comparison include/SDL_video.h @ 1920:8a162bfdc838

Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. OpenGL renderer in progress
author Sam Lantinga <slouken@libsdl.org>
date Sat, 22 Jul 2006 08:33:18 +0000
parents 8d384b647307
children 307355678142
comparison
equal deleted inserted replaced
1919:00816063b9c9 1920:8a162bfdc838
189 const char *name; /**< The name of the renderer */ 189 const char *name; /**< The name of the renderer */
190 Uint32 flags; /**< Supported SDL_RendererFlags */ 190 Uint32 flags; /**< Supported SDL_RendererFlags */
191 Uint32 blend_modes; /**< A mask of supported blend modes */ 191 Uint32 blend_modes; /**< A mask of supported blend modes */
192 Uint32 scale_modes; /**< A mask of supported scale modes */ 192 Uint32 scale_modes; /**< A mask of supported scale modes */
193 Uint32 num_texture_formats; /**< The number of available texture formats */ 193 Uint32 num_texture_formats; /**< The number of available texture formats */
194 Uint32 texture_formats[16]; /**< The available texture formats */ 194 Uint32 texture_formats[20]; /**< The available texture formats */
195 int max_texture_width; /**< The maximimum texture width */ 195 int max_texture_width; /**< The maximimum texture width */
196 int max_texture_height; /**< The maximimum texture height */ 196 int max_texture_height; /**< The maximimum texture height */
197 } SDL_RendererInfo; 197 } SDL_RendererInfo;
198 198
199 /** 199 /**