Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 1920:8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 08:33:18 +0000 |
parents | 8d384b647307 |
children | 307355678142 |
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1919:00816063b9c9 | 1920:8a162bfdc838 |
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189 const char *name; /**< The name of the renderer */ | 189 const char *name; /**< The name of the renderer */ |
190 Uint32 flags; /**< Supported SDL_RendererFlags */ | 190 Uint32 flags; /**< Supported SDL_RendererFlags */ |
191 Uint32 blend_modes; /**< A mask of supported blend modes */ | 191 Uint32 blend_modes; /**< A mask of supported blend modes */ |
192 Uint32 scale_modes; /**< A mask of supported scale modes */ | 192 Uint32 scale_modes; /**< A mask of supported scale modes */ |
193 Uint32 num_texture_formats; /**< The number of available texture formats */ | 193 Uint32 num_texture_formats; /**< The number of available texture formats */ |
194 Uint32 texture_formats[16]; /**< The available texture formats */ | 194 Uint32 texture_formats[20]; /**< The available texture formats */ |
195 int max_texture_width; /**< The maximimum texture width */ | 195 int max_texture_width; /**< The maximimum texture width */ |
196 int max_texture_height; /**< The maximimum texture height */ | 196 int max_texture_height; /**< The maximimum texture height */ |
197 } SDL_RendererInfo; | 197 } SDL_RendererInfo; |
198 | 198 |
199 /** | 199 /** |