Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | 4d005dfbb7f5 |
children | 0a53c90a37f9 3b2a92126f4d |
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1544:ab1e4c41ab71 | 1545:8d9bb0cf2c2a |
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159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ | 159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ |
160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */ | 160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */ |
161 Uint32 UnusedBits3 :16; | 161 Uint32 UnusedBits3 :16; |
162 Uint32 video_mem; /* The total amount of video memory (in K) */ | 162 Uint32 video_mem; /* The total amount of video memory (in K) */ |
163 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ | 163 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ |
164 int current_w; /* Value: The current video mode width */ | |
165 int current_h; /* Value: The current video mode height */ | |
164 } SDL_VideoInfo; | 166 } SDL_VideoInfo; |
165 | 167 |
166 | 168 |
167 /* The most common video overlay formats. | 169 /* The most common video overlay formats. |
168 For an explanation of these pixel formats, see: | 170 For an explanation of these pixel formats, see: |