comparison include/SDL_video.h @ 1545:8d9bb0cf2c2a

Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 17:46:41 +0000
parents 4d005dfbb7f5
children 0a53c90a37f9 3b2a92126f4d
comparison
equal deleted inserted replaced
1544:ab1e4c41ab71 1545:8d9bb0cf2c2a
159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ 159 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */ 160 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
161 Uint32 UnusedBits3 :16; 161 Uint32 UnusedBits3 :16;
162 Uint32 video_mem; /* The total amount of video memory (in K) */ 162 Uint32 video_mem; /* The total amount of video memory (in K) */
163 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ 163 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
164 int current_w; /* Value: The current video mode width */
165 int current_h; /* Value: The current video mode height */
164 } SDL_VideoInfo; 166 } SDL_VideoInfo;
165 167
166 168
167 /* The most common video overlay formats. 169 /* The most common video overlay formats.
168 For an explanation of these pixel formats, see: 170 For an explanation of these pixel formats, see: