Mercurial > sdl-ios-xcode
comparison src/video/nds/SDL_ndsevents.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | |
children | a1b03ba2fcd0 |
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3975:e85e65aec22f | 3976:8582c6a5ca16 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* Being a nds driver, there's no event stream. We just define stubs for | |
25 most of the API. */ | |
26 #include <nds.h> | |
27 #include "SDL.h" | |
28 #include "../../events/SDL_sysevents.h" | |
29 #include "../../events/SDL_events_c.h" | |
30 #include "SDL_ndsvideo.h" | |
31 #include "SDL_ndsevents_c.h" | |
32 | |
33 static SDLKey keymap[NDS_NUMKEYS]; | |
34 char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ | |
35 | |
36 void NDS_PumpEvents(_THIS) | |
37 { | |
38 scanKeys(); | |
39 int i; | |
40 SDL_keysym keysym; | |
41 keysym.mod=KMOD_NONE; | |
42 for(i=0;i<NDS_NUMKEYS;i++) | |
43 { | |
44 keysym.scancode=i; | |
45 keysym.sym=keymap[i]; | |
46 if(keysHeld()&(1<<i) && !keymem[i]) | |
47 { | |
48 keymem[i]=1; | |
49 //printf("key released %d\n",i); | |
50 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
51 } | |
52 if(!(keysHeld()&(1<<i)) && keymem[i]) | |
53 { | |
54 keymem[i]=0; | |
55 //printf("key pressed %d\n",i); | |
56 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
57 } | |
58 } | |
59 //touchPosition touch; | |
60 //touch=touchReadXY(); | |
61 //if (touch.px!=0 || touch.py!=0) | |
62 // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); | |
63 } | |
64 | |
65 void NDS_InitOSKeymap(_THIS) | |
66 { | |
67 SDL_memset(keymem,1,NDS_NUMKEYS); | |
68 keymap[KEY_A]=SDLK_a; | |
69 keymap[KEY_B]=SDLK_s; | |
70 keymap[KEY_X]=SDLK_w; | |
71 keymap[KEY_Y]=SDLK_d; | |
72 keymap[KEY_L]=SDLK_q; | |
73 keymap[KEY_R]=SDLK_e; | |
74 keymap[KEY_UP]=SDLK_UP; | |
75 keymap[KEY_DOWN]=SDLK_DOWN; | |
76 keymap[KEY_LEFT]=SDLK_LEFT; | |
77 keymap[KEY_RIGHT]=SDLK_RIGHT; | |
78 keymap[KEY_SELECT]=SDLK_SPACE; | |
79 keymap[KEY_START]=SDLK_RETURN; | |
80 } | |
81 | |
82 /* end of SDL_gbaevents.c ... */ | |
83 |