comparison src/video/directfb/SDL_DirectFB_render.c @ 3011:8f4ed5ec2b06

I ran a global "make indent" it modified the following files.
author Bob Pendleton <bob@pendleton.com>
date Fri, 09 Jan 2009 20:43:30 +0000
parents 8acbb14124c5
children 8cc00819c8d6
comparison
equal deleted inserted replaced
3010:a6694a812119 3011:8f4ed5ec2b06
416 416
417 if (renddata->size_changed) { 417 if (renddata->size_changed) {
418 int cw, ch; 418 int cw, ch;
419 int ret; 419 int ret;
420 420
421 SDL_DFB_CHECKERR(windata->surface-> 421 SDL_DFB_CHECKERR(windata->
422 GetSize(windata->surface, &cw, &ch)); 422 surface->GetSize(windata->surface, &cw, &ch));
423 if (cw != window->w || ch != window->h) 423 if (cw != window->w || ch != window->h)
424 SDL_DFB_CHECKERR(windata->window-> 424 SDL_DFB_CHECKERR(windata->
425 ResizeSurface(windata->window, window->w, 425 window->ResizeSurface(windata->window, window->w,
426 window->h)); 426 window->h));
427 } 427 }
428 return 0; 428 return 0;
429 error: 429 error:
430 return -1; 430 return -1;
431 } 431 }
460 layconf.width = texture->w; 460 layconf.width = texture->w;
461 layconf.height = texture->h; 461 layconf.height = texture->h;
462 layconf.pixelformat = SDLToDFBPixelFormat(data->format); 462 layconf.pixelformat = SDLToDFBPixelFormat(data->format);
463 layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE; 463 layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
464 464
465 SDL_DFB_CHECKERR(devdata->dfb-> 465 SDL_DFB_CHECKERR(devdata->
466 GetDisplayLayer(devdata->dfb, dispdata->vidID, 466 dfb->GetDisplayLayer(devdata->dfb, dispdata->vidID,
467 &dispdata->vidlayer)); 467 &dispdata->vidlayer));
468 SDL_DFB_CHECKERR(dispdata->vidlayer-> 468 SDL_DFB_CHECKERR(dispdata->
469 SetCooperativeLevel(dispdata->vidlayer, 469 vidlayer->SetCooperativeLevel(dispdata->vidlayer,
470 DLSCL_EXCLUSIVE)); 470 DLSCL_EXCLUSIVE));
471 471
472 if (devdata->use_yuv_underlays) { 472 if (devdata->use_yuv_underlays) {
473 ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1); 473 ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
474 if (ret != DFB_OK) 474 if (ret != DFB_OK)
475 SDL_DFB_DEBUG("Underlay Setlevel not supported\n"); 475 SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
476 } 476 }
477 SDL_DFB_CHECKERR(dispdata->vidlayer-> 477 SDL_DFB_CHECKERR(dispdata->
478 SetConfiguration(dispdata->vidlayer, &layconf)); 478 vidlayer->SetConfiguration(dispdata->vidlayer,
479 SDL_DFB_CHECKERR(dispdata->vidlayer-> 479 &layconf));
480 GetSurface(dispdata->vidlayer, &data->surface)); 480 SDL_DFB_CHECKERR(dispdata->
481 vidlayer->GetSurface(dispdata->vidlayer,
482 &data->surface));
481 dispdata->vidIDinuse = 1; 483 dispdata->vidIDinuse = 1;
482 data->display = display; 484 data->display = display;
483 return 0; 485 return 0;
484 } 486 }
485 return 1; 487 return 1;
486 error: 488 error:
487 if (dispdata->vidlayer) { 489 if (dispdata->vidlayer) {
488 SDL_DFB_RELEASE(data->surface); 490 SDL_DFB_RELEASE(data->surface);
489 SDL_DFB_CHECKERR(dispdata->vidlayer-> 491 SDL_DFB_CHECKERR(dispdata->
490 SetCooperativeLevel(dispdata->vidlayer, 492 vidlayer->SetCooperativeLevel(dispdata->vidlayer,
491 DLSCL_ADMINISTRATIVE)); 493 DLSCL_ADMINISTRATIVE));
492 SDL_DFB_RELEASE(dispdata->vidlayer); 494 SDL_DFB_RELEASE(dispdata->vidlayer);
493 } 495 }
494 return 1; 496 return 1;
495 } 497 }
496 498
538 } 540 }
539 541
540 data->pixels = NULL; 542 data->pixels = NULL;
541 543
542 /* Create the surface */ 544 /* Create the surface */
543 SDL_DFB_CHECKERR(devdata->dfb-> 545 SDL_DFB_CHECKERR(devdata->
544 CreateSurface(devdata->dfb, &dsc, &data->surface)); 546 dfb->CreateSurface(devdata->dfb, &dsc,
547 &data->surface));
545 if (SDL_ISPIXELFORMAT_INDEXED(data->format) 548 if (SDL_ISPIXELFORMAT_INDEXED(data->format)
546 && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { 549 && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
547 SDL_DFB_CHECKERR(data->surface-> 550 SDL_DFB_CHECKERR(data->
548 GetPalette(data->surface, &data->palette)); 551 surface->GetPalette(data->surface,
552 &data->palette));
549 } 553 }
550 554
551 } 555 }
552 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2) 556 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
553 data->render_options = DSRO_NONE; 557 data->render_options = DSRO_NONE;
600 entries[i].r = colors[i].r; 604 entries[i].r = colors[i].r;
601 entries[i].g = colors[i].g; 605 entries[i].g = colors[i].g;
602 entries[i].b = colors[i].b; 606 entries[i].b = colors[i].b;
603 entries[i].a = 0xFF; 607 entries[i].a = 0xFF;
604 } 608 }
605 SDL_DFB_CHECKERR(data->palette-> 609 SDL_DFB_CHECKERR(data->
606 SetEntries(data->palette, entries, ncolors, 610 palette->SetEntries(data->palette, entries, ncolors,
607 firstcolor)); 611 firstcolor));
608 return 0; 612 return 0;
609 } else { 613 } else {
610 SDL_SetError("YUV textures don't have a palette"); 614 SDL_SetError("YUV textures don't have a palette");
611 return -1; 615 return -1;
612 } 616 }
624 if (SDL_ISPIXELFORMAT_INDEXED(data->format) 628 if (SDL_ISPIXELFORMAT_INDEXED(data->format)
625 && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { 629 && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
626 DFBColor entries[256]; 630 DFBColor entries[256];
627 int i; 631 int i;
628 632
629 SDL_DFB_CHECKERR(data->palette-> 633 SDL_DFB_CHECKERR(data->
630 GetEntries(data->palette, entries, ncolors, 634 palette->GetEntries(data->palette, entries, ncolors,
631 firstcolor)); 635 firstcolor));
632 636
633 for (i = 0; i < ncolors; ++i) { 637 for (i = 0; i < ncolors; ++i) {
634 colors[i].r = entries[i].r; 638 colors[i].r = entries[i].r;
635 colors[i].g = entries[i].g; 639 colors[i].g = entries[i].g;
636 colors[i].b = entries[i].b; 640 colors[i].b = entries[i].b;
805 g = renderer->g; 809 g = renderer->g;
806 b = renderer->b; 810 b = renderer->b;
807 a = renderer->a; 811 a = renderer->a;
808 812
809 SetBlendMode(data, renderer->blendMode, NULL); 813 SetBlendMode(data, renderer->blendMode, NULL);
810 SDL_DFB_CHECKERR(data->surface-> 814 SDL_DFB_CHECKERR(data->
811 SetDrawingFlags(data->surface, data->drawFlags)); 815 surface->SetDrawingFlags(data->surface,
816 data->drawFlags));
812 817
813 switch (renderer->blendMode) { 818 switch (renderer->blendMode) {
814 case SDL_BLENDMODE_NONE: 819 case SDL_BLENDMODE_NONE:
815 case SDL_BLENDMODE_MASK: 820 case SDL_BLENDMODE_MASK:
816 case SDL_BLENDMODE_BLEND: 821 case SDL_BLENDMODE_BLEND:
866 { 871 {
867 DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; 872 DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
868 DFBResult ret; 873 DFBResult ret;
869 874
870 PrepareDraw(renderer); 875 PrepareDraw(renderer);
871 SDL_DFB_CHECKERR(data->surface-> 876 SDL_DFB_CHECKERR(data->
872 FillRectangle(data->surface, rect->x, rect->y, rect->w, 877 surface->FillRectangle(data->surface, rect->x, rect->y,
873 rect->h)); 878 rect->w, rect->h));
874 879
875 return 0; 880 return 0;
876 error: 881 error:
877 return -1; 882 return -1;
878 } 883 }
892 SDL_Window *window = SDL_GetWindowFromID(renderer->window); 897 SDL_Window *window = SDL_GetWindowFromID(renderer->window);
893 SDL_DFB_WINDOWDATA(window); 898 SDL_DFB_WINDOWDATA(window);
894 SDL_VideoDisplay *display = texturedata->display; 899 SDL_VideoDisplay *display = texturedata->display;
895 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; 900 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
896 901
897 SDL_DFB_CHECKERR(dispdata->vidlayer-> 902 SDL_DFB_CHECKERR(dispdata->
898 SetSourceRectangle(dispdata->vidlayer, srcrect->x, 903 vidlayer->SetSourceRectangle(dispdata->vidlayer,
899 srcrect->y, srcrect->w, 904 srcrect->x, srcrect->y,
900 srcrect->h)); 905 srcrect->w,
906 srcrect->h));
901 windata->window->GetPosition(windata->window, &px, &py); 907 windata->window->GetPosition(windata->window, &px, &py);
902 SDL_DFB_CHECKERR(dispdata->vidlayer-> 908 SDL_DFB_CHECKERR(dispdata->
903 SetScreenRectangle(dispdata->vidlayer, 909 vidlayer->SetScreenRectangle(dispdata->vidlayer,
904 px + dstrect->x, py + dstrect->y, 910 px + dstrect->x,
905 dstrect->w, dstrect->h)); 911 py + dstrect->y,
912 dstrect->w,
913 dstrect->h));
906 } else { 914 } else {
907 DFBRectangle sr, dr; 915 DFBRectangle sr, dr;
908 DFBSurfaceBlittingFlags flags = 0; 916 DFBSurfaceBlittingFlags flags = 0;
909 917
910 if (texturedata->dirty.list) { 918 if (texturedata->dirty.list) {
928 SDLtoDFBRect(srcrect, &sr); 936 SDLtoDFBRect(srcrect, &sr);
929 SDLtoDFBRect(dstrect, &dr); 937 SDLtoDFBRect(dstrect, &dr);
930 938
931 SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, 939 SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
932 0xFF, 0xFF, 0xFF)); 940 0xFF, 0xFF, 0xFF));
933 if (texture-> 941 if (texture->modMode &
934 modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) 942 (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) {
935 {
936 if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { 943 if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
937 alpha = texture->a; 944 alpha = texture->a;
938 SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, 945 SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
939 0xFF, 0xFF, alpha)); 946 0xFF, 0xFF, alpha));
940 } 947 }
941 if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { 948 if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
942 949
943 SDL_DFB_CHECKERR(data->surface-> 950 SDL_DFB_CHECKERR(data->
944 SetColor(data->surface, texture->r, 951 surface->SetColor(data->surface, texture->r,
945 texture->g, texture->b, alpha)); 952 texture->g, texture->b,
953 alpha));
946 flags |= DSBLIT_COLORIZE; 954 flags |= DSBLIT_COLORIZE;
947 } 955 }
948 if (alpha < 0xFF) 956 if (alpha < 0xFF)
949 flags |= DSBLIT_SRC_PREMULTCOLOR; 957 flags |= DSBLIT_SRC_PREMULTCOLOR;
950 } else 958 } else
951 SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, 959 SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF,
952 0xFF, 0xFF, 0xFF)); 960 0xFF, 0xFF, 0xFF));
953 961
954 SetBlendMode(data, texture->blendMode, texturedata); 962 SetBlendMode(data, texture->blendMode, texturedata);
955 963
956 SDL_DFB_CHECKERR(data->surface-> 964 SDL_DFB_CHECKERR(data->surface->SetBlittingFlags(data->surface,
957 SetBlittingFlags(data->surface, 965 data->
958 data->blitFlags | flags)); 966 blitFlags | flags));
959 967
960 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2) 968 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2)
961 SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface, 969 SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface,
962 texturedata-> 970 texturedata->render_options));
963 render_options));
964 #endif 971 #endif
965 972
966 if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { 973 if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
967 SDL_DFB_CHECKERR(data->surface-> 974 SDL_DFB_CHECKERR(data->
968 Blit(data->surface, texturedata->surface, 975 surface->Blit(data->surface,
969 &sr, dr.x, dr.y)); 976 texturedata->surface, &sr, dr.x,
977 dr.y));
970 } else { 978 } else {
971 SDL_DFB_CHECKERR(data->surface-> 979 SDL_DFB_CHECKERR(data->
972 StretchBlit(data->surface, texturedata->surface, 980 surface->StretchBlit(data->surface,
973 &sr, &dr)); 981 texturedata->surface, &sr,
982 &dr));
974 } 983 }
975 } 984 }
976 return 0; 985 return 0;
977 error: 986 error:
978 return -1; 987 return -1;
991 sr.y = 0; 1000 sr.y = 0;
992 sr.w = window->w; 1001 sr.w = window->w;
993 sr.h = window->h; 1002 sr.h = window->h;
994 1003
995 /* Send the data to the display */ 1004 /* Send the data to the display */
996 SDL_DFB_CHECKERR(data->surface-> 1005 SDL_DFB_CHECKERR(data->
997 Flip(data->surface, NULL, data->flipflags)); 1006 surface->Flip(data->surface, NULL, data->flipflags));
998 1007
999 return; 1008 return;
1000 error: 1009 error:
1001 return; 1010 return;
1002 } 1011 }