Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 3211:8c7d86ae6509
Another documentation fix, Thanks to Mason Wheeler for finding these.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 02 Jul 2009 16:53:56 +0000 |
parents | 3272812c7eab |
children | 1f0f9172a1ff |
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3210:3272812c7eab | 3211:8c7d86ae6509 |
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1140 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID, | 1140 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID, |
1141 int numrects, | 1141 int numrects, |
1142 const SDL_Rect * rects); | 1142 const SDL_Rect * rects); |
1143 | 1143 |
1144 /** | 1144 /** |
1145 * \fn void SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) | 1145 * \fn int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
1146 * | 1146 * |
1147 * \brief Set the color used for drawing operations (Fill and Line). | 1147 * \brief Set the color used for drawing operations (Fill and Line). |
1148 * | 1148 * |
1149 * \param r The red value used to draw on the rendering target | 1149 * \param r The red value used to draw on the rendering target |
1150 * \param g The green value used to draw on the rendering target | 1150 * \param g The green value used to draw on the rendering target |
1154 */ | 1154 */ |
1155 extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, | 1155 extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, |
1156 Uint8 a); | 1156 Uint8 a); |
1157 | 1157 |
1158 /** | 1158 /** |
1159 * \fn void SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) | 1159 * \fn int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) |
1160 * | 1160 * |
1161 * \brief Get the color used for drawing operations (Fill and Line). | 1161 * \brief Get the color used for drawing operations (Fill and Line). |
1162 * | 1162 * |
1163 * \param r A pointer to the red value used to draw on the rendering target | 1163 * \param r A pointer to the red value used to draw on the rendering target |
1164 * \param g A pointer to the green value used to draw on the rendering target | 1164 * \param g A pointer to the green value used to draw on the rendering target |