Mercurial > sdl-ios-xcode
comparison src/video/wscons/SDL_wsconsvideo.c @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | 56f952883795 |
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1544:ab1e4c41ab71 | 1545:8d9bb0cf2c2a |
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297 height = private->info.width; | 297 height = private->info.width; |
298 } else { | 298 } else { |
299 width = private->info.width; | 299 width = private->info.width; |
300 height = private->info.height; | 300 height = private->info.height; |
301 } | 301 } |
302 | |
303 this->info.current_w = width; | |
304 this->info.current_h = height; | |
302 | 305 |
303 if (private->shadowFB) { | 306 if (private->shadowFB) { |
304 private->shadowmem = (Uint8 *)SDL_malloc(len); | 307 private->shadowmem = (Uint8 *)SDL_malloc(len); |
305 if (private->shadowmem == NULL) { | 308 if (private->shadowmem == NULL) { |
306 WSCONS_ReportError("No memory for shadow"); | 309 WSCONS_ReportError("No memory for shadow"); |