comparison src/audio/nds/SDL_ndsaudio.h @ 3976:8582c6a5ca16 SDL-1.2

Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 25 Jun 2007 00:50:20 +0000
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children a1b03ba2fcd0
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3975:e85e65aec22f 3976:8582c6a5ca16
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #ifndef _SDL_lowaudio_h
25 #define _SDL_lowaudio_h
26
27 #include "../SDL_sysaudio.h"
28
29 /* Hidden "this" pointer for the audio functions */
30 #define _THIS SDL_AudioDevice *this
31
32 struct SDL_PrivateAudioData {
33 /* The file descriptor for the audio device */
34 //Uint8 *mixbuf;
35 //Uint32 mixlen;
36 };
37 unsigned short SDL_NDSAudio_mutex=0;
38
39
40 #endif /* _SDL_lowaudio_h */