Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 3011:8f4ed5ec2b06
I ran a global "make indent" it modified the following files.
author | Bob Pendleton <bob@pendleton.com> |
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date | Fri, 09 Jan 2009 20:43:30 +0000 |
parents | 502adab079a4 |
children | 8cc00819c8d6 |
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3010:a6694a812119 | 3011:8f4ed5ec2b06 |
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691 HRESULT result; | 691 HRESULT result; |
692 | 692 |
693 result = | 693 result = |
694 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, | 694 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
695 texture->h, 1, 0, | 695 texture->h, 1, 0, |
696 PixelFormatToD3DFMT(texture-> | 696 PixelFormatToD3DFMT |
697 format), | 697 (texture->format), |
698 D3DPOOL_SYSTEMMEM, &temp, NULL); | 698 D3DPOOL_SYSTEMMEM, &temp, NULL); |
699 if (FAILED(result)) { | 699 if (FAILED(result)) { |
700 D3D_SetError("CreateTexture()", result); | 700 D3D_SetError("CreateTexture()", result); |
701 return -1; | 701 return -1; |
702 } | 702 } |