452 *dst = dstpixel;
453 ++src;
454 ++dst;
455 }
456 info->src += info->src_pitch;
457 info->dst += info->dst_pitch;
458 }
459 }
460
461 void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
462 {
463 const int flags = info->flags;
464 const Uint32 modulateR = info->r;
465 const Uint32 modulateG = info->g;
466 const Uint32 modulateB = info->b;
467 const Uint32 modulateA = info->a;
468 Uint32 srcpixel;
469 Uint32 srcR, srcG, srcB, srcA;
470 Uint32 dstpixel;
471 Uint32 dstR, dstG, dstB, dstA;
472 int srcy, srcx;
473 int posy, posx;
474 int incy, incx;
475
476 srcy = 0;
477 posy = 0;
478 incy = (info->src_h << 16) / info->dst_h;
479 incx = (info->src_w << 16) / info->dst_w;
480
481 while (info->dst_h--) {
482 Uint32 *src;
483 Uint32 *dst = (Uint32 *)info->dst;
484 int n = info->dst_w;
485 srcx = -1;
486 posx = 0x10000L;
487 while (posy >= 0x10000L) {
488 ++srcy;
489 posy -= 0x10000L;
490 }
491 while (n--) {
492 if (posx >= 0x10000L) {
493 while (posx >= 0x10000L) {
494 ++srcx;
495 posx -= 0x10000L;
496 }
497 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
498 }
499 srcpixel = *src;
500 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
501 dstpixel = *dst;
502 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
503 if (flags & SDL_COPY_MODULATE_COLOR) {
504 srcR = (srcR * modulateR) / 255;
505 srcG = (srcG * modulateG) / 255;
506 srcB = (srcB * modulateB) / 255;
507 }
508 if (flags & SDL_COPY_MODULATE_ALPHA) {
509 srcA = (srcA * modulateA) / 255;
510 }
511 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
512 /* This goes away if we ever use premultiplied alpha */
513 if (srcA < 255) {
514 srcR = (srcR * srcA) / 255;
515 srcG = (srcG * srcA) / 255;
516 srcB = (srcB * srcA) / 255;
517 }
518 }
519 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
520 case SDL_COPY_MASK:
521 if (srcA) {
522 dstR = srcR;
523 dstG = srcG;
524 dstB = srcB;
525 }
526 break;
527 case SDL_COPY_BLEND:
528 dstR = srcR + ((255 - srcA) * dstR) / 255;
529 dstG = srcG + ((255 - srcA) * dstG) / 255;
530 dstB = srcB + ((255 - srcA) * dstB) / 255;
531 break;
532 case SDL_COPY_ADD:
533 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
534 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
535 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
536 break;
537 case SDL_COPY_MOD:
538 dstR = (srcR * dstR) / 255;
539 dstG = (srcG * dstG) / 255;
540 dstB = (srcB * dstB) / 255;
541 break;
542 }
543 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
544 *dst = dstpixel;
545 posx += incx;
546 ++dst;
547 }
548 posy += incy;
549 info->dst += info->dst_pitch;
550 }
551 }
552
553 void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info)
554 {
555 const int flags = info->flags;
556 Uint32 pixel;
557 Uint32 R, G, B, A;
558 int srcy, srcx;
559 int posy, posx;
560 int incy, incx;
561
562 srcy = 0;
563 posy = 0;
564 incy = (info->src_h << 16) / info->dst_h;
565 incx = (info->src_w << 16) / info->dst_w;
566
567 while (info->dst_h--) {
568 Uint32 *src;
569 Uint32 *dst = (Uint32 *)info->dst;
570 int n = info->dst_w;
571 srcx = -1;
572 posx = 0x10000L;
573 while (posy >= 0x10000L) {
574 ++srcy;
575 posy -= 0x10000L;
576 }
577 while (n--) {
578 if (posx >= 0x10000L) {
579 while (posx >= 0x10000L) {
580 ++srcx;
581 posx -= 0x10000L;
582 }
583 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
584 }
585 pixel = *src;
586 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
587 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
588 *dst = pixel;
589 posx += incx;
590 ++dst;
591 }
592 posy += incy;
593 info->dst += info->dst_pitch;
594 }
595 }
596
597 void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info)
598 {
599 const int flags = info->flags;
600 Uint32 srcpixel;
601 Uint32 srcR, srcG, srcB, srcA;
602 Uint32 dstpixel;
603 Uint32 dstR, dstG, dstB, dstA;
604
605 while (info->dst_h--) {
606 Uint32 *src = (Uint32 *)info->src;
607 Uint32 *dst = (Uint32 *)info->dst;
608 int n = info->dst_w;
609 while (n--) {
610 srcpixel = *src;
611 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
612 dstpixel = *dst;
613 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
614 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
615 /* This goes away if we ever use premultiplied alpha */
616 if (srcA < 255) {
617 srcR = (srcR * srcA) / 255;
618 srcG = (srcG * srcA) / 255;
619 srcB = (srcB * srcA) / 255;
620 }
621 }
622 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
623 case SDL_COPY_MASK:
624 if (srcA) {
625 dstR = srcR;
626 dstG = srcG;
627 dstB = srcB;
628 }
629 break;
630 case SDL_COPY_BLEND:
631 dstR = srcR + ((255 - srcA) * dstR) / 255;
632 dstG = srcG + ((255 - srcA) * dstG) / 255;
633 dstB = srcB + ((255 - srcA) * dstB) / 255;
634 break;
635 case SDL_COPY_ADD:
636 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
637 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
638 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
639 break;
640 case SDL_COPY_MOD:
641 dstR = (srcR * dstR) / 255;
642 dstG = (srcG * dstG) / 255;
643 dstB = (srcB * dstB) / 255;
644 break;
645 }
646 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
647 *dst = dstpixel;
648 ++src;
649 ++dst;
650 }
651 info->src += info->src_pitch;
652 info->dst += info->dst_pitch;
653 }
654 }
655
656 void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info)
657 {
658 const int flags = info->flags;
659 Uint32 srcpixel;
660 Uint32 srcR, srcG, srcB, srcA;
661 Uint32 dstpixel;
662 Uint32 dstR, dstG, dstB, dstA;
663 int srcy, srcx;
664 int posy, posx;
665 int incy, incx;
666
667 srcy = 0;
668 posy = 0;
669 incy = (info->src_h << 16) / info->dst_h;
670 incx = (info->src_w << 16) / info->dst_w;
671
672 while (info->dst_h--) {
673 Uint32 *src;
674 Uint32 *dst = (Uint32 *)info->dst;
675 int n = info->dst_w;
676 srcx = -1;
677 posx = 0x10000L;
678 while (posy >= 0x10000L) {
679 ++srcy;
680 posy -= 0x10000L;
681 }
682 while (n--) {
683 if (posx >= 0x10000L) {
684 while (posx >= 0x10000L) {
685 ++srcx;
686 posx -= 0x10000L;
687 }
688 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
689 }
690 srcpixel = *src;
691 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
692 dstpixel = *dst;
693 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
694 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
695 /* This goes away if we ever use premultiplied alpha */
696 if (srcA < 255) {
697 srcR = (srcR * srcA) / 255;
698 srcG = (srcG * srcA) / 255;
699 srcB = (srcB * srcA) / 255;
700 }
701 }
702 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
703 case SDL_COPY_MASK:
704 if (srcA) {
705 dstR = srcR;
706 dstG = srcG;
707 dstB = srcB;
708 }
709 break;
710 case SDL_COPY_BLEND:
711 dstR = srcR + ((255 - srcA) * dstR) / 255;
712 dstG = srcG + ((255 - srcA) * dstG) / 255;
713 dstB = srcB + ((255 - srcA) * dstB) / 255;
714 break;
715 case SDL_COPY_ADD:
716 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
717 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
718 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
719 break;
720 case SDL_COPY_MOD:
721 dstR = (srcR * dstR) / 255;
722 dstG = (srcG * dstG) / 255;
723 dstB = (srcB * dstB) / 255;
724 break;
725 }
726 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
727 *dst = dstpixel;
728 posx += incx;
729 ++dst;
730 }
731 posy += incy;
732 info->dst += info->dst_pitch;
733 }
734 }
735
736 void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info)
737 {
738 const int flags = info->flags;
739 const Uint32 modulateR = info->r;
740 const Uint32 modulateG = info->g;
741 const Uint32 modulateB = info->b;
742 const Uint32 modulateA = info->a;
743 Uint32 pixel;
744 Uint32 R, G, B, A;
745
746 while (info->dst_h--) {
747 Uint32 *src = (Uint32 *)info->src;
748 Uint32 *dst = (Uint32 *)info->dst;
749 int n = info->dst_w;
750 while (n--) {
751 pixel = *src;
752 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
753 if (flags & SDL_COPY_MODULATE_COLOR) {
754 R = (R * modulateR) / 255;
755 G = (G * modulateG) / 255;
756 B = (B * modulateB) / 255;
757 }
758 if (flags & SDL_COPY_MODULATE_ALPHA) {
759 A = (A * modulateA) / 255;
760 }
761 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
762 *dst = pixel;
763 ++src;
764 ++dst;
765 }
766 info->src += info->src_pitch;
767 info->dst += info->dst_pitch;
768 }
769 }
770
771 void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
772 {
773 const int flags = info->flags;
774 const Uint32 modulateR = info->r;
775 const Uint32 modulateG = info->g;
776 const Uint32 modulateB = info->b;
777 const Uint32 modulateA = info->a;
778 Uint32 pixel;
779 Uint32 R, G, B, A;
780 int srcy, srcx;
781 int posy, posx;
782 int incy, incx;
783
784 srcy = 0;
785 posy = 0;
786 incy = (info->src_h << 16) / info->dst_h;
787 incx = (info->src_w << 16) / info->dst_w;
788
789 while (info->dst_h--) {
790 Uint32 *src;
791 Uint32 *dst = (Uint32 *)info->dst;
792 int n = info->dst_w;
793 srcx = -1;
794 posx = 0x10000L;
795 while (posy >= 0x10000L) {
796 ++srcy;
797 posy -= 0x10000L;
798 }
799 while (n--) {
800 if (posx >= 0x10000L) {
801 while (posx >= 0x10000L) {
802 ++srcx;
803 posx -= 0x10000L;
804 }
805 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
806 }
807 pixel = *src;
808 R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
809 if (flags & SDL_COPY_MODULATE_COLOR) {
810 R = (R * modulateR) / 255;
811 G = (G * modulateG) / 255;
812 B = (B * modulateB) / 255;
813 }
814 if (flags & SDL_COPY_MODULATE_ALPHA) {
815 A = (A * modulateA) / 255;
816 }
817 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
818 *dst = pixel;
819 posx += incx;
820 ++dst;
821 }
822 posy += incy;
823 info->dst += info->dst_pitch;
824 }
825 }
826
827 void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
828 {
829 const int flags = info->flags;
830 const Uint32 modulateR = info->r;
831 const Uint32 modulateG = info->g;
832 const Uint32 modulateB = info->b;
833 const Uint32 modulateA = info->a;
834 Uint32 srcpixel;
835 Uint32 srcR, srcG, srcB, srcA;
836 Uint32 dstpixel;
837 Uint32 dstR, dstG, dstB, dstA;
838
839 while (info->dst_h--) {
840 Uint32 *src = (Uint32 *)info->src;
841 Uint32 *dst = (Uint32 *)info->dst;
842 int n = info->dst_w;
843 while (n--) {
844 srcpixel = *src;
845 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
846 dstpixel = *dst;
847 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
848 if (flags & SDL_COPY_MODULATE_COLOR) {
849 srcR = (srcR * modulateR) / 255;
850 srcG = (srcG * modulateG) / 255;
851 srcB = (srcB * modulateB) / 255;
852 }
853 if (flags & SDL_COPY_MODULATE_ALPHA) {
854 srcA = (srcA * modulateA) / 255;
855 }
856 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
857 /* This goes away if we ever use premultiplied alpha */
858 if (srcA < 255) {
859 srcR = (srcR * srcA) / 255;
860 srcG = (srcG * srcA) / 255;
861 srcB = (srcB * srcA) / 255;
862 }
863 }
864 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
865 case SDL_COPY_MASK:
866 if (srcA) {
867 dstR = srcR;
868 dstG = srcG;
869 dstB = srcB;
870 }
871 break;
872 case SDL_COPY_BLEND:
873 dstR = srcR + ((255 - srcA) * dstR) / 255;
874 dstG = srcG + ((255 - srcA) * dstG) / 255;
875 dstB = srcB + ((255 - srcA) * dstB) / 255;
876 break;
877 case SDL_COPY_ADD:
878 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
879 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
880 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
881 break;
882 case SDL_COPY_MOD:
883 dstR = (srcR * dstR) / 255;
884 dstG = (srcG * dstG) / 255;
885 dstB = (srcB * dstB) / 255;
886 break;
887 }
888 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
889 *dst = dstpixel;
890 ++src;
891 ++dst;
892 }
893 info->src += info->src_pitch;
894 info->dst += info->dst_pitch;
895 }
896 }
897
898 void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
899 {
900 const int flags = info->flags;
901 const Uint32 modulateR = info->r;
902 const Uint32 modulateG = info->g;
903 const Uint32 modulateB = info->b;
904 const Uint32 modulateA = info->a;
905 Uint32 srcpixel;
906 Uint32 srcR, srcG, srcB, srcA;
907 Uint32 dstpixel;
908 Uint32 dstR, dstG, dstB, dstA;
909 int srcy, srcx;
910 int posy, posx;
911 int incy, incx;
912
913 srcy = 0;
914 posy = 0;
915 incy = (info->src_h << 16) / info->dst_h;
916 incx = (info->src_w << 16) / info->dst_w;
917
918 while (info->dst_h--) {
919 Uint32 *src;
920 Uint32 *dst = (Uint32 *)info->dst;
921 int n = info->dst_w;
922 srcx = -1;
923 posx = 0x10000L;
924 while (posy >= 0x10000L) {
925 ++srcy;
926 posy -= 0x10000L;
927 }
928 while (n--) {
929 if (posx >= 0x10000L) {
930 while (posx >= 0x10000L) {
931 ++srcx;
932 posx -= 0x10000L;
933 }
934 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
935 }
936 srcpixel = *src;
937 srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
938 dstpixel = *dst;
939 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
940 if (flags & SDL_COPY_MODULATE_COLOR) {
941 srcR = (srcR * modulateR) / 255;
942 srcG = (srcG * modulateG) / 255;
943 srcB = (srcB * modulateB) / 255;
944 }
945 if (flags & SDL_COPY_MODULATE_ALPHA) {
946 srcA = (srcA * modulateA) / 255;
947 }
948 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
949 /* This goes away if we ever use premultiplied alpha */
950 if (srcA < 255) {
951 srcR = (srcR * srcA) / 255;
952 srcG = (srcG * srcA) / 255;
953 srcB = (srcB * srcA) / 255;
954 }
955 }
956 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
957 case SDL_COPY_MASK:
958 if (srcA) {
959 dstR = srcR;
960 dstG = srcG;
961 dstB = srcB;
962 }
963 break;
964 case SDL_COPY_BLEND:
965 dstR = srcR + ((255 - srcA) * dstR) / 255;
966 dstG = srcG + ((255 - srcA) * dstG) / 255;
967 dstB = srcB + ((255 - srcA) * dstB) / 255;
968 break;
969 case SDL_COPY_ADD:
970 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
971 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
972 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
973 break;
974 case SDL_COPY_MOD:
975 dstR = (srcR * dstR) / 255;
976 dstG = (srcG * dstG) / 255;
977 dstB = (srcB * dstB) / 255;
978 break;
979 }
980 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
981 *dst = dstpixel;
982 posx += incx;
983 ++dst;
984 }
985 posy += incy;
986 info->dst += info->dst_pitch;
987 }
988 }
989
990 void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info)
991 {
992 const int flags = info->flags;
993 Uint32 pixel;
994 Uint32 R, G, B, A;
995 int srcy, srcx;
996 int posy, posx;
997 int incy, incx;
998
999 srcy = 0;
1000 posy = 0;
1001 incy = (info->src_h << 16) / info->dst_h;
1002 incx = (info->src_w << 16) / info->dst_w;
1003
1004 while (info->dst_h--) {
1005 Uint32 *src;
1006 Uint32 *dst = (Uint32 *)info->dst;
1007 int n = info->dst_w;
1008 srcx = -1;
1009 posx = 0x10000L;
1010 while (posy >= 0x10000L) {
1011 ++srcy;
1012 posy -= 0x10000L;
1013 }
1014 while (n--) {
1015 if (posx >= 0x10000L) {
1016 while (posx >= 0x10000L) {
1017 ++srcx;
1018 posx -= 0x10000L;
1019 }
1020 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1021 }
1022 pixel = *src;
1023 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1024 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1025 *dst = pixel;
1026 posx += incx;
1027 ++dst;
1028 }
1029 posy += incy;
1030 info->dst += info->dst_pitch;
1031 }
1032 }
1033
1034 void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info)
1035 {
1036 const int flags = info->flags;
1037 Uint32 srcpixel;
1038 Uint32 srcR, srcG, srcB, srcA;
1039 Uint32 dstpixel;
1040 Uint32 dstR, dstG, dstB, dstA;
1041
1042 while (info->dst_h--) {
1043 Uint32 *src = (Uint32 *)info->src;
1044 Uint32 *dst = (Uint32 *)info->dst;
1045 int n = info->dst_w;
1046 while (n--) {
1047 srcpixel = *src;
1048 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1049 dstpixel = *dst;
1050 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1051 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1052 /* This goes away if we ever use premultiplied alpha */
1053 if (srcA < 255) {
1054 srcR = (srcR * srcA) / 255;
1055 srcG = (srcG * srcA) / 255;
1056 srcB = (srcB * srcA) / 255;
1057 }
1058 }
1059 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1060 case SDL_COPY_MASK:
1061 if (srcA) {
1062 dstR = srcR;
1063 dstG = srcG;
1064 dstB = srcB;
1065 }
1066 break;
1067 case SDL_COPY_BLEND:
1068 dstR = srcR + ((255 - srcA) * dstR) / 255;
1069 dstG = srcG + ((255 - srcA) * dstG) / 255;
1070 dstB = srcB + ((255 - srcA) * dstB) / 255;
1071 break;
1072 case SDL_COPY_ADD:
1073 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1074 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1075 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1076 break;
1077 case SDL_COPY_MOD:
1078 dstR = (srcR * dstR) / 255;
1079 dstG = (srcG * dstG) / 255;
1080 dstB = (srcB * dstB) / 255;
1081 break;
1082 }
1083 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1084 *dst = dstpixel;
1085 ++src;
1086 ++dst;
1087 }
1088 info->src += info->src_pitch;
1089 info->dst += info->dst_pitch;
1090 }
1091 }
1092
1093 void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info)
1094 {
1095 const int flags = info->flags;
1096 Uint32 srcpixel;
1097 Uint32 srcR, srcG, srcB, srcA;
1098 Uint32 dstpixel;
1099 Uint32 dstR, dstG, dstB, dstA;
1100 int srcy, srcx;
1101 int posy, posx;
1102 int incy, incx;
1103
1104 srcy = 0;
1105 posy = 0;
1106 incy = (info->src_h << 16) / info->dst_h;
1107 incx = (info->src_w << 16) / info->dst_w;
1108
1109 while (info->dst_h--) {
1110 Uint32 *src;
1111 Uint32 *dst = (Uint32 *)info->dst;
1112 int n = info->dst_w;
1113 srcx = -1;
1114 posx = 0x10000L;
1115 while (posy >= 0x10000L) {
1116 ++srcy;
1117 posy -= 0x10000L;
1118 }
1119 while (n--) {
1120 if (posx >= 0x10000L) {
1121 while (posx >= 0x10000L) {
1122 ++srcx;
1123 posx -= 0x10000L;
1124 }
1125 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1126 }
1127 srcpixel = *src;
1128 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1129 dstpixel = *dst;
1130 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1131 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1132 /* This goes away if we ever use premultiplied alpha */
1133 if (srcA < 255) {
1134 srcR = (srcR * srcA) / 255;
1135 srcG = (srcG * srcA) / 255;
1136 srcB = (srcB * srcA) / 255;
1137 }
1138 }
1139 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1140 case SDL_COPY_MASK:
1141 if (srcA) {
1142 dstR = srcR;
1143 dstG = srcG;
1144 dstB = srcB;
1145 }
1146 break;
1147 case SDL_COPY_BLEND:
1148 dstR = srcR + ((255 - srcA) * dstR) / 255;
1149 dstG = srcG + ((255 - srcA) * dstG) / 255;
1150 dstB = srcB + ((255 - srcA) * dstB) / 255;
1151 break;
1152 case SDL_COPY_ADD:
1153 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1154 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1155 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1156 break;
1157 case SDL_COPY_MOD:
1158 dstR = (srcR * dstR) / 255;
1159 dstG = (srcG * dstG) / 255;
1160 dstB = (srcB * dstB) / 255;
1161 break;
1162 }
1163 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1164 *dst = dstpixel;
1165 posx += incx;
1166 ++dst;
1167 }
1168 posy += incy;
1169 info->dst += info->dst_pitch;
1170 }
1171 }
1172
1173 void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info)
1174 {
1175 const int flags = info->flags;
1176 const Uint32 modulateR = info->r;
1177 const Uint32 modulateG = info->g;
1178 const Uint32 modulateB = info->b;
1179 const Uint32 modulateA = info->a;
1180 Uint32 pixel;
1181 Uint32 R, G, B, A;
1182
1183 while (info->dst_h--) {
1184 Uint32 *src = (Uint32 *)info->src;
1185 Uint32 *dst = (Uint32 *)info->dst;
1186 int n = info->dst_w;
1187 while (n--) {
1188 pixel = *src;
1189 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1190 if (flags & SDL_COPY_MODULATE_COLOR) {
1191 R = (R * modulateR) / 255;
1192 G = (G * modulateG) / 255;
1193 B = (B * modulateB) / 255;
1194 }
1195 if (flags & SDL_COPY_MODULATE_ALPHA) {
1196 A = (A * modulateA) / 255;
1197 }
1198 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1199 *dst = pixel;
1200 ++src;
1201 ++dst;
1202 }
1203 info->src += info->src_pitch;
1204 info->dst += info->dst_pitch;
1205 }
1206 }
1207
1208 void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
1209 {
1210 const int flags = info->flags;
1211 const Uint32 modulateR = info->r;
1212 const Uint32 modulateG = info->g;
1213 const Uint32 modulateB = info->b;
1214 const Uint32 modulateA = info->a;
1215 Uint32 pixel;
1216 Uint32 R, G, B, A;
1217 int srcy, srcx;
1218 int posy, posx;
1219 int incy, incx;
1220
1221 srcy = 0;
1222 posy = 0;
1223 incy = (info->src_h << 16) / info->dst_h;
1224 incx = (info->src_w << 16) / info->dst_w;
1225
1226 while (info->dst_h--) {
1227 Uint32 *src;
1228 Uint32 *dst = (Uint32 *)info->dst;
1229 int n = info->dst_w;
1230 srcx = -1;
1231 posx = 0x10000L;
1232 while (posy >= 0x10000L) {
1233 ++srcy;
1234 posy -= 0x10000L;
1235 }
1236 while (n--) {
1237 if (posx >= 0x10000L) {
1238 while (posx >= 0x10000L) {
1239 ++srcx;
1240 posx -= 0x10000L;
1241 }
1242 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1243 }
1244 pixel = *src;
1245 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1246 if (flags & SDL_COPY_MODULATE_COLOR) {
1247 R = (R * modulateR) / 255;
1248 G = (G * modulateG) / 255;
1249 B = (B * modulateB) / 255;
1250 }
1251 if (flags & SDL_COPY_MODULATE_ALPHA) {
1252 A = (A * modulateA) / 255;
1253 }
1254 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1255 *dst = pixel;
1256 posx += incx;
1257 ++dst;
1258 }
1259 posy += incy;
1260 info->dst += info->dst_pitch;
1261 }
1262 }
1263
1264 void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
1265 {
1266 const int flags = info->flags;
1267 const Uint32 modulateR = info->r;
1268 const Uint32 modulateG = info->g;
1269 const Uint32 modulateB = info->b;
1270 const Uint32 modulateA = info->a;
1271 Uint32 srcpixel;
1272 Uint32 srcR, srcG, srcB, srcA;
1273 Uint32 dstpixel;
1274 Uint32 dstR, dstG, dstB, dstA;
1275
1276 while (info->dst_h--) {
1277 Uint32 *src = (Uint32 *)info->src;
1278 Uint32 *dst = (Uint32 *)info->dst;
1279 int n = info->dst_w;
1280 while (n--) {
1281 srcpixel = *src;
1282 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1283 dstpixel = *dst;
1284 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1285 if (flags & SDL_COPY_MODULATE_COLOR) {
1286 srcR = (srcR * modulateR) / 255;
1287 srcG = (srcG * modulateG) / 255;
1288 srcB = (srcB * modulateB) / 255;
1289 }
1290 if (flags & SDL_COPY_MODULATE_ALPHA) {
1291 srcA = (srcA * modulateA) / 255;
1292 }
1293 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1294 /* This goes away if we ever use premultiplied alpha */
1295 if (srcA < 255) {
1296 srcR = (srcR * srcA) / 255;
1297 srcG = (srcG * srcA) / 255;
1298 srcB = (srcB * srcA) / 255;
1299 }
1300 }
1301 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1302 case SDL_COPY_MASK:
1303 if (srcA) {
1304 dstR = srcR;
1305 dstG = srcG;
1306 dstB = srcB;
1307 }
1308 break;
1309 case SDL_COPY_BLEND:
1310 dstR = srcR + ((255 - srcA) * dstR) / 255;
1311 dstG = srcG + ((255 - srcA) * dstG) / 255;
1312 dstB = srcB + ((255 - srcA) * dstB) / 255;
1313 break;
1314 case SDL_COPY_ADD:
1315 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1316 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1317 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1318 break;
1319 case SDL_COPY_MOD:
1320 dstR = (srcR * dstR) / 255;
1321 dstG = (srcG * dstG) / 255;
1322 dstB = (srcB * dstB) / 255;
1323 break;
1324 }
1325 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1326 *dst = dstpixel;
1327 ++src;
1328 ++dst;
1329 }
1330 info->src += info->src_pitch;
1331 info->dst += info->dst_pitch;
1332 }
1333 }
1334
1335 void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
1336 {
1337 const int flags = info->flags;
1338 const Uint32 modulateR = info->r;
1339 const Uint32 modulateG = info->g;
1340 const Uint32 modulateB = info->b;
1341 const Uint32 modulateA = info->a;
1342 Uint32 srcpixel;
1343 Uint32 srcR, srcG, srcB, srcA;
1344 Uint32 dstpixel;
1345 Uint32 dstR, dstG, dstB, dstA;
1346 int srcy, srcx;
1347 int posy, posx;
1348 int incy, incx;
1349
1350 srcy = 0;
1351 posy = 0;
1352 incy = (info->src_h << 16) / info->dst_h;
1353 incx = (info->src_w << 16) / info->dst_w;
1354
1355 while (info->dst_h--) {
1356 Uint32 *src;
1357 Uint32 *dst = (Uint32 *)info->dst;
1358 int n = info->dst_w;
1359 srcx = -1;
1360 posx = 0x10000L;
1361 while (posy >= 0x10000L) {
1362 ++srcy;
1363 posy -= 0x10000L;
1364 }
1365 while (n--) {
1366 if (posx >= 0x10000L) {
1367 while (posx >= 0x10000L) {
1368 ++srcx;
1369 posx -= 0x10000L;
1370 }
1371 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1372 }
1373 srcpixel = *src;
1374 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1375 dstpixel = *dst;
1376 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1377 if (flags & SDL_COPY_MODULATE_COLOR) {
1378 srcR = (srcR * modulateR) / 255;
1379 srcG = (srcG * modulateG) / 255;
1380 srcB = (srcB * modulateB) / 255;
1381 }
1382 if (flags & SDL_COPY_MODULATE_ALPHA) {
1383 srcA = (srcA * modulateA) / 255;
1384 }
1385 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1386 /* This goes away if we ever use premultiplied alpha */
1387 if (srcA < 255) {
1388 srcR = (srcR * srcA) / 255;
1389 srcG = (srcG * srcA) / 255;
1390 srcB = (srcB * srcA) / 255;
1391 }
1392 }
1393 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1394 case SDL_COPY_MASK:
1395 if (srcA) {
1396 dstR = srcR;
1397 dstG = srcG;
1398 dstB = srcB;
1399 }
1400 break;
1401 case SDL_COPY_BLEND:
1402 dstR = srcR + ((255 - srcA) * dstR) / 255;
1403 dstG = srcG + ((255 - srcA) * dstG) / 255;
1404 dstB = srcB + ((255 - srcA) * dstB) / 255;
1405 break;
1406 case SDL_COPY_ADD:
1407 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1408 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1409 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1410 break;
1411 case SDL_COPY_MOD:
1412 dstR = (srcR * dstR) / 255;
1413 dstG = (srcG * dstG) / 255;
1414 dstB = (srcB * dstB) / 255;
1415 break;
1416 }
1417 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1418 *dst = dstpixel;
1419 posx += incx;
1420 ++dst;
1421 }
1422 posy += incy;
1423 info->dst += info->dst_pitch;
1424 }
1425 }
1426
1427 void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info)
1428 {
1429 const int flags = info->flags;
1430 int srcy, srcx;
1431 int posy, posx;
1432 int incy, incx;
1433
1434 srcy = 0;
1435 posy = 0;
1436 incy = (info->src_h << 16) / info->dst_h;
1437 incx = (info->src_w << 16) / info->dst_w;
1438
1439 while (info->dst_h--) {
1440 Uint32 *src;
1441 Uint32 *dst = (Uint32 *)info->dst;
1442 int n = info->dst_w;
1443 srcx = -1;
1444 posx = 0x10000L;
1445 while (posy >= 0x10000L) {
1446 ++srcy;
1447 posy -= 0x10000L;
1448 }
1449 while (n--) {
1450 if (posx >= 0x10000L) {
1451 while (posx >= 0x10000L) {
1452 ++srcx;
1453 posx -= 0x10000L;
1454 }
1455 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1456 }
1457 *dst = *src;
1458 posx += incx;
1459 ++dst;
1460 }
1461 posy += incy;
1462 info->dst += info->dst_pitch;
1463 }
1464 }
1465
1466 void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info)
1467 {
1468 const int flags = info->flags;
1469 Uint32 srcpixel;
1470 Uint32 srcR, srcG, srcB, srcA;
1471 Uint32 dstpixel;
1472 Uint32 dstR, dstG, dstB, dstA;
1473
1474 while (info->dst_h--) {
1475 Uint32 *src = (Uint32 *)info->src;
1476 Uint32 *dst = (Uint32 *)info->dst;
1477 int n = info->dst_w;
1478 while (n--) {
1479 srcpixel = *src;
1480 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1481 dstpixel = *dst;
1482 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1483 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1484 /* This goes away if we ever use premultiplied alpha */
1485 if (srcA < 255) {
1486 srcR = (srcR * srcA) / 255;
1487 srcG = (srcG * srcA) / 255;
1488 srcB = (srcB * srcA) / 255;
1489 }
1490 }
1491 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1492 case SDL_COPY_MASK:
1493 if (srcA) {
1494 dstR = srcR;
1495 dstG = srcG;
1496 dstB = srcB;
1497 }
1498 break;
1499 case SDL_COPY_BLEND:
1500 dstR = srcR + ((255 - srcA) * dstR) / 255;
1501 dstG = srcG + ((255 - srcA) * dstG) / 255;
1502 dstB = srcB + ((255 - srcA) * dstB) / 255;
1503 break;
1504 case SDL_COPY_ADD:
1505 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1506 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1507 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1508 break;
1509 case SDL_COPY_MOD:
1510 dstR = (srcR * dstR) / 255;
1511 dstG = (srcG * dstG) / 255;
1512 dstB = (srcB * dstB) / 255;
1513 break;
1514 }
1515 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1516 *dst = dstpixel;
1517 ++src;
1518 ++dst;
1519 }
1520 info->src += info->src_pitch;
1521 info->dst += info->dst_pitch;
1522 }
1523 }
1524
1525 void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info)
1526 {
1527 const int flags = info->flags;
1528 Uint32 srcpixel;
1529 Uint32 srcR, srcG, srcB, srcA;
1530 Uint32 dstpixel;
1531 Uint32 dstR, dstG, dstB, dstA;
1532 int srcy, srcx;
1533 int posy, posx;
1534 int incy, incx;
1535
1536 srcy = 0;
1537 posy = 0;
1538 incy = (info->src_h << 16) / info->dst_h;
1539 incx = (info->src_w << 16) / info->dst_w;
1540
1541 while (info->dst_h--) {
1542 Uint32 *src;
1543 Uint32 *dst = (Uint32 *)info->dst;
1544 int n = info->dst_w;
1545 srcx = -1;
1546 posx = 0x10000L;
1547 while (posy >= 0x10000L) {
1548 ++srcy;
1549 posy -= 0x10000L;
1550 }
1551 while (n--) {
1552 if (posx >= 0x10000L) {
1553 while (posx >= 0x10000L) {
1554 ++srcx;
1555 posx -= 0x10000L;
1556 }
1557 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1558 }
1559 srcpixel = *src;
1560 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1561 dstpixel = *dst;
1562 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1563 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1564 /* This goes away if we ever use premultiplied alpha */
1565 if (srcA < 255) {
1566 srcR = (srcR * srcA) / 255;
1567 srcG = (srcG * srcA) / 255;
1568 srcB = (srcB * srcA) / 255;
1569 }
1570 }
1571 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1572 case SDL_COPY_MASK:
1573 if (srcA) {
1574 dstR = srcR;
1575 dstG = srcG;
1576 dstB = srcB;
1577 }
1578 break;
1579 case SDL_COPY_BLEND:
1580 dstR = srcR + ((255 - srcA) * dstR) / 255;
1581 dstG = srcG + ((255 - srcA) * dstG) / 255;
1582 dstB = srcB + ((255 - srcA) * dstB) / 255;
1583 break;
1584 case SDL_COPY_ADD:
1585 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1586 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1587 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1588 break;
1589 case SDL_COPY_MOD:
1590 dstR = (srcR * dstR) / 255;
1591 dstG = (srcG * dstG) / 255;
1592 dstB = (srcB * dstB) / 255;
1593 break;
1594 }
1595 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1596 *dst = dstpixel;
1597 posx += incx;
1598 ++dst;
1599 }
1600 posy += incy;
1601 info->dst += info->dst_pitch;
1602 }
1603 }
1604
1605 void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info)
1606 {
1607 const int flags = info->flags;
1608 const Uint32 modulateR = info->r;
1609 const Uint32 modulateG = info->g;
1610 const Uint32 modulateB = info->b;
1611 const Uint32 modulateA = info->a;
1612 Uint32 pixel;
1613 Uint32 R, G, B, A;
1614
1615 while (info->dst_h--) {
1616 Uint32 *src = (Uint32 *)info->src;
1617 Uint32 *dst = (Uint32 *)info->dst;
1618 int n = info->dst_w;
1619 while (n--) {
1620 pixel = *src;
1621 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1622 if (flags & SDL_COPY_MODULATE_COLOR) {
1623 R = (R * modulateR) / 255;
1624 G = (G * modulateG) / 255;
1625 B = (B * modulateB) / 255;
1626 }
1627 if (flags & SDL_COPY_MODULATE_ALPHA) {
1628 A = (A * modulateA) / 255;
1629 }
1630 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
1631 *dst = pixel;
1632 ++src;
1633 ++dst;
1634 }
1635 info->src += info->src_pitch;
1636 info->dst += info->dst_pitch;
1637 }
1638 }
1639
1640 void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
1641 {
1642 const int flags = info->flags;
1643 const Uint32 modulateR = info->r;
1644 const Uint32 modulateG = info->g;
1645 const Uint32 modulateB = info->b;
1646 const Uint32 modulateA = info->a;
1647 Uint32 pixel;
1648 Uint32 R, G, B, A;
1649 int srcy, srcx;
1650 int posy, posx;
1651 int incy, incx;
1652
1653 srcy = 0;
1654 posy = 0;
1655 incy = (info->src_h << 16) / info->dst_h;
1656 incx = (info->src_w << 16) / info->dst_w;
1657
1658 while (info->dst_h--) {
1659 Uint32 *src;
1660 Uint32 *dst = (Uint32 *)info->dst;
1661 int n = info->dst_w;
1662 srcx = -1;
1663 posx = 0x10000L;
1664 while (posy >= 0x10000L) {
1665 ++srcy;
1666 posy -= 0x10000L;
1667 }
1668 while (n--) {
1669 if (posx >= 0x10000L) {
1670 while (posx >= 0x10000L) {
1671 ++srcx;
1672 posx -= 0x10000L;
1673 }
1674 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1675 }
1676 pixel = *src;
1677 B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
1678 if (flags & SDL_COPY_MODULATE_COLOR) {
1679 R = (R * modulateR) / 255;
1680 G = (G * modulateG) / 255;
1681 B = (B * modulateB) / 255;
1682 }
1683 if (flags & SDL_COPY_MODULATE_ALPHA) {
1684 A = (A * modulateA) / 255;
1685 }
1686 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
1687 *dst = pixel;
1688 posx += incx;
1689 ++dst;
1690 }
1691 posy += incy;
1692 info->dst += info->dst_pitch;
1693 }
1694 }
1695
1696 void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
1697 {
1698 const int flags = info->flags;
1699 const Uint32 modulateR = info->r;
1700 const Uint32 modulateG = info->g;
1701 const Uint32 modulateB = info->b;
1702 const Uint32 modulateA = info->a;
1703 Uint32 srcpixel;
1704 Uint32 srcR, srcG, srcB, srcA;
1705 Uint32 dstpixel;
1706 Uint32 dstR, dstG, dstB, dstA;
1707
1708 while (info->dst_h--) {
1709 Uint32 *src = (Uint32 *)info->src;
1710 Uint32 *dst = (Uint32 *)info->dst;
1711 int n = info->dst_w;
1712 while (n--) {
1713 srcpixel = *src;
1714 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1715 dstpixel = *dst;
1716 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1717 if (flags & SDL_COPY_MODULATE_COLOR) {
1718 srcR = (srcR * modulateR) / 255;
1719 srcG = (srcG * modulateG) / 255;
1720 srcB = (srcB * modulateB) / 255;
1721 }
1722 if (flags & SDL_COPY_MODULATE_ALPHA) {
1723 srcA = (srcA * modulateA) / 255;
1724 }
1725 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1726 /* This goes away if we ever use premultiplied alpha */
1727 if (srcA < 255) {
1728 srcR = (srcR * srcA) / 255;
1729 srcG = (srcG * srcA) / 255;
1730 srcB = (srcB * srcA) / 255;
1731 }
1732 }
1733 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1734 case SDL_COPY_MASK:
1735 if (srcA) {
1736 dstR = srcR;
1737 dstG = srcG;
1738 dstB = srcB;
1739 }
1740 break;
1741 case SDL_COPY_BLEND:
1742 dstR = srcR + ((255 - srcA) * dstR) / 255;
1743 dstG = srcG + ((255 - srcA) * dstG) / 255;
1744 dstB = srcB + ((255 - srcA) * dstB) / 255;
1745 break;
1746 case SDL_COPY_ADD:
1747 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1748 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1749 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1750 break;
1751 case SDL_COPY_MOD:
1752 dstR = (srcR * dstR) / 255;
1753 dstG = (srcG * dstG) / 255;
1754 dstB = (srcB * dstB) / 255;
1755 break;
1756 }
1757 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1758 *dst = dstpixel;
1759 ++src;
1760 ++dst;
1761 }
1762 info->src += info->src_pitch;
1763 info->dst += info->dst_pitch;
1764 }
1765 }
1766
1767 void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
1768 {
1769 const int flags = info->flags;
1770 const Uint32 modulateR = info->r;
1771 const Uint32 modulateG = info->g;
1772 const Uint32 modulateB = info->b;
1773 const Uint32 modulateA = info->a;
1774 Uint32 srcpixel;
1775 Uint32 srcR, srcG, srcB, srcA;
1776 Uint32 dstpixel;
1777 Uint32 dstR, dstG, dstB, dstA;
1778 int srcy, srcx;
1779 int posy, posx;
1780 int incy, incx;
1781
1782 srcy = 0;
1783 posy = 0;
1784 incy = (info->src_h << 16) / info->dst_h;
1785 incx = (info->src_w << 16) / info->dst_w;
1786
1787 while (info->dst_h--) {
1788 Uint32 *src;
1789 Uint32 *dst = (Uint32 *)info->dst;
1790 int n = info->dst_w;
1791 srcx = -1;
1792 posx = 0x10000L;
1793 while (posy >= 0x10000L) {
1794 ++srcy;
1795 posy -= 0x10000L;
1796 }
1797 while (n--) {
1798 if (posx >= 0x10000L) {
1799 while (posx >= 0x10000L) {
1800 ++srcx;
1801 posx -= 0x10000L;
1802 }
1803 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1804 }
1805 srcpixel = *src;
1806 srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
1807 dstpixel = *dst;
1808 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
1809 if (flags & SDL_COPY_MODULATE_COLOR) {
1810 srcR = (srcR * modulateR) / 255;
1811 srcG = (srcG * modulateG) / 255;
1812 srcB = (srcB * modulateB) / 255;
1813 }
1814 if (flags & SDL_COPY_MODULATE_ALPHA) {
1815 srcA = (srcA * modulateA) / 255;
1816 }
1817 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1818 /* This goes away if we ever use premultiplied alpha */
1819 if (srcA < 255) {
1820 srcR = (srcR * srcA) / 255;
1821 srcG = (srcG * srcA) / 255;
1822 srcB = (srcB * srcA) / 255;
1823 }
1824 }
1825 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1826 case SDL_COPY_MASK:
1827 if (srcA) {
1828 dstR = srcR;
1829 dstG = srcG;
1830 dstB = srcB;
1831 }
1832 break;
1833 case SDL_COPY_BLEND:
1834 dstR = srcR + ((255 - srcA) * dstR) / 255;
1835 dstG = srcG + ((255 - srcA) * dstG) / 255;
1836 dstB = srcB + ((255 - srcA) * dstB) / 255;
1837 break;
1838 case SDL_COPY_ADD:
1839 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1840 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1841 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1842 break;
1843 case SDL_COPY_MOD:
1844 dstR = (srcR * dstR) / 255;
1845 dstG = (srcG * dstG) / 255;
1846 dstB = (srcB * dstB) / 255;
1847 break;
1848 }
1849 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
1850 *dst = dstpixel;
1851 posx += incx;
1852 ++dst;
1853 }
1854 posy += incy;
1855 info->dst += info->dst_pitch;
1856 }
1857 }
1858
1859 void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info)
1860 {
1861 const int flags = info->flags;
1862 Uint32 pixel;
1863 Uint32 R, G, B, A;
1864 int srcy, srcx;
1865 int posy, posx;
1866 int incy, incx;
1867
1868 srcy = 0;
1869 posy = 0;
1870 incy = (info->src_h << 16) / info->dst_h;
1871 incx = (info->src_w << 16) / info->dst_w;
1872
1873 while (info->dst_h--) {
1874 Uint32 *src;
1875 Uint32 *dst = (Uint32 *)info->dst;
1876 int n = info->dst_w;
1877 srcx = -1;
1878 posx = 0x10000L;
1879 while (posy >= 0x10000L) {
1880 ++srcy;
1881 posy -= 0x10000L;
1882 }
1883 while (n--) {
1884 if (posx >= 0x10000L) {
1885 while (posx >= 0x10000L) {
1886 ++srcx;
1887 posx -= 0x10000L;
1888 }
1889 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1890 }
1891 pixel = *src;
1892 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
1893 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
1894 *dst = pixel;
1895 posx += incx;
1896 ++dst;
1897 }
1898 posy += incy;
1899 info->dst += info->dst_pitch;
1900 }
1901 }
1902
1903 void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info)
1904 {
1905 const int flags = info->flags;
1906 Uint32 srcpixel;
1907 Uint32 srcR, srcG, srcB, srcA;
1908 Uint32 dstpixel;
1909 Uint32 dstR, dstG, dstB, dstA;
1910
1911 while (info->dst_h--) {
1912 Uint32 *src = (Uint32 *)info->src;
1913 Uint32 *dst = (Uint32 *)info->dst;
1914 int n = info->dst_w;
1915 while (n--) {
1916 srcpixel = *src;
1917 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
1918 dstpixel = *dst;
1919 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
1920 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
1921 /* This goes away if we ever use premultiplied alpha */
1922 if (srcA < 255) {
1923 srcR = (srcR * srcA) / 255;
1924 srcG = (srcG * srcA) / 255;
1925 srcB = (srcB * srcA) / 255;
1926 }
1927 }
1928 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
1929 case SDL_COPY_MASK:
1930 if (srcA) {
1931 dstR = srcR;
1932 dstG = srcG;
1933 dstB = srcB;
1934 }
1935 break;
1936 case SDL_COPY_BLEND:
1937 dstR = srcR + ((255 - srcA) * dstR) / 255;
1938 dstG = srcG + ((255 - srcA) * dstG) / 255;
1939 dstB = srcB + ((255 - srcA) * dstB) / 255;
1940 break;
1941 case SDL_COPY_ADD:
1942 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
1943 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
1944 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
1945 break;
1946 case SDL_COPY_MOD:
1947 dstR = (srcR * dstR) / 255;
1948 dstG = (srcG * dstG) / 255;
1949 dstB = (srcB * dstB) / 255;
1950 break;
1951 }
1952 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
1953 *dst = dstpixel;
1954 ++src;
1955 ++dst;
1956 }
1957 info->src += info->src_pitch;
1958 info->dst += info->dst_pitch;
1959 }
1960 }
1961
1962 void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
1963 {
1964 const int flags = info->flags;
1965 Uint32 srcpixel;
1966 Uint32 srcR, srcG, srcB, srcA;
1967 Uint32 dstpixel;
1968 Uint32 dstR, dstG, dstB, dstA;
1969 int srcy, srcx;
1970 int posy, posx;
1971 int incy, incx;
1972
1973 srcy = 0;
1974 posy = 0;
1975 incy = (info->src_h << 16) / info->dst_h;
1976 incx = (info->src_w << 16) / info->dst_w;
1977
1978 while (info->dst_h--) {
1979 Uint32 *src;
1980 Uint32 *dst = (Uint32 *)info->dst;
1981 int n = info->dst_w;
1982 srcx = -1;
1983 posx = 0x10000L;
1984 while (posy >= 0x10000L) {
1985 ++srcy;
1986 posy -= 0x10000L;
1987 }
1988 while (n--) {
1989 if (posx >= 0x10000L) {
1990 while (posx >= 0x10000L) {
1991 ++srcx;
1992 posx -= 0x10000L;
1993 }
1994 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
1995 }
1996 srcpixel = *src;
1997 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
1998 dstpixel = *dst;
1999 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2000 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2001 /* This goes away if we ever use premultiplied alpha */
2002 if (srcA < 255) {
2003 srcR = (srcR * srcA) / 255;
2004 srcG = (srcG * srcA) / 255;
2005 srcB = (srcB * srcA) / 255;
2006 }
2007 }
2008 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2009 case SDL_COPY_MASK:
2010 if (srcA) {
2011 dstR = srcR;
2012 dstG = srcG;
2013 dstB = srcB;
2014 }
2015 break;
2016 case SDL_COPY_BLEND:
2017 dstR = srcR + ((255 - srcA) * dstR) / 255;
2018 dstG = srcG + ((255 - srcA) * dstG) / 255;
2019 dstB = srcB + ((255 - srcA) * dstB) / 255;
2020 break;
2021 case SDL_COPY_ADD:
2022 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2023 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2024 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2025 break;
2026 case SDL_COPY_MOD:
2027 dstR = (srcR * dstR) / 255;
2028 dstG = (srcG * dstG) / 255;
2029 dstB = (srcB * dstB) / 255;
2030 break;
2031 }
2032 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2033 *dst = dstpixel;
2034 posx += incx;
2035 ++dst;
2036 }
2037 posy += incy;
2038 info->dst += info->dst_pitch;
2039 }
2040 }
2041
2042 void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info)
2043 {
2044 const int flags = info->flags;
2045 const Uint32 modulateR = info->r;
2046 const Uint32 modulateG = info->g;
2047 const Uint32 modulateB = info->b;
2048 const Uint32 modulateA = info->a;
2049 Uint32 pixel;
2050 Uint32 R, G, B, A;
2051
2052 while (info->dst_h--) {
2053 Uint32 *src = (Uint32 *)info->src;
2054 Uint32 *dst = (Uint32 *)info->dst;
2055 int n = info->dst_w;
2056 while (n--) {
2057 pixel = *src;
2058 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2059 if (flags & SDL_COPY_MODULATE_COLOR) {
2060 R = (R * modulateR) / 255;
2061 G = (G * modulateG) / 255;
2062 B = (B * modulateB) / 255;
2063 }
2064 if (flags & SDL_COPY_MODULATE_ALPHA) {
2065 A = (A * modulateA) / 255;
2066 }
2067 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2068 *dst = pixel;
2069 ++src;
2070 ++dst;
2071 }
2072 info->src += info->src_pitch;
2073 info->dst += info->dst_pitch;
2074 }
2075 }
2076
2077 void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
2078 {
2079 const int flags = info->flags;
2080 const Uint32 modulateR = info->r;
2081 const Uint32 modulateG = info->g;
2082 const Uint32 modulateB = info->b;
2083 const Uint32 modulateA = info->a;
2084 Uint32 pixel;
2085 Uint32 R, G, B, A;
2086 int srcy, srcx;
2087 int posy, posx;
2088 int incy, incx;
2089
2090 srcy = 0;
2091 posy = 0;
2092 incy = (info->src_h << 16) / info->dst_h;
2093 incx = (info->src_w << 16) / info->dst_w;
2094
2095 while (info->dst_h--) {
2096 Uint32 *src;
2097 Uint32 *dst = (Uint32 *)info->dst;
2098 int n = info->dst_w;
2099 srcx = -1;
2100 posx = 0x10000L;
2101 while (posy >= 0x10000L) {
2102 ++srcy;
2103 posy -= 0x10000L;
2104 }
2105 while (n--) {
2106 if (posx >= 0x10000L) {
2107 while (posx >= 0x10000L) {
2108 ++srcx;
2109 posx -= 0x10000L;
2110 }
2111 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2112 }
2113 pixel = *src;
2114 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2115 if (flags & SDL_COPY_MODULATE_COLOR) {
2116 R = (R * modulateR) / 255;
2117 G = (G * modulateG) / 255;
2118 B = (B * modulateB) / 255;
2119 }
2120 if (flags & SDL_COPY_MODULATE_ALPHA) {
2121 A = (A * modulateA) / 255;
2122 }
2123 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2124 *dst = pixel;
2125 posx += incx;
2126 ++dst;
2127 }
2128 posy += incy;
2129 info->dst += info->dst_pitch;
2130 }
2131 }
2132
2133 void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
2134 {
2135 const int flags = info->flags;
2136 const Uint32 modulateR = info->r;
2137 const Uint32 modulateG = info->g;
2138 const Uint32 modulateB = info->b;
2139 const Uint32 modulateA = info->a;
2140 Uint32 srcpixel;
2141 Uint32 srcR, srcG, srcB, srcA;
2142 Uint32 dstpixel;
2143 Uint32 dstR, dstG, dstB, dstA;
2144
2145 while (info->dst_h--) {
2146 Uint32 *src = (Uint32 *)info->src;
2147 Uint32 *dst = (Uint32 *)info->dst;
2148 int n = info->dst_w;
2149 while (n--) {
2150 srcpixel = *src;
2151 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2152 dstpixel = *dst;
2153 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2154 if (flags & SDL_COPY_MODULATE_COLOR) {
2155 srcR = (srcR * modulateR) / 255;
2156 srcG = (srcG * modulateG) / 255;
2157 srcB = (srcB * modulateB) / 255;
2158 }
2159 if (flags & SDL_COPY_MODULATE_ALPHA) {
2160 srcA = (srcA * modulateA) / 255;
2161 }
2162 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2163 /* This goes away if we ever use premultiplied alpha */
2164 if (srcA < 255) {
2165 srcR = (srcR * srcA) / 255;
2166 srcG = (srcG * srcA) / 255;
2167 srcB = (srcB * srcA) / 255;
2168 }
2169 }
2170 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2171 case SDL_COPY_MASK:
2172 if (srcA) {
2173 dstR = srcR;
2174 dstG = srcG;
2175 dstB = srcB;
2176 }
2177 break;
2178 case SDL_COPY_BLEND:
2179 dstR = srcR + ((255 - srcA) * dstR) / 255;
2180 dstG = srcG + ((255 - srcA) * dstG) / 255;
2181 dstB = srcB + ((255 - srcA) * dstB) / 255;
2182 break;
2183 case SDL_COPY_ADD:
2184 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2185 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2186 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2187 break;
2188 case SDL_COPY_MOD:
2189 dstR = (srcR * dstR) / 255;
2190 dstG = (srcG * dstG) / 255;
2191 dstB = (srcB * dstB) / 255;
2192 break;
2193 }
2194 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2195 *dst = dstpixel;
2196 ++src;
2197 ++dst;
2198 }
2199 info->src += info->src_pitch;
2200 info->dst += info->dst_pitch;
2201 }
2202 }
2203
2204 void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
2205 {
2206 const int flags = info->flags;
2207 const Uint32 modulateR = info->r;
2208 const Uint32 modulateG = info->g;
2209 const Uint32 modulateB = info->b;
2210 const Uint32 modulateA = info->a;
2211 Uint32 srcpixel;
2212 Uint32 srcR, srcG, srcB, srcA;
2213 Uint32 dstpixel;
2214 Uint32 dstR, dstG, dstB, dstA;
2215 int srcy, srcx;
2216 int posy, posx;
2217 int incy, incx;
2218
2219 srcy = 0;
2220 posy = 0;
2221 incy = (info->src_h << 16) / info->dst_h;
2222 incx = (info->src_w << 16) / info->dst_w;
2223
2224 while (info->dst_h--) {
2225 Uint32 *src;
2226 Uint32 *dst = (Uint32 *)info->dst;
2227 int n = info->dst_w;
2228 srcx = -1;
2229 posx = 0x10000L;
2230 while (posy >= 0x10000L) {
2231 ++srcy;
2232 posy -= 0x10000L;
2233 }
2234 while (n--) {
2235 if (posx >= 0x10000L) {
2236 while (posx >= 0x10000L) {
2237 ++srcx;
2238 posx -= 0x10000L;
2239 }
2240 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2241 }
2242 srcpixel = *src;
2243 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2244 dstpixel = *dst;
2245 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2246 if (flags & SDL_COPY_MODULATE_COLOR) {
2247 srcR = (srcR * modulateR) / 255;
2248 srcG = (srcG * modulateG) / 255;
2249 srcB = (srcB * modulateB) / 255;
2250 }
2251 if (flags & SDL_COPY_MODULATE_ALPHA) {
2252 srcA = (srcA * modulateA) / 255;
2253 }
2254 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2255 /* This goes away if we ever use premultiplied alpha */
2256 if (srcA < 255) {
2257 srcR = (srcR * srcA) / 255;
2258 srcG = (srcG * srcA) / 255;
2259 srcB = (srcB * srcA) / 255;
2260 }
2261 }
2262 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2263 case SDL_COPY_MASK:
2264 if (srcA) {
2265 dstR = srcR;
2266 dstG = srcG;
2267 dstB = srcB;
2268 }
2269 break;
2270 case SDL_COPY_BLEND:
2271 dstR = srcR + ((255 - srcA) * dstR) / 255;
2272 dstG = srcG + ((255 - srcA) * dstG) / 255;
2273 dstB = srcB + ((255 - srcA) * dstB) / 255;
2274 break;
2275 case SDL_COPY_ADD:
2276 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2277 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2278 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2279 break;
2280 case SDL_COPY_MOD:
2281 dstR = (srcR * dstR) / 255;
2282 dstG = (srcG * dstG) / 255;
2283 dstB = (srcB * dstB) / 255;
2284 break;
2285 }
2286 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2287 *dst = dstpixel;
2288 posx += incx;
2289 ++dst;
2290 }
2291 posy += incy;
2292 info->dst += info->dst_pitch;
2293 }
2294 }
2295
2296 void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info)
2297 {
2298 const int flags = info->flags;
2299 Uint32 pixel;
2300 Uint32 R, G, B, A;
2301 int srcy, srcx;
2302 int posy, posx;
2303 int incy, incx;
2304
2305 srcy = 0;
2306 posy = 0;
2307 incy = (info->src_h << 16) / info->dst_h;
2308 incx = (info->src_w << 16) / info->dst_w;
2309
2310 while (info->dst_h--) {
2311 Uint32 *src;
2312 Uint32 *dst = (Uint32 *)info->dst;
2313 int n = info->dst_w;
2314 srcx = -1;
2315 posx = 0x10000L;
2316 while (posy >= 0x10000L) {
2317 ++srcy;
2318 posy -= 0x10000L;
2319 }
2320 while (n--) {
2321 if (posx >= 0x10000L) {
2322 while (posx >= 0x10000L) {
2323 ++srcx;
2324 posx -= 0x10000L;
2325 }
2326 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2327 }
2328 pixel = *src;
2329 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2330 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
2331 *dst = pixel;
2332 posx += incx;
2333 ++dst;
2334 }
2335 posy += incy;
2336 info->dst += info->dst_pitch;
2337 }
2338 }
2339
2340 void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info)
2341 {
2342 const int flags = info->flags;
2343 Uint32 srcpixel;
2344 Uint32 srcR, srcG, srcB, srcA;
2345 Uint32 dstpixel;
2346 Uint32 dstR, dstG, dstB, dstA;
2347
2348 while (info->dst_h--) {
2349 Uint32 *src = (Uint32 *)info->src;
2350 Uint32 *dst = (Uint32 *)info->dst;
2351 int n = info->dst_w;
2352 while (n--) {
2353 srcpixel = *src;
2354 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2355 dstpixel = *dst;
2356 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2357 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2358 /* This goes away if we ever use premultiplied alpha */
2359 if (srcA < 255) {
2360 srcR = (srcR * srcA) / 255;
2361 srcG = (srcG * srcA) / 255;
2362 srcB = (srcB * srcA) / 255;
2363 }
2364 }
2365 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2366 case SDL_COPY_MASK:
2367 if (srcA) {
2368 dstR = srcR;
2369 dstG = srcG;
2370 dstB = srcB;
2371 }
2372 break;
2373 case SDL_COPY_BLEND:
2374 dstR = srcR + ((255 - srcA) * dstR) / 255;
2375 dstG = srcG + ((255 - srcA) * dstG) / 255;
2376 dstB = srcB + ((255 - srcA) * dstB) / 255;
2377 break;
2378 case SDL_COPY_ADD:
2379 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2380 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2381 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2382 break;
2383 case SDL_COPY_MOD:
2384 dstR = (srcR * dstR) / 255;
2385 dstG = (srcG * dstG) / 255;
2386 dstB = (srcB * dstB) / 255;
2387 break;
2388 }
2389 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2390 *dst = dstpixel;
2391 ++src;
2392 ++dst;
2393 }
2394 info->src += info->src_pitch;
2395 info->dst += info->dst_pitch;
2396 }
2397 }
2398
2399 void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
2400 {
2401 const int flags = info->flags;
2402 Uint32 srcpixel;
2403 Uint32 srcR, srcG, srcB, srcA;
2404 Uint32 dstpixel;
2405 Uint32 dstR, dstG, dstB, dstA;
2406 int srcy, srcx;
2407 int posy, posx;
2408 int incy, incx;
2409
2410 srcy = 0;
2411 posy = 0;
2412 incy = (info->src_h << 16) / info->dst_h;
2413 incx = (info->src_w << 16) / info->dst_w;
2414
2415 while (info->dst_h--) {
2416 Uint32 *src;
2417 Uint32 *dst = (Uint32 *)info->dst;
2418 int n = info->dst_w;
2419 srcx = -1;
2420 posx = 0x10000L;
2421 while (posy >= 0x10000L) {
2422 ++srcy;
2423 posy -= 0x10000L;
2424 }
2425 while (n--) {
2426 if (posx >= 0x10000L) {
2427 while (posx >= 0x10000L) {
2428 ++srcx;
2429 posx -= 0x10000L;
2430 }
2431 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2432 }
2433 srcpixel = *src;
2434 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2435 dstpixel = *dst;
2436 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2437 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2438 /* This goes away if we ever use premultiplied alpha */
2439 if (srcA < 255) {
2440 srcR = (srcR * srcA) / 255;
2441 srcG = (srcG * srcA) / 255;
2442 srcB = (srcB * srcA) / 255;
2443 }
2444 }
2445 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2446 case SDL_COPY_MASK:
2447 if (srcA) {
2448 dstR = srcR;
2449 dstG = srcG;
2450 dstB = srcB;
2451 }
2452 break;
2453 case SDL_COPY_BLEND:
2454 dstR = srcR + ((255 - srcA) * dstR) / 255;
2455 dstG = srcG + ((255 - srcA) * dstG) / 255;
2456 dstB = srcB + ((255 - srcA) * dstB) / 255;
2457 break;
2458 case SDL_COPY_ADD:
2459 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2460 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2461 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2462 break;
2463 case SDL_COPY_MOD:
2464 dstR = (srcR * dstR) / 255;
2465 dstG = (srcG * dstG) / 255;
2466 dstB = (srcB * dstB) / 255;
2467 break;
2468 }
2469 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2470 *dst = dstpixel;
2471 posx += incx;
2472 ++dst;
2473 }
2474 posy += incy;
2475 info->dst += info->dst_pitch;
2476 }
2477 }
2478
2479 void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info)
2480 {
2481 const int flags = info->flags;
2482 const Uint32 modulateR = info->r;
2483 const Uint32 modulateG = info->g;
2484 const Uint32 modulateB = info->b;
2485 const Uint32 modulateA = info->a;
2486 Uint32 pixel;
2487 Uint32 R, G, B, A;
2488
2489 while (info->dst_h--) {
2490 Uint32 *src = (Uint32 *)info->src;
2491 Uint32 *dst = (Uint32 *)info->dst;
2492 int n = info->dst_w;
2493 while (n--) {
2494 pixel = *src;
2495 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2496 if (flags & SDL_COPY_MODULATE_COLOR) {
2497 R = (R * modulateR) / 255;
2498 G = (G * modulateG) / 255;
2499 B = (B * modulateB) / 255;
2500 }
2501 if (flags & SDL_COPY_MODULATE_ALPHA) {
2502 A = (A * modulateA) / 255;
2503 }
2504 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
2505 *dst = pixel;
2506 ++src;
2507 ++dst;
2508 }
2509 info->src += info->src_pitch;
2510 info->dst += info->dst_pitch;
2511 }
2512 }
2513
2514 void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
2515 {
2516 const int flags = info->flags;
2517 const Uint32 modulateR = info->r;
2518 const Uint32 modulateG = info->g;
2519 const Uint32 modulateB = info->b;
2520 const Uint32 modulateA = info->a;
2521 Uint32 pixel;
2522 Uint32 R, G, B, A;
2523 int srcy, srcx;
2524 int posy, posx;
2525 int incy, incx;
2526
2527 srcy = 0;
2528 posy = 0;
2529 incy = (info->src_h << 16) / info->dst_h;
2530 incx = (info->src_w << 16) / info->dst_w;
2531
2532 while (info->dst_h--) {
2533 Uint32 *src;
2534 Uint32 *dst = (Uint32 *)info->dst;
2535 int n = info->dst_w;
2536 srcx = -1;
2537 posx = 0x10000L;
2538 while (posy >= 0x10000L) {
2539 ++srcy;
2540 posy -= 0x10000L;
2541 }
2542 while (n--) {
2543 if (posx >= 0x10000L) {
2544 while (posx >= 0x10000L) {
2545 ++srcx;
2546 posx -= 0x10000L;
2547 }
2548 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2549 }
2550 pixel = *src;
2551 A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
2552 if (flags & SDL_COPY_MODULATE_COLOR) {
2553 R = (R * modulateR) / 255;
2554 G = (G * modulateG) / 255;
2555 B = (B * modulateB) / 255;
2556 }
2557 if (flags & SDL_COPY_MODULATE_ALPHA) {
2558 A = (A * modulateA) / 255;
2559 }
2560 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
2561 *dst = pixel;
2562 posx += incx;
2563 ++dst;
2564 }
2565 posy += incy;
2566 info->dst += info->dst_pitch;
2567 }
2568 }
2569
2570 void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
2571 {
2572 const int flags = info->flags;
2573 const Uint32 modulateR = info->r;
2574 const Uint32 modulateG = info->g;
2575 const Uint32 modulateB = info->b;
2576 const Uint32 modulateA = info->a;
2577 Uint32 srcpixel;
2578 Uint32 srcR, srcG, srcB, srcA;
2579 Uint32 dstpixel;
2580 Uint32 dstR, dstG, dstB, dstA;
2581
2582 while (info->dst_h--) {
2583 Uint32 *src = (Uint32 *)info->src;
2584 Uint32 *dst = (Uint32 *)info->dst;
2585 int n = info->dst_w;
2586 while (n--) {
2587 srcpixel = *src;
2588 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2589 dstpixel = *dst;
2590 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2591 if (flags & SDL_COPY_MODULATE_COLOR) {
2592 srcR = (srcR * modulateR) / 255;
2593 srcG = (srcG * modulateG) / 255;
2594 srcB = (srcB * modulateB) / 255;
2595 }
2596 if (flags & SDL_COPY_MODULATE_ALPHA) {
2597 srcA = (srcA * modulateA) / 255;
2598 }
2599 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2600 /* This goes away if we ever use premultiplied alpha */
2601 if (srcA < 255) {
2602 srcR = (srcR * srcA) / 255;
2603 srcG = (srcG * srcA) / 255;
2604 srcB = (srcB * srcA) / 255;
2605 }
2606 }
2607 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2608 case SDL_COPY_MASK:
2609 if (srcA) {
2610 dstR = srcR;
2611 dstG = srcG;
2612 dstB = srcB;
2613 }
2614 break;
2615 case SDL_COPY_BLEND:
2616 dstR = srcR + ((255 - srcA) * dstR) / 255;
2617 dstG = srcG + ((255 - srcA) * dstG) / 255;
2618 dstB = srcB + ((255 - srcA) * dstB) / 255;
2619 break;
2620 case SDL_COPY_ADD:
2621 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2622 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2623 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2624 break;
2625 case SDL_COPY_MOD:
2626 dstR = (srcR * dstR) / 255;
2627 dstG = (srcG * dstG) / 255;
2628 dstB = (srcB * dstB) / 255;
2629 break;
2630 }
2631 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2632 *dst = dstpixel;
2633 ++src;
2634 ++dst;
2635 }
2636 info->src += info->src_pitch;
2637 info->dst += info->dst_pitch;
2638 }
2639 }
2640
2641 void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
2642 {
2643 const int flags = info->flags;
2644 const Uint32 modulateR = info->r;
2645 const Uint32 modulateG = info->g;
2646 const Uint32 modulateB = info->b;
2647 const Uint32 modulateA = info->a;
2648 Uint32 srcpixel;
2649 Uint32 srcR, srcG, srcB, srcA;
2650 Uint32 dstpixel;
2651 Uint32 dstR, dstG, dstB, dstA;
2652 int srcy, srcx;
2653 int posy, posx;
2654 int incy, incx;
2655
2656 srcy = 0;
2657 posy = 0;
2658 incy = (info->src_h << 16) / info->dst_h;
2659 incx = (info->src_w << 16) / info->dst_w;
2660
2661 while (info->dst_h--) {
2662 Uint32 *src;
2663 Uint32 *dst = (Uint32 *)info->dst;
2664 int n = info->dst_w;
2665 srcx = -1;
2666 posx = 0x10000L;
2667 while (posy >= 0x10000L) {
2668 ++srcy;
2669 posy -= 0x10000L;
2670 }
2671 while (n--) {
2672 if (posx >= 0x10000L) {
2673 while (posx >= 0x10000L) {
2674 ++srcx;
2675 posx -= 0x10000L;
2676 }
2677 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2678 }
2679 srcpixel = *src;
2680 srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
2681 dstpixel = *dst;
2682 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
2683 if (flags & SDL_COPY_MODULATE_COLOR) {
2684 srcR = (srcR * modulateR) / 255;
2685 srcG = (srcG * modulateG) / 255;
2686 srcB = (srcB * modulateB) / 255;
2687 }
2688 if (flags & SDL_COPY_MODULATE_ALPHA) {
2689 srcA = (srcA * modulateA) / 255;
2690 }
2691 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2692 /* This goes away if we ever use premultiplied alpha */
2693 if (srcA < 255) {
2694 srcR = (srcR * srcA) / 255;
2695 srcG = (srcG * srcA) / 255;
2696 srcB = (srcB * srcA) / 255;
2697 }
2698 }
2699 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2700 case SDL_COPY_MASK:
2701 if (srcA) {
2702 dstR = srcR;
2703 dstG = srcG;
2704 dstB = srcB;
2705 }
2706 break;
2707 case SDL_COPY_BLEND:
2708 dstR = srcR + ((255 - srcA) * dstR) / 255;
2709 dstG = srcG + ((255 - srcA) * dstG) / 255;
2710 dstB = srcB + ((255 - srcA) * dstB) / 255;
2711 break;
2712 case SDL_COPY_ADD:
2713 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2714 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2715 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2716 break;
2717 case SDL_COPY_MOD:
2718 dstR = (srcR * dstR) / 255;
2719 dstG = (srcG * dstG) / 255;
2720 dstB = (srcB * dstB) / 255;
2721 break;
2722 }
2723 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
2724 *dst = dstpixel;
2725 posx += incx;
2726 ++dst;
2727 }
2728 posy += incy;
2729 info->dst += info->dst_pitch;
2730 }
2731 }
2732
2733 void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info)
2734 {
2735 const int flags = info->flags;
2736 Uint32 pixel;
2737 Uint32 R, G, B, A;
2738 int srcy, srcx;
2739 int posy, posx;
2740 int incy, incx;
2741
2742 srcy = 0;
2743 posy = 0;
2744 incy = (info->src_h << 16) / info->dst_h;
2745 incx = (info->src_w << 16) / info->dst_w;
2746
2747 while (info->dst_h--) {
2748 Uint32 *src;
2749 Uint32 *dst = (Uint32 *)info->dst;
2750 int n = info->dst_w;
2751 srcx = -1;
2752 posx = 0x10000L;
2753 while (posy >= 0x10000L) {
2754 ++srcy;
2755 posy -= 0x10000L;
2756 }
2757 while (n--) {
2758 if (posx >= 0x10000L) {
2759 while (posx >= 0x10000L) {
2760 ++srcx;
2761 posx -= 0x10000L;
2762 }
2763 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2764 }
2765 pixel = *src;
2766 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
2767 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2768 *dst = pixel;
2769 posx += incx;
2770 ++dst;
2771 }
2772 posy += incy;
2773 info->dst += info->dst_pitch;
2774 }
2775 }
2776
2777 void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info)
2778 {
2779 const int flags = info->flags;
2780 Uint32 srcpixel;
2781 Uint32 srcR, srcG, srcB, srcA;
2782 Uint32 dstpixel;
2783 Uint32 dstR, dstG, dstB, dstA;
2784
2785 while (info->dst_h--) {
2786 Uint32 *src = (Uint32 *)info->src;
2787 Uint32 *dst = (Uint32 *)info->dst;
2788 int n = info->dst_w;
2789 while (n--) {
2790 srcpixel = *src;
2791 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
2792 dstpixel = *dst;
2793 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2794 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2795 /* This goes away if we ever use premultiplied alpha */
2796 if (srcA < 255) {
2797 srcR = (srcR * srcA) / 255;
2798 srcG = (srcG * srcA) / 255;
2799 srcB = (srcB * srcA) / 255;
2800 }
2801 }
2802 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2803 case SDL_COPY_MASK:
2804 if (srcA) {
2805 dstR = srcR;
2806 dstG = srcG;
2807 dstB = srcB;
2808 }
2809 break;
2810 case SDL_COPY_BLEND:
2811 dstR = srcR + ((255 - srcA) * dstR) / 255;
2812 dstG = srcG + ((255 - srcA) * dstG) / 255;
2813 dstB = srcB + ((255 - srcA) * dstB) / 255;
2814 break;
2815 case SDL_COPY_ADD:
2816 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2817 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2818 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2819 break;
2820 case SDL_COPY_MOD:
2821 dstR = (srcR * dstR) / 255;
2822 dstG = (srcG * dstG) / 255;
2823 dstB = (srcB * dstB) / 255;
2824 break;
2825 }
2826 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2827 *dst = dstpixel;
2828 ++src;
2829 ++dst;
2830 }
2831 info->src += info->src_pitch;
2832 info->dst += info->dst_pitch;
2833 }
2834 }
2835
2836 void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
2837 {
2838 const int flags = info->flags;
2839 Uint32 srcpixel;
2840 Uint32 srcR, srcG, srcB, srcA;
2841 Uint32 dstpixel;
2842 Uint32 dstR, dstG, dstB, dstA;
2843 int srcy, srcx;
2844 int posy, posx;
2845 int incy, incx;
2846
2847 srcy = 0;
2848 posy = 0;
2849 incy = (info->src_h << 16) / info->dst_h;
2850 incx = (info->src_w << 16) / info->dst_w;
2851
2852 while (info->dst_h--) {
2853 Uint32 *src;
2854 Uint32 *dst = (Uint32 *)info->dst;
2855 int n = info->dst_w;
2856 srcx = -1;
2857 posx = 0x10000L;
2858 while (posy >= 0x10000L) {
2859 ++srcy;
2860 posy -= 0x10000L;
2861 }
2862 while (n--) {
2863 if (posx >= 0x10000L) {
2864 while (posx >= 0x10000L) {
2865 ++srcx;
2866 posx -= 0x10000L;
2867 }
2868 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2869 }
2870 srcpixel = *src;
2871 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
2872 dstpixel = *dst;
2873 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
2874 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
2875 /* This goes away if we ever use premultiplied alpha */
2876 if (srcA < 255) {
2877 srcR = (srcR * srcA) / 255;
2878 srcG = (srcG * srcA) / 255;
2879 srcB = (srcB * srcA) / 255;
2880 }
2881 }
2882 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
2883 case SDL_COPY_MASK:
2884 if (srcA) {
2885 dstR = srcR;
2886 dstG = srcG;
2887 dstB = srcB;
2888 }
2889 break;
2890 case SDL_COPY_BLEND:
2891 dstR = srcR + ((255 - srcA) * dstR) / 255;
2892 dstG = srcG + ((255 - srcA) * dstG) / 255;
2893 dstB = srcB + ((255 - srcA) * dstB) / 255;
2894 break;
2895 case SDL_COPY_ADD:
2896 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
2897 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
2898 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
2899 break;
2900 case SDL_COPY_MOD:
2901 dstR = (srcR * dstR) / 255;
2902 dstG = (srcG * dstG) / 255;
2903 dstB = (srcB * dstB) / 255;
2904 break;
2905 }
2906 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
2907 *dst = dstpixel;
2908 posx += incx;
2909 ++dst;
2910 }
2911 posy += incy;
2912 info->dst += info->dst_pitch;
2913 }
2914 }
2915
2916 void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info)
2917 {
2918 const int flags = info->flags;
2919 const Uint32 modulateR = info->r;
2920 const Uint32 modulateG = info->g;
2921 const Uint32 modulateB = info->b;
2922 const Uint32 modulateA = info->a;
2923 Uint32 pixel;
2924 Uint32 R, G, B, A;
2925
2926 while (info->dst_h--) {
2927 Uint32 *src = (Uint32 *)info->src;
2928 Uint32 *dst = (Uint32 *)info->dst;
2929 int n = info->dst_w;
2930 while (n--) {
2931 pixel = *src;
2932 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
2933 if (flags & SDL_COPY_MODULATE_COLOR) {
2934 R = (R * modulateR) / 255;
2935 G = (G * modulateG) / 255;
2936 B = (B * modulateB) / 255;
2937 }
2938 if (flags & SDL_COPY_MODULATE_ALPHA) {
2939 A = (A * modulateA) / 255;
2940 }
2941 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2942 *dst = pixel;
2943 ++src;
2944 ++dst;
2945 }
2946 info->src += info->src_pitch;
2947 info->dst += info->dst_pitch;
2948 }
2949 }
2950
2951 void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
2952 {
2953 const int flags = info->flags;
2954 const Uint32 modulateR = info->r;
2955 const Uint32 modulateG = info->g;
2956 const Uint32 modulateB = info->b;
2957 const Uint32 modulateA = info->a;
2958 Uint32 pixel;
2959 Uint32 R, G, B, A;
2960 int srcy, srcx;
2961 int posy, posx;
2962 int incy, incx;
2963
2964 srcy = 0;
2965 posy = 0;
2966 incy = (info->src_h << 16) / info->dst_h;
2967 incx = (info->src_w << 16) / info->dst_w;
2968
2969 while (info->dst_h--) {
2970 Uint32 *src;
2971 Uint32 *dst = (Uint32 *)info->dst;
2972 int n = info->dst_w;
2973 srcx = -1;
2974 posx = 0x10000L;
2975 while (posy >= 0x10000L) {
2976 ++srcy;
2977 posy -= 0x10000L;
2978 }
2979 while (n--) {
2980 if (posx >= 0x10000L) {
2981 while (posx >= 0x10000L) {
2982 ++srcx;
2983 posx -= 0x10000L;
2984 }
2985 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
2986 }
2987 pixel = *src;
2988 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
2989 if (flags & SDL_COPY_MODULATE_COLOR) {
2990 R = (R * modulateR) / 255;
2991 G = (G * modulateG) / 255;
2992 B = (B * modulateB) / 255;
2993 }
2994 if (flags & SDL_COPY_MODULATE_ALPHA) {
2995 A = (A * modulateA) / 255;
2996 }
2997 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
2998 *dst = pixel;
2999 posx += incx;
3000 ++dst;
3001 }
3002 posy += incy;
3003 info->dst += info->dst_pitch;
3004 }
3005 }
3006
3007 void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
3008 {
3009 const int flags = info->flags;
3010 const Uint32 modulateR = info->r;
3011 const Uint32 modulateG = info->g;
3012 const Uint32 modulateB = info->b;
3013 const Uint32 modulateA = info->a;
3014 Uint32 srcpixel;
3015 Uint32 srcR, srcG, srcB, srcA;
3016 Uint32 dstpixel;
3017 Uint32 dstR, dstG, dstB, dstA;
3018
3019 while (info->dst_h--) {
3020 Uint32 *src = (Uint32 *)info->src;
3021 Uint32 *dst = (Uint32 *)info->dst;
3022 int n = info->dst_w;
3023 while (n--) {
3024 srcpixel = *src;
3025 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3026 dstpixel = *dst;
3027 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3028 if (flags & SDL_COPY_MODULATE_COLOR) {
3029 srcR = (srcR * modulateR) / 255;
3030 srcG = (srcG * modulateG) / 255;
3031 srcB = (srcB * modulateB) / 255;
3032 }
3033 if (flags & SDL_COPY_MODULATE_ALPHA) {
3034 srcA = (srcA * modulateA) / 255;
3035 }
3036 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3037 /* This goes away if we ever use premultiplied alpha */
3038 if (srcA < 255) {
3039 srcR = (srcR * srcA) / 255;
3040 srcG = (srcG * srcA) / 255;
3041 srcB = (srcB * srcA) / 255;
3042 }
3043 }
3044 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3045 case SDL_COPY_MASK:
3046 if (srcA) {
3047 dstR = srcR;
3048 dstG = srcG;
3049 dstB = srcB;
3050 }
3051 break;
3052 case SDL_COPY_BLEND:
3053 dstR = srcR + ((255 - srcA) * dstR) / 255;
3054 dstG = srcG + ((255 - srcA) * dstG) / 255;
3055 dstB = srcB + ((255 - srcA) * dstB) / 255;
3056 break;
3057 case SDL_COPY_ADD:
3058 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3059 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3060 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3061 break;
3062 case SDL_COPY_MOD:
3063 dstR = (srcR * dstR) / 255;
3064 dstG = (srcG * dstG) / 255;
3065 dstB = (srcB * dstB) / 255;
3066 break;
3067 }
3068 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3069 *dst = dstpixel;
3070 ++src;
3071 ++dst;
3072 }
3073 info->src += info->src_pitch;
3074 info->dst += info->dst_pitch;
3075 }
3076 }
3077
3078 void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
3079 {
3080 const int flags = info->flags;
3081 const Uint32 modulateR = info->r;
3082 const Uint32 modulateG = info->g;
3083 const Uint32 modulateB = info->b;
3084 const Uint32 modulateA = info->a;
3085 Uint32 srcpixel;
3086 Uint32 srcR, srcG, srcB, srcA;
3087 Uint32 dstpixel;
3088 Uint32 dstR, dstG, dstB, dstA;
3089 int srcy, srcx;
3090 int posy, posx;
3091 int incy, incx;
3092
3093 srcy = 0;
3094 posy = 0;
3095 incy = (info->src_h << 16) / info->dst_h;
3096 incx = (info->src_w << 16) / info->dst_w;
3097
3098 while (info->dst_h--) {
3099 Uint32 *src;
3100 Uint32 *dst = (Uint32 *)info->dst;
3101 int n = info->dst_w;
3102 srcx = -1;
3103 posx = 0x10000L;
3104 while (posy >= 0x10000L) {
3105 ++srcy;
3106 posy -= 0x10000L;
3107 }
3108 while (n--) {
3109 if (posx >= 0x10000L) {
3110 while (posx >= 0x10000L) {
3111 ++srcx;
3112 posx -= 0x10000L;
3113 }
3114 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3115 }
3116 srcpixel = *src;
3117 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3118 dstpixel = *dst;
3119 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3120 if (flags & SDL_COPY_MODULATE_COLOR) {
3121 srcR = (srcR * modulateR) / 255;
3122 srcG = (srcG * modulateG) / 255;
3123 srcB = (srcB * modulateB) / 255;
3124 }
3125 if (flags & SDL_COPY_MODULATE_ALPHA) {
3126 srcA = (srcA * modulateA) / 255;
3127 }
3128 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3129 /* This goes away if we ever use premultiplied alpha */
3130 if (srcA < 255) {
3131 srcR = (srcR * srcA) / 255;
3132 srcG = (srcG * srcA) / 255;
3133 srcB = (srcB * srcA) / 255;
3134 }
3135 }
3136 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3137 case SDL_COPY_MASK:
3138 if (srcA) {
3139 dstR = srcR;
3140 dstG = srcG;
3141 dstB = srcB;
3142 }
3143 break;
3144 case SDL_COPY_BLEND:
3145 dstR = srcR + ((255 - srcA) * dstR) / 255;
3146 dstG = srcG + ((255 - srcA) * dstG) / 255;
3147 dstB = srcB + ((255 - srcA) * dstB) / 255;
3148 break;
3149 case SDL_COPY_ADD:
3150 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3151 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3152 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3153 break;
3154 case SDL_COPY_MOD:
3155 dstR = (srcR * dstR) / 255;
3156 dstG = (srcG * dstG) / 255;
3157 dstB = (srcB * dstB) / 255;
3158 break;
3159 }
3160 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3161 *dst = dstpixel;
3162 posx += incx;
3163 ++dst;
3164 }
3165 posy += incy;
3166 info->dst += info->dst_pitch;
3167 }
3168 }
3169
3170 void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info)
3171 {
3172 const int flags = info->flags;
3173 Uint32 pixel;
3174 Uint32 R, G, B, A;
3175 int srcy, srcx;
3176 int posy, posx;
3177 int incy, incx;
3178
3179 srcy = 0;
3180 posy = 0;
3181 incy = (info->src_h << 16) / info->dst_h;
3182 incx = (info->src_w << 16) / info->dst_w;
3183
3184 while (info->dst_h--) {
3185 Uint32 *src;
3186 Uint32 *dst = (Uint32 *)info->dst;
3187 int n = info->dst_w;
3188 srcx = -1;
3189 posx = 0x10000L;
3190 while (posy >= 0x10000L) {
3191 ++srcy;
3192 posy -= 0x10000L;
3193 }
3194 while (n--) {
3195 if (posx >= 0x10000L) {
3196 while (posx >= 0x10000L) {
3197 ++srcx;
3198 posx -= 0x10000L;
3199 }
3200 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3201 }
3202 pixel = *src;
3203 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
3204 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3205 *dst = pixel;
3206 posx += incx;
3207 ++dst;
3208 }
3209 posy += incy;
3210 info->dst += info->dst_pitch;
3211 }
3212 }
3213
3214 void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info)
3215 {
3216 const int flags = info->flags;
3217 Uint32 srcpixel;
3218 Uint32 srcR, srcG, srcB, srcA;
3219 Uint32 dstpixel;
3220 Uint32 dstR, dstG, dstB, dstA;
3221
3222 while (info->dst_h--) {
3223 Uint32 *src = (Uint32 *)info->src;
3224 Uint32 *dst = (Uint32 *)info->dst;
3225 int n = info->dst_w;
3226 while (n--) {
3227 srcpixel = *src;
3228 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3229 dstpixel = *dst;
3230 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3231 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3232 /* This goes away if we ever use premultiplied alpha */
3233 if (srcA < 255) {
3234 srcR = (srcR * srcA) / 255;
3235 srcG = (srcG * srcA) / 255;
3236 srcB = (srcB * srcA) / 255;
3237 }
3238 }
3239 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3240 case SDL_COPY_MASK:
3241 if (srcA) {
3242 dstR = srcR;
3243 dstG = srcG;
3244 dstB = srcB;
3245 }
3246 break;
3247 case SDL_COPY_BLEND:
3248 dstR = srcR + ((255 - srcA) * dstR) / 255;
3249 dstG = srcG + ((255 - srcA) * dstG) / 255;
3250 dstB = srcB + ((255 - srcA) * dstB) / 255;
3251 break;
3252 case SDL_COPY_ADD:
3253 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3254 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3255 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3256 break;
3257 case SDL_COPY_MOD:
3258 dstR = (srcR * dstR) / 255;
3259 dstG = (srcG * dstG) / 255;
3260 dstB = (srcB * dstB) / 255;
3261 break;
3262 }
3263 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3264 *dst = dstpixel;
3265 ++src;
3266 ++dst;
3267 }
3268 info->src += info->src_pitch;
3269 info->dst += info->dst_pitch;
3270 }
3271 }
3272
3273 void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
3274 {
3275 const int flags = info->flags;
3276 Uint32 srcpixel;
3277 Uint32 srcR, srcG, srcB, srcA;
3278 Uint32 dstpixel;
3279 Uint32 dstR, dstG, dstB, dstA;
3280 int srcy, srcx;
3281 int posy, posx;
3282 int incy, incx;
3283
3284 srcy = 0;
3285 posy = 0;
3286 incy = (info->src_h << 16) / info->dst_h;
3287 incx = (info->src_w << 16) / info->dst_w;
3288
3289 while (info->dst_h--) {
3290 Uint32 *src;
3291 Uint32 *dst = (Uint32 *)info->dst;
3292 int n = info->dst_w;
3293 srcx = -1;
3294 posx = 0x10000L;
3295 while (posy >= 0x10000L) {
3296 ++srcy;
3297 posy -= 0x10000L;
3298 }
3299 while (n--) {
3300 if (posx >= 0x10000L) {
3301 while (posx >= 0x10000L) {
3302 ++srcx;
3303 posx -= 0x10000L;
3304 }
3305 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3306 }
3307 srcpixel = *src;
3308 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3309 dstpixel = *dst;
3310 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3311 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3312 /* This goes away if we ever use premultiplied alpha */
3313 if (srcA < 255) {
3314 srcR = (srcR * srcA) / 255;
3315 srcG = (srcG * srcA) / 255;
3316 srcB = (srcB * srcA) / 255;
3317 }
3318 }
3319 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3320 case SDL_COPY_MASK:
3321 if (srcA) {
3322 dstR = srcR;
3323 dstG = srcG;
3324 dstB = srcB;
3325 }
3326 break;
3327 case SDL_COPY_BLEND:
3328 dstR = srcR + ((255 - srcA) * dstR) / 255;
3329 dstG = srcG + ((255 - srcA) * dstG) / 255;
3330 dstB = srcB + ((255 - srcA) * dstB) / 255;
3331 break;
3332 case SDL_COPY_ADD:
3333 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3334 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3335 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3336 break;
3337 case SDL_COPY_MOD:
3338 dstR = (srcR * dstR) / 255;
3339 dstG = (srcG * dstG) / 255;
3340 dstB = (srcB * dstB) / 255;
3341 break;
3342 }
3343 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3344 *dst = dstpixel;
3345 posx += incx;
3346 ++dst;
3347 }
3348 posy += incy;
3349 info->dst += info->dst_pitch;
3350 }
3351 }
3352
3353 void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info)
3354 {
3355 const int flags = info->flags;
3356 const Uint32 modulateR = info->r;
3357 const Uint32 modulateG = info->g;
3358 const Uint32 modulateB = info->b;
3359 const Uint32 modulateA = info->a;
3360 Uint32 pixel;
3361 Uint32 R, G, B, A;
3362
3363 while (info->dst_h--) {
3364 Uint32 *src = (Uint32 *)info->src;
3365 Uint32 *dst = (Uint32 *)info->dst;
3366 int n = info->dst_w;
3367 while (n--) {
3368 pixel = *src;
3369 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
3370 if (flags & SDL_COPY_MODULATE_COLOR) {
3371 R = (R * modulateR) / 255;
3372 G = (G * modulateG) / 255;
3373 B = (B * modulateB) / 255;
3374 }
3375 if (flags & SDL_COPY_MODULATE_ALPHA) {
3376 A = (A * modulateA) / 255;
3377 }
3378 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3379 *dst = pixel;
3380 ++src;
3381 ++dst;
3382 }
3383 info->src += info->src_pitch;
3384 info->dst += info->dst_pitch;
3385 }
3386 }
3387
3388 void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
3389 {
3390 const int flags = info->flags;
3391 const Uint32 modulateR = info->r;
3392 const Uint32 modulateG = info->g;
3393 const Uint32 modulateB = info->b;
3394 const Uint32 modulateA = info->a;
3395 Uint32 pixel;
3396 Uint32 R, G, B, A;
3397 int srcy, srcx;
3398 int posy, posx;
3399 int incy, incx;
3400
3401 srcy = 0;
3402 posy = 0;
3403 incy = (info->src_h << 16) / info->dst_h;
3404 incx = (info->src_w << 16) / info->dst_w;
3405
3406 while (info->dst_h--) {
3407 Uint32 *src;
3408 Uint32 *dst = (Uint32 *)info->dst;
3409 int n = info->dst_w;
3410 srcx = -1;
3411 posx = 0x10000L;
3412 while (posy >= 0x10000L) {
3413 ++srcy;
3414 posy -= 0x10000L;
3415 }
3416 while (n--) {
3417 if (posx >= 0x10000L) {
3418 while (posx >= 0x10000L) {
3419 ++srcx;
3420 posx -= 0x10000L;
3421 }
3422 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3423 }
3424 pixel = *src;
3425 R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
3426 if (flags & SDL_COPY_MODULATE_COLOR) {
3427 R = (R * modulateR) / 255;
3428 G = (G * modulateG) / 255;
3429 B = (B * modulateB) / 255;
3430 }
3431 if (flags & SDL_COPY_MODULATE_ALPHA) {
3432 A = (A * modulateA) / 255;
3433 }
3434 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
3435 *dst = pixel;
3436 posx += incx;
3437 ++dst;
3438 }
3439 posy += incy;
3440 info->dst += info->dst_pitch;
3441 }
3442 }
3443
3444 void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
3445 {
3446 const int flags = info->flags;
3447 const Uint32 modulateR = info->r;
3448 const Uint32 modulateG = info->g;
3449 const Uint32 modulateB = info->b;
3450 const Uint32 modulateA = info->a;
3451 Uint32 srcpixel;
3452 Uint32 srcR, srcG, srcB, srcA;
3453 Uint32 dstpixel;
3454 Uint32 dstR, dstG, dstB, dstA;
3455
3456 while (info->dst_h--) {
3457 Uint32 *src = (Uint32 *)info->src;
3458 Uint32 *dst = (Uint32 *)info->dst;
3459 int n = info->dst_w;
3460 while (n--) {
3461 srcpixel = *src;
3462 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3463 dstpixel = *dst;
3464 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3465 if (flags & SDL_COPY_MODULATE_COLOR) {
3466 srcR = (srcR * modulateR) / 255;
3467 srcG = (srcG * modulateG) / 255;
3468 srcB = (srcB * modulateB) / 255;
3469 }
3470 if (flags & SDL_COPY_MODULATE_ALPHA) {
3471 srcA = (srcA * modulateA) / 255;
3472 }
3473 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3474 /* This goes away if we ever use premultiplied alpha */
3475 if (srcA < 255) {
3476 srcR = (srcR * srcA) / 255;
3477 srcG = (srcG * srcA) / 255;
3478 srcB = (srcB * srcA) / 255;
3479 }
3480 }
3481 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3482 case SDL_COPY_MASK:
3483 if (srcA) {
3484 dstR = srcR;
3485 dstG = srcG;
3486 dstB = srcB;
3487 }
3488 break;
3489 case SDL_COPY_BLEND:
3490 dstR = srcR + ((255 - srcA) * dstR) / 255;
3491 dstG = srcG + ((255 - srcA) * dstG) / 255;
3492 dstB = srcB + ((255 - srcA) * dstB) / 255;
3493 break;
3494 case SDL_COPY_ADD:
3495 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3496 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3497 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3498 break;
3499 case SDL_COPY_MOD:
3500 dstR = (srcR * dstR) / 255;
3501 dstG = (srcG * dstG) / 255;
3502 dstB = (srcB * dstB) / 255;
3503 break;
3504 }
3505 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3506 *dst = dstpixel;
3507 ++src;
3508 ++dst;
3509 }
3510 info->src += info->src_pitch;
3511 info->dst += info->dst_pitch;
3512 }
3513 }
3514
3515 void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
3516 {
3517 const int flags = info->flags;
3518 const Uint32 modulateR = info->r;
3519 const Uint32 modulateG = info->g;
3520 const Uint32 modulateB = info->b;
3521 const Uint32 modulateA = info->a;
3522 Uint32 srcpixel;
3523 Uint32 srcR, srcG, srcB, srcA;
3524 Uint32 dstpixel;
3525 Uint32 dstR, dstG, dstB, dstA;
3526 int srcy, srcx;
3527 int posy, posx;
3528 int incy, incx;
3529
3530 srcy = 0;
3531 posy = 0;
3532 incy = (info->src_h << 16) / info->dst_h;
3533 incx = (info->src_w << 16) / info->dst_w;
3534
3535 while (info->dst_h--) {
3536 Uint32 *src;
3537 Uint32 *dst = (Uint32 *)info->dst;
3538 int n = info->dst_w;
3539 srcx = -1;
3540 posx = 0x10000L;
3541 while (posy >= 0x10000L) {
3542 ++srcy;
3543 posy -= 0x10000L;
3544 }
3545 while (n--) {
3546 if (posx >= 0x10000L) {
3547 while (posx >= 0x10000L) {
3548 ++srcx;
3549 posx -= 0x10000L;
3550 }
3551 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3552 }
3553 srcpixel = *src;
3554 srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
3555 dstpixel = *dst;
3556 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
3557 if (flags & SDL_COPY_MODULATE_COLOR) {
3558 srcR = (srcR * modulateR) / 255;
3559 srcG = (srcG * modulateG) / 255;
3560 srcB = (srcB * modulateB) / 255;
3561 }
3562 if (flags & SDL_COPY_MODULATE_ALPHA) {
3563 srcA = (srcA * modulateA) / 255;
3564 }
3565 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3566 /* This goes away if we ever use premultiplied alpha */
3567 if (srcA < 255) {
3568 srcR = (srcR * srcA) / 255;
3569 srcG = (srcG * srcA) / 255;
3570 srcB = (srcB * srcA) / 255;
3571 }
3572 }
3573 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3574 case SDL_COPY_MASK:
3575 if (srcA) {
3576 dstR = srcR;
3577 dstG = srcG;
3578 dstB = srcB;
3579 }
3580 break;
3581 case SDL_COPY_BLEND:
3582 dstR = srcR + ((255 - srcA) * dstR) / 255;
3583 dstG = srcG + ((255 - srcA) * dstG) / 255;
3584 dstB = srcB + ((255 - srcA) * dstB) / 255;
3585 break;
3586 case SDL_COPY_ADD:
3587 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3588 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3589 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3590 break;
3591 case SDL_COPY_MOD:
3592 dstR = (srcR * dstR) / 255;
3593 dstG = (srcG * dstG) / 255;
3594 dstB = (srcB * dstB) / 255;
3595 break;
3596 }
3597 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
3598 *dst = dstpixel;
3599 posx += incx;
3600 ++dst;
3601 }
3602 posy += incy;
3603 info->dst += info->dst_pitch;
3604 }
3605 }
3606
3607 void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info)
3608 {
3609 const int flags = info->flags;
3610 Uint32 pixel;
3611 Uint32 R, G, B, A;
3612 int srcy, srcx;
3613 int posy, posx;
3614 int incy, incx;
3615
3616 srcy = 0;
3617 posy = 0;
3618 incy = (info->src_h << 16) / info->dst_h;
3619 incx = (info->src_w << 16) / info->dst_w;
3620
3621 while (info->dst_h--) {
3622 Uint32 *src;
3623 Uint32 *dst = (Uint32 *)info->dst;
3624 int n = info->dst_w;
3625 srcx = -1;
3626 posx = 0x10000L;
3627 while (posy >= 0x10000L) {
3628 ++srcy;
3629 posy -= 0x10000L;
3630 }
3631 while (n--) {
3632 if (posx >= 0x10000L) {
3633 while (posx >= 0x10000L) {
3634 ++srcx;
3635 posx -= 0x10000L;
3636 }
3637 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3638 }
3639 pixel = *src;
3640 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3641 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
3642 *dst = pixel;
3643 posx += incx;
3644 ++dst;
3645 }
3646 posy += incy;
3647 info->dst += info->dst_pitch;
3648 }
3649 }
3650
3651 void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info)
3652 {
3653 const int flags = info->flags;
3654 Uint32 srcpixel;
3655 Uint32 srcR, srcG, srcB, srcA;
3656 Uint32 dstpixel;
3657 Uint32 dstR, dstG, dstB, dstA;
3658
3659 while (info->dst_h--) {
3660 Uint32 *src = (Uint32 *)info->src;
3661 Uint32 *dst = (Uint32 *)info->dst;
3662 int n = info->dst_w;
3663 while (n--) {
3664 srcpixel = *src;
3665 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3666 dstpixel = *dst;
3667 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3668 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3669 /* This goes away if we ever use premultiplied alpha */
3670 if (srcA < 255) {
3671 srcR = (srcR * srcA) / 255;
3672 srcG = (srcG * srcA) / 255;
3673 srcB = (srcB * srcA) / 255;
3674 }
3675 }
3676 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3677 case SDL_COPY_MASK:
3678 if (srcA) {
3679 dstR = srcR;
3680 dstG = srcG;
3681 dstB = srcB;
3682 }
3683 break;
3684 case SDL_COPY_BLEND:
3685 dstR = srcR + ((255 - srcA) * dstR) / 255;
3686 dstG = srcG + ((255 - srcA) * dstG) / 255;
3687 dstB = srcB + ((255 - srcA) * dstB) / 255;
3688 break;
3689 case SDL_COPY_ADD:
3690 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3691 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3692 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3693 break;
3694 case SDL_COPY_MOD:
3695 dstR = (srcR * dstR) / 255;
3696 dstG = (srcG * dstG) / 255;
3697 dstB = (srcB * dstB) / 255;
3698 break;
3699 }
3700 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3701 *dst = dstpixel;
3702 ++src;
3703 ++dst;
3704 }
3705 info->src += info->src_pitch;
3706 info->dst += info->dst_pitch;
3707 }
3708 }
3709
3710 void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
3711 {
3712 const int flags = info->flags;
3713 Uint32 srcpixel;
3714 Uint32 srcR, srcG, srcB, srcA;
3715 Uint32 dstpixel;
3716 Uint32 dstR, dstG, dstB, dstA;
3717 int srcy, srcx;
3718 int posy, posx;
3719 int incy, incx;
3720
3721 srcy = 0;
3722 posy = 0;
3723 incy = (info->src_h << 16) / info->dst_h;
3724 incx = (info->src_w << 16) / info->dst_w;
3725
3726 while (info->dst_h--) {
3727 Uint32 *src;
3728 Uint32 *dst = (Uint32 *)info->dst;
3729 int n = info->dst_w;
3730 srcx = -1;
3731 posx = 0x10000L;
3732 while (posy >= 0x10000L) {
3733 ++srcy;
3734 posy -= 0x10000L;
3735 }
3736 while (n--) {
3737 if (posx >= 0x10000L) {
3738 while (posx >= 0x10000L) {
3739 ++srcx;
3740 posx -= 0x10000L;
3741 }
3742 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3743 }
3744 srcpixel = *src;
3745 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3746 dstpixel = *dst;
3747 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3748 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3749 /* This goes away if we ever use premultiplied alpha */
3750 if (srcA < 255) {
3751 srcR = (srcR * srcA) / 255;
3752 srcG = (srcG * srcA) / 255;
3753 srcB = (srcB * srcA) / 255;
3754 }
3755 }
3756 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3757 case SDL_COPY_MASK:
3758 if (srcA) {
3759 dstR = srcR;
3760 dstG = srcG;
3761 dstB = srcB;
3762 }
3763 break;
3764 case SDL_COPY_BLEND:
3765 dstR = srcR + ((255 - srcA) * dstR) / 255;
3766 dstG = srcG + ((255 - srcA) * dstG) / 255;
3767 dstB = srcB + ((255 - srcA) * dstB) / 255;
3768 break;
3769 case SDL_COPY_ADD:
3770 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3771 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3772 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3773 break;
3774 case SDL_COPY_MOD:
3775 dstR = (srcR * dstR) / 255;
3776 dstG = (srcG * dstG) / 255;
3777 dstB = (srcB * dstB) / 255;
3778 break;
3779 }
3780 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3781 *dst = dstpixel;
3782 posx += incx;
3783 ++dst;
3784 }
3785 posy += incy;
3786 info->dst += info->dst_pitch;
3787 }
3788 }
3789
3790 void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info)
3791 {
3792 const int flags = info->flags;
3793 const Uint32 modulateR = info->r;
3794 const Uint32 modulateG = info->g;
3795 const Uint32 modulateB = info->b;
3796 const Uint32 modulateA = info->a;
3797 Uint32 pixel;
3798 Uint32 R, G, B, A;
3799
3800 while (info->dst_h--) {
3801 Uint32 *src = (Uint32 *)info->src;
3802 Uint32 *dst = (Uint32 *)info->dst;
3803 int n = info->dst_w;
3804 while (n--) {
3805 pixel = *src;
3806 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3807 if (flags & SDL_COPY_MODULATE_COLOR) {
3808 R = (R * modulateR) / 255;
3809 G = (G * modulateG) / 255;
3810 B = (B * modulateB) / 255;
3811 }
3812 if (flags & SDL_COPY_MODULATE_ALPHA) {
3813 A = (A * modulateA) / 255;
3814 }
3815 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
3816 *dst = pixel;
3817 ++src;
3818 ++dst;
3819 }
3820 info->src += info->src_pitch;
3821 info->dst += info->dst_pitch;
3822 }
3823 }
3824
3825 void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
3826 {
3827 const int flags = info->flags;
3828 const Uint32 modulateR = info->r;
3829 const Uint32 modulateG = info->g;
3830 const Uint32 modulateB = info->b;
3831 const Uint32 modulateA = info->a;
3832 Uint32 pixel;
3833 Uint32 R, G, B, A;
3834 int srcy, srcx;
3835 int posy, posx;
3836 int incy, incx;
3837
3838 srcy = 0;
3839 posy = 0;
3840 incy = (info->src_h << 16) / info->dst_h;
3841 incx = (info->src_w << 16) / info->dst_w;
3842
3843 while (info->dst_h--) {
3844 Uint32 *src;
3845 Uint32 *dst = (Uint32 *)info->dst;
3846 int n = info->dst_w;
3847 srcx = -1;
3848 posx = 0x10000L;
3849 while (posy >= 0x10000L) {
3850 ++srcy;
3851 posy -= 0x10000L;
3852 }
3853 while (n--) {
3854 if (posx >= 0x10000L) {
3855 while (posx >= 0x10000L) {
3856 ++srcx;
3857 posx -= 0x10000L;
3858 }
3859 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3860 }
3861 pixel = *src;
3862 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
3863 if (flags & SDL_COPY_MODULATE_COLOR) {
3864 R = (R * modulateR) / 255;
3865 G = (G * modulateG) / 255;
3866 B = (B * modulateB) / 255;
3867 }
3868 if (flags & SDL_COPY_MODULATE_ALPHA) {
3869 A = (A * modulateA) / 255;
3870 }
3871 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
3872 *dst = pixel;
3873 posx += incx;
3874 ++dst;
3875 }
3876 posy += incy;
3877 info->dst += info->dst_pitch;
3878 }
3879 }
3880
3881 void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
3882 {
3883 const int flags = info->flags;
3884 const Uint32 modulateR = info->r;
3885 const Uint32 modulateG = info->g;
3886 const Uint32 modulateB = info->b;
3887 const Uint32 modulateA = info->a;
3888 Uint32 srcpixel;
3889 Uint32 srcR, srcG, srcB, srcA;
3890 Uint32 dstpixel;
3891 Uint32 dstR, dstG, dstB, dstA;
3892
3893 while (info->dst_h--) {
3894 Uint32 *src = (Uint32 *)info->src;
3895 Uint32 *dst = (Uint32 *)info->dst;
3896 int n = info->dst_w;
3897 while (n--) {
3898 srcpixel = *src;
3899 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3900 dstpixel = *dst;
3901 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3902 if (flags & SDL_COPY_MODULATE_COLOR) {
3903 srcR = (srcR * modulateR) / 255;
3904 srcG = (srcG * modulateG) / 255;
3905 srcB = (srcB * modulateB) / 255;
3906 }
3907 if (flags & SDL_COPY_MODULATE_ALPHA) {
3908 srcA = (srcA * modulateA) / 255;
3909 }
3910 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
3911 /* This goes away if we ever use premultiplied alpha */
3912 if (srcA < 255) {
3913 srcR = (srcR * srcA) / 255;
3914 srcG = (srcG * srcA) / 255;
3915 srcB = (srcB * srcA) / 255;
3916 }
3917 }
3918 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
3919 case SDL_COPY_MASK:
3920 if (srcA) {
3921 dstR = srcR;
3922 dstG = srcG;
3923 dstB = srcB;
3924 }
3925 break;
3926 case SDL_COPY_BLEND:
3927 dstR = srcR + ((255 - srcA) * dstR) / 255;
3928 dstG = srcG + ((255 - srcA) * dstG) / 255;
3929 dstB = srcB + ((255 - srcA) * dstB) / 255;
3930 break;
3931 case SDL_COPY_ADD:
3932 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
3933 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
3934 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
3935 break;
3936 case SDL_COPY_MOD:
3937 dstR = (srcR * dstR) / 255;
3938 dstG = (srcG * dstG) / 255;
3939 dstB = (srcB * dstB) / 255;
3940 break;
3941 }
3942 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
3943 *dst = dstpixel;
3944 ++src;
3945 ++dst;
3946 }
3947 info->src += info->src_pitch;
3948 info->dst += info->dst_pitch;
3949 }
3950 }
3951
3952 void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
3953 {
3954 const int flags = info->flags;
3955 const Uint32 modulateR = info->r;
3956 const Uint32 modulateG = info->g;
3957 const Uint32 modulateB = info->b;
3958 const Uint32 modulateA = info->a;
3959 Uint32 srcpixel;
3960 Uint32 srcR, srcG, srcB, srcA;
3961 Uint32 dstpixel;
3962 Uint32 dstR, dstG, dstB, dstA;
3963 int srcy, srcx;
3964 int posy, posx;
3965 int incy, incx;
3966
3967 srcy = 0;
3968 posy = 0;
3969 incy = (info->src_h << 16) / info->dst_h;
3970 incx = (info->src_w << 16) / info->dst_w;
3971
3972 while (info->dst_h--) {
3973 Uint32 *src;
3974 Uint32 *dst = (Uint32 *)info->dst;
3975 int n = info->dst_w;
3976 srcx = -1;
3977 posx = 0x10000L;
3978 while (posy >= 0x10000L) {
3979 ++srcy;
3980 posy -= 0x10000L;
3981 }
3982 while (n--) {
3983 if (posx >= 0x10000L) {
3984 while (posx >= 0x10000L) {
3985 ++srcx;
3986 posx -= 0x10000L;
3987 }
3988 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
3989 }
3990 srcpixel = *src;
3991 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
3992 dstpixel = *dst;
3993 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
3994 if (flags & SDL_COPY_MODULATE_COLOR) {
3995 srcR = (srcR * modulateR) / 255;
3996 srcG = (srcG * modulateG) / 255;
3997 srcB = (srcB * modulateB) / 255;
3998 }
3999 if (flags & SDL_COPY_MODULATE_ALPHA) {
4000 srcA = (srcA * modulateA) / 255;
4001 }
4002 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4003 /* This goes away if we ever use premultiplied alpha */
4004 if (srcA < 255) {
4005 srcR = (srcR * srcA) / 255;
4006 srcG = (srcG * srcA) / 255;
4007 srcB = (srcB * srcA) / 255;
4008 }
4009 }
4010 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4011 case SDL_COPY_MASK:
4012 if (srcA) {
4013 dstR = srcR;
4014 dstG = srcG;
4015 dstB = srcB;
4016 }
4017 break;
4018 case SDL_COPY_BLEND:
4019 dstR = srcR + ((255 - srcA) * dstR) / 255;
4020 dstG = srcG + ((255 - srcA) * dstG) / 255;
4021 dstB = srcB + ((255 - srcA) * dstB) / 255;
4022 break;
4023 case SDL_COPY_ADD:
4024 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4025 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4026 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4027 break;
4028 case SDL_COPY_MOD:
4029 dstR = (srcR * dstR) / 255;
4030 dstG = (srcG * dstG) / 255;
4031 dstB = (srcB * dstB) / 255;
4032 break;
4033 }
4034 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4035 *dst = dstpixel;
4036 posx += incx;
4037 ++dst;
4038 }
4039 posy += incy;
4040 info->dst += info->dst_pitch;
4041 }
4042 }
4043
4044 void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info)
4045 {
4046 const int flags = info->flags;
4047 Uint32 pixel;
4048 Uint32 R, G, B, A;
4049 int srcy, srcx;
4050 int posy, posx;
4051 int incy, incx;
4052
4053 srcy = 0;
4054 posy = 0;
4055 incy = (info->src_h << 16) / info->dst_h;
4056 incx = (info->src_w << 16) / info->dst_w;
4057
4058 while (info->dst_h--) {
4059 Uint32 *src;
4060 Uint32 *dst = (Uint32 *)info->dst;
4061 int n = info->dst_w;
4062 srcx = -1;
4063 posx = 0x10000L;
4064 while (posy >= 0x10000L) {
4065 ++srcy;
4066 posy -= 0x10000L;
4067 }
4068 while (n--) {
4069 if (posx >= 0x10000L) {
4070 while (posx >= 0x10000L) {
4071 ++srcx;
4072 posx -= 0x10000L;
4073 }
4074 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4075 }
4076 pixel = *src;
4077 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
4078 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4079 *dst = pixel;
4080 posx += incx;
4081 ++dst;
4082 }
4083 posy += incy;
4084 info->dst += info->dst_pitch;
4085 }
4086 }
4087
4088 void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info)
4089 {
4090 const int flags = info->flags;
4091 Uint32 srcpixel;
4092 Uint32 srcR, srcG, srcB, srcA;
4093 Uint32 dstpixel;
4094 Uint32 dstR, dstG, dstB, dstA;
4095
4096 while (info->dst_h--) {
4097 Uint32 *src = (Uint32 *)info->src;
4098 Uint32 *dst = (Uint32 *)info->dst;
4099 int n = info->dst_w;
4100 while (n--) {
4101 srcpixel = *src;
4102 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4103 dstpixel = *dst;
4104 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4105 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4106 /* This goes away if we ever use premultiplied alpha */
4107 if (srcA < 255) {
4108 srcR = (srcR * srcA) / 255;
4109 srcG = (srcG * srcA) / 255;
4110 srcB = (srcB * srcA) / 255;
4111 }
4112 }
4113 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4114 case SDL_COPY_MASK:
4115 if (srcA) {
4116 dstR = srcR;
4117 dstG = srcG;
4118 dstB = srcB;
4119 }
4120 break;
4121 case SDL_COPY_BLEND:
4122 dstR = srcR + ((255 - srcA) * dstR) / 255;
4123 dstG = srcG + ((255 - srcA) * dstG) / 255;
4124 dstB = srcB + ((255 - srcA) * dstB) / 255;
4125 break;
4126 case SDL_COPY_ADD:
4127 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4128 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4129 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4130 break;
4131 case SDL_COPY_MOD:
4132 dstR = (srcR * dstR) / 255;
4133 dstG = (srcG * dstG) / 255;
4134 dstB = (srcB * dstB) / 255;
4135 break;
4136 }
4137 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4138 *dst = dstpixel;
4139 ++src;
4140 ++dst;
4141 }
4142 info->src += info->src_pitch;
4143 info->dst += info->dst_pitch;
4144 }
4145 }
4146
4147 void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
4148 {
4149 const int flags = info->flags;
4150 Uint32 srcpixel;
4151 Uint32 srcR, srcG, srcB, srcA;
4152 Uint32 dstpixel;
4153 Uint32 dstR, dstG, dstB, dstA;
4154 int srcy, srcx;
4155 int posy, posx;
4156 int incy, incx;
4157
4158 srcy = 0;
4159 posy = 0;
4160 incy = (info->src_h << 16) / info->dst_h;
4161 incx = (info->src_w << 16) / info->dst_w;
4162
4163 while (info->dst_h--) {
4164 Uint32 *src;
4165 Uint32 *dst = (Uint32 *)info->dst;
4166 int n = info->dst_w;
4167 srcx = -1;
4168 posx = 0x10000L;
4169 while (posy >= 0x10000L) {
4170 ++srcy;
4171 posy -= 0x10000L;
4172 }
4173 while (n--) {
4174 if (posx >= 0x10000L) {
4175 while (posx >= 0x10000L) {
4176 ++srcx;
4177 posx -= 0x10000L;
4178 }
4179 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4180 }
4181 srcpixel = *src;
4182 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4183 dstpixel = *dst;
4184 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4185 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4186 /* This goes away if we ever use premultiplied alpha */
4187 if (srcA < 255) {
4188 srcR = (srcR * srcA) / 255;
4189 srcG = (srcG * srcA) / 255;
4190 srcB = (srcB * srcA) / 255;
4191 }
4192 }
4193 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4194 case SDL_COPY_MASK:
4195 if (srcA) {
4196 dstR = srcR;
4197 dstG = srcG;
4198 dstB = srcB;
4199 }
4200 break;
4201 case SDL_COPY_BLEND:
4202 dstR = srcR + ((255 - srcA) * dstR) / 255;
4203 dstG = srcG + ((255 - srcA) * dstG) / 255;
4204 dstB = srcB + ((255 - srcA) * dstB) / 255;
4205 break;
4206 case SDL_COPY_ADD:
4207 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4208 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4209 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4210 break;
4211 case SDL_COPY_MOD:
4212 dstR = (srcR * dstR) / 255;
4213 dstG = (srcG * dstG) / 255;
4214 dstB = (srcB * dstB) / 255;
4215 break;
4216 }
4217 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4218 *dst = dstpixel;
4219 posx += incx;
4220 ++dst;
4221 }
4222 posy += incy;
4223 info->dst += info->dst_pitch;
4224 }
4225 }
4226
4227 void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info)
4228 {
4229 const int flags = info->flags;
4230 const Uint32 modulateR = info->r;
4231 const Uint32 modulateG = info->g;
4232 const Uint32 modulateB = info->b;
4233 const Uint32 modulateA = info->a;
4234 Uint32 pixel;
4235 Uint32 R, G, B, A;
4236
4237 while (info->dst_h--) {
4238 Uint32 *src = (Uint32 *)info->src;
4239 Uint32 *dst = (Uint32 *)info->dst;
4240 int n = info->dst_w;
4241 while (n--) {
4242 pixel = *src;
4243 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
4244 if (flags & SDL_COPY_MODULATE_COLOR) {
4245 R = (R * modulateR) / 255;
4246 G = (G * modulateG) / 255;
4247 B = (B * modulateB) / 255;
4248 }
4249 if (flags & SDL_COPY_MODULATE_ALPHA) {
4250 A = (A * modulateA) / 255;
4251 }
4252 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4253 *dst = pixel;
4254 ++src;
4255 ++dst;
4256 }
4257 info->src += info->src_pitch;
4258 info->dst += info->dst_pitch;
4259 }
4260 }
4261
4262 void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
4263 {
4264 const int flags = info->flags;
4265 const Uint32 modulateR = info->r;
4266 const Uint32 modulateG = info->g;
4267 const Uint32 modulateB = info->b;
4268 const Uint32 modulateA = info->a;
4269 Uint32 pixel;
4270 Uint32 R, G, B, A;
4271 int srcy, srcx;
4272 int posy, posx;
4273 int incy, incx;
4274
4275 srcy = 0;
4276 posy = 0;
4277 incy = (info->src_h << 16) / info->dst_h;
4278 incx = (info->src_w << 16) / info->dst_w;
4279
4280 while (info->dst_h--) {
4281 Uint32 *src;
4282 Uint32 *dst = (Uint32 *)info->dst;
4283 int n = info->dst_w;
4284 srcx = -1;
4285 posx = 0x10000L;
4286 while (posy >= 0x10000L) {
4287 ++srcy;
4288 posy -= 0x10000L;
4289 }
4290 while (n--) {
4291 if (posx >= 0x10000L) {
4292 while (posx >= 0x10000L) {
4293 ++srcx;
4294 posx -= 0x10000L;
4295 }
4296 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4297 }
4298 pixel = *src;
4299 A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
4300 if (flags & SDL_COPY_MODULATE_COLOR) {
4301 R = (R * modulateR) / 255;
4302 G = (G * modulateG) / 255;
4303 B = (B * modulateB) / 255;
4304 }
4305 if (flags & SDL_COPY_MODULATE_ALPHA) {
4306 A = (A * modulateA) / 255;
4307 }
4308 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4309 *dst = pixel;
4310 posx += incx;
4311 ++dst;
4312 }
4313 posy += incy;
4314 info->dst += info->dst_pitch;
4315 }
4316 }
4317
4318 void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
4319 {
4320 const int flags = info->flags;
4321 const Uint32 modulateR = info->r;
4322 const Uint32 modulateG = info->g;
4323 const Uint32 modulateB = info->b;
4324 const Uint32 modulateA = info->a;
4325 Uint32 srcpixel;
4326 Uint32 srcR, srcG, srcB, srcA;
4327 Uint32 dstpixel;
4328 Uint32 dstR, dstG, dstB, dstA;
4329
4330 while (info->dst_h--) {
4331 Uint32 *src = (Uint32 *)info->src;
4332 Uint32 *dst = (Uint32 *)info->dst;
4333 int n = info->dst_w;
4334 while (n--) {
4335 srcpixel = *src;
4336 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4337 dstpixel = *dst;
4338 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4339 if (flags & SDL_COPY_MODULATE_COLOR) {
4340 srcR = (srcR * modulateR) / 255;
4341 srcG = (srcG * modulateG) / 255;
4342 srcB = (srcB * modulateB) / 255;
4343 }
4344 if (flags & SDL_COPY_MODULATE_ALPHA) {
4345 srcA = (srcA * modulateA) / 255;
4346 }
4347 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4348 /* This goes away if we ever use premultiplied alpha */
4349 if (srcA < 255) {
4350 srcR = (srcR * srcA) / 255;
4351 srcG = (srcG * srcA) / 255;
4352 srcB = (srcB * srcA) / 255;
4353 }
4354 }
4355 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4356 case SDL_COPY_MASK:
4357 if (srcA) {
4358 dstR = srcR;
4359 dstG = srcG;
4360 dstB = srcB;
4361 }
4362 break;
4363 case SDL_COPY_BLEND:
4364 dstR = srcR + ((255 - srcA) * dstR) / 255;
4365 dstG = srcG + ((255 - srcA) * dstG) / 255;
4366 dstB = srcB + ((255 - srcA) * dstB) / 255;
4367 break;
4368 case SDL_COPY_ADD:
4369 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4370 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4371 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4372 break;
4373 case SDL_COPY_MOD:
4374 dstR = (srcR * dstR) / 255;
4375 dstG = (srcG * dstG) / 255;
4376 dstB = (srcB * dstB) / 255;
4377 break;
4378 }
4379 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4380 *dst = dstpixel;
4381 ++src;
4382 ++dst;
4383 }
4384 info->src += info->src_pitch;
4385 info->dst += info->dst_pitch;
4386 }
4387 }
4388
4389 void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
4390 {
4391 const int flags = info->flags;
4392 const Uint32 modulateR = info->r;
4393 const Uint32 modulateG = info->g;
4394 const Uint32 modulateB = info->b;
4395 const Uint32 modulateA = info->a;
4396 Uint32 srcpixel;
4397 Uint32 srcR, srcG, srcB, srcA;
4398 Uint32 dstpixel;
4399 Uint32 dstR, dstG, dstB, dstA;
4400 int srcy, srcx;
4401 int posy, posx;
4402 int incy, incx;
4403
4404 srcy = 0;
4405 posy = 0;
4406 incy = (info->src_h << 16) / info->dst_h;
4407 incx = (info->src_w << 16) / info->dst_w;
4408
4409 while (info->dst_h--) {
4410 Uint32 *src;
4411 Uint32 *dst = (Uint32 *)info->dst;
4412 int n = info->dst_w;
4413 srcx = -1;
4414 posx = 0x10000L;
4415 while (posy >= 0x10000L) {
4416 ++srcy;
4417 posy -= 0x10000L;
4418 }
4419 while (n--) {
4420 if (posx >= 0x10000L) {
4421 while (posx >= 0x10000L) {
4422 ++srcx;
4423 posx -= 0x10000L;
4424 }
4425 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4426 }
4427 srcpixel = *src;
4428 srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
4429 dstpixel = *dst;
4430 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4431 if (flags & SDL_COPY_MODULATE_COLOR) {
4432 srcR = (srcR * modulateR) / 255;
4433 srcG = (srcG * modulateG) / 255;
4434 srcB = (srcB * modulateB) / 255;
4435 }
4436 if (flags & SDL_COPY_MODULATE_ALPHA) {
4437 srcA = (srcA * modulateA) / 255;
4438 }
4439 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4440 /* This goes away if we ever use premultiplied alpha */
4441 if (srcA < 255) {
4442 srcR = (srcR * srcA) / 255;
4443 srcG = (srcG * srcA) / 255;
4444 srcB = (srcB * srcA) / 255;
4445 }
4446 }
4447 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4448 case SDL_COPY_MASK:
4449 if (srcA) {
4450 dstR = srcR;
4451 dstG = srcG;
4452 dstB = srcB;
4453 }
4454 break;
4455 case SDL_COPY_BLEND:
4456 dstR = srcR + ((255 - srcA) * dstR) / 255;
4457 dstG = srcG + ((255 - srcA) * dstG) / 255;
4458 dstB = srcB + ((255 - srcA) * dstB) / 255;
4459 break;
4460 case SDL_COPY_ADD:
4461 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4462 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4463 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4464 break;
4465 case SDL_COPY_MOD:
4466 dstR = (srcR * dstR) / 255;
4467 dstG = (srcG * dstG) / 255;
4468 dstB = (srcB * dstB) / 255;
4469 break;
4470 }
4471 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
4472 *dst = dstpixel;
4473 posx += incx;
4474 ++dst;
4475 }
4476 posy += incy;
4477 info->dst += info->dst_pitch;
4478 }
4479 }
4480
4481 void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info)
4482 {
4483 const int flags = info->flags;
4484 Uint32 pixel;
4485 Uint32 R, G, B, A;
4486 int srcy, srcx;
4487 int posy, posx;
4488 int incy, incx;
4489
4490 srcy = 0;
4491 posy = 0;
4492 incy = (info->src_h << 16) / info->dst_h;
4493 incx = (info->src_w << 16) / info->dst_w;
4494
4495 while (info->dst_h--) {
4496 Uint32 *src;
4497 Uint32 *dst = (Uint32 *)info->dst;
4498 int n = info->dst_w;
4499 srcx = -1;
4500 posx = 0x10000L;
4501 while (posy >= 0x10000L) {
4502 ++srcy;
4503 posy -= 0x10000L;
4504 }
4505 while (n--) {
4506 if (posx >= 0x10000L) {
4507 while (posx >= 0x10000L) {
4508 ++srcx;
4509 posx -= 0x10000L;
4510 }
4511 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4512 }
4513 pixel = *src;
4514 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4515 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
4516 *dst = pixel;
4517 posx += incx;
4518 ++dst;
4519 }
4520 posy += incy;
4521 info->dst += info->dst_pitch;
4522 }
4523 }
4524
4525 void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info)
4526 {
4527 const int flags = info->flags;
4528 Uint32 srcpixel;
4529 Uint32 srcR, srcG, srcB, srcA;
4530 Uint32 dstpixel;
4531 Uint32 dstR, dstG, dstB, dstA;
4532
4533 while (info->dst_h--) {
4534 Uint32 *src = (Uint32 *)info->src;
4535 Uint32 *dst = (Uint32 *)info->dst;
4536 int n = info->dst_w;
4537 while (n--) {
4538 srcpixel = *src;
4539 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4540 dstpixel = *dst;
4541 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4542 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4543 /* This goes away if we ever use premultiplied alpha */
4544 if (srcA < 255) {
4545 srcR = (srcR * srcA) / 255;
4546 srcG = (srcG * srcA) / 255;
4547 srcB = (srcB * srcA) / 255;
4548 }
4549 }
4550 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4551 case SDL_COPY_MASK:
4552 if (srcA) {
4553 dstR = srcR;
4554 dstG = srcG;
4555 dstB = srcB;
4556 }
4557 break;
4558 case SDL_COPY_BLEND:
4559 dstR = srcR + ((255 - srcA) * dstR) / 255;
4560 dstG = srcG + ((255 - srcA) * dstG) / 255;
4561 dstB = srcB + ((255 - srcA) * dstB) / 255;
4562 break;
4563 case SDL_COPY_ADD:
4564 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4565 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4566 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4567 break;
4568 case SDL_COPY_MOD:
4569 dstR = (srcR * dstR) / 255;
4570 dstG = (srcG * dstG) / 255;
4571 dstB = (srcB * dstB) / 255;
4572 break;
4573 }
4574 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4575 *dst = dstpixel;
4576 ++src;
4577 ++dst;
4578 }
4579 info->src += info->src_pitch;
4580 info->dst += info->dst_pitch;
4581 }
4582 }
4583
4584 void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
4585 {
4586 const int flags = info->flags;
4587 Uint32 srcpixel;
4588 Uint32 srcR, srcG, srcB, srcA;
4589 Uint32 dstpixel;
4590 Uint32 dstR, dstG, dstB, dstA;
4591 int srcy, srcx;
4592 int posy, posx;
4593 int incy, incx;
4594
4595 srcy = 0;
4596 posy = 0;
4597 incy = (info->src_h << 16) / info->dst_h;
4598 incx = (info->src_w << 16) / info->dst_w;
4599
4600 while (info->dst_h--) {
4601 Uint32 *src;
4602 Uint32 *dst = (Uint32 *)info->dst;
4603 int n = info->dst_w;
4604 srcx = -1;
4605 posx = 0x10000L;
4606 while (posy >= 0x10000L) {
4607 ++srcy;
4608 posy -= 0x10000L;
4609 }
4610 while (n--) {
4611 if (posx >= 0x10000L) {
4612 while (posx >= 0x10000L) {
4613 ++srcx;
4614 posx -= 0x10000L;
4615 }
4616 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4617 }
4618 srcpixel = *src;
4619 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4620 dstpixel = *dst;
4621 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4622 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4623 /* This goes away if we ever use premultiplied alpha */
4624 if (srcA < 255) {
4625 srcR = (srcR * srcA) / 255;
4626 srcG = (srcG * srcA) / 255;
4627 srcB = (srcB * srcA) / 255;
4628 }
4629 }
4630 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4631 case SDL_COPY_MASK:
4632 if (srcA) {
4633 dstR = srcR;
4634 dstG = srcG;
4635 dstB = srcB;
4636 }
4637 break;
4638 case SDL_COPY_BLEND:
4639 dstR = srcR + ((255 - srcA) * dstR) / 255;
4640 dstG = srcG + ((255 - srcA) * dstG) / 255;
4641 dstB = srcB + ((255 - srcA) * dstB) / 255;
4642 break;
4643 case SDL_COPY_ADD:
4644 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4645 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4646 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4647 break;
4648 case SDL_COPY_MOD:
4649 dstR = (srcR * dstR) / 255;
4650 dstG = (srcG * dstG) / 255;
4651 dstB = (srcB * dstB) / 255;
4652 break;
4653 }
4654 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4655 *dst = dstpixel;
4656 posx += incx;
4657 ++dst;
4658 }
4659 posy += incy;
4660 info->dst += info->dst_pitch;
4661 }
4662 }
4663
4664 void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info)
4665 {
4666 const int flags = info->flags;
4667 const Uint32 modulateR = info->r;
4668 const Uint32 modulateG = info->g;
4669 const Uint32 modulateB = info->b;
4670 const Uint32 modulateA = info->a;
4671 Uint32 pixel;
4672 Uint32 R, G, B, A;
4673
4674 while (info->dst_h--) {
4675 Uint32 *src = (Uint32 *)info->src;
4676 Uint32 *dst = (Uint32 *)info->dst;
4677 int n = info->dst_w;
4678 while (n--) {
4679 pixel = *src;
4680 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4681 if (flags & SDL_COPY_MODULATE_COLOR) {
4682 R = (R * modulateR) / 255;
4683 G = (G * modulateG) / 255;
4684 B = (B * modulateB) / 255;
4685 }
4686 if (flags & SDL_COPY_MODULATE_ALPHA) {
4687 A = (A * modulateA) / 255;
4688 }
4689 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
4690 *dst = pixel;
4691 ++src;
4692 ++dst;
4693 }
4694 info->src += info->src_pitch;
4695 info->dst += info->dst_pitch;
4696 }
4697 }
4698
4699 void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
4700 {
4701 const int flags = info->flags;
4702 const Uint32 modulateR = info->r;
4703 const Uint32 modulateG = info->g;
4704 const Uint32 modulateB = info->b;
4705 const Uint32 modulateA = info->a;
4706 Uint32 pixel;
4707 Uint32 R, G, B, A;
4708 int srcy, srcx;
4709 int posy, posx;
4710 int incy, incx;
4711
4712 srcy = 0;
4713 posy = 0;
4714 incy = (info->src_h << 16) / info->dst_h;
4715 incx = (info->src_w << 16) / info->dst_w;
4716
4717 while (info->dst_h--) {
4718 Uint32 *src;
4719 Uint32 *dst = (Uint32 *)info->dst;
4720 int n = info->dst_w;
4721 srcx = -1;
4722 posx = 0x10000L;
4723 while (posy >= 0x10000L) {
4724 ++srcy;
4725 posy -= 0x10000L;
4726 }
4727 while (n--) {
4728 if (posx >= 0x10000L) {
4729 while (posx >= 0x10000L) {
4730 ++srcx;
4731 posx -= 0x10000L;
4732 }
4733 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4734 }
4735 pixel = *src;
4736 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4737 if (flags & SDL_COPY_MODULATE_COLOR) {
4738 R = (R * modulateR) / 255;
4739 G = (G * modulateG) / 255;
4740 B = (B * modulateB) / 255;
4741 }
4742 if (flags & SDL_COPY_MODULATE_ALPHA) {
4743 A = (A * modulateA) / 255;
4744 }
4745 pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
4746 *dst = pixel;
4747 posx += incx;
4748 ++dst;
4749 }
4750 posy += incy;
4751 info->dst += info->dst_pitch;
4752 }
4753 }
4754
4755 void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
4756 {
4757 const int flags = info->flags;
4758 const Uint32 modulateR = info->r;
4759 const Uint32 modulateG = info->g;
4760 const Uint32 modulateB = info->b;
4761 const Uint32 modulateA = info->a;
4762 Uint32 srcpixel;
4763 Uint32 srcR, srcG, srcB, srcA;
4764 Uint32 dstpixel;
4765 Uint32 dstR, dstG, dstB, dstA;
4766
4767 while (info->dst_h--) {
4768 Uint32 *src = (Uint32 *)info->src;
4769 Uint32 *dst = (Uint32 *)info->dst;
4770 int n = info->dst_w;
4771 while (n--) {
4772 srcpixel = *src;
4773 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4774 dstpixel = *dst;
4775 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4776 if (flags & SDL_COPY_MODULATE_COLOR) {
4777 srcR = (srcR * modulateR) / 255;
4778 srcG = (srcG * modulateG) / 255;
4779 srcB = (srcB * modulateB) / 255;
4780 }
4781 if (flags & SDL_COPY_MODULATE_ALPHA) {
4782 srcA = (srcA * modulateA) / 255;
4783 }
4784 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4785 /* This goes away if we ever use premultiplied alpha */
4786 if (srcA < 255) {
4787 srcR = (srcR * srcA) / 255;
4788 srcG = (srcG * srcA) / 255;
4789 srcB = (srcB * srcA) / 255;
4790 }
4791 }
4792 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4793 case SDL_COPY_MASK:
4794 if (srcA) {
4795 dstR = srcR;
4796 dstG = srcG;
4797 dstB = srcB;
4798 }
4799 break;
4800 case SDL_COPY_BLEND:
4801 dstR = srcR + ((255 - srcA) * dstR) / 255;
4802 dstG = srcG + ((255 - srcA) * dstG) / 255;
4803 dstB = srcB + ((255 - srcA) * dstB) / 255;
4804 break;
4805 case SDL_COPY_ADD:
4806 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4807 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4808 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4809 break;
4810 case SDL_COPY_MOD:
4811 dstR = (srcR * dstR) / 255;
4812 dstG = (srcG * dstG) / 255;
4813 dstB = (srcB * dstB) / 255;
4814 break;
4815 }
4816 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4817 *dst = dstpixel;
4818 ++src;
4819 ++dst;
4820 }
4821 info->src += info->src_pitch;
4822 info->dst += info->dst_pitch;
4823 }
4824 }
4825
4826 void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
4827 {
4828 const int flags = info->flags;
4829 const Uint32 modulateR = info->r;
4830 const Uint32 modulateG = info->g;
4831 const Uint32 modulateB = info->b;
4832 const Uint32 modulateA = info->a;
4833 Uint32 srcpixel;
4834 Uint32 srcR, srcG, srcB, srcA;
4835 Uint32 dstpixel;
4836 Uint32 dstR, dstG, dstB, dstA;
4837 int srcy, srcx;
4838 int posy, posx;
4839 int incy, incx;
4840
4841 srcy = 0;
4842 posy = 0;
4843 incy = (info->src_h << 16) / info->dst_h;
4844 incx = (info->src_w << 16) / info->dst_w;
4845
4846 while (info->dst_h--) {
4847 Uint32 *src;
4848 Uint32 *dst = (Uint32 *)info->dst;
4849 int n = info->dst_w;
4850 srcx = -1;
4851 posx = 0x10000L;
4852 while (posy >= 0x10000L) {
4853 ++srcy;
4854 posy -= 0x10000L;
4855 }
4856 while (n--) {
4857 if (posx >= 0x10000L) {
4858 while (posx >= 0x10000L) {
4859 ++srcx;
4860 posx -= 0x10000L;
4861 }
4862 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4863 }
4864 srcpixel = *src;
4865 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4866 dstpixel = *dst;
4867 dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
4868 if (flags & SDL_COPY_MODULATE_COLOR) {
4869 srcR = (srcR * modulateR) / 255;
4870 srcG = (srcG * modulateG) / 255;
4871 srcB = (srcB * modulateB) / 255;
4872 }
4873 if (flags & SDL_COPY_MODULATE_ALPHA) {
4874 srcA = (srcA * modulateA) / 255;
4875 }
4876 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4877 /* This goes away if we ever use premultiplied alpha */
4878 if (srcA < 255) {
4879 srcR = (srcR * srcA) / 255;
4880 srcG = (srcG * srcA) / 255;
4881 srcB = (srcB * srcA) / 255;
4882 }
4883 }
4884 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4885 case SDL_COPY_MASK:
4886 if (srcA) {
4887 dstR = srcR;
4888 dstG = srcG;
4889 dstB = srcB;
4890 }
4891 break;
4892 case SDL_COPY_BLEND:
4893 dstR = srcR + ((255 - srcA) * dstR) / 255;
4894 dstG = srcG + ((255 - srcA) * dstG) / 255;
4895 dstB = srcB + ((255 - srcA) * dstB) / 255;
4896 break;
4897 case SDL_COPY_ADD:
4898 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
4899 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
4900 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
4901 break;
4902 case SDL_COPY_MOD:
4903 dstR = (srcR * dstR) / 255;
4904 dstG = (srcG * dstG) / 255;
4905 dstB = (srcB * dstB) / 255;
4906 break;
4907 }
4908 dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
4909 *dst = dstpixel;
4910 posx += incx;
4911 ++dst;
4912 }
4913 posy += incy;
4914 info->dst += info->dst_pitch;
4915 }
4916 }
4917
4918 void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info)
4919 {
4920 const int flags = info->flags;
4921 Uint32 pixel;
4922 Uint32 R, G, B, A;
4923 int srcy, srcx;
4924 int posy, posx;
4925 int incy, incx;
4926
4927 srcy = 0;
4928 posy = 0;
4929 incy = (info->src_h << 16) / info->dst_h;
4930 incx = (info->src_w << 16) / info->dst_w;
4931
4932 while (info->dst_h--) {
4933 Uint32 *src;
4934 Uint32 *dst = (Uint32 *)info->dst;
4935 int n = info->dst_w;
4936 srcx = -1;
4937 posx = 0x10000L;
4938 while (posy >= 0x10000L) {
4939 ++srcy;
4940 posy -= 0x10000L;
4941 }
4942 while (n--) {
4943 if (posx >= 0x10000L) {
4944 while (posx >= 0x10000L) {
4945 ++srcx;
4946 posx -= 0x10000L;
4947 }
4948 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
4949 }
4950 pixel = *src;
4951 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
4952 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
4953 *dst = pixel;
4954 posx += incx;
4955 ++dst;
4956 }
4957 posy += incy;
4958 info->dst += info->dst_pitch;
4959 }
4960 }
4961
4962 void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info)
4963 {
4964 const int flags = info->flags;
4965 Uint32 srcpixel;
4966 Uint32 srcR, srcG, srcB, srcA;
4967 Uint32 dstpixel;
4968 Uint32 dstR, dstG, dstB, dstA;
4969
4970 while (info->dst_h--) {
4971 Uint32 *src = (Uint32 *)info->src;
4972 Uint32 *dst = (Uint32 *)info->dst;
4973 int n = info->dst_w;
4974 while (n--) {
4975 srcpixel = *src;
4976 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
4977 dstpixel = *dst;
4978 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
4979 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
4980 /* This goes away if we ever use premultiplied alpha */
4981 if (srcA < 255) {
4982 srcR = (srcR * srcA) / 255;
4983 srcG = (srcG * srcA) / 255;
4984 srcB = (srcB * srcA) / 255;
4985 }
4986 }
4987 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
4988 case SDL_COPY_MASK:
4989 if (srcA) {
4990 dstR = srcR;
4991 dstG = srcG;
4992 dstB = srcB;
4993 }
4994 break;
4995 case SDL_COPY_BLEND:
4996 dstR = srcR + ((255 - srcA) * dstR) / 255;
4997 dstG = srcG + ((255 - srcA) * dstG) / 255;
4998 dstB = srcB + ((255 - srcA) * dstB) / 255;
4999 break;
5000 case SDL_COPY_ADD:
5001 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
5002 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
5003 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
5004 break;
5005 case SDL_COPY_MOD:
5006 dstR = (srcR * dstR) / 255;
5007 dstG = (srcG * dstG) / 255;
5008 dstB = (srcB * dstB) / 255;
5009 break;
5010 }
5011 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5012 *dst = dstpixel;
5013 ++src;
5014 ++dst;
5015 }
5016 info->src += info->src_pitch;
5017 info->dst += info->dst_pitch;
5018 }
5019 }
5020
5021 void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
5022 {
5023 const int flags = info->flags;
5024 Uint32 srcpixel;
5025 Uint32 srcR, srcG, srcB, srcA;
5026 Uint32 dstpixel;
5027 Uint32 dstR, dstG, dstB, dstA;
5028 int srcy, srcx;
5029 int posy, posx;
5030 int incy, incx;
5031
5032 srcy = 0;
5033 posy = 0;
5034 incy = (info->src_h << 16) / info->dst_h;
5035 incx = (info->src_w << 16) / info->dst_w;
5036
5037 while (info->dst_h--) {
5038 Uint32 *src;
5039 Uint32 *dst = (Uint32 *)info->dst;
5040 int n = info->dst_w;
5041 srcx = -1;
5042 posx = 0x10000L;
5043 while (posy >= 0x10000L) {
5044 ++srcy;
5045 posy -= 0x10000L;
5046 }
5047 while (n--) {
5048 if (posx >= 0x10000L) {
5049 while (posx >= 0x10000L) {
5050 ++srcx;
5051 posx -= 0x10000L;
5052 }
5053 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
5054 }
5055 srcpixel = *src;
5056 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
5057 dstpixel = *dst;
5058 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
5059 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
5060 /* This goes away if we ever use premultiplied alpha */
5061 if (srcA < 255) {
5062 srcR = (srcR * srcA) / 255;
5063 srcG = (srcG * srcA) / 255;
5064 srcB = (srcB * srcA) / 255;
5065 }
5066 }
5067 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
5068 case SDL_COPY_MASK:
5069 if (srcA) {
5070 dstR = srcR;
5071 dstG = srcG;
5072 dstB = srcB;
5073 }
5074 break;
5075 case SDL_COPY_BLEND:
5076 dstR = srcR + ((255 - srcA) * dstR) / 255;
5077 dstG = srcG + ((255 - srcA) * dstG) / 255;
5078 dstB = srcB + ((255 - srcA) * dstB) / 255;
5079 break;
5080 case SDL_COPY_ADD:
5081 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
5082 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
5083 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
5084 break;
5085 case SDL_COPY_MOD:
5086 dstR = (srcR * dstR) / 255;
5087 dstG = (srcG * dstG) / 255;
5088 dstB = (srcB * dstB) / 255;
5089 break;
5090 }
5091 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5092 *dst = dstpixel;
5093 posx += incx;
5094 ++dst;
5095 }
5096 posy += incy;
5097 info->dst += info->dst_pitch;
5098 }
5099 }
5100
5101 void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info)
5102 {
5103 const int flags = info->flags;
5104 const Uint32 modulateR = info->r;
5105 const Uint32 modulateG = info->g;
5106 const Uint32 modulateB = info->b;
5107 const Uint32 modulateA = info->a;
5108 Uint32 pixel;
5109 Uint32 R, G, B, A;
5110
5111 while (info->dst_h--) {
5112 Uint32 *src = (Uint32 *)info->src;
5113 Uint32 *dst = (Uint32 *)info->dst;
5114 int n = info->dst_w;
5115 while (n--) {
5116 pixel = *src;
5117 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
5118 if (flags & SDL_COPY_MODULATE_COLOR) {
5119 R = (R * modulateR) / 255;
5120 G = (G * modulateG) / 255;
5121 B = (B * modulateB) / 255;
5122 }
5123 if (flags & SDL_COPY_MODULATE_ALPHA) {
5124 A = (A * modulateA) / 255;
5125 }
5126 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
5127 *dst = pixel;
5128 ++src;
5129 ++dst;
5130 }
5131 info->src += info->src_pitch;
5132 info->dst += info->dst_pitch;
5133 }
5134 }
5135
5136 void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
5137 {
5138 const int flags = info->flags;
5139 const Uint32 modulateR = info->r;
5140 const Uint32 modulateG = info->g;
5141 const Uint32 modulateB = info->b;
5142 const Uint32 modulateA = info->a;
5143 Uint32 pixel;
5144 Uint32 R, G, B, A;
5145 int srcy, srcx;
5146 int posy, posx;
5147 int incy, incx;
5148
5149 srcy = 0;
5150 posy = 0;
5151 incy = (info->src_h << 16) / info->dst_h;
5152 incx = (info->src_w << 16) / info->dst_w;
5153
5154 while (info->dst_h--) {
5155 Uint32 *src;
5156 Uint32 *dst = (Uint32 *)info->dst;
5157 int n = info->dst_w;
5158 srcx = -1;
5159 posx = 0x10000L;
5160 while (posy >= 0x10000L) {
5161 ++srcy;
5162 posy -= 0x10000L;
5163 }
5164 while (n--) {
5165 if (posx >= 0x10000L) {
5166 while (posx >= 0x10000L) {
5167 ++srcx;
5168 posx -= 0x10000L;
5169 }
5170 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
5171 }
5172 pixel = *src;
5173 B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
5174 if (flags & SDL_COPY_MODULATE_COLOR) {
5175 R = (R * modulateR) / 255;
5176 G = (G * modulateG) / 255;
5177 B = (B * modulateB) / 255;
5178 }
5179 if (flags & SDL_COPY_MODULATE_ALPHA) {
5180 A = (A * modulateA) / 255;
5181 }
5182 pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
5183 *dst = pixel;
5184 posx += incx;
5185 ++dst;
5186 }
5187 posy += incy;
5188 info->dst += info->dst_pitch;
5189 }
5190 }
5191
5192 void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
5193 {
5194 const int flags = info->flags;
5195 const Uint32 modulateR = info->r;
5196 const Uint32 modulateG = info->g;
5197 const Uint32 modulateB = info->b;
5198 const Uint32 modulateA = info->a;
5199 Uint32 srcpixel;
5200 Uint32 srcR, srcG, srcB, srcA;
5201 Uint32 dstpixel;
5202 Uint32 dstR, dstG, dstB, dstA;
5203
5204 while (info->dst_h--) {
5205 Uint32 *src = (Uint32 *)info->src;
5206 Uint32 *dst = (Uint32 *)info->dst;
5207 int n = info->dst_w;
5208 while (n--) {
5209 srcpixel = *src;
5210 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
5211 dstpixel = *dst;
5212 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
5213 if (flags & SDL_COPY_MODULATE_COLOR) {
5214 srcR = (srcR * modulateR) / 255;
5215 srcG = (srcG * modulateG) / 255;
5216 srcB = (srcB * modulateB) / 255;
5217 }
5218 if (flags & SDL_COPY_MODULATE_ALPHA) {
5219 srcA = (srcA * modulateA) / 255;
5220 }
5221 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
5222 /* This goes away if we ever use premultiplied alpha */
5223 if (srcA < 255) {
5224 srcR = (srcR * srcA) / 255;
5225 srcG = (srcG * srcA) / 255;
5226 srcB = (srcB * srcA) / 255;
5227 }
5228 }
5229 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
5230 case SDL_COPY_MASK:
5231 if (srcA) {
5232 dstR = srcR;
5233 dstG = srcG;
5234 dstB = srcB;
5235 }
5236 break;
5237 case SDL_COPY_BLEND:
5238 dstR = srcR + ((255 - srcA) * dstR) / 255;
5239 dstG = srcG + ((255 - srcA) * dstG) / 255;
5240 dstB = srcB + ((255 - srcA) * dstB) / 255;
5241 break;
5242 case SDL_COPY_ADD:
5243 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
5244 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
5245 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
5246 break;
5247 case SDL_COPY_MOD:
5248 dstR = (srcR * dstR) / 255;
5249 dstG = (srcG * dstG) / 255;
5250 dstB = (srcB * dstB) / 255;
5251 break;
5252 }
5253 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5254 *dst = dstpixel;
5255 ++src;
5256 ++dst;
5257 }
5258 info->src += info->src_pitch;
5259 info->dst += info->dst_pitch;
5260 }
5261 }
5262
5263 void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
5264 {
5265 const int flags = info->flags;
5266 const Uint32 modulateR = info->r;
5267 const Uint32 modulateG = info->g;
5268 const Uint32 modulateB = info->b;
5269 const Uint32 modulateA = info->a;
5270 Uint32 srcpixel;
5271 Uint32 srcR, srcG, srcB, srcA;
5272 Uint32 dstpixel;
5273 Uint32 dstR, dstG, dstB, dstA;
5274 int srcy, srcx;
5275 int posy, posx;
5276 int incy, incx;
5277
5278 srcy = 0;
5279 posy = 0;
5280 incy = (info->src_h << 16) / info->dst_h;
5281 incx = (info->src_w << 16) / info->dst_w;
5282
5283 while (info->dst_h--) {
5284 Uint32 *src;
5285 Uint32 *dst = (Uint32 *)info->dst;
5286 int n = info->dst_w;
5287 srcx = -1;
5288 posx = 0x10000L;
5289 while (posy >= 0x10000L) {
5290 ++srcy;
5291 posy -= 0x10000L;
5292 }
5293 while (n--) {
5294 if (posx >= 0x10000L) {
5295 while (posx >= 0x10000L) {
5296 ++srcx;
5297 posx -= 0x10000L;
5298 }
5299 src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
5300 }
5301 srcpixel = *src;
5302 srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
5303 dstpixel = *dst;
5304 dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
5305 if (flags & SDL_COPY_MODULATE_COLOR) {
5306 srcR = (srcR * modulateR) / 255;
5307 srcG = (srcG * modulateG) / 255;
5308 srcB = (srcB * modulateB) / 255;
5309 }
5310 if (flags & SDL_COPY_MODULATE_ALPHA) {
5311 srcA = (srcA * modulateA) / 255;
5312 }
5313 if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
5314 /* This goes away if we ever use premultiplied alpha */
5315 if (srcA < 255) {
5316 srcR = (srcR * srcA) / 255;
5317 srcG = (srcG * srcA) / 255;
5318 srcB = (srcB * srcA) / 255;
5319 }
5320 }
5321 switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
5322 case SDL_COPY_MASK:
5323 if (srcA) {
5324 dstR = srcR;
5325 dstG = srcG;
5326 dstB = srcB;
5327 }
5328 break;
5329 case SDL_COPY_BLEND:
5330 dstR = srcR + ((255 - srcA) * dstR) / 255;
5331 dstG = srcG + ((255 - srcA) * dstG) / 255;
5332 dstB = srcB + ((255 - srcA) * dstB) / 255;
5333 break;
5334 case SDL_COPY_ADD:
5335 dstR = srcR + dstR; if (dstR > 255) dstR = 255;
5336 dstG = srcG + dstG; if (dstG > 255) dstG = 255;
5337 dstB = srcB + dstB; if (dstB > 255) dstB = 255;
5338 break;
5339 case SDL_COPY_MOD:
5340 dstR = (srcR * dstR) / 255;
5341 dstG = (srcG * dstG) / 255;
5342 dstB = (srcB * dstB) / 255;
5343 break;
5344 }
5345 dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
5346 *dst = dstpixel;
5347 posx += incx;
5348 ++dst;
5349 }
5350 posy += incy;
5351 info->dst += info->dst_pitch;
5352 }
5353 }
5354
5355 /* *INDENT-ON* */ 5353 /* *INDENT-ON* */
5356 5354
5357 /* vi: set ts=4 sw=4 expandtab: */ 5355 /* vi: set ts=4 sw=4 expandtab: */