Mercurial > sdl-ios-xcode
comparison README.MiNT @ 1087:8c44005e0979
Document IKBD hardware problem with mouse buttons and joystick fire buttons
author | Patrice Mandin <patmandin@gmail.com> |
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date | Fri, 01 Jul 2005 15:39:23 +0000 |
parents | 9f8aa754622b |
children | f10892fa2e48 |
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1086:93207759e065 | 1087:8c44005e0979 |
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127 On such a port, you can only use a joypad OR 1 or 2 joysticks OR | 127 On such a port, you can only use a joypad OR 1 or 2 joysticks OR |
128 a lightpen OR an analog paddle. You must disable joypad before | 128 a lightpen OR an analog paddle. You must disable joypad before |
129 setting another controller. | 129 setting another controller. |
130 | 130 |
131 The second joystick port on IKBD is used by the mouse, so not usable. | 131 The second joystick port on IKBD is used by the mouse, so not usable. |
132 Another problem with the IKBD: mouse buttons and joystick fire buttons | |
133 are wired together at the hardware level, it means: | |
134 port 0 port 0 port 1 | |
135 mouse left button = joystick fire 0 = joystick fire 1 | |
136 mouse right button = joystick fire 1 = joystick fire 0 | |
132 | 137 |
133 Descriptions of joysticks/joypads: | 138 Descriptions of joysticks/joypads: |
134 - Joypads: 1 hat, 17 buttons (Atari Jaguar console-like). | 139 - Joypads: 1 hat, 17 buttons (Atari Jaguar console-like). |
135 - Joysticks: 1 hat, 1 button. | 140 - Joysticks: 1 hat, 1 button. |
136 - Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those | 141 - Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those |