Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1490:8f3e602904d1
Dynamic OpenGL loading is the default now. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Mar 2006 15:11:15 +0000 |
parents | c71e05b4dc2e |
children | 4d005dfbb7f5 |
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1489:765f7461650a | 1490:8f3e602904d1 |
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770 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | 770 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
771 /* OpenGL support functions. */ | 771 /* OpenGL support functions. */ |
772 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | 772 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
773 | 773 |
774 /* | 774 /* |
775 * Dynamically load a GL driver, if SDL is built with dynamic GL. | 775 * Dynamically load an OpenGL library, or the default one if path is NULL |
776 * | 776 * |
777 * SDL links normally with the OpenGL library on your system by default, | |
778 * but you can compile it to dynamically load the GL driver at runtime. | |
779 * If you do this, you need to retrieve all of the GL functions used in | 777 * If you do this, you need to retrieve all of the GL functions used in |
780 * your program from the dynamic library using SDL_GL_GetProcAddress(). | 778 * your program from the dynamic library using SDL_GL_GetProcAddress(). |
781 * | |
782 * This is disabled in default builds of SDL. | |
783 */ | 779 */ |
784 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); | 780 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
785 | 781 |
786 /* | 782 /* |
787 * Get the address of a GL function (for extension functions) | 783 * Get the address of a GL function |
788 */ | 784 */ |
789 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); | 785 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); |
790 | 786 |
791 /* | 787 /* |
792 * Set an attribute of the OpenGL subsystem before intialization. | 788 * Set an attribute of the OpenGL subsystem before intialization. |