comparison include/SDL_video.h @ 3211:8c7d86ae6509

Another documentation fix, Thanks to Mason Wheeler for finding these.
author Bob Pendleton <bob@pendleton.com>
date Thu, 02 Jul 2009 16:53:56 +0000
parents 3272812c7eab
children 1f0f9172a1ff
comparison
equal deleted inserted replaced
3210:3272812c7eab 3211:8c7d86ae6509
1140 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID, 1140 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
1141 int numrects, 1141 int numrects,
1142 const SDL_Rect * rects); 1142 const SDL_Rect * rects);
1143 1143
1144 /** 1144 /**
1145 * \fn void SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) 1145 * \fn int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
1146 * 1146 *
1147 * \brief Set the color used for drawing operations (Fill and Line). 1147 * \brief Set the color used for drawing operations (Fill and Line).
1148 * 1148 *
1149 * \param r The red value used to draw on the rendering target 1149 * \param r The red value used to draw on the rendering target
1150 * \param g The green value used to draw on the rendering target 1150 * \param g The green value used to draw on the rendering target
1154 */ 1154 */
1155 extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, 1155 extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b,
1156 Uint8 a); 1156 Uint8 a);
1157 1157
1158 /** 1158 /**
1159 * \fn void SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) 1159 * \fn int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
1160 * 1160 *
1161 * \brief Get the color used for drawing operations (Fill and Line). 1161 * \brief Get the color used for drawing operations (Fill and Line).
1162 * 1162 *
1163 * \param r A pointer to the red value used to draw on the rendering target 1163 * \param r A pointer to the red value used to draw on the rendering target
1164 * \param g A pointer to the green value used to draw on the rendering target 1164 * \param g A pointer to the green value used to draw on the rendering target