Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3013:8cc00819c8d6
Reverted Bob's indent checkin
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Jan 2009 21:50:26 +0000 |
parents | 8f4ed5ec2b06 |
children | 20d65430e63c |
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3012:7e30c2dc7783 | 3013:8cc00819c8d6 |
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924 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0); | 924 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0); |
925 } | 925 } |
926 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | 926 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
927 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, | 927 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, |
928 (pitch / bytes_per_pixel(texture->format)) / | 928 (pitch / bytes_per_pixel(texture->format)) / |
929 ((GL_TextureData *) texture-> | 929 ((GL_TextureData *) texture->driverdata)-> |
930 driverdata)->HACK_RYAN_FIXME); | 930 HACK_RYAN_FIXME); |
931 } | 931 } |
932 | 932 |
933 static int | 933 static int |
934 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) | 934 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
935 { | 935 { |