comparison src/audio/nds/SDL_ndsaudio.c @ 3976:8582c6a5ca16 SDL-1.2

Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 25 Jun 2007 00:50:20 +0000
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children a1b03ba2fcd0
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3975:e85e65aec22f 3976:8582c6a5ca16
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Allow access to a raw mixing buffer */
25 #include <nds.h>
26 #include "SDL.h"
27 #include "SDL_endian.h"
28 #include "SDL_timer.h"
29 #include "SDL_audio.h"
30 #include "../SDL_audiomem.h"
31 #include "../SDL_audio_c.h"
32 #include "SDL_ndsaudio.h"
33 #include "soundcommon.h"
34
35
36 /* Audio driver functions */
37 static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec);
38 static void NDS_WaitAudio(_THIS);
39 static void NDS_PlayAudio(_THIS);
40 static Uint8 *NDS_GetAudioBuf(_THIS);
41 static void NDS_CloseAudio(_THIS);
42
43 /* Audio driver bootstrap functions */
44
45 u32 framecounter = 0,soundoffset = 0;
46 static SDL_AudioDevice *sdl_nds_audiodevice;
47
48 //void SoundMixCallback(void *stream,u32 size)
49 //{
50 // //printf("SoundMixCallback\n");
51 //
52 // Uint8 *buffer;
53 //
54 // buffer = sdl_nds_audiodevice->hidden->mixbuf;
55 // memset(buffer, sdl_nds_audiodevice->spec.silence, size);
56 //
57 // if (!sdl_nds_audiodevice->paused){
58 //
59 //
60 // //if (sdl_nds_audiodevice->convert.needed) {
61 // // int silence;
62 //
63 // // if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) {
64 // // silence = 0x80;
65 // // } else {
66 // // silence = 0;
67 // // }
68 // // memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len);
69 // // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata,
70 // // (Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len);
71 // // SDL_ConvertAudio(&sdl_nds_audiodevice->convert);
72 // // memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt);
73 // //} else
74 // {
75 // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size);
76 // //memcpy((Sint16 *)stream,buffer, size);
77 // }
78 //
79 // }
80 //
81 // if(soundsystem->format == 8)
82 // {
83 // int i;
84 // s32 *buffer32 = (s32 *)buffer;
85 // s32 *stream32 = (s32 *)stream;
86 // for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;}
87 // //for(i = 0; i < size; i++)
88 // // ((s8*)stream)[i]=(buffer[i]^0x80);
89 // }
90 // else
91 // {
92 // int i;
93 // for(i = 0; i < size; i++){
94 // //((short*)stream)[i] =(short)buffer[i] << 8; // sound 8bit ---> buffer 16bit
95 // //if (buffer[i] &0x80)
96 // //((Sint16*)stream)[i] = 0xff00 | buffer[i];
97 // ((Sint16*)stream)[i] = (buffer[i] - 128) << 8;
98 //
99 // //else
100 // // ((Sint16*)stream)[i] = buffer[i];
101 // }
102 // //register signed char *pSrc =buffer;
103 // //register short *pDest =stream;
104 // //int x;
105 // // for (x=size; x>0; x--)
106 // // {
107 // // register short temp = (((short)*pSrc)-128)<<8;
108 // // pSrc++;
109 // // *pDest++ = temp;
110 // // }
111 //
112 // //memcpy((Sint16 *)stream,buffer, size);
113 // }
114 //}
115
116 void SoundMixCallback(void *stream,u32 len)
117 {
118 SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice;
119
120 /* Silence the buffer, since it's ours */
121 SDL_memset(stream, audio->spec.silence, len);
122
123 /* Only do soemthing if audio is enabled */
124 if ( ! audio->enabled )
125 return;
126
127 if ( ! audio->paused ) {
128 if ( audio->convert.needed ) {
129 //fprintf(stderr,"converting audio\n");
130 SDL_mutexP(audio->mixer_lock);
131 (*audio->spec.callback)(audio->spec.userdata,
132 (Uint8 *)audio->convert.buf,audio->convert.len);
133 SDL_mutexV(audio->mixer_lock);
134 SDL_ConvertAudio(&audio->convert);
135 SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
136 } else {
137 SDL_mutexP(audio->mixer_lock);
138 (*audio->spec.callback)(audio->spec.userdata,
139 (Uint8 *)stream, len);
140 SDL_mutexV(audio->mixer_lock);
141 }
142 }
143 return;
144 }
145 void MixSound(void)
146 {
147 int remain;
148
149 if(soundsystem->format == 8)
150 {
151 if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize)
152 {
153 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor);
154 remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor);
155 SoundMixCallback(soundsystem->mixbuffer,remain);
156 }
157 else
158 {
159 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples);
160 }
161 }
162 else
163 {
164 if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1))
165 {
166 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor);
167 remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor);
168 SoundMixCallback(soundsystem->mixbuffer,remain);
169 }
170 else
171 {
172 SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples);
173 }
174 }
175 }
176
177 void InterruptHandler(void)
178 {
179 framecounter++;
180 }
181 void FiFoHandler(void)
182 {
183 u32 command;
184 while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) )
185 {
186 command = REG_IPC_FIFO_RX;
187
188 switch(command)
189 {
190 case FIFO_NONE:
191 break;
192 case UPDATEON_ARM9:
193 REG_IME = 0;
194 MixSound();
195 REG_IME = 1;
196 SendCommandToArm7(MIXCOMPLETE_ONARM9);
197 break;
198 }
199 }
200 }
201
202
203
204
205
206 static int Audio_Available(void)
207 {
208 return(1);
209 }
210
211 static void Audio_DeleteDevice(SDL_AudioDevice *device)
212 {
213 }
214
215 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
216 {
217
218 SDL_AudioDevice *this;
219
220 /* Initialize all variables that we clean on shutdown */
221 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
222 if ( this ) {
223 SDL_memset(this, 0, (sizeof *this));
224 this->hidden = (struct SDL_PrivateAudioData *)
225 SDL_malloc((sizeof *this->hidden));
226 }
227 if ( (this == NULL) || (this->hidden == NULL) ) {
228 SDL_OutOfMemory();
229 if ( this ) {
230 SDL_free(this);
231 }
232 return(0);
233 }
234 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
235
236 /* Set the function pointers */
237 this->OpenAudio = NDS_OpenAudio;
238 this->WaitAudio = NDS_WaitAudio;
239 this->PlayAudio = NDS_PlayAudio;
240 this->GetAudioBuf = NDS_GetAudioBuf;
241 this->CloseAudio = NDS_CloseAudio;
242
243 this->free = Audio_DeleteDevice;
244 //fprintf(stderr,"Audio_CreateDevice\n");
245 return this;
246 }
247
248 AudioBootStrap NDSAUD_bootstrap = {
249 "nds", "NDS audio",
250 Audio_Available, Audio_CreateDevice
251 };
252
253
254 void static NDS_WaitAudio(_THIS)
255 {
256 //printf("NDS_WaitAudio\n");
257 }
258
259 static void NDS_PlayAudio(_THIS)
260 {
261 //printf("playing audio\n");
262 if (this->paused)
263 return;
264
265 }
266
267 static Uint8 *NDS_GetAudioBuf(_THIS)
268 {
269 return NULL;//(this->hidden->mixbuf);
270 }
271
272 static void NDS_CloseAudio(_THIS)
273 {
274 /* if ( this->hidden->mixbuf != NULL ) {
275 SDL_FreeAudioMem(this->hidden->mixbuf);
276 this->hidden->mixbuf = NULL;
277 }*/
278 }
279
280 static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec)
281 {
282 //printf("NDS_OpenAudio\n");
283 int format = 0;
284 //switch(spec->format&0xff) {
285 //case 8: spec->format = AUDIO_S8;format=8; break;
286 //case 16: spec->format = AUDIO_S16LSB;format=16; break;
287 //default:
288 // SDL_SetError("Unsupported audio format");
289 // return(-1);
290 //}
291 switch (spec->format&~0x1000) {
292 case AUDIO_S8:
293 /* Signed 8-bit audio supported */
294 format=8;
295 break;
296 case AUDIO_U8:
297 spec->format ^= 0x80;format=8;
298 break;
299 case AUDIO_U16:
300 /* Unsigned 16-bit audio unsupported, convert to S16 */
301 spec->format ^=0x8000;format=16;
302 case AUDIO_S16:
303 /* Signed 16-bit audio supported */
304 format=16;
305 break;
306 }
307 /* Update the fragment size as size in bytes */
308 SDL_CalculateAudioSpec(spec);
309
310 /* Allocate mixing buffer */
311 //this->hidden->mixlen = spec->size;
312 //this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
313 //if ( this->hidden->mixbuf == NULL ) {
314 // SDL_SetError("Out of Memory");
315 // return(-1);
316 //}
317
318 SDL_NDSAudio_mutex = 0;
319 sdl_nds_audiodevice=this;
320
321 irqInit();
322 irqSet(IRQ_VBLANK,&InterruptHandler);
323 irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler);
324 irqEnable(IRQ_FIFO_NOT_EMPTY);
325
326 REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ;
327
328
329
330 SoundSystemInit(spec->freq,spec->size,0,format);
331 SoundStartMixer();
332
333
334 return(1);
335 }