comparison src/events/SDL_mouse_c.h @ 1671:89f7510fe17a SDL-1.3

Moved the cursor handling into the mouse code. Added support for multiple mice, potentially dynamically added and removed.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 09 Jun 2006 06:42:42 +0000
parents eef792d31de8
children 5daa04d862f1
comparison
equal deleted inserted replaced
1670:eef792d31de8 1671:89f7510fe17a
22 #include "SDL_config.h" 22 #include "SDL_config.h"
23 23
24 #ifndef _SDL_mouse_c_h 24 #ifndef _SDL_mouse_c_h
25 #define _SDL_mouse_c_h 25 #define _SDL_mouse_c_h
26 26
27 typedef struct 27 typedef struct SDL_Mouse SDL_Mouse;
28
29 struct SDL_Cursor
28 { 30 {
31 SDL_Mouse *mouse;
32
33 SDL_Cursor *next;
34
35 void *driverdata;
36 };
37
38 struct SDL_Mouse
39 {
40 /* Create a cursor from a surface */
41 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
42
43 /* Show the specified cursor, or hide if cursor is NULL */
44 int (*ShowCursor) (SDL_Cursor * cursor);
45
46 /* This is called when a mouse motion event occurs */
47 void (*MoveCursor) (SDL_Cursor * cursor);
48
49 /* Free a window manager cursor */
50 void (*FreeCursor) (SDL_Cursor * cursor);
51
52 /* Warp the mouse to (x,y) */
53 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x,
54 int y);
55
56 /* Free the mouse when it's time */
57 void (*FreeMouse) (SDL_Mouse * mouse);
58
59 /* Data common to all mice */
29 SDL_WindowID focus; 60 SDL_WindowID focus;
30 int x; 61 int x;
31 int y; 62 int y;
32 int xdelta; 63 int xdelta;
33 int ydelta; 64 int ydelta;
34 Uint8 buttonstate; 65 Uint8 buttonstate;
35 } SDL_Mouse;
36 66
67 SDL_Cursor *cursors;
68 SDL_Cursor *def_cursor;
69 SDL_Cursor *cur_cursor;
70 SDL_bool cursor_shown;
71
72 void *driverdata;
73 };
74
75
76 /* Initialize the mouse subsystem */
37 extern int SDL_MouseInit(void); 77 extern int SDL_MouseInit(void);
38 extern int SDL_AddMouse(SDL_WindowID focus, int x, int y, Uint8 buttonstate); 78
79 /* Get the mouse at an index */
39 extern SDL_Mouse *SDL_GetMouse(int index); 80 extern SDL_Mouse *SDL_GetMouse(int index);
81
82 /* Add a mouse, possibly reattaching at a particular index (or -1),
83 returning the index of the mouse, or -1 if there was an error.
84 */
85 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index);
86
87 /* Remove a mouse at an index, clearing the slot for later */
88 extern void SDL_DelMouse(int index);
89
90 /* Clear the button state of a mouse at an index */
91 extern void SDL_ResetMouse(int index);
92
93 /* Send a mouse motion event for a mouse at an index */
40 extern int SDL_SendMouseMotion(int index, SDL_WindowID windowID, int relative, 94 extern int SDL_SendMouseMotion(int index, SDL_WindowID windowID, int relative,
41 int x, int y); 95 int x, int y);
96
97 /* Send a mouse button event for a mouse at an index */
42 extern int SDL_SendMouseButton(int index, SDL_WindowID windowID, Uint8 state, 98 extern int SDL_SendMouseButton(int index, SDL_WindowID windowID, Uint8 state,
43 Uint8 button); 99 Uint8 button);
100
101 /* Shutdown the mouse subsystem */
44 extern void SDL_MouseQuit(void); 102 extern void SDL_MouseQuit(void);
45 103
46 #endif /* _SDL_mouse_c_h */ 104 #endif /* _SDL_mouse_c_h */
47 105
48 /* vi: set ts=4 sw=4 expandtab: */ 106 /* vi: set ts=4 sw=4 expandtab: */