Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_wingl.c @ 656:864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 22 Jul 2003 15:33:28 +0000 |
parents | 9c42ee1b7d77 |
children | 338a62f9a528 |
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655:9c42ee1b7d77 | 656:864e2d2a9a55 |
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235 if ( this->gl_config.stereo ) { | 235 if ( this->gl_config.stereo ) { |
236 *iAttr++ = WGL_STEREO_ARB; | 236 *iAttr++ = WGL_STEREO_ARB; |
237 *iAttr++ = this->gl_config.stereo; | 237 *iAttr++ = this->gl_config.stereo; |
238 } | 238 } |
239 | 239 |
240 if ( this->gl_config.sample_buffers ) { | 240 if ( this->gl_config.multisamplebuffers ) { |
241 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; | 241 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
242 *iAttr++ = this->gl_config.sample_buffers; | 242 *iAttr++ = this->gl_config.multisamplebuffers; |
243 } | 243 } |
244 | 244 |
245 if ( this->gl_config.samples ) { | 245 if ( this->gl_config.multisamplesamples ) { |
246 *iAttr++ = WGL_SAMPLES_ARB; | 246 *iAttr++ = WGL_SAMPLES_ARB; |
247 *iAttr++ = this->gl_config.samples; | 247 *iAttr++ = this->gl_config.multisamplesamples; |
248 } | 248 } |
249 | 249 |
250 *iAttr = 0; | 250 *iAttr = 0; |
251 | 251 |
252 /* Choose and set the closest available pixel format */ | 252 /* Choose and set the closest available pixel format */ |
373 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; | 373 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
374 break; | 374 break; |
375 case SDL_GL_STEREO: | 375 case SDL_GL_STEREO: |
376 wgl_attrib = WGL_STEREO_ARB; | 376 wgl_attrib = WGL_STEREO_ARB; |
377 break; | 377 break; |
378 case SDL_GL_SAMPLE_BUFFERS: | 378 case SDL_GL_MULTISAMPLEBUFFERS: |
379 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; | 379 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
380 break; | 380 break; |
381 case SDL_GL_SAMPLES: | 381 case SDL_GL_MULTISAMPLESAMPLES: |
382 wgl_attrib = WGL_SAMPLES_ARB; | 382 wgl_attrib = WGL_SAMPLES_ARB; |
383 break; | 383 break; |
384 default: | 384 default: |
385 return(-1); | 385 return(-1); |
386 } | 386 } |