Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11mouse.c @ 80:8806bc1eb80e
Oops, reversed the logic of the variable
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 23 Jun 2001 22:02:27 +0000 |
parents | ffadd05de74d |
children | e8157fcb3114 |
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79:ffadd05de74d | 80:8806bc1eb80e |
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234 | 234 |
235 /* Allow the user to override the relative mouse mode. | 235 /* Allow the user to override the relative mouse mode. |
236 They almost never want to do this, as it seriously affects | 236 They almost never want to do this, as it seriously affects |
237 applications that rely on continuous relative mouse motion. | 237 applications that rely on continuous relative mouse motion. |
238 */ | 238 */ |
239 env_override = getenv("SDL_MOUSE_NORELATIVE"); | 239 env_override = getenv("SDL_MOUSE_RELATIVE"); |
240 if ( env_override ) { | 240 if ( env_override ) { |
241 enable_relative = atoi(env_override); | 241 enable_relative = atoi(env_override); |
242 } | 242 } |
243 | 243 |
244 /* If the mouse is hidden and input is grabbed, we use relative mode */ | 244 /* If the mouse is hidden and input is grabbed, we use relative mode */ |