Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 663:8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 04 Aug 2003 00:52:42 +0000 |
parents | 66c02f83f5bf |
children | b8d311d90021 |
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662:66c02f83f5bf | 663:8bedd6d61642 |
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725 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | 725 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ |
726 | 726 |
727 #ifdef HAVE_OPENGL | 727 #ifdef HAVE_OPENGL |
728 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ | 728 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
729 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { | 729 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
730 #ifndef __QNXNTO__ | |
730 #define SDL_PROC(ret,func,params) \ | 731 #define SDL_PROC(ret,func,params) \ |
731 do { \ | 732 do { \ |
732 video->func = SDL_GL_GetProcAddress(#func); \ | 733 video->func = SDL_GL_GetProcAddress(#func); \ |
733 if ( ! video->func ) { \ | 734 if ( ! video->func ) { \ |
734 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | 735 SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
735 return(NULL); \ | 736 return(NULL); \ |
736 } \ | 737 } \ |
737 } while ( 0 ); | 738 } while ( 0 ); |
739 #else | |
740 #define SDL_PROC(ret,func,params) video->func=func; | |
741 #endif /* __QNXNTO__ */ | |
738 #include "SDL_glfuncs.h" | 742 #include "SDL_glfuncs.h" |
739 #undef SDL_PROC | 743 #undef SDL_PROC |
740 } | 744 } |
741 #endif | 745 #endif |
742 | 746 |