comparison BUGS @ 663:8bedd6d61642

Date: Sat, 2 Aug 2003 16:22:51 +0300 From: "Mike Gorchak" Subject: New patches for QNX6 Here my patches for the SDL/QNX: QNXSDL.diff - diff to non-QNX related sources: - updated BUGS file, I think QNX6 is now will be officially supported - configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6. - SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's. - SDL_sysaudio.h - the same. - SDL_nto_audio.c - the same. - SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported. - testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode. sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) : + Added stub for support hide/unhide window event + Added full YUV overlays support. + Added window maximize support. + Added mouse wheel events. + Added support for some specific key codes in Unicode mode (like ESC). + Added more checks to the all memory allocation code. + Added SDL_DOUBLEBUF support in all fullscreen modes. + Added fallback to window mode, if desired fullscreen mode is not supported. + Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions. + Added resizable window support without caption. ! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0. ! Fixed bug in the event handler code. Events has not been passed to the window widget handler. ! Fixed codes for Win keys (Super/Hyper/Menu). ! Fixed memory leak, when deallocation palette. ! Fixed palette emulation code bugs. ! Fixed fullscreen and hwsurface handling. ! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly. - Removed all printfs in code, now SDL_SetError used instead of them. - Disabled ToggleFullScreen function. README.QNX - updated README.QNX file. Added much more issues.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 00:52:42 +0000
parents 8e3ce997621c
children 04dd6c6d7c30
comparison
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662:66c02f83f5bf 663:8bedd6d61642
139 139
140 Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-). 140 Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-).
141 141
142 No console output screen. Printing to stdout do not have any effect. 142 No console output screen. Printing to stdout do not have any effect.
143 143
144 QNX:
145 Fullscreen switch doesn't work correctly.
146
147
144 OpenBSD: -= NOT YET SUPPORTED =- 148 OpenBSD: -= NOT YET SUPPORTED =-
145 This is reported to work, but I haven't verified this. 149 This is reported to work, but I haven't verified this.
146 150
147 Wide UNICODE character input (Kanji, etc.) is not yet supported. 151 Wide UNICODE character input (Kanji, etc.) is not yet supported.
148 It requires handling of keyboard mapping events and using the XIM 152 It requires handling of keyboard mapping events and using the XIM
181 185
182 The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de 186 The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de
183 More information on this port is available at: 187 More information on this port is available at:
184 http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ 188 http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/
185 189
186 QNX: -= NOT YET SUPPORTED =-
187 Only static libraries are being made, no shared ones.
188
189 The only hardware surface is the primary view surface.
190
191 Fullscreen doesn't display correctly.
192
193 AmigaOS: -= NOT YET SUPPORTED =- 190 AmigaOS: -= NOT YET SUPPORTED =-
194 The OpenGL support isn't implemented yet. 191 The OpenGL support isn't implemented yet.
195 192
196 SDL_WM_GrabInput() is not implemented. 193 SDL_WM_GrabInput() is not implemented.
197 Does anyone know how to do this? SDL_WM_GrabInput() is designed 194 Does anyone know how to do this? SDL_WM_GrabInput() is designed