Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_opengl.c @ 3011:8f4ed5ec2b06
I ran a global "make indent" it modified the following files.
author | Bob Pendleton <bob@pendleton.com> |
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date | Fri, 09 Jan 2009 20:43:30 +0000 |
parents | d364ee9b9c15 |
children | 8cc00819c8d6 |
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3010:a6694a812119 | 3011:8f4ed5ec2b06 |
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171 DirectFB_GLContext *context; | 171 DirectFB_GLContext *context; |
172 int ret; | 172 int ret; |
173 | 173 |
174 SDL_DFB_CALLOC(context, 1, sizeof(*context)); | 174 SDL_DFB_CALLOC(context, 1, sizeof(*context)); |
175 | 175 |
176 SDL_DFB_CHECKERR(windata->surface-> | 176 SDL_DFB_CHECKERR(windata-> |
177 GetGL(windata->surface, &context->context)); | 177 surface->GetGL(windata->surface, &context->context)); |
178 | 178 |
179 if (!context->context) | 179 if (!context->context) |
180 return NULL; | 180 return NULL; |
181 | 181 |
182 SDL_DFB_CHECKERR(context->context->Unlock(context->context)); | 182 SDL_DFB_CHECKERR(context->context->Unlock(context->context)); |
210 if (windata) { | 210 if (windata) { |
211 int cw, ch; | 211 int cw, ch; |
212 | 212 |
213 windata->gl_context = NULL; | 213 windata->gl_context = NULL; |
214 /* Everything is unlocked, check for a resize */ | 214 /* Everything is unlocked, check for a resize */ |
215 SDL_DFB_CHECKERR(windata->surface-> | 215 SDL_DFB_CHECKERR(windata-> |
216 GetSize(windata->surface, &cw, &ch)); | 216 surface->GetSize(windata->surface, &cw, &ch)); |
217 if (cw != window->w || ch != window->h) | 217 if (cw != window->w || ch != window->h) |
218 SDL_DFB_CHECKERR(windata->window-> | 218 SDL_DFB_CHECKERR(windata-> |
219 ResizeSurface(windata->window, window->w, | 219 window->ResizeSurface(windata->window, window->w, |
220 window->h)); | 220 window->h)); |
221 } | 221 } |
222 | 222 |
223 if (ctx != NULL) { | 223 if (ctx != NULL) { |
224 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); | 224 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
225 } | 225 } |
264 else if (devdata->glFlush) | 264 else if (devdata->glFlush) |
265 devdata->glFlush(); | 265 devdata->glFlush(); |
266 | 266 |
267 if (1 || windata->gl_context) { | 267 if (1 || windata->gl_context) { |
268 /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */ | 268 /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */ |
269 SDL_DFB_CHECKERR(windata->surface-> | 269 SDL_DFB_CHECKERR(windata-> |
270 Flip(windata->surface, ®ion, DSFLIP_ONSYNC)); | 270 surface->Flip(windata->surface, ®ion, |
271 DSFLIP_ONSYNC)); | |
271 /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */ | 272 /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */ |
272 | 273 |
273 } | 274 } |
274 | 275 |
275 return; | 276 return; |